Molos grabbed 5 sp from his pocket and gave it the dwarf, a note dwarf on the favor if you want magic. I am not a thrower of fireballs, I prefer to fix my problems in a more...subtle manner.
Both of the men are blinded. One shouts an alarm. The other takes a wild swing that doesn't come anywhere near you.
Any NPC that I custom spec will have that rule applied.
Ariana:
The lights illuminate the alley you are in. The alley ends at a large avenue. As your gaze falls beyond the scope of your own lights you can see a large temple. [Your can recognize such a building from your childhood].
Molos:
The dwarf takes the silver and hurries to get you a plate and mug. He leads you down the hall to a room. As he walks, he asks, "And who may I ask for when I need this favor done?"
Male Elvish Dhampir, 53/53HP, +4 Init, +3 BAB, +3 CMB, +17 CMD, F +3, R +10, W +4 (+6 vs mind effects), AC 21, Touch 15, FF 17, 4d6 Sneak Attack, Prestidigitation 3/3, Mage Armor 2/2, Poison Use, Death Attack Rogue(Sniper) 5, Assassin 1
GM:
Adrien tosses and turns, unable to rest fully. He gets up, takes his weapons and belongings, and leaves, locking the room and taking his key. I need answers he thinks. Adrien heads downstairs to Regrif, letter in hand. sleight of hand1d20 + 10 ⇒ (18) + 10 = 28. Holding the letter to conceal his name, he approaches the stout dwarf. "Regrif, do you know this address?" he asks, holding the partially concealed letter.
I'm going to delay yours for a few posts. Your timeline is a little ahead of the others.
Molos:
The dwarfs eyes widen. "Molos, huh? There was a fellow in here looking for you not too long ago. A human. He wolfed down some food and then took off. He has a room for the night though so IU think he'll be back."
Sydney:
Round 2: The first guard falls asleep. The other guard starts backing away. Round 3: The other guard passes the will saves. He withdraws and runs down the hallway. I'm going to assume you skip keep this one alive. Round 4 5 and 6 are preparation. Round 7 he wakes, successfully charmed. He seemed a little dazed but is agrees to follow you. "Did the prisoner go that way?"
Female Human Sorceror 1 | HP 7/7 | AC 12, Touch 12, FF 10 | CMB 2 | CMD 14 | Fort +2, Ref +4, Will +1| Per +3 | Init +2
GM:
The fact the temple seems vivid in her memory amidst almost nothing else pulls her to that direction. She heads off, keeping her eyes watchful around her as she sets down the avenue toward it.
Hp 27/27 AC 17 / 17 / 10 (+3 Perc; +4 Init; Fort +5, Ref +6, Will +4)
DM:
Yes, she did. But this is not what concerns me. What concerns me is that from my initial investigation there is a traitor in our ranks. Could we go somewhere private i need you help.
As you approach the temple you notice an Inn resting in it's shadow. The sight of the inn makes you realize that you are very hungry. The sign on the Inn says "Asmodeus' Rest"
Sydney:
He follows you where you go.
Molos:
The innkeeper nods and heads back to the common room.
Adrien:
You exit your room and see Regrif walking down the hall away from him. You quickly and quietly flag him down and show him the address. He nods and tells you how to get there. "[b] It's a residential area."
Female Human Sorceror 1 | HP 7/7 | AC 12, Touch 12, FF 10 | CMB 2 | CMD 14 | Fort +2, Ref +4, Will +1| Per +3 | Init +2
GM:
She stumbles into the inn, trying to guess by weight if she had enough coin to afford anything to eat. She dispels the lights as she hits the light coming from the inn. She immediately takes a seat, sighing with relief and trying to fully understand everything that just happened to her.
Female Human Sorceror 1 | HP 7/7 | AC 12, Touch 12, FF 10 | CMB 2 | CMD 14 | Fort +2, Ref +4, Will +1| Per +3 | Init +2
GM:
She nods slowly, keeping her eyes away from the barmaid as she tries to piece something out of it all together. She searches her person for anything that could trigger memories or provide some better explanation for who she was than simply a scroll that told her nothing.
You find a scroll in your pouch next your coin purse. On the front of the scroll is your name and a location.
The letter:
Ariana Ddraig,
You are cordially invited to the Leroung Ball, to take place on Fireday, the 4th day of Pharast, in the year 4712 A.R. Performing will be Master Morgrim Igmar, of House Sarini.
I'm not sure what you wanted your living solution to be. If you live in the House the location on the front of the scroll will be House Charthagnions address. If you live in your own place, the location will be that address.
Update: You look around and see an altar without a statue of Asmodeus. As you approach it the priest walks up and asks what deity you are offering devotion to.
Female Human Sorceror 1 | HP 7/7 | AC 12, Touch 12, FF 10 | CMB 2 | CMD 14 | Fort +2, Ref +4, Will +1| Per +3 | Init +2
GM:
I think she would live in the House, for various researchey purposes.
It was a similar note, but this one had a different name and address. The proper name and address, she felt. The name 'Ariana' felt familiar as well, and the brief echoes she had from early childhood confirmed that.
She had a name again, but it gave her little else. Well, there was an address, but she had no idea how to find that address, or where she was supposed to be going.
Since you do not have an immediate action, I am going to hold onto your next post until something happens in the inn. You can certainly act before that time.
So I'm standing there looking stupid when the priest comes up to me and asks what deity I'm "offering devotion to". I almost laugh for some weird reason, but somehow catch sight of my hand. There's a ring on it. A signet ring, like some fancy noble would wear, but solid iron, thick and heavy. I wonder how I haven't noticed it til now. The symbol on it is a yellow flame surrounded by the head of a bull. I wordlessly show him the ring. The magic surges, making my whole body feel like it's on pins and needles. It's ready.
"Gee thanks..." I mutter under my breath as he wanders off. Moloch. Name doesn't ring a bell. But guess he's a deity of some sort. I don't strike myself as a particularly worshipful sort, but what do I know? I'm not exactly myself at the moment.
I go over to this small empty altar set my incense down, lighting it. It smells like fire. Hot and a little metallic. I like it. The smoke fills my head and I feel the magic take over. It's a little surreal, an out of body experience or whatever. I hear myself chanting in some language that's not common, but that I still understand. It sounds like the strangest mix between blunt efficiency and artistic eloquence. After about a minute of this I finally speak normally again, but it almost doesn't sound like my voice anymore.
Well. That's... discomforting. I wonder if I did something wrong. Should I try it again? I sit there and ponder for a bit, but the incense burns out and I'm not tingling anymore, so I shrug and forget it. I scoop the bones back up and head back to the inn. I'm tired now and there's still a little bit of dark before morning. I can start again tomorrow.
When you enter the Inn, many of the patrons have left. It is probably just past midnight at this point. When you enter, Regrif takes a step towards you and then shakes his head and go backs to cleaning mugs.
Ariana:
A human walks into the bar. You notice that the dwarf innkeeper tales a step towards the human and then shakes his head and returns to cleaning mugs.
I raise a quizzical eyebrow at the dwarf, but he just shakes his head so I shrug it off and go up to my room to sleep. I'm too tired to deal with any more mystery today.
Male Elvish Dhampir, 53/53HP, +4 Init, +3 BAB, +3 CMB, +17 CMD, F +3, R +10, W +4 (+6 vs mind effects), AC 21, Touch 15, FF 17, 4d6 Sneak Attack, Prestidigitation 3/3, Mage Armor 2/2, Poison Use, Death Attack Rogue(Sniper) 5, Assassin 1
GM:
Adrien thanks Regrif, and leaves to go look at the address. I can't believe I'm doing this. But I'm not going to get stuck in another trap. Adrien leaves to go scout the area
Male Elvish Dhampir, 53/53HP, +4 Init, +3 BAB, +3 CMB, +17 CMD, F +3, R +10, W +4 (+6 vs mind effects), AC 21, Touch 15, FF 17, 4d6 Sneak Attack, Prestidigitation 3/3, Mage Armor 2/2, Poison Use, Death Attack Rogue(Sniper) 5, Assassin 1
GM:
Adrien will search the property, checking for traps and any clue as to the ownership of the property. When he has gathered some clues, or if he finds nothing, he'll leave for the inn, and return to sleep (just to get the last of my actions done). Stealth 1d20 + 12 ⇒ (8) + 12 = 20, and Perception 1d20 + 12 ⇒ (8) + 12 = 20
There doesn't seem to be any adornment or detailing on the outside of the house. The inside of the house that you can see through the windows seems plain and could accommodate any number of personality types. You do notice what looks to be a very strong lock box.
As you sneak to the front of the house you instinctively reach for a pocket in your cloak. You hand feels a key inside the pocket.
Male Elvish Dhampir, 53/53HP, +4 Init, +3 BAB, +3 CMB, +17 CMD, F +3, R +10, W +4 (+6 vs mind effects), AC 21, Touch 15, FF 17, 4d6 Sneak Attack, Prestidigitation 3/3, Mage Armor 2/2, Poison Use, Death Attack Rogue(Sniper) 5, Assassin 1
GM:
I'll once again look around, checking any additional floors to see if I can notice anything I didn't from outside Perception1d20 + 12 ⇒ (6) + 12 = 18. Adrien will check any journals or notes that he finds, perhaps hoping that something will explain what's going on, keeping quiet the whole time Stealth1d20 + 12 ⇒ (11) + 12 = 23.
There is only one floor and just a main room and a bedroom. You can take a 10 on the search check so it becomes a 22. I won't determine too much of your character background but your house will have any journals, records, etc that your character would have compiled. You won't pay too much attention to memorial items. As you walk through the house it becomes comfortable and natural for you.
Molos:
I'm not sure what this refers to? I was going to have Regrif flag you when you come into the common room.
Sydney:
You step outside and take a look around. It is night outside but you can still see the expansive city. In the foreground a temple dominates skyline. You do not recognize the temple but you remember enough from your childhood to recognize a temple.
Perception:1d20 + 7 ⇒ (1) + 7 = 8 ouch
Take tens would only be allowed on search checks. You have to roll for active perception checks.
Hp 27/27 AC 17 / 17 / 10 (+3 Perc; +4 Init; Fort +5, Ref +6, Will +4)
DM:
No problem, DM don't forget that Agent K and I are actively looking to see if anyone is surveying the structure i just left. I am going to walk for while as i need to put lots of distance between myself and the structure + PM
Male Elvish Dhampir, 53/53HP, +4 Init, +3 BAB, +3 CMB, +17 CMD, F +3, R +10, W +4 (+6 vs mind effects), AC 21, Touch 15, FF 17, 4d6 Sneak Attack, Prestidigitation 3/3, Mage Armor 2/2, Poison Use, Death Attack Rogue(Sniper) 5, Assassin 1
GM:
End of day 1: Adrien looks amongst everything in the house. After a very short while, he starts to realize that all of this seems familiar. There are notes and journals written in his hand, the last entry reading "This should be a small effort. Short work and easy pay, my favorite." This is his home. These are his belongings. Finally some answers. I can find out more tomorrow though, a home would be the first place I'd be searched for. Adrien grabs the lockbox, keeping it closely hidden before going anywhere (Sleight of Hand) 1d20 + 10 ⇒ (4) + 10 = 14. He'll lock the house, and return to his room at the Inn, hiding his lockbox, and returning to sleep.
Day 2: Adrien awakes, and promptly searches through the lockbox, donning his armor afterwards. After searching through it, he'll keep it wrapped in his cloak as he leaves the inn to return home, thanking Regrif for the room.