To Rappan Athuk (Inactive)

Game Master brvheart


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HP 59/59 AC 30, T 13, FF 28, CMD 24, Fort +8, Ref +4, Will +9, Init +2, Percep +15

Lars tries once more.

rapier, power attack, inspire courage
to hit: 1d20 + 8 ⇒ (6) + 8 = 14 damage: 1d6 + 7 + 1d6 ⇒ (1) + 7 + (2) = 10 aligned good


human paladin 6, Init +2; Senses Perception +2, Aura courage (10 ft.), AC 22 w/ shield (19w/o), touch 12, flat-footed 20 (17) (+7 armor, +3 shield, +2 Dex), hp 62 (6d10+18), Fort +10, Ref +7, Will +10, Immune disease, fear

Myrick winds up and takes a mighty swing.

"Shrug this one off demon!"

1d20 + 10 ⇒ (17) + 10 = 27
1d10 + 12 ⇒ (7) + 12 = 19


Male Human Rogue6/Clr1 Current Map

It works for this round. I rolled the dice in Roll20. Aggy and Myrick drop 2 more demons. Lars, you only have zombie to hit and did. Waiting on Mojo I think.


Goblin rogue 6, Str -1 (-1 hit/dam), Init +8, hp 47/58, AC21/18/14

The lithe goblin hastily attacks the last creature, using Sorek as a distraction. He stabs at the creature's neck again.

sword attack: 1d20 + 10 + 1 + 2 ⇒ (12) + 10 + 1 + 2 = 25, damage: 1d4 + 2d6 + 2 + 1 ⇒ (1) + (5, 6) + 2 + 1 = 15

..and again.

sword attack: 1d20 + 10 + 1 + 2 ⇒ (15) + 10 + 1 + 2 = 28, damage: 1d4 + 2d6 + 2 + 1 ⇒ (4) + (1, 6) + 2 + 1 = 14

and tries to sidestep any retaliation.


Male Human Rogue6/Clr1 Current Map

A zombie attacks Lars

slam: 1d20 + 4 ⇒ (3) + 4 = 7 damage: 1d6 + 4 ⇒ (3) + 4 = 7 plus disease

and Mojo

slam: 1d20 + 4 ⇒ (7) + 4 = 11 damage: 1d6 + 4 ⇒ (2) + 4 = 6 plus disease

and the last demon attacks Sorek

bite: 1d20 + 5 ⇒ (4) + 5 = 9 damage: 1d6 ⇒ 5 and damage: 1d6 ⇒ 2 acid

20 dire rats show up and join the fray


Male Human Rogue6/Clr1 Current Map

Has everyone made their DC 20 Fort save yet?


human paladin 6, Init +2; Senses Perception +2, Aura courage (10 ft.), AC 22 w/ shield (19w/o), touch 12, flat-footed 20 (17) (+7 armor, +3 shield, +2 Dex), hp 62 (6d10+18), Fort +10, Ref +7, Will +10, Immune disease, fear

Myrick is immune to disease. I don't need to roll right?


Male Human Rogue6/Clr1 Current Map

Correct, it is a disease.


AC -2 (1 without Shield) / HP: 40/40 / THAC0 17 (15 with Scimitar)

All need to save, or just those who were hit?

20 dire rats? Where did they come from? :P


Goblin rogue 6, Str -1 (-1 hit/dam), Init +8, hp 47/58, AC21/18/14
brvheart wrote:
Has everyone made their DC 20 Fort save yet?

Gone back a couple of pages and can not see that for anyone. Current status haste round 1/5

Fort Save: 1d20 + 4 ⇒ (14) + 4 = 18


HP 77/85 | vs Evil +1AC(deflection) AC 26 | T 22 | FF 23 |not vs Evil AC 25| T 21 | FF 22 | CMD 26| F +9(10)| R +15(16) Evasion| W +14(15) |Init +9 | Perc +15 | | PP 14/17 Buffs=+4ac Inertial Armor 2hr, (+1 )insight ac and saves 2 min, 3neg lvl

Fort save DC20: 1d20 + 5 ⇒ (18) + 5 = 23

-Posted with Wayfinder


Male Human Rogue6/Clr1 Current Map

Anyone within 10' of the stream which is everyone. From the fountain like the rest except these were summoned.


AC -2 (1 without Shield) / HP: 40/40 / THAC0 17 (15 with Scimitar)

Fort: 1d20 + 6 ⇒ (14) + 6 = 20

I don't think Sorek wants to be enlarged...

"Get back from that goddamn pool lads!" - Aggrammar roars, as he tries to fend off the rats swarming them.

3xAoO from Combat Reflexes coming up:

AoO 1: 1d20 + 9 ⇒ (16) + 9 = 25
Damage if it hits: 1d8 + 9 ⇒ (2) + 9 = 11

AoO 2: 1d20 + 9 ⇒ (1) + 9 = 10
Damage if it hits: 1d8 + 9 ⇒ (3) + 9 = 12

AoO 3: 1d20 + 9 ⇒ (8) + 9 = 17
Damage if it hits: 1d8 + 9 ⇒ (3) + 9 = 12

Then, stepping back, he attacks twice against any rats remaining.

Longspear: 1d20 + 9 ⇒ (9) + 9 = 18
Damage if it hits: 1d8 + 9 ⇒ (1) + 9 = 10

Longspear Haste: 1d20 + 9 ⇒ (13) + 9 = 22
Damage if it hits: 1d8 + 9 ⇒ (3) + 9 = 12

---Status
HP: 50/50
AC: 17
Effects: Sermonic Performance 5/12 (+2 bonus), Haste 3/5


Male Elf Evoker 8; HP 37/52 AC 17 (w/ mage armor), Perception+9, Init +13, Fort +3 Ref +5, Will +5, Longbow +5 (1d8x2)
Tracked Resources:
5/7 1st, 4/6 2nd, 2/4 3rd, 3/3 4th Wands: G 46/50 PvE 46/50 EP 47/50

Fort: 1d20 + 2 + 2 ⇒ (20) + 2 + 2 = 24

Lomyldyr casts silent image and creates a 10' tall stone wall dividing the room. The wall will be just to the right of Mojo, going from end to end of the cavern, and will segment off six of the rats and one zombie. The intent is provide the party time to kill the rats/zombies/demon on this side of the wall. A DC16 Will save sees through the illusion once the creature interacts with it.


Male Human Rogue6/Clr1 Current Map

Aggy kills 3 Dire Rats.


HP 77/85 | vs Evil +1AC(deflection) AC 26 | T 22 | FF 23 |not vs Evil AC 25| T 21 | FF 22 | CMD 26| F +9(10)| R +15(16) Evasion| W +14(15) |Init +9 | Perc +15 | | PP 14/17 Buffs=+4ac Inertial Armor 2hr, (+1 )insight ac and saves 2 min, 3neg lvl

The giant sized Sorek roars in approval as Aggrammar slays a bunch of rats

-Posted with Wayfinder


human paladin 6, Init +2; Senses Perception +2, Aura courage (10 ft.), AC 22 w/ shield (19w/o), touch 12, flat-footed 20 (17) (+7 armor, +3 shield, +2 Dex), hp 62 (6d10+18), Fort +10, Ref +7, Will +10, Immune disease, fear

Myrick will go for a demon if he can.

"Can we destroy the source of this evil?"

"Come to me so that you may be laid low in her mercy!"

1d20 + 10 ⇒ (20) + 10 = 30
To confirm: 1d20 + 10 ⇒ (14) + 10 = 24
1d10 + 12 ⇒ (4) + 12 = 16
If confirmed: 1d10 + 8 ⇒ (6) + 8 = 14 Because I don't think smite damage multiplies, if it does, then +4 more.


Goblin rogue 6, Str -1 (-1 hit/dam), Init +8, hp 47/58, AC21/18/14

Dunno what happens when Mojo failed his river cesspool save. Does he turn greener?


Male Human Rogue6/Clr1 Current Map

Onset is 1 minute so as soon as combat is over most likely.


Male Human Rogue6/Clr1 Current Map

@Myrick, there is only a zombie and rats near you now. You obliterate a zombie!


Male Human Rogue6/Clr1 Current Map

The zombie is immune to the illusion being undead.

will save dire rat: 1d20 + 1 ⇒ (20) + 1 = 21
will save dire rat: 1d20 + 1 ⇒ (9) + 1 = 10
will save dire rat: 1d20 + 1 ⇒ (19) + 1 = 20
will save dire rat: 1d20 + 1 ⇒ (5) + 1 = 6
will save dire rat: 1d20 + 1 ⇒ (4) + 1 = 5
will save dire rat: 1d20 + 1 ⇒ (17) + 1 = 18
will save dire rat: 1d20 + 1 ⇒ (1) + 1 = 2
will save dire rat: 1d20 + 1 ⇒ (19) + 1 = 20
will save dire rat: 1d20 + 1 ⇒ (15) + 1 = 16
will save dire rat: 1d20 + 1 ⇒ (18) + 1 = 19
will save dire rat: 1d20 + 1 ⇒ (18) + 1 = 19


HP 77/85 | vs Evil +1AC(deflection) AC 26 | T 22 | FF 23 |not vs Evil AC 25| T 21 | FF 22 | CMD 26| F +9(10)| R +15(16) Evasion| W +14(15) |Init +9 | Perc +15 | | PP 14/17 Buffs=+4ac Inertial Armor 2hr, (+1 )insight ac and saves 2 min, 3neg lvl

Already posted action for round 5

Round 6 actions

effects=prot evil, haste, Aggy +2, Enlarged

AC22

The giant-sized Sorek towers over the demon and tries to knock its head off.

attack haste: 1d20 + 6 + 1 + 2 - 1 ⇒ (15) + 6 + 1 + 2 - 1 = 23
damage#1: 1d8 + 1d6 + 6 + 2 ⇒ (5) + (3) + 6 + 2 = 16

attack#1: 1d20 + 6 + 1 + 2 - 1 ⇒ (8) + 6 + 1 + 2 - 1 = 16
damage#1: 1d8 + 1d6 + 6 + 2 ⇒ (6) + (5) + 6 + 2 = 19

attack#2: 1d20 + 6 + 1 + 2 - 1 ⇒ (5) + 6 + 1 + 2 - 1 = 13
damage#2: 1d8 + 1d6 + 6 + 2 ⇒ (6) + (1) + 6 + 2 = 15

and he has a little trouble adapting to his new size. But once he gets dialed in watch out!


Male Human Rogue6/Clr1 Current Map

Sorek kills the last demon.


Male Elf Evoker 8; HP 37/52 AC 17 (w/ mage armor), Perception+9, Init +13, Fort +3 Ref +5, Will +5, Longbow +5 (1d8x2)
Tracked Resources:
5/7 1st, 4/6 2nd, 2/4 3rd, 3/3 4th Wands: G 46/50 PvE 46/50 EP 47/50

Lomyldyr will use his wand to cast protection versus evil on Mojo. He then moves behind Lars.


Goblin rogue 6, Str -1 (-1 hit/dam), Init +8, hp 47/58, AC21/18/14

"Oooh dat feeleeys strange? What be 'apphen te mee? Nut bad thur. Be tankin' you if'n it be gud." Mojo throws up as the spell hits him finishing with a greenish burp that warbles out from his throat.


HP 59/59 AC 30, T 13, FF 28, CMD 24, Fort +8, Ref +4, Will +9, Init +2, Percep +15

Lars will continue to work on his zombie.

power attack, inspire courage
to hit: 1d20 + 10 ⇒ (14) + 10 = 24 damage: 1d6 + 9 + 1d6 ⇒ (4) + 9 + (1) = 14


HP 77/85 | vs Evil +1AC(deflection) AC 26 | T 22 | FF 23 |not vs Evil AC 25| T 21 | FF 22 | CMD 26| F +9(10)| R +15(16) Evasion| W +14(15) |Init +9 | Perc +15 | | PP 14/17 Buffs=+4ac Inertial Armor 2hr, (+1 )insight ac and saves 2 min, 3neg lvl

don't forget your extra Haste attack. Lom Hasted everyone but himself

-Posted with Wayfinder


HP 59/59 AC 30, T 13, FF 28, CMD 24, Fort +8, Ref +4, Will +9, Init +2, Percep +15

haste attack to hit: 1d20 + 11 ⇒ (13) + 11 = 24 damage: 1d6 + 9 + 1d6 ⇒ (3) + 9 + (1) = 13


Male Human Rogue6/Clr1 Current Map

Enemy turn Round eight.

Two rats attack Aggy

bite: 1d20 + 2 ⇒ (14) + 2 = 16 damage: 1d6 ⇒ 6 plus poison
bite: 1d20 + 2 ⇒ (18) + 2 = 20 damage: 1d6 ⇒ 3 plus poison

Three attack Myrick

bite: 1d20 + 2 ⇒ (11) + 2 = 13 damage: 1d6 ⇒ 5 plus poison
bite: 1d20 + 2 ⇒ (8) + 2 = 10 damage: 1d6 ⇒ 3 plus poison
bite: 1d20 + 2 ⇒ (17) + 2 = 19 damage: 1d6 ⇒ 4 plus poison

One on Lars

bite: 1d20 + 2 ⇒ (7) + 2 = 9 damage: 1d6 ⇒ 2 plus poison

Four and a zombie on Mojo

bite: 1d20 + 2 ⇒ (14) + 2 = 16 damage: 1d6 ⇒ 6 plus poison
bite: 1d20 + 2 ⇒ (4) + 2 = 6 damage: 1d6 ⇒ 6 plus poison
bite: 1d20 + 2 ⇒ (1) + 2 = 3 damage: 1d6 ⇒ 3 plus poison bite: 1d20 + 2 ⇒ (11) + 2 = 13 damage: 1d6 ⇒ 4 plus poison
slam: 1d20 + 4 ⇒ (4) + 4 = 8 damage: 1d6 + 4 ⇒ (2) + 4 = 6 plus disease

Four giant centipedes crawl from the fountain
will save: 1d20 ⇒ 11
will save: 1d20 ⇒ 16
will save: 1d20 ⇒ 6
will save: 1d20 ⇒ 5

So, for all of that, one hit on Aggy and three of the centipedes failed their will saves and believe the wall exits.


Male Human Rogue6/Clr1 Current Map

[ooc]Initiative Order Round Eight
Myrick has gone
bad guys have gone
Lars
Lom
Mojo
Aggy
Sorek[ooc]


Male Elf Evoker 8; HP 37/52 AC 17 (w/ mage armor), Perception+9, Init +13, Fort +3 Ref +5, Will +5, Longbow +5 (1d8x2)
Tracked Resources:
5/7 1st, 4/6 2nd, 2/4 3rd, 3/3 4th Wands: G 46/50 PvE 46/50 EP 47/50

Round 8

Lomyldyr will use his wand to enlarge Myrick and will then move back towards Mojo.


Goblin rogue 6, Str -1 (-1 hit/dam), Init +8, hp 47/58, AC21/18/14

Round Eight

"Don't big me! Don't!" shrieks the little goblin waving his hands at the elf as he approaches.


HP 59/59 AC 30, T 13, FF 28, CMD 24, Fort +8, Ref +4, Will +9, Init +2, Percep +15

As it seems that my last attacks were out of place, call them round 8 .


Goblin rogue 6, Str -1 (-1 hit/dam), Init +8, hp 47/58, AC21/18/14

Acrobatics: 1d20 + 9 ⇒ (18) + 9 = 27

The goblin then bounces around the edge of the "wall" away from the zombie and onto the rat with a stab as he spins back to his feet.

"Ha! Gobbo strike!"

scimitar: 1d20 + 10 + 1 + 2 ⇒ (1) + 10 + 1 + 2 = 14

But the goblin bounces off the wall and barely lands on his feet holding his sword, breathing heavily but still alive.


HP 77/85 | vs Evil +1AC(deflection) AC 26 | T 22 | FF 23 |not vs Evil AC 25| T 21 | FF 22 | CMD 26| F +9(10)| R +15(16) Evasion| W +14(15) |Init +9 | Perc +15 | | PP 14/17 Buffs=+4ac Inertial Armor 2hr, (+1 )insight ac and saves 2 min, 3neg lvl

brvheart...I just looked at the map. The giant-sized Sorek is 10ft away from the enemy. Can he take a 5ft step forward and full-attack because he is now large and has reach?


Male Human Rogue6/Clr1 Current Map

Yes, presuming he makes his will save for the wall.


AC -2 (1 without Shield) / HP: 40/40 / THAC0 17 (15 with Scimitar)

brvheart, those rats that are near Aggrammar, don't they need to eat AoOs?


HP 77/85 | vs Evil +1AC(deflection) AC 26 | T 22 | FF 23 |not vs Evil AC 25| T 21 | FF 22 | CMD 26| F +9(10)| R +15(16) Evasion| W +14(15) |Init +9 | Perc +15 | | PP 14/17 Buffs=+4ac Inertial Armor 2hr, (+1 )insight ac and saves 2 min, 3neg lvl

Round 8

will to see through illusory wall DC16: 1d20 + 8 ⇒ (8) + 8 = 16

Sorek sees through the illusory wall and sees Mojo on the other side of the wall cornered by a rat Nobody puts Mojo in a corner

Sorek takes a 5ft step forward and unleashes on the zombie behind the rat attacking Mojo

AC 22, prot evil, haste, enlarged, +2Aggy

haste attack: 1d20 + 6 + 1 + 2 - 1 ⇒ (1) + 6 + 1 + 2 - 1 = 9
damage: 1d8 + 1d6 + 2 ⇒ (2) + (3) + 2 = 7

attack#1: 1d20 + 6 + 1 + 2 - 1 ⇒ (15) + 6 + 1 + 2 - 1 = 23
damage: 1d8 + 1d6 + 2 ⇒ (8) + (6) + 2 = 16

attack #2: 1d20 + 6 + 1 + 2 - 1 ⇒ (17) + 6 + 1 + 2 - 1 = 25
damage: 1d8 + 1d6 + 2 ⇒ (4) + (6) + 2 = 12

After a horrific WHIFF on his first attack through the illusory wall, Sorek lands 2 powerful kicks to the zombies midsection..The stupid creature didn't even know what hit him as the kicks appeared out of nowhere through the wall.

I believe Soreks positioning will provide flanking bonus to Mojo the next time he attacks the rat


Male Human Rogue6/Clr1 Current Map

Aggy, they were summoned and only made a 5' step.
Sorek, with that mighty miss you are unbalanced and unable to continue your attacks. (House rule on fumbles, roll a 1 you are done for the round. There have been plenty of monsters that have lost full attack actions the same way.)
Aggy is up, then top of round 9.


AC -2 (1 without Shield) / HP: 40/40 / THAC0 17 (15 with Scimitar)

With the creatures bearing down on him, and the grease just behind, Aggrammar drops the spear, draws the mace at his belt, and continues hammering away - "What about gettin' rid of this spell here lad?!" - he shouts at Lom.

+1 Light Mace: 1d20 + 9 ⇒ (16) + 9 = 25
Damage if it hits: 1d6 + 8 ⇒ (1) + 8 = 9

+1 Light Mace, Haste: 1d20 + 9 ⇒ (16) + 9 = 25
Damage if it hits: 1d6 + 8 ⇒ (1) + 8 = 9

If by any chance the Grease spell has ran its duration, Aggrammar will instead step back and use the longspear.

---Status
HP: 50/50
AC: 18
Effects: Sermonic Performance 4/12 (+2 bonus), Haste 2/5


Male Human Rogue6/Clr1 Current Map

The duration on grease is 1 min per level so it is still going and if you are drawing a new weapon you do not get your haste attack. Only get it on a full attack action, sorry. They cast as level 8.


Male Human Rogue6/Clr1 Current Map

Initiative Order Round nine
Myrick
bad guys
Lars
Lom
Mojo
Aggy
Sorek


human paladin 6, Init +2; Senses Perception +2, Aura courage (10 ft.), AC 22 w/ shield (19w/o), touch 12, flat-footed 20 (17) (+7 armor, +3 shield, +2 Dex), hp 62 (6d10+18), Fort +10, Ref +7, Will +10, Immune disease, fear

"Bah! All these rats. Can't someone summon some celestial cats, or rat bait or something?"

Myric swings again on the harassing rats.

Sword: 1d20 + 7 - 2 ⇒ (19) + 7 - 2 = 24
Confirm: 1d20 + 7 - 2 ⇒ (13) + 7 - 2 = 18
damage: 2d10 + 8 + 8 ⇒ (9, 5) + 8 + 8 = 30


Male Human Rogue6/Clr1 Current Map

Lars get an AOO on a rat also Myrick on a centipede. Cyric on another rat.
5 more centipedes crawl out of the pool and 2 more demons start to form. I will wait on their attacks until after AOO's.


HP 59/59 AC 30, T 13, FF 28, CMD 24, Fort +8, Ref +4, Will +9, Init +2, Percep +15

AOO: 1d20 + 10 ⇒ (7) + 10 = 17 damage: 1d6 + 9 ⇒ (1) + 9 = 10 doubt the good damage works on rats


human paladin 6, Init +2; Senses Perception +2, Aura courage (10 ft.), AC 22 w/ shield (19w/o), touch 12, flat-footed 20 (17) (+7 armor, +3 shield, +2 Dex), hp 62 (6d10+18), Fort +10, Ref +7, Will +10, Immune disease, fear

Myrick takes the opening to strike at a centipede struggling out of the demonic soup.

AOO: 1d20 + 7 - 2 ⇒ (16) + 7 - 2 = 21
damage: 1d10 + 4 + 4 ⇒ (10) + 4 + 4 = 18

"They keep coming, how do we end this summoning?!"


Male Human Rogue6/Clr1 Current Map

Oops, that s/b Sorek not Cyric. Too late at night, sorry.


HP 77/85 | vs Evil +1AC(deflection) AC 26 | T 22 | FF 23 |not vs Evil AC 25| T 21 | FF 22 | CMD 26| F +9(10)| R +15(16) Evasion| W +14(15) |Init +9 | Perc +15 | | PP 14/17 Buffs=+4ac Inertial Armor 2hr, (+1 )insight ac and saves 2 min, 3neg lvl

Sorek lashes out with a kick at the rat foolish enough to get within reach

AC 22, prot evil, haste, enlarged, +2Aggy
AOO: 1d20 + 6 + 2 + 1 - 1 ⇒ (4) + 6 + 2 + 1 - 1 = 12
damage: 1d8 + 1d6 + 6 + 2 ⇒ (4) + (5) + 6 + 2 = 17


AC -2 (1 without Shield) / HP: 40/40 / THAC0 17 (15 with Scimitar)

GO! :D


Male Human Rogue6/Clr1 Current Map

One rat attacks Aggy

bite: 1d20 + 1 ⇒ (20) + 1 = 21 damage: 1d4 ⇒ 4 plus Fort

Two on Myrick

bite: 1d20 + 1 ⇒ (5) + 1 = 6 damage: 1d4 ⇒ 2 plus Fort
bite: 1d20 + 1 ⇒ (17) + 1 = 18 damage: 1d4 ⇒ 3 plus Fort

A rat and centipede on Lars

bite: 1d20 + 1 ⇒ (12) + 1 = 13 damage: 1d4 ⇒ 3 plus Fort
bite: 1d20 + 2 ⇒ (13) + 2 = 15 damage: 1d61 ⇒ 60 plus poison)

A rat and zombie on Sorek

bite: 1d20 + 1 ⇒ (12) + 1 = 13 damage: 1d4 ⇒ 3 plus Fort
slam: 1d20 + 4 ⇒ (2) + 4 = 6 damage: 1d6 + 4 ⇒ (2) + 4 = 6 plus disease

A rat and 2 centipedes on Mojo

bite: 1d20 + 1 ⇒ (3) + 1 = 4 damage: 1d4 ⇒ 2 plus Fort
bite: 1d20 + 2 ⇒ (13) + 2 = 15 damage: 1d61 ⇒ 40 plus poison)
bite: 1d20 + 2 ⇒ (1) + 2 = 3 damage: 1d61 ⇒ 26 plus poison)

Confirm crit on Aggramar
confirm crit: 1d20 + 1 ⇒ (18) + 1 = 19 extra damage: 1d4 ⇒ 3

Sorry, it was a lot of attacks. One confirm crit on Aggy, the rest missed. Everyone but Myrick can go now. In case I did not mention it, 2 more demons are forming.

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