![]() About Tonk ThunderclawDruid (circle of the moon) 20th
== ABILITY SCORES, SAVES ==
== Important Statistics ==
Attacks:
==Sentinel Feat==
When you hit a creature with an opportunity attack, the creature's speed becomes 0 for the rest of the turn.
Ranged:
Proficiencies and Skills:
== PROFICIENCIES == Proficiency: +6 Languages: Common, Halfling, Sylvan Armor: Medium, shield Weapons: Clubs, Daggers, Darts, javelins, Maces, Quarterstaves, Scimitars, Sickles, Slings, Spears Tools - Wood Working Tools, Herbalism Kit == SKILLS ==
Casting:
Spell DC - 19 | Spell Attack - +11/13 with staff in hand Cantrips Known - Mending, Druidcraft, Produce Flame, Frostbite Prepaired (25 total) *ritual, $component required, @concentration 1st Absorb Elements, Cure Wounds, Goodberry, *Detect Magic, @Faerie Fire, Thunderwave 2nd @Alter Self(at will), *Animal Messenger, Darkvision, @Earthbind, @Healing Spirit, @Hold Person, @Moonbeam 3rd Daylight, Dispel Magic 4th Charm Monster, Freedom of Movement 5th @Conjure Elemental, $Planar Binding, @Tree Stride 6th Heal, @Sunbeam 7th Regenerate 8th Feeblemind 9th Foresight, @Shapechange ==Spell Slots==
Equipment:
== Armor == Bracers Shield == Weapons ==
== Equipment ==
Staff of the Woodlands (Rare) - 4 lbs
Explorer's Pack
Character Info:
Background Tribal (Uthgardt Tribe Member) Language - Sylvan Skills - Athletics, Survival Tool Proficiency - Wood Workers Tools Feature - Tribal Heritage You have an excellent knowledge of not only your tribe's territory, but also the terrain and natural resources of the rest of the north. You are familiar enough with any wilderness area that you can find twice as much food and water as you normally would when you forage there. Additionally, you can call upon the hospitality of your people, and those allied with your tribe, often including members of the druid circles, tribes of nomadic elves, the Harpers, and the priesthoods devoted to the gods of the First Circle. Personality Trait Ideals Bond Flaws Background
The stone creature is a golem named Bastion that she has awakened using her Druidic magic. He is her stalwart companion and the two have a strong friendship. Recent events in the area have drawn Tonk’s attention, but she is unsure that her and Bastion are capeable if handling them on their own. She is in search of strong capeable adventurers to help her and Bastion solve Phandelver’s problems. Class Abilities:
Spellcasting Wild Shape, Druid Circle (moon) - Combat Wild Shape (bonus action wild shape, and form healing) - Circle Forms (CR 1 beasts) Wild Shape (swim), Ability Score Improvement - Feat: Warcaster Druid Circle Feature - Primal Strike (beast form magical attacks) - Circle Forms (CR= lvl/3 rounded down) Wild Shape (fly), Ability Score Improvement - Feat: Resilence Constitution Druid Circle Feature - Elemental Wild Shape Ability Score Improvement - +2 Wisdom Druid Circle Feature - Thousand Forms (alter self spell at will) Ability Score Improvement - +2 Wisdom Timeless Body, Beast Spells - 10/1 aging, casting in beast shape Ability Score Improvement - Sentinel Archdruid - Unlimited wild shape, better casting in any shape (silent, still, sans components without cost or consumed) Racial Abilities:
Ability Modifier: +2 Dexterity Size: Halflings average about 3 feet tall and weigh about 40 pounds. Your size is Small. Speed: Your base walking speed is 25 feet. Lucky: When you roll a 1 on the d20 for an Attack roll, ability check, or saving throw, you can reroll the die and must use the new roll. Brave: You have advantage on saving throws against being Frightened. Halfling Nimbleness: You can move through the space of any creature that is of a size larger than yours. Ghostwise Halfling
Companion Bastion:
Image of Bastion Stone Golem, Large Construct Armor Class: 17 Hit Points: 178 / 178 Speed 30ft ==Stats==
Immutable Form The golem is immune to any spell or effect that would alter its form. Magic Resistance The golem has advantage on saving throws against spells and other magical effects. Magic Weapons The golem's weapon attacks are magical. ==Actions==
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