Thron's Rise of the Runelords Campaign

Game Master Thron

RotR Roll20 Campaign Link


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Erylium had the following items on her person:

A miniature tiara, a miniature black silk gown, and a dagger that Xamarath spotted a magic aura on earlier, which is still lieing on the floor of the lower level by the stairs. She also has an obsidian symbol to Lamashtu hanging around her neck that had been hidden beneath her dress.

Soooo...what now, my brave team of adventurers?

Erylium's body does not dissipate, as the other creatures that had been summoned forth did. Her head lies near the golden pool, the sadistic grin gone. Her body lies at your feet, a necklace with an obsidian charm has fallen from it and rests beside the body.


Hit Points: 21/23;
Stats:
AC: 12/12-t/10-ff | CMD 14 | Fort +2; Ref +2; Will +4 | Init +2 | Per +5 (Crichton Per +12)

So... what's up with the pool? Is it something we can use? Something that needs to be destroyed? Something urine flavored?


The lesser runewell of wrath itself is only 3 feet deep, yet any living creature that enters its freezing orange waters immediately takes 2d6 points of cold damage and must make a DC 15 Will save or be overcome with wrath. Failure indicates the creature becomes enraged (identical to the barbarian rage ability) and immediately attacks the nearest living creature. If no living creatures are in sight, the enraged creature is compelled to seek out a victim, moving at full speed in his search. This rage persists for 2d6 minutes, after which point the character becomes fatigued. Each use of the runewell in this manner costs 3 wrath points.

The runewell can also be commanded to disgorge a sinspawn. To manifest a sinspawn, a creature need only allow a few drops of its blood to fall into the pool: one round later, a sinspawn emerges from the well and immediately attacks the closest creature in which it cannot scent wrath. Each use of the runewell in this manner costs 6 wrath points.

Every time a creature with a wrathful soul (including most goblins and quite a few of the victims murdered years ago by Stoot) dies within a mile of the runewell, it gains one “wrath point.” There’s no limit to the number of wrath points the well can store. If enough points are expended to put its total at zero or negative wrath points, the runewell deactivates, its waters fading away.

That is the ooc gist of your roll results.

Silver Crusade

LG Female Human (Ulfen/Kellid (Sarkoris) Mix) Fighter 2/Cavalier (Emissary) 1 [HP: 28/28 | AC 20 (13 T | 17 FF) CMD 20 (17 FF) | F: +7 R: +3 W: +0 (+1 vs. fear) | Init +3 | Perc: +7

"Perhaps we should examine these adjacent chambers?" Kala offers.


Hit Points: 21/23;
Stats:
AC: 12/12-t/10-ff | CMD 14 | Fort +2; Ref +2; Will +4 | Init +2 | Per +5 (Crichton Per +12)

"Agreed. We should see about expending this runewell before doing so, however. The quasit claimed there was another involved in whatever is going on down here, and that doesn't rub me in a way I find pleasing. Short of someone sacrificing themselves wholly to the waters, it seems the most direct route is to feed blood to the pool." Xamarath kneels down beside the bubbling waters. "Unfortunately, this will unfailingly create more of these "sinspawn" creatures until the pool is dormant."

Can I determine how many wrath points are remaining in it?


Nope, but don't worry, if y'all go the route of draining the pool via sin spawn creation, I will handle the combat out of rounds and speed it along. Edit: Or, we could roll out the fight. Up to you guys.


HP: 155/155; Resevoir 18/19 Permanent Buffs: arcane sight, see invis., freedom of movement (ring) Daily Spells: Current Buffs:
Stats:
AC 35, T 15, FF 29; 50% miss chance Fort +15, Ref +16, Will +17; CMD 26; Perception +17

"I'm a little hurt, but willing to keep going. If what Xamarath says is true, we have to destroy this pool. If giving it blood is the way to do that, then that's what we do. If we all stand around the pool with weapons ready and slam the s+$@ out of whatever crawls out it shouldn't be too bad."

I'd prefer to handle the sinspawn conflicts out of rounds. We should be able to set up 4-way flanking readied attacks and hopefully kill them before they can really do anything, especially if we can get a "surprise round" of sorts each time.

Silver Crusade

LG Female Human (Ulfen/Kellid (Sarkoris) Mix) Fighter 2/Cavalier (Emissary) 1 [HP: 28/28 | AC 20 (13 T | 17 FF) CMD 20 (17 FF) | F: +7 R: +3 W: +0 (+1 vs. fear) | Init +3 | Perc: +7

Out of rounds is fine

"Yes, a thing like this should not be allowed to exist."


Male Dhampir Monk (hungry ghost) 7 / Cleric of Zon-Kuthon 3
Stats:
[HP 74/74 | AC 21 (T 19 | FF 16) CMD 25 | +11 F +13 R +13 W | Init +6 | Perc: +11

Morythine cracks his knuckles. "I'm ready."


Agreed that the Runewell is too much of a threat to leave active, the group positions themselves around the glowing pool, prepared to dispatch the creatures as they crawl forth.

Xamarath uses Erylium's tiny dagger to make a small cut in his forearm, allowing a few drops of blood to fall into the pool, which immediately begins bubbling. Everyone tightens their grips on their weapons as the sinspawn begins to take shape. This one, however, has a marked difference in it's appearance. It is covered in strange markings all over its body, very intricate markings that appear to be tattoos.

Xamarath:
You are shocked to recognize these tattoos as twisted versions of the tattoos of your native land. In fact, they appear eerily similar to your own, if not more prolific in covering the creature.

Not wasting any time, the group launches it's assault, and dispatches the sinspawn quickly. The group repeats the ritual, but this time, are not as fortunate in the dispatching of the monster. It manages to launch an attack against Kala, and one of it's claws manages to bypass her defenses, opening a fresh wound on the Ulfen woman. However, the gathered forces are more than it can handle, and it falls before being able to launch another attack.

It is clear, however, even as the second sinspawn crawled from the waters, that the magic that had spawned it has dissipated. The water remaining in the pool no longer has a golden glow, but now appears to be clear, regular water.
__________
Summary: Xamarath takes 2 damage summoning the creatures. Kala takes 4 damage from one attack that managed to get through. The Runewell is now inactive.

Pool Draining, Sinspawn 1:

Dice Rolls:
Eugeni Attack: 1d20 + 5 ⇒ (4) + 5 = 9
Kala Attack: 1d20 + 8 ⇒ (13) + 8 = 21
Morythine Attack: 1d20 + 4 ⇒ (15) + 4 = 19
Morythine Attack: 1d20 + 4 ⇒ (17) + 4 = 21
Zoli Attack: 1d20 + 8 ⇒ (5) + 8 = 13
Xamarath Attack: 1d20 + 4 ⇒ (19) + 4 = 23
Eugeni Damage: 2d6 + 3 ⇒ (5, 1) + 3 = 9
Kala Damage: 2d6 + 6 ⇒ (1, 5) + 6 = 12
Morythine Damage: 1d6 + 3 ⇒ (3) + 3 = 6
Morythine Damage: 1d6 + 3 ⇒ (3) + 3 = 6
Zoli Damage: 1d4 + 2 ⇒ (3) + 2 = 5
Xamarath Damage: 1d6 + 1 ⇒ (1) + 1 = 2

Pool Draining, Sinspawn 2:

Dice Rolls:
Eugeni Attack: 1d20 + 5 ⇒ (18) + 5 = 23
Kala Attack: 1d20 + 8 ⇒ (3) + 8 = 11
Morythine Attack: 1d20 + 4 ⇒ (7) + 4 = 11
Morythine Attack: 1d20 + 4 ⇒ (16) + 4 = 20
Zoli Attack: 1d20 + 8 ⇒ (3) + 8 = 11
Xamarath Attack: 1d20 + 4 ⇒ (8) + 4 = 12
Eugeni Damage: 2d6 + 3 ⇒ (1, 5) + 3 = 9
Kala Damage: 2d6 + 6 ⇒ (3, 6) + 6 = 15
Morythine Damage: 1d6 + 3 ⇒ (1) + 3 = 4

Morythine Damage: 1d6 + 3 ⇒ (2) + 3 = 5
Zoli Damage: 1d4 + 2 ⇒ (3) + 2 = 5
Xamarath Damage: 1d6 + 1 ⇒ (6) + 1 = 7
Initiative Eugeni: 1d20 + 3 ⇒ (3) + 3 = 6
Initiative Kala: 1d20 + 3 ⇒ (1) + 3 = 4
Initiative Morythine: 1d20 + 5 ⇒ (5) + 5 = 10
Initiative Xamarath: 1d20 + 2 ⇒ (15) + 2 = 17
Initiative Zoli: 1d20 + 4 ⇒ (18) + 4 = 22
Initiative Sinspawn: 1d20 + 5 ⇒ (12) + 5 = 17
Sinspawn Bite vs Kala: 1d20 + 3 ⇒ (3) + 3 = 6
Sinspawn Claw vs Kala: 1d20 + 3 ⇒ (15) + 3 = 18
Sinspawn Claw vs Kala: 1d20 + 3 ⇒ (18) + 3 = 21
Sinsapwn Claw Damage: 1d4 + 1 ⇒ (3) + 1 = 4
Eugeni Attack: 1d20 + 5 ⇒ (5) + 5 = 10
Kala Attack: 1d20 + 8 ⇒ (11) + 8 = 19
Morythine Attack: 1d20 + 4 ⇒ (3) + 4 = 7
Morythine Attack: 1d20 + 4 ⇒ (9) + 4 = 13
Zoli Attack: 1d20 + 8 ⇒ (12) + 8 = 20
Xamarath Attack: 1d20 + 4 ⇒ (20) + 4 = 24
Xamarath Confirm: 1d20 + 4 ⇒ (3) + 4 = 7
Kala Damage: 2d6 + 6 ⇒ (2, 1) + 6 = 9
Zoli Damage: 1d4 + 2 ⇒ (2) + 2 = 4
Xamarath Damage: 1d6 + 1 ⇒ (1) + 1 = 2


HP: 155/155; Resevoir 18/19 Permanent Buffs: arcane sight, see invis., freedom of movement (ring) Daily Spells: Current Buffs:
Stats:
AC 35, T 15, FF 29; 50% miss chance Fort +15, Ref +16, Will +17; CMD 26; Perception +17

Yay!

"Glad that's done. Shall we continue our explorations?"

Silver Crusade

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LG Female Human (Ulfen/Kellid (Sarkoris) Mix) Fighter 2/Cavalier (Emissary) 1 [HP: 28/28 | AC 20 (13 T | 17 FF) CMD 20 (17 FF) | F: +7 R: +3 W: +0 (+1 vs. fear) | Init +3 | Perc: +7

"Let's look through these adjacent rooms."

Checking through the two rooms adjacent to this one assuming no trap kills me.


HP 148, Luck 20, Panache 6, AC 48 (T 28, F 34) CMD 40 | F+18 R+28 W+19 (+5 6/day charmed life, +2 vs fear)| evasion, improved + uncanny dodge, reroll (save 1/day + any 1/scene) | Per+27 | Init+12

Zoli nods, "Yeah, what do you think is over there?"


Whatever once was stored in these rooms has long fallen to decay and rot. All that remains are a few iron nails and rings that once held barrels together, as well as a pile of dirt on the ground, the rotted remains of the containers that were once kept here.


Hit Points: 21/23;
Stats:
AC: 12/12-t/10-ff | CMD 14 | Fort +2; Ref +2; Will +4 | Init +2 | Per +5 (Crichton Per +12)

"Back to the statue, then? I seem to recall a couple of ways forward from there. Hopefully none of them are teeming with sinspawn or more busty demons. If we find a glabrezu with ample cleavage down here, I believe I'm going to have to call it quits, friends." Xamarath gestures back through the door that delivered them all here.


HP 148, Luck 20, Panache 6, AC 48 (T 28, F 34) CMD 40 | F+18 R+28 W+19 (+5 6/day charmed life, +2 vs fear)| evasion, improved + uncanny dodge, reroll (save 1/day + any 1/scene) | Per+27 | Init+12

Chuckling at the Red Wizard's wisecrack, Zoli replies "Say, did you ever read The Glowering Glabrezus of Greydirge? It's not a classic by any means but the action is something fierce."

With a dreamy look she adds, "Almost makes me want to fight one someday..." and then starts back down the path, light cast on a ribbon on her armor and rapier in hand.

I vote we just continue our all-right-turns strategy


Err me gersh! Majority vote to move on! Updating now!


As the party moves down the halls and back to the statue, they see a long set of stairs leading up into darkness. Slowly moving forward, the stair leads to an old wooden door frame, the door itself obviously the victim of rotting away many years ago. On the other side, water ripples quietly in a circular stone pool lined with skulls. Smears of what looks like blood mar the pool's rim in places. Resting in the shadows in the opposite door,a hideous creature rests in the darkness, but as the light approaches, it unfolds a pair of leathery wings and rises up to face level with those in the hall, speaking out in a hellish tongue.

Infernal:
"It's been so lonely here. Perhaps I can finally have a friend to keep me company."

Xamarath:
You immediately recognize this monstrosity as a vargouille. Vargouilles are not natives of the Material Plane but can often be found there nevertheless, occupying graveyards, ancient battlefields, or anywhere one can find remnants of death and decay. These hideous monsters come from the fiendish outer planes, where they flop and flap through strange and haunted skies in constant search of fresh souls to torment. In these nightmare realms, vargouilles play a role similar to that of a raven or vulture, although they augment these roles with a malevolent delight in causing pain and anguish that no scavenger bird could ever hope to match. They attack by swooping in on their opponents, shrieking them into paralysis, and then biting them with rows of razor-sharp teeth.

Also, a vargouille can kiss a helpless target by making a successful melee touch attack (this provokes attacks of opportunity). A kissed opponent must succeed on a DC 16 Fortitude save or begin a terrible transformation that changes the creature into a vargouille within 24 hours (and often much sooner; roll 1d6 separately for each phase of the transformation). First, over a period of 1d6 hours, all the victim's hair falls out. Within another 1d6 hours thereafter, the ears grow into leathery wings, tentacles sprout on the chin and scalp, and the teeth become long, pointed fangs. During the next 1d6 hours, the victim takes Intelligence drain and Charisma drain equal to 1 point per hour (to a minimum of 3). The transformation is complete 1d6 hours thereafter, when the victim's head breaks free of the body (which promptly dies) and becomes a vargouille. This transformation's progress is paused by sunlight or any light spell of 3rd level or higher, but stopping the transformation requires remove disease or a similar effect. The transformation is a disease effect. The save DC is Constitution-based and includes a +4 racial bonus.


__________
Dice Rolls:
Vargouille Stealth: 1d20 + 8 ⇒ (8) + 8 = 16
Perception Eugeni: 1d20 + 7 ⇒ (17) + 7 = 24
Perception Kala: 1d20 + 6 ⇒ (3) + 6 = 9
Perception Morythine: 1d20 + 2 ⇒ (20) + 2 = 22
Perception Xamarath: 1d20 + 5 ⇒ (16) + 5 = 21
Perception Zoli: 1d20 + 4 ⇒ (20) + 4 = 24
Perception Crichton: 1d20 + 12 ⇒ (18) + 12 = 30
Initiative Vargouille: 1d20 + 1 ⇒ (4) + 1 = 5
Initiative Eugeni: 1d20 + 3 ⇒ (18) + 3 = 21
Initiative Kala: 1d20 + 3 ⇒ (13) + 3 = 16
Initiative Morythine: 1d20 + 5 ⇒ (11) + 5 = 16
Initiative Xamarath: 1d20 + 2 ⇒ (1) + 2 = 3
Initiative Zoli: 1d20 + 4 ⇒ (10) + 4 = 14
Knowledge Planes Xamarath: 1d20 + 8 ⇒ (5) + 8 = 13
Knowledge Planes Zoli: 1d20 + 3 ⇒ (5) + 3 = 8

PC's are up!
Map

Silver Crusade

LG Female Human (Ulfen/Kellid (Sarkoris) Mix) Fighter 2/Cavalier (Emissary) 1 [HP: 28/28 | AC 20 (13 T | 17 FF) CMD 20 (17 FF) | F: +7 R: +3 W: +0 (+1 vs. fear) | Init +3 | Perc: +7

Kala draws her greatsword once more as she quickly moves in front of Eugeni. "Another cursed fiend to slay," she says, "it seems this ruin is full of them." The warrior then brings her sword down on the creature in a heavy, overhead chop, carving a large gash in its hideous face.

"It is wounded, my friends, release its soul from agony!"
__________________________________________

Move action: Move between Eugeni and the thingamajig, whilst drawing my greatsword. Standard: Greatsword power attack. No swift.

Greatsword Attack vs. flat footed: 1d20 + 6 - 1 ⇒ (10) + 6 - 1 = 15
Greatsword Damage: 2d6 + 9 ⇒ (5, 4) + 9 = 18


HP 148, Luck 20, Panache 6, AC 48 (T 28, F 34) CMD 40 | F+18 R+28 W+19 (+5 6/day charmed life, +2 vs fear)| evasion, improved + uncanny dodge, reroll (save 1/day + any 1/scene) | Per+27 | Init+12

Round 1

Zoli cartwheels around the well, landing with a flourish and stabbing at this revolting new monster...or that's her intent, until she lands on a smear of blood and almost loses her grip on her rapier, barely managing not to drop it.

"Dagnabbit! You didn't see that," she says to Kala with a look halfway between embarrassment and defiance.

_____________

Move: to other side of monster.
Stnd: swing and a miss!

Rapier: 1d20 + 6 ⇒ (1) + 6 = 7

Tracking:

HP 17/17
Luck 6/8
Panache 4/4

Buffs zilch!


HP: 155/155; Resevoir 18/19 Permanent Buffs: arcane sight, see invis., freedom of movement (ring) Daily Spells: Current Buffs:
Stats:
AC 35, T 15, FF 29; 50% miss chance Fort +15, Ref +16, Will +17; CMD 26; Perception +17

"I can't get to it, and my bow's no good with y'all in the way!" Eugeni says.

Delay for now I guess...


Male Dhampir Monk (hungry ghost) 7 / Cleric of Zon-Kuthon 3
Stats:
[HP 74/74 | AC 21 (T 19 | FF 16) CMD 25 | +11 F +13 R +13 W | Init +6 | Perc: +11

Morythine hurls a shuriken hopelessly across the pool.

attack roll: 1d20 + 3 ⇒ (2) + 3 = 5


Hit Points: 21/23;
Stats:
AC: 12/12-t/10-ff | CMD 14 | Fort +2; Ref +2; Will +4 | Init +2 | Per +5 (Crichton Per +12)

Not wishing to expend much of worth against the heavily injured creature, Xamarath flings a bolt of force at the creature with a cocky smirk and a flick of his wrist (Thwip!) at the vargouille. "I daresay our fair haired vanguard is hogging all the glory!"

force missile: 1d4 + 1 ⇒ (2) + 1 = 3


The vargouille's jaw opens unnaturally wide, and it lets out a horrific shriek. While unsettling, none appear to be affected by its effects. Save for Crichton, who tumbles unceremoniously to the floor.
__________
Eugeni Fort: 1d20 + 4 ⇒ (19) + 4 = 23
Kala Fort: 1d20 + 5 ⇒ (18) + 5 = 23
Morythine Fort: 1d20 + 6 ⇒ (19) + 6 = 25
Xamarath Fort: 1d20 + 2 ⇒ (14) + 2 = 16
Zoli Fort: 1d20 + 2 ⇒ (17) + 2 = 19
Crichton Fort: 1d20 ⇒ 4

PC's are up!


HP 148, Luck 20, Panache 6, AC 48 (T 28, F 34) CMD 40 | F+18 R+28 W+19 (+5 6/day charmed life, +2 vs fear)| evasion, improved + uncanny dodge, reroll (save 1/day + any 1/scene) | Per+27 | Init+12

Zoli calls out, "En garde, you flying fart-face!", feinting briefly to the side and then stabbing up suddenly, spearing it through the base of its left wing.

She then backs up against the wall, to make room for another ally to close with the beast.

_________________

Stnd: Stab beast
Free: 5' step back, to clear room for someone else to attack

rapier: 1d20 + 6 ⇒ (9) + 6 = 15 (1 BAB +4 DEX +1 size)
damage: 1d4 + 2 ⇒ (4) + 2 = 6

Silver Crusade

LG Female Human (Ulfen/Kellid (Sarkoris) Mix) Fighter 2/Cavalier (Emissary) 1 [HP: 28/28 | AC 20 (13 T | 17 FF) CMD 20 (17 FF) | F: +7 R: +3 W: +0 (+1 vs. fear) | Init +3 | Perc: +7

"QUIET BEAST!" Kala shouts as she once again brings her sword down on the vargouille, cutting it cleanly in half. Black ichor sprays against the back wall, and all over Kala as the fiend's pieces fall to the ground. "Well, I guess that's done..." she says, a sheepish grin on her face. After she cleans the remains of the vargouille off her self she says, "Anyway let's move on."
___________________________________

Standard: Attack the Vargouille. Move: Five foot... nevermind that's the end of combat.

Greatsword Attack: 1d20 + 6 - 1 ⇒ (20) + 6 - 1 = 25
Greatsword Crit Confirm: 1d20 + 6 - 1 ⇒ (18) + 6 - 1 = 23
Greatsword Crit Damage: 4d6 + 18 ⇒ (6, 2, 4, 3) + 18 = 33

GG Vargouille, GG


Indeed, the creature is defeated. I will try my best to make an update before I leave for the beach, likely revealing the entire map for simplicities sake.


HP: 155/155; Resevoir 18/19 Permanent Buffs: arcane sight, see invis., freedom of movement (ring) Daily Spells: Current Buffs:
Stats:
AC 35, T 15, FF 29; 50% miss chance Fort +15, Ref +16, Will +17; CMD 26; Perception +17

Eugeni chuckles. "Nice one, Kala!"


Male Dhampir Monk (hungry ghost) 7 / Cleric of Zon-Kuthon 3
Stats:
[HP 74/74 | AC 21 (T 19 | FF 16) CMD 25 | +11 F +13 R +13 W | Init +6 | Perc: +11

I love the way she does that ponders Morythine on Kala's greatsword swinging efficiency whilst he casts around for his poorly thrown shuriken.

"Does this pool disgorge monsters like the previous one?" the dhampir asks Xamarath. "And is your bird okay?"

Recover shuriken: 1d100 ⇒ 74

"Ah, here it is," continues Morythine, retrieving his shuriken.

If the pool's not a runewell, then I guess it's back the way we came and through the northern door.

Silver Crusade

LG Female Human (Ulfen/Kellid (Sarkoris) Mix) Fighter 2/Cavalier (Emissary) 1 [HP: 28/28 | AC 20 (13 T | 17 FF) CMD 20 (17 FF) | F: +7 R: +3 W: +0 (+1 vs. fear) | Init +3 | Perc: +7

Actually, there's a door right next to Zoli on the map


Male Dhampir Monk (hungry ghost) 7 / Cleric of Zon-Kuthon 3
Stats:
[HP 74/74 | AC 21 (T 19 | FF 16) CMD 25 | +11 F +13 R +13 W | Init +6 | Perc: +11

damn giant halflings obscuring my view ...


After defeating the flying fiend, the group checks the door opposite where they entered to find a collapsed stairwell, that leads up about 10 feet before becoming impassable. Resuming their previous exploration technique, they come to a door opening onto a wooden platform.

This large chamber was obviously once a prison, as testified by the nearly two dozen cells that line the room’s perimeter. A rickety wooden platform overlooks the room, with two flights of stairs descending to the prison floor ten feet below. A five-foot-wide wooden walkway runs from the northern edge of the platform to a passageway to the east. Bare skeletons lie in most of the cells. (B6)

Continuing On:

This room contains several ancient relics of what appear to be torture implements, although their function and style seem strange and archaic. In one corner sits a spherical cage with spikes protruding inward from its iron bars. In another stands what appears to be a star-shaped wooden frame, its surface studded with hooks. And in the center of the room is a long table covered with leather straps and a number of cranks that seem designed to rotate and swivel. While once obviously having seen plenty of use, they are currently too rusted and/or decayed to be of use currently (B7)

Continuing On:

The crumbling remnants of several chairs and a long table clutter the floor of this room. To the south stand three stone doors, each bearing a strange symbol that resembles a seven-pointed star. Upon inspection, the three doors to the south were clearly once prison cells. Within each is a single skeleton of a badly deformed humanoid; one has three arms, another has an enormous misshapen skull, and the third has a ribcage that goes all the way down to its pelvis, a pelvis with stunted legbones strewn below its strangely flat girth.

Continuing On:

The ceiling of this strangely cold chamber arches to a vaulted height of twenty feet. The floor contains eleven wooden lids strewn haphazardly over eleven five-foot-wide pits in the ground. From the darkness within these pits echo up strange shuffling sounds and, every so often, a low moan. Standing near the doorway is a deformed creature with three arms. Resting on its head, much to Morythine's relief and frustration, is his hat.

__________
Koruvus Initiative: 1d20 + 5 ⇒ (7) + 5 = 12
Initiative Eugeni: 1d20 + 3 ⇒ (4) + 3 = 7
Initiative Kala: 1d20 + 3 ⇒ (14) + 3 = 17
Initiative Morythine: 1d20 + 5 ⇒ (20) + 5 = 25
Initiative Xamarath: 1d20 + 2 ⇒ (11) + 2 = 13
Initiative Zoli: 1d20 + 4 ⇒ (13) + 4 = 17

Map

PC's are up! If you guys want to search any of the previous rooms, feel free to make the rolls and I'll let you know what you find. Just rushing this post while I can.


HP: 155/155; Resevoir 18/19 Permanent Buffs: arcane sight, see invis., freedom of movement (ring) Daily Spells: Current Buffs:
Stats:
AC 35, T 15, FF 29; 50% miss chance Fort +15, Ref +16, Will +17; CMD 26; Perception +17

"What in the hells is that?!" Eugeni exclaims. It's obvious that the monster is well...a monster. So he runs forward and tries to cut it with his long blade.

Move up to it, avoiding the pit covers.
Attack: 1d20 + 3 ⇒ (19) + 3 = 22
Damage: 2d6 + 3 ⇒ (6, 3) + 3 = 12


Roll that potential Crit footage!


HP: 155/155; Resevoir 18/19 Permanent Buffs: arcane sight, see invis., freedom of movement (ring) Daily Spells: Current Buffs:
Stats:
AC 35, T 15, FF 29; 50% miss chance Fort +15, Ref +16, Will +17; CMD 26; Perception +17

Crit: 1d20 + 3 ⇒ (20) + 3 = 23
Damage!: 2d6 + 3 ⇒ (3, 6) + 3 = 12


HP: 155/155; Resevoir 18/19 Permanent Buffs: arcane sight, see invis., freedom of movement (ring) Daily Spells: Current Buffs:
Stats:
AC 35, T 15, FF 29; 50% miss chance Fort +15, Ref +16, Will +17; CMD 26; Perception +17

We are the greatsword crit death squad! Bwahahahahahahahahaha!


Male Dhampir Monk (hungry ghost) 7 / Cleric of Zon-Kuthon 3
Stats:
[HP 74/74 | AC 21 (T 19 | FF 16) CMD 25 | +11 F +13 R +13 W | Init +6 | Perc: +11

“Don’t hurt the hat!” warns Morythine as Eugeni’s massive blow crashes down. Also careful to avoid stepping on any of the pit covers, the dhampir nips forward, and rather than directly attack the deformed monstrosity, instead tries to swipe the hat off its head!

Forgive the irresponsibility my fellows! Move action to a diagonal with Korovus, the standard action to grab the hat (which I’m presuming is a CMD check). It probably provokes, although I do have Improved Grapple …

CMB check: 1d20 + 3 ⇒ (9) + 3 = 12

Checking rooms:

As the adventurers continue to explore the catacombs, Morythine keeps an eye out for any treasure or items of interest.

Perception check: prison: 1d20 + 2 ⇒ (3) + 2 = 5
Perception check: torture room: 1d20 + 2 ⇒ (17) + 2 = 19
Perception check: prison of mutants: 1d20 + 2 ⇒ (8) + 2 = 10

Silver Crusade

LG Female Human (Ulfen/Kellid (Sarkoris) Mix) Fighter 2/Cavalier (Emissary) 1 [HP: 28/28 | AC 20 (13 T | 17 FF) CMD 20 (17 FF) | F: +7 R: +3 W: +0 (+1 vs. fear) | Init +3 | Perc: +7

As Eugeni and Morythine move forward, Kala draws a javelin and hurls it at the creature, striking it cleanly in the chest, and driving it to the ground. "That was the ugliest thing I've seen down here, and that's saying a lot."
____________________________________

Javelin Attack: 1d20 + 5 - 4 ⇒ (18) + 5 - 4 = 19
Pathetic, not even a crit
Javelin Damage: 1d6 + 4 ⇒ (3) + 4 = 7

Perception:

Perception: 1d20 + 6 ⇒ (7) + 6 = 13
Perception: 1d20 + 6 ⇒ (10) + 6 = 16
Perception: 1d20 + 6 ⇒ (6) + 6 = 12


The abomination falls, unable to even utter a word before being victim of the group's assault. Morythine manages to yank the hat off the things head as it falls backwards into one of the pits. As it does so, the moaning increases from all of them, and it is clear they each have a zombie trapped in them.

Morythine's hat is remarkably clean, given it's previous location, and he places it back on his head. Of course Mor showed more attention to the torture room...lol.

Assuming you all dispatch the zombies smartly...

After seeing the distinct advantage they have to rid the world of these undead, and use their ranged weapons to eliminate them safely. In the pit the beast fell into, they can see he had an elaborate looking old longsword, a well made handaxe, and a dagger with a sliver blade.

Onward in B11

This strange room consists of a fifteen-foot-diameter sphere. Several objects float in the room, spinning lazily in space—a ragged book, a scroll, a bottle of wine, a dead raven surrounded by a halo of floating and writhing maggots, and a twisted iron wand with a forked tip. Yet perhaps the most unnerving aspect of the room is the walls, for they are plated in sheets of strange red metal that ripple every once in a while with silent black electricity that seems to coalesce into strange runes or even words far too often for the effect to be chance.

Detect Magic+Read Magic on Scroll:
The scroll is an arcane scroll of burning hands (CL 3rd), written in ancient Thassilonian.

Book:
The book is a magically preserved but still ancient prayer book dedicated to the worship of Lamashtu, the Mother of Monsters. Written in Abyssal, this book reads as much like a bestiary of the world’s most horrific and cruel monsters (along with numerous woodcut illustrations of how they kill) as it does a religious text. The book is worth 100 gp.

Detect Magic, Spellcraft DC (16) Wand:
The iron wand is a wand of shocking grasp (28 charges)

Detect Magic, Spellcraft DC (18):
Longsword +1

Oh...and did I forget to mention...LEVEL UP! Feel free to finish up your exploration, investigation, and RP down here. Just wanted to knock this out while I had a chance. You have access to the full map.


Hit Points: 21/23;
Stats:
AC: 12/12-t/10-ff | CMD 14 | Fort +2; Ref +2; Will +4 | Init +2 | Per +5 (Crichton Per +12)

What's going on with the room itself? Detect/Read/Spellcraft away!

Xamarath circuits the room slowly and warily, analyzing the strange energies surging through the very walls. After a moment to ensure that it is safe to continue, he examines all of the room's contents. The Thayvian casts a few basic divinations and sets to identifying those objects that warrant it. Seeing no arcane trappings on the tome, he gives it a brief flip through. Frankly, however, poring over more pages seems pretty dull. It seems like something Zoli might enjoy taking a look at though.

"Here, Zoli. Looks like some sort of catalogue of monsters, judging by the diagrams. I'm afraid I know too little Abyssal to piece together much, though." He tosses the book to her nonchalantly before continuing a circuit through the other oddities floating about.

Taking up the scroll and the wand, Xamarath tucks both onto various containers on his person. "And here we have arcane creations suitable to none other than me. Amateur level craftsmanship at best, but each contains basic evocation magic. Nothing to compare with my own considerable talents, of course. Maybe we can see if someone in town is willing to buy it from us."

Concluding his investigative efforts, Xamarath turns to resume his place among the others. He catches a glow from their recently acquired gains from the strange creature in the zombie pens. "Ah, nearly overlooked that one. Hand that sword here, if you would be so kind..."

Xam can hit all of the Spellcrafts by Taking 10.
Not sure who has the sword currently, but I'm assuming it goes to Kala after identification? (longsword +1)

Linguistics: 1d20 + 9 ⇒ (14) + 9 = 23 Just identifying what language the tome is written in.


The room itself radiates transmutation magic, and anything or anyone willing to can be under the affects of a levitate spell. When the black lightning appears, it has it's own distinct aura, but it doesn't last long enough to get a reliable read of what type.


HP 148, Luck 20, Panache 6, AC 48 (T 28, F 34) CMD 40 | F+18 R+28 W+19 (+5 6/day charmed life, +2 vs fear)| evasion, improved + uncanny dodge, reroll (save 1/day + any 1/scene) | Per+27 | Init+12

Zoli accepts the tome, chanting a little song, after which the writing suddenly becomes clear to her.

Cast Comprehend Languages
.
Re Map, we came in from the SW corner, yes? It looks like we've been everywhere, except down the stairs at B5 and B10. Is that right? I say we explore the rooms we've passed through thoroughly as well (take 20 Perception) and then try going down a level now that we've gone up a level. Unless someone's too low on resources?


Male Dhampir Monk (hungry ghost) 7 / Cleric of Zon-Kuthon 3
Stats:
[HP 74/74 | AC 21 (T 19 | FF 16) CMD 25 | +11 F +13 R +13 W | Init +6 | Perc: +11

Is there nothing this woman can’t kill? Morythine thinks approvingly as Kala’s javelin skewers the monster that stole his hat. Pleased to find the tricorn remains in good condition, he places it back on his head with a sigh of relief.

Once the zombies are dispatched, Morythine follows his companions into the next chamber, and utters a low whistle of surprise to find its contents floating about freely, and black, silent lightning creeping swiftly over the walls.

The dhampir winces when Xamarath plucks the ragged book from where it floats, but seeing this action fails to tear the fabric of reality and suck them all into the Abyss, he wanders across with interest. Though he can’t read the writing, the pictures of death and dismemberment at the hands of hideous monsters are utterly fascinating.

He nudges Zoli. “Interesting stuff, eh?”


HP: 155/155; Resevoir 18/19 Permanent Buffs: arcane sight, see invis., freedom of movement (ring) Daily Spells: Current Buffs:
Stats:
AC 35, T 15, FF 29; 50% miss chance Fort +15, Ref +16, Will +17; CMD 26; Perception +17

Eugeni follows along after dispatching the zombies, careful to search everything they've come across.

I agree with going back and taking 20 to search all the rooms. If we don't find anything I could continue on a bit further before resting.


Both sets of stairs are collapsed. If there is/was anything below, it can't be accessed via these stairs.

Also, going and being thorough in your search reveals a scroll of flaming sphere amongst some scraps of paper in the study (B8).

There is nothing left down here...just sayin'.

Silver Crusade

LG Female Human (Ulfen/Kellid (Sarkoris) Mix) Fighter 2/Cavalier (Emissary) 1 [HP: 28/28 | AC 20 (13 T | 17 FF) CMD 20 (17 FF) | F: +7 R: +3 W: +0 (+1 vs. fear) | Init +3 | Perc: +7

I was thinking about picking up a longsword anyway. One of us having a magic weapon could be crucial as well.

"It seems we've exhausted the secrets of this place, and we're not much closer to finding Tsuto's lover. All we have is the fiend's comment about one learning to serve her 'Mother'."


HP 148, Luck 20, Panache 6, AC 48 (T 28, F 34) CMD 40 | F+18 R+28 W+19 (+5 6/day charmed life, +2 vs fear)| evasion, improved + uncanny dodge, reroll (save 1/day + any 1/scene) | Per+27 | Init+12

Looking up from the book, Zoli exclaims, "Her Mother? Surely she means Lamashtu -- the Mother of Monsters. That's whose holy book this is."

Pausing, she adds, "How that gets us closer to Tsuto's lover though I'm not sure. Maybe it's time now though to retire to the surface. Perhaps Father Zantus knows something of use about her."

Thron, what time of day is it now?
Also, do you have an easy list of our loot, or should we compile it? I've made a shared (Google spreadsheet) loot tracker for other parties. I could easily convert it to our party if useful, but I might need help (from players and/or DM) to populate it retroactively.


Aside from just going back through the thread, I don't have a complied list. Also, it is still fairly early day. Sheriff is still gone and isn't expected back for a few days yet. Shalelu departed yesterday and hasn't returned.


HP: 155/155; Resevoir 18/19 Permanent Buffs: arcane sight, see invis., freedom of movement (ring) Daily Spells: Current Buffs:
Stats:
AC 35, T 15, FF 29; 50% miss chance Fort +15, Ref +16, Will +17; CMD 26; Perception +17

We have stairs in B5 and B10 we haven't gone down, right?

Silver Crusade

LG Female Human (Ulfen/Kellid (Sarkoris) Mix) Fighter 2/Cavalier (Emissary) 1 [HP: 28/28 | AC 20 (13 T | 17 FF) CMD 20 (17 FF) | F: +7 R: +3 W: +0 (+1 vs. fear) | Init +3 | Perc: +7
DM Thron wrote:

Both sets of stairs are collapsed. If there is/was anything below, it can't be accessed via these stairs.

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