| Amie |
Amie looks up to see Hans and the other two new people (she hasn’t met Coraline yet). She immediately draws out her holy symbol. Moving closer and bowing to the two new comers she smiles at them politely.
“I see your friends have been wounded Hans, allow me to attend to them quickly.”
Raising the holy symbol high she calls on the power of her deity. “In the name of Erastil!”
Channel Positive Energy
Nightwish
|
Oops, I told you guys wrong on your total XP (I told y'all my math sucks)! The base 15,000 + 2000 = 17,000 (not 18,000). So most of you are currently at 17,000 XP, with Hans at 17,500, and Coraline at 18,000. My bad!
| Diego Dellarillos |
Diego stays by the wounded Hob, keeping an eye on him for any signs of movement, escape or a return to consciousness. He nods to the druid, but seems a bit distasteful at the sight of a full elf.
He also takes a moment to cast Detect Magic on the items found and rolls for Appraise:1d20+7=11, 1d20+7=13, 1d20+7=16, 1d20+7=15, 1d20+7=9
Not so special on those, but he can Identify them later, when there's time.
Nightwish
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To determine the properties of a magic item, you must cast Detect Magic or Identify in conjunction with the Appraise skill. The DC for Appraise is 15 plus the caster level of the item. None of Diego's rolls were high enough to beat their DC without the benefit of Identify. Some of Coraline's rolls (posted in the OOC thread) were high enough, but she does not have access to the Detect Magic or Identify spells, and you unfortunately cannot combine her Appraise checks with Diego's Detect Magic.
Diego can try to identify them, but will have to wait 24 hours to try to appraise them again. Amie, Sevegny, Red Feather and Hans all have access to Detect Magic as a 0-level Orison, if any of them wish to try.
| Coraline 'Claret' Chandrila |
Will the glove (wand) of Detect Magic work in this case ? If it does how many charges would I need to expend ? I only paid for 1/2 a wand.
Nightwish
| Red Feather |
"I am Red Feather, Legend speaker of the Shriikirri-Quah Shoanti, son of Laughing Moon, son of Bright Stone". "May you always find shade and water".
| Diego Dellarillos |
To determine the properties of a magic item, you must cast Detect Magic or Identify in conjunction with the Appraise skill. The DC for Appraise is 15 plus the caster level of the item. None of Diego's rolls were high enough to beat their DC without the benefit of Identify. Some of Coraline's rolls (posted in the OOC thread) were high enough, but she does not have access to the Detect Magic or Identify spells, and you unfortunately cannot combine her Appraise checks with Diego's Detect Magic.
Diego can try to identify them, but will have to wait 24 hours to try to appraise them again. Amie, Sevegny, Red Feather and Hans all have access to Detect Magic as a 0-level Orison, if any of them wish to try.
Diego would love to identify them. Which ones were magic and which school?
Nightwish
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Will the glove (wand) of Detect Magic work in this case ? If it does how many charges would I need to expend ? I only paid for 1/2 a wand.
Nightwish
** spoiler omitted **
Okay. You are able to identify the following:
+2 Mithral Chainmail, Silenced
+2 Longsword
+1 Light Wooden Shield
+1 Ring of Protection
You could not identify the studded leather armor or the longbow (which I may have neglected to mention is actually a composite longbow), though you can tell that both are magical.
Nightwish
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Diego would love to identify them. Which ones were magic and which school?
Calling upon the powerful of a magical glove, Coraline is able to identify some of the items. The studded leather armor and the bone composite longbow remain unidentified. The armor is of the Abjuration school (weak), and the bow is of the Evocation school (strong).
| Amie |
Amie smiles and gives another slight bow to Coraline. “Thank you for your kind words. I am Amie Stargazer. It is my pleasure to help others in need. Please let me know if I may assist any more.” As she stands her eyes appear blue-green in color.
DM Nightwish
| Amie |
Amie’s eyes turn a light blue at the sight of Barley Rye. Her smile grows as she kneels down on one knee and offers a bit of the jerky Tate had earlier given her. “He is a beautiful hound. I had one of the same color when I was younger, though Mitt was quite a bit smaller.”
Amie will scratch Barley Rye behind the ear if he accepts the jerky.
| Lucky Hans |
identify attempts x2: 1d20+4=24 1d20+4=17
"Well met, all. Hmm... I wonder why the goblins are so restless of late. Is something disturbing their homeland? Maybe one of these captives can tell us."
Nightwish
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identify attempts x2: 1d20+4=24 1d20+4=17
"Well met, all. Hmm... I wonder why the goblins are so restless of late. Is something disturbing their homeland? Maybe one of these captives can tell us."
Are you using the Identify spell, or Detect Magic? The Identify spell adds +10 to each of those rolls. And if you are using Identify, I need to know which item each roll is for, because the two remaining items have different DC's.
| Amie |
Amie stands given Barley Rye a final pat and turns to Hans, her eyes growing darker as she changes her focus to the matter at hand. “I believe there is more to this than just the goblins growing restless. These aren’t the random raids we are used to. They are organized. Skelt has been hit a number of times and we have recovered banners that the goblins seemed to be marching under. No one in the town has ever seen goblins under a banner before. Once these two come around we most definitely should question them. Can any one speak their language?”
DM Nightwish
Nightwish
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Nightwish wrote:Which one?Amie wrote:Sure. That's actually a good idea.DM Nightwish
** spoiler omitted **
About having a banner on hand that was captured from previous raiders. It shows a red hand, closed in a fist, against a black field.
| Lucky Hans |
Lucky Hans wrote:Are you using the Identify spell, or Detect Magic? The Identify spell adds +10 to each of those rolls. And if you are using Identify, I need to know which item each roll is for, because the two remaining items have different DC's.identify attempts x2: 1d20+4=24 1d20+4=17
"Well met, all. Hmm... I wonder why the goblins are so restless of late. Is something disturbing their homeland? Maybe one of these captives can tell us."
Detect Magic; I would've added the +10 for Identify. And I guess the first one is for the armor and the second one is for the bow.
Nightwish
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Nightwish wrote:Detect Magic; I would've added the +10 for Identify. And I guess the first one is for the armor and the second one is for the bow.Lucky Hans wrote:Are you using the Identify spell, or Detect Magic? The Identify spell adds +10 to each of those rolls. And if you are using Identify, I need to know which item each roll is for, because the two remaining items have different DC's.identify attempts x2: 1d20+4=24 1d20+4=17
"Well met, all. Hmm... I wonder why the goblins are so restless of late. Is something disturbing their homeland? Maybe one of these captives can tell us."
If you only used Detect Magic, then you're not able to identify either one of them. Without giving away their exact DC's, I will say that all of you who have examined the items so far seem to find the bow a bit more elusive than the armor.
Nightwish
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Okay, you guys have two strung-up hobgoblins. What are you doing with them? Torture? (Evil DM laughter rolls across the heavens). Good cop/bad cop? They are both conscious now (thanks to the area effect of the healing), but groggy and squirmy.
| Coraline 'Claret' Chandrila |
Before we make this a hangin' tree, I like the idea of questioning them separately, I have my Intimidate roll on the ooc thread and it was a 24 for the leader (after skill bonus but waiting for any aid rolls from others, also I did not add + 4 for racial foe but if this applies here please do), also it may be worth charming the soldier hob into getting info, I bet his will save sucks.
Barely Rye looks on eagerly at the hob leader's rump.
Nightwish
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The rulebook does not list Intimidation among the skills that get the Favored Enemy bonus, but for the life of me, I can't make sense of why that one isn't included. So unless somebody can give me a good argument for why Intimidation shouldn't be included when Bluff is, I'll allow it. There's probably a fine line there that I'm just not seeing, and if anyone knows what it is, please tell me!
| Diego Dellarillos |
Diego will take one of them for questioning. First, he'll cast shocking grasp and make a point of holding the charge mere inches from the hob's face. In Common he'll say "I'm going to ask you questions. If you answer without lying, you'll be stripped of your weapons and armor and set free. If you lie to me, I'll make certain you suffer before you eventually tell me anyway and I kill you with great delight. Because, believe me, everyone talks eventually."
Intimidate: 1d20+11=16
Any bonus for the intimidating spell usage? If anyone else gets better with this one, I'll aid them...
| Amie |
Amie goes to her sack and pulls out a folded banner. “This is a banner the ones in Skelt were carrying. I was allowed to bring it to show the elves. No one knows anything about it and when I left the scholars were still pouring through books to find a reference.” She unfolds it and lays it on the ground for the rest of the party to see, a red fisted hand on a black field.
Nightwish
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Diego will take one of them for questioning. First, he'll cast shocking grasp and make a point of holding the charge mere inches from the hob's face. In Common he'll say "I'm going to ask you questions. If you answer without lying, you'll be stripped of your weapons and armor and set free. If you lie to me, I'll make certain you suffer before you eventually tell me anyway and I kill you with great delight. Because, believe me, everyone talks eventually."
Intimidate: 1d20+11=16
Any bonus for the intimidating spell usage? If anyone else gets better with this one, I'll aid them...
Which one are you doing this on, the leader or the archer? If the leader, then Coraline had a 24, and yours would be a successful aid check, but it would not quite succeed on its own. It would succeed on the archer, though.
| Diego Dellarillos |
Which one are you doing this on, the leader or the archer? If the leader, then Coraline had a 24, and yours would be a successful aid check, but it would not quite succeed on its own. It would succeed on the archer, though.
I'll be happy to aid Coraline in any way possible, nudge nudge, and I'd rather question the one that seems in the lead anyway.
| Coraline 'Claret' Chandrila |
If you answer without lying, you'll be stripped of your weapons and armor and set free.
While it seems cinematically cool to face this hob again in the future ala Saving Private Ryan's Wehrmacht foot soldier and other hollywood tropes, I'm not for sending any leader types back with info about US.
| Amie |
| Coraline 'Claret' Chandrila |
Did Cal benefit from the healing? I am assuming yes. How much?
Thanks to Amie I belive 15. Also I posted something for you in the occ thread.
Hans picks up the banner and blows his nose on it ostentatiously. "At last! I have something worthy of wiping my dog's backside with. At least, that is, if he doesn't turn his nose up at it. Ye gods! It's a gaudy thing, isn't it?"
Does that aid my knowledge roll to determine the 'heraldry' ?
| Amie |
Amie walks away form the questioning, knowing there was little should could do to help she focuses on the two items still unknown to the group. The long bow was what caught her eye immediately as she favored the weapon strongly. Noticing the runes she first closes her eyes to get a feel for the weapon. Then she begins her close inspection of both the long bow and the jeweled armor.
Cast Detect Magic
Nightwish
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Did Cal benefit from the healing? I am assuming yes. How much?
So far, everyone has gained 15 hit points from when Amie channeled energy. Sevegny asked if anyone else needs healing, but hasn't rolled for amount yet.
Nightwish
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Calambrust Ozar wrote:Did Cal benefit from the healing? I am assuming yes. How much?Thanks to Amie I belive 15. Also I posted something for you in the occ thread.
Lucky Hans wrote:Hans picks up the banner and blows his nose on it ostentatiously. "At last! I have something worthy of wiping my dog's backside with. At least, that is, if he doesn't turn his nose up at it. Ye gods! It's a gaudy thing, isn't it?"Does that aid my knowledge roll to determine the 'heraldry' ?
Anyone can aid on that knowledge roll. For anyone who does not have ranks in Knowledge (Nobility), the check is just a straight Intelligence check. Anyone who wants to aid will need to roll an Intelligence or Knowledge (Nobility) check, and each success will add +2 to the final roll.
Nightwish
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Amie walks away form the questioning, knowing there was little should could do to help she focuses on the two items still unknown to the group. The long bow was what caught her eye immediately as she favored the weapon strongly. Noticing the runes she first closes her eyes to get a feel for the weapon. Then she begins her close inspection of both the long bow and the jeweled armor.
Cast Detect Magic
Unfortunately, neither of those appraise rolls is high enough to identify either of these two items. Anyone else want to try? If not, Amaranth can try, but the PCs get first shot at it.
| Coraline 'Claret' Chandrila |
Coraline 'Claret' Chandrila wrote:Anyone can aid on that knowledge roll.Lucky Hans wrote:Hans picks up the banner and blows his nose on it ostentatiously. "At last! I have something worthy of wiping my dog's backside with. At least, that is, if he doesn't turn his nose up at it. Ye gods! It's a gaudy thing, isn't it?"Does that aid my knowledge roll to determine the 'heraldry' ?
I was making a joke, obviously not a very good one.
Guys, which do you want to deal with first, role play with the druid, interrogating the hobs, or divy of treasure ?