There Once Was a Man (Inactive)

Game Master Shadowtail24


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Arianna:

"3,2,1". A hand covers your mouth. You snap open your eyes. The room is dimly lit. A tiefling you don't recognize is peering down at you. He uses his free hand to put a finger to his lips. The tiefling flicks his head behind him indicating a door.

Molos:

"3,2,1". A hand covers your mouth. You snap open your eyes. The room is dimly lit. A tiefling you don't recognize is peering down at you. He uses his free hand to put a finger to his lips. The tiefling flicks his head behind him indicating a door.

Vince:

"3,2,1". A hand covers your mouth. You snap open your eyes. The room is dimly lit. A tiefling you don't recognize is peering down at you. He uses his free hand to put a finger to his lips. The tiefling flicks his head behind him indicating a door.

Adrien:

"3,2,1". A hand covers your mouth. You snap open your eyes. The room is dimly lit. A tiefling you don't recognize is peering down at you. He uses his free hand to put a finger to his lips. The tiefling flicks his head behind him indicating a door.

Sydney:

"3,2,1". A hand covers your mouth. You snap open your eyes. The room is dimly lit. A tiefling you don't recognize is peering down at you. He uses his free hand to put a finger to his lips. The tiefling flicks his head behind him indicating a door.


Male Elvish Dhampir, 53/53HP, +4 Init, +3 BAB, +3 CMB, +17 CMD, F +3, R +10, W +4 (+6 vs mind effects), AC 21, Touch 15, FF 17, 4d6 Sneak Attack, Prestidigitation 3/3, Mage Armor 2/2, Poison Use, Death Attack Rogue(Sniper) 5, Assassin 1

GM:
Adrien looks around the room curiously. I have no memory of this place he thinks to himself. He studies the Tiefling for a moment. I'm not dead, and he's not currently trying to kill me. I should probably find out where this is going. Adrien nods to the Tiefling, and walks slowly and quietly towards the door, keeping an eye out for anything that could be near.

Perception roll to notice any activity or strange occurances 1d20 + 12 ⇒ (16) + 12 = 28

Stealth roll to maintain silence and keep out of sight 1d20 + 12 ⇒ (18) + 12 = 30


Adrien Riventhorn wrote:
** spoiler omitted **

Adrien:

You notice when you try to move that your arms are legs are strapped in. The tiefling unlocks the straps and lets you free. As you follow him, you get a better look at the room. There are many other beds like yours and many of them are occupied. You think it is some kind of asylum or hospital."We can talk in here." The tiefling ducks into a side room. He shuts the door behind him. "We really don't have much time so I need to be brief. I'm Lugen, a member of House Jeggare. You are not a member of Jeggare but we are still indebted to you. I'm here to get you out of here." Lugen hurries over to a chest and flings it open. He starts handing you armor and gear. "No, please just listen and get yourself equipped. No armor though, there's no time for that." Lugen takes a breath. "The Hellk nights double crossed us. We started taking what they saw as their business and it seams they decided to strike back. They struck a deal with the devils, and you were the goods. Or rather, your memories were. They've taken your memories and given them to a devil."
You quickly realize it is true. You try to disprove him, to think of anything from the past, but all you can remember is from long ago. You can remember being little and now you are big but everything in between is gone. Lugen motions to you and raises his finger to his lips. Slow footsteps sound on the other side of the door and down the hall from where you came. "Your memory is tied to a devil associated with the Hell knights, probably the one guarding their contract. To get it back you have to kill the devil." The footsteps come back down the hall, at a faster pace this time. "When I say so you need to follow me. And when you kill that devil, do everyone a favor and destroy The Hell knights contract." Several pairs of feet hurry past the door outside. "That will teach them to mess with Jeggare." Lugen flings opens the door and bursts through, motioning you to follow and hurrying down the hall away from the room you had been in before. He comes to a split in the hallway and glances down the right passage. It is empty. Lugen pulls one of two scrolls from his belt and hands it you to. "That will explain what I can't right now. Meet up with Arianna Ddraig. She'll be able to help you." A noise down the right corridor distracts you. You turn to see two people coming at you. They point at you and rush you. Roll Initiative.


Male Elvish Dhampir, 53/53HP, +4 Init, +3 BAB, +3 CMB, +17 CMD, F +3, R +10, W +4 (+6 vs mind effects), AC 21, Touch 15, FF 17, 4d6 Sneak Attack, Prestidigitation 3/3, Mage Armor 2/2, Poison Use, Death Attack Rogue(Sniper) 5, Assassin 1

GM:
F%@@...Adrien quickly thinks what he can do to get away, but sees they are too close. He reaches for his Rapier. Initiative 1d20 + 4 ⇒ (16) + 4 = 20


Adrien Riventhorn wrote:
** spoiler omitted **

Adrien:
The two humans make it within striking distance. Neither are armed or armored. They split as they come closer and fan to either side of you. You're up first.

Male Elvish Dhampir, 53/53HP, +4 Init, +3 BAB, +3 CMB, +17 CMD, F +3, R +10, W +4 (+6 vs mind effects), AC 21, Touch 15, FF 17, 4d6 Sneak Attack, Prestidigitation 3/3, Mage Armor 2/2, Poison Use, Death Attack Rogue(Sniper) 5, Assassin 1

GM:
Adrien will take a 5 foot step backwards (was facing right hall, so 5 feet down the left hall) to avoid giving them flanking. He'll strike towards the one on his right. 1d20 + 4 + 1 ⇒ (9) + 4 + 1 = 14


Adrien:
damage on second attack?

ALL: Assume all attacks over 10 are hits and roll damage. I will reply with results and whether hits were actually successful or not.


Male Elvish Dhampir, 53/53HP, +4 Init, +3 BAB, +3 CMB, +17 CMD, F +3, R +10, W +4 (+6 vs mind effects), AC 21, Touch 15, FF 17, 4d6 Sneak Attack, Prestidigitation 3/3, Mage Armor 2/2, Poison Use, Death Attack Rogue(Sniper) 5, Assassin 1

GM:
Damage 1d6 + 3 + 1 ⇒ (1) + 3 + 1 = 5


Adrien Riventhorn wrote:
** spoiler omitted **

Adrien:

You pierce the man's arm. He screams in pain. The one on the left calls out an alarm. Neither of them move to attack. You're up.


Male Elvish Dhampir, 53/53HP, +4 Init, +3 BAB, +3 CMB, +17 CMD, F +3, R +10, W +4 (+6 vs mind effects), AC 21, Touch 15, FF 17, 4d6 Sneak Attack, Prestidigitation 3/3, Mage Armor 2/2, Poison Use, Death Attack Rogue(Sniper) 5, Assassin 1

GM:
No good, just wasting time. Adrien reaches to his belt, and throws a vial of flash powder 1d20 + 4 ⇒ (5) + 4 = 9 (just throwing it at the ground, not sure if you needed a roll for that). He'll then turn down the left hallway and run, keeping his Rapier out.


Adrien Riventhorn wrote:
** spoiler omitted **

Adrien:

The powder exlodes as it hits the floor, forcing the two men to cover their eyes. You grab the chance to turn and run. It is only then that you realize the tiefling Lugen is no longer there. The hallways leads to a door outside. You escape into the night.


Male Elvish Dhampir, 53/53HP, +4 Init, +3 BAB, +3 CMB, +17 CMD, F +3, R +10, W +4 (+6 vs mind effects), AC 21, Touch 15, FF 17, 4d6 Sneak Attack, Prestidigitation 3/3, Mage Armor 2/2, Poison Use, Death Attack Rogue(Sniper) 5, Assassin 1

GM:
When he bursts through the doors, Adrien moves as fast as he can. After he's sure he's far enough away, he hides in a nearby alley, dons his mithril chain shirt, pulls the hood of his cloak over his head, finds any stray substance in the alley he can to wipe the blood off his Rapier, sheathes it, and turns into the night. When he feels he's in a place that he can spare a moment, he'll undo the scroll that Lugen handed him, and reads it.


Male Human Fighter 8/Ranger 12

GM:
I quickly look around.

Perception: 1d20 + 7 ⇒ (6) + 7 = 13


Adrien:
The Letter:

Lugen Jeggare,
You are cordially invited to the Leroung Ball. It is to take place on the Fireday, the 4th day of Pharast, in the year 4712 A.R. Performing will be Master Morgrim Igmar, of House Sarini.


Vince Hellbound wrote:
** spoiler omitted **

Vince:
The teifling's grip keeps your range of motion too limited to see too much beyond a cieling and a door near in the direction he flicked his his. You also notice that one of the teiflings horns is broken. You try to shift to see better and noticed you are strapped into the chair. The teifling watches calmly as your eyes darta round.

Male Elvish Dhampir, 53/53HP, +4 Init, +3 BAB, +3 CMB, +17 CMD, F +3, R +10, W +4 (+6 vs mind effects), AC 21, Touch 15, FF 17, 4d6 Sneak Attack, Prestidigitation 3/3, Mage Armor 2/2, Poison Use, Death Attack Rogue(Sniper) 5, Assassin 1

GM:
Adrien closes the letter. Sighing, he puts it away. "One step at a time it seems." he says to himself. He'll seek out a place of shelter.

I leave for work between 8:15 and 8:30pm EST, so this will probably be my final post until break. If I can squeeze another in, I will, otherwise, you've got me completely hooked.


Male Human Fighter 8/Ranger 12

GM:
"Well?" I hiss through gritted teeth, "Gonna get me outta here or just stare at me?"


Adrien:

Next move will lead to a series of others. Think of how you want to proceed when you find an Inn and we'll play it out next time. Well, think as much as you can without affecting your work.


Vince:
The teifling puts his finger to his lips again and starts undoing the straps. When you are free, he starts walking away and motions for you to follow him.


Male Human Fighter 8/Ranger 12

GM:
I stretch and crack my knuckles as I'm released from my bindings. No stiffness or pain. That's good. My eyes glued to his back I warily follow the tiefling. This better be good.


Vince:

"We can talk in here." The tiefling ducks into a side room. He shuts the door behind him. "We really don't have much time so I need to be brief. I'm Lugen, a member of House Henderthane. You are not a member of Henderthane but we are still indebted to you. I'm here to get you out of here." Lugen hurries over to a chest and flings it open. He starts handing you armor and gear. "No, please just listen and get yourself equipped. No armor though, no time for that." Lugen takes a breath. "Jeggare double crossed us. We starting taking their business and it seems they decided to strike back. They struck a deal with the devils, and you were the goods. Or rather, your memories were. They've taken your memories and given them to a devil."

You quickly realize it is true. You try to disprove him, to think of anything from the past, but all you can remember is from long ago, or maybe not. You can remember being little and now you are big but everything in between is gone. Lugen motions to you and raises his finger to his lips. Slow footsteps sound on the other side of the door and down the hall from where you came. "Your memory is tied to a devil in House Jeggare, probably the one guarding their contract. To get it back you have to kill the devil." The footsteps come back down the hall, at a faster pace this time. "When I say so you need to follow me. And when you kill that devil, do Henderthane a favor and destroy Jeggare's contract." Several pairs of feet hurry past the door outside. "That will teach them to mess with Henderthane." Lugen flings opens the door and bursts through, motioning you to follow and hurrying down the hall away from the room you had been in before. He comes to a split in the hallway and glances down the right passage. It is empty. Lugen pulls one of two scrolls from his belt and hands it you to. "That will explain what I can't right now. Meet up with Molos Tavark; he will be able to help you with this. Tell him you need help destroying the contract.'" A noise down the right corridor distracts you. You turn to see two people coming at you. Roll Initiative.


Male Human Fighter 8/Ranger 12

GM:
"We can talk in here," the tiefling says. He slips into a room and shuts the door after I follow.

"We really don't have much time so I need to be brief. I'm Lugen, a member of House Henderthane. You are not a member of Henderthane but we are still indebted to you. I'm here to get you out of here."

Well. That's... unnerving. House Henderthane huh... is he a noble? How are they indebted to me? I start to ask him but he interrupts me, handing me a bag and some blades.

"No, please just listen and get yourself equipped. No armor though, no time for that. Jeggare double crossed us. We starting taking their business and it seems they decided to strike back. They struck a deal with the devils, and you were the goods. Or rather, your memories were. They've taken your memories and given them to a devil."

I'm busy thinking and don't even notice my hands automatically strap my sword belt around my waist. It's a little crooked, cocked high on my right and low on my left. Looks odd. But it's comfortable, so I don't question it. I run my hand over the grips, solid and firm. Feels right. Doesn't trigger anything though. No memory, no recollection. He's telling the truth. Or at least a sufficiently convincing amount of it. I try and watch his body language as he keeps speaking.

Sense Motive: 1d20 + 7 ⇒ (12) + 7 = 19

"Your memory is tied to a devil in House Jeggare, probably the one guarding their contract. To get it back you have to kill the devil. When I say so you need to follow me. And when you kill that devil, do Henderthane a favor and destroy Jeggare's contract. That will teach them to mess with Henderthane."

Footsteps keep rushing past our spot as he keeps speaking. Finally it sounds like there's no one outside and he rushes out, me following just behind. We get to a split and stop. He hands me a scroll.

"That will explain what I can't right now. Meet up with Molos Tavark; he will be able to help you with this. Tell him you need help destroying the contract."

Just as he does that two people come running down the corridor towards us. I turn to face them.

Perception: 1d20 + 7 ⇒ (10) + 7 = 17

Initiative: 1d20 + 3 ⇒ (19) + 3 = 22


Vince:

Sense motive: You can't detect any lies.
Perception: Two men, unarmed and unarmored, but too bulky to be normal workers.

The two men fan out to surround you. Your move.


Male Human Fighter 8/Ranger 12

GM:
The two guys spread apart and try to surround me. Big guys. Look like bouncers. Probably not hospital staff. I step back slowly, keeping them in front of me.

"F$~* off," I snarl, pulling my blades out.

Intimidate = 31


Vince:
The man on the right stumbles back a step, trying to stay out of reach. The man on the left shouts an alarm. Your move.


Male Human Fighter 8/Ranger 12

GM:
The man on the right flinches, and I see my chance. I quickly sprint past him and down the tunnel, ignoring them. Alarm's already been sounded, no point in wasting time killing them.


Vince:
You hurry down the hallway and eventually find an exit.


Male Human Fighter 8/Ranger 12

GM:
I rush through the exit, sheathe my swords, and look around for a crowd of people or something to get lost in.

Perception: 1d20 + 7 ⇒ (7) + 7 = 14


Vince:
It is night outside, and there are not many people around. Plenty of alleys to hide in though.


Male Human Fighter 8/Ranger 12

GM:
I quickly skirt through the alleys, trying to maximize my distance from my former prison. Unfortunate that it's dark. I'll be more conspicuous. First order of business, find Molos Tavark. Maybe at least he'll know who I am. And worse comes to worse, there's always the mission. I smile. At least I have a mission. I can take comfort in that. An objective, a goal. Something to work towards. Focus on. I wander around for a while, trying to find a place to sleep. An inn, or maybe this Henderthane place. I'm sure they'd know something too. I need information.

Perception: 1d20 + 7 ⇒ (11) + 7 = 18


Vince:
You find an Inn basking in the shadow of Asmodeus' Temple. The Inn is called Asmodeus' Rest.


Male Human Fighter 8/Ranger 12

GM:
I stare up at the grandiose building looming in front of me. A temple or something? I dunno. What I do know is that there's an inn just across the square called Asmodeus' Rest. If it's near this many people, there's bound to be somebody I can extract information from. I go in and look around for the innkeep. Hopefully they have a room.

Perception: 1d20 + 7 ⇒ (11) + 7 = 18


Vince:
Though the night is late the bar is still backed with people drinking, talking and laughing too loudly. There is a barmaid passing through the gates and a dwarf behind the bar area. The dwarf is serving drinks to those sitting at the bar.


male tiefling

gm:
What in hell?


Male Human Fighter 8/Ranger 12

GM:
I saunter through the crowd and up to the bar.

"Innkeep?" I ask the dwarf, leaning down a little.


Vince:
The dwarf nods. "I'm Regrif. Welcome to Asmodeus' Rest. Beer? Perhaps a meal? A room?" You realize you are starving as the smell of food floods over you.


Molos:
The teifling leans close and whispers: "come with me, quietly."


Male Human Fighter 8/Ranger 12

GM:
I rummage around in my bag, hoping to find some money. A heavy pouch jingles, and I grin.

"How about all of the above?" I ask, pulling the pouch out, "I can't even remember the last time I had a good meal."

Get it? GET IT?!?! I'm so witty


Vince:
"7 silver pieces for the lot. Will you have a seat? Lettie will bring your your meal."


Male Human Fighter 8/Ranger 12

GM:
"Sure, thanks," I say, flipping him a gold piece and waving away the change, "Hey, quick question. You wouldn't happen to know a Molos Tavark would you? Got a message I'm supposed to deliver to him, but the sender was not as adequate with the location as I would really prefer," I ask, waving the scroll that Lugen gave me.


Vince:
"Molos ... Tavak? I can't say I know the name."

misspell intentional


Male Human Fighter 8/Ranger 12

GM:
"Ah well, I'll find him eventually. Thanks."

I turn and try to find an open seat, preferably one with view of the door. I sit down and lean back, relaxing and listening to the chatter around me as I wait for my food. Maybe I'll hear something useful.

Perception: 1d20 + 7 ⇒ (14) + 7 = 21


Vince:
You hear a few different conversations about an explosion near or in House Jeggare. The barmaid brings your food and mug by. It is ale in the mug and some chicken on the plate.


Male Human Fighter 8/Ranger 12

GM:
Well now, that's interesting. Maybe some retaliation from Henderthane for removing me? Maybe unrelated too, but interesting either way. Probably will tighten security though. That's not good. I guess we'll see. I wolf down my chicken like I haven't eaten in a week. Which, for all I know, I haven't. I'm gulping the last of my ale when a... compulsion hits me. My fingers tingle and suddenly everything seems clear but distant. I need some... incense. And bones. Yeah. Without thinking I stand up and leave, just barely remembering to grab my bag. I stride straight across the square and into the Temple. I look around for an acolyte or priest.

Perception: 1d20 + 7 ⇒ (14) + 7 = 21


male tiefling

GM:
Molos follows warily, something was wrong...his memories


Vince:
In the common room their is an alcolyte or priest (you can't tell the difference) who is keeping the candle lit. There is also an incense altar to the side. The common area right now looks much smaller then the temple looks on the outside.


Molos:
"We can talk in here." The tiefling ducks into a side room. He shuts the door behind him. "We really don't have much time so I need to be brief. I'm Lugen, a Hell knight like yourself. Well, not quite a full Hell knight but you are under our proteciton." Lugen hurries over to a chest and flings it open. He starts handing you gear. "No, please just listen and get yourself equipped." Lugen takes a breath. "House Henderthane double crossed us. We started taking over what they thought was there territory and it seems they decided to strike back. They struck a deal with the devils, and you were the goods. Or rather, your memories were. They've taken your memories and given them to a devil."
You quickly realize it is true. You try to disprove him, to think of anything from the past, but all you can remember is from long ago. You can remember being little and now you are big but everything in between is gone. Lugen motions to you and raises his finger to his lips. Slow footsteps sound on the other side of the door and down the hall from where you came. "Your memory is tied to a devil associated with the Henderthane, probably the one guarding their contract. To get it back you have to kill the devil." The footsteps come back down the hall, at a faster pace this time. "When I say so you need to follow me. And when you kill that devil, do the Hell Knights a favor and destroy Henderthane's contract." Several pairs of feet hurry past the door outside. "To think we would accept such a slight from Henderthane without justice. Justice is our job!" Lugen flings opens the door and bursts through, motioning you to follow and hurrying down the hall away from the room you had been in before. He comes to a split in the hallway and glances down the right passage. It is empty. Lugen pulls one of two scrolls from his belt and hands it you to. "That will explain what I can't right now. Meet up with Sydney Bristove; she'll be able to help you. Tell her 'you need her help to destroy the contract'." A noise down the right corridor distracts you. You turn to see two humans coming at you.

You can interrupt in spots (to talk, make a skill check, etc) if you choose to. Please keep italics for thoughts.


Male Human Fighter 8/Ranger 12

GM:
"Hey, do you all sell incense here? The good stuff, not some cheap crap. And some divining bones?"

I'm only vaguely aware of what exactly I'm asking for, just that I need these to do... whatever it is I need to do. Has this always happened? Is this normal? I don't know. I'd be concerned if I wasn't so focused on the spell.


Vince:
"Incense burned in the favor of Asmodeus is free to all. Please do not take any out of the temple though." The human motions to the incense altar.


Male Human Fighter 8/Ranger 12

GM:
I look over at the alter. Hopefully they'll have something I can use.

Perception: 1d20 + 7 ⇒ (1) + 7 = 8

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