The Sands of Qadira (Inactive)

Game Master Vuvu

Qadira Map


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Unnamed

yes i know and yess he hits, i forgot to roll the miss chance so rolled it off screen to see if i had to change anything. rolled a 99 so he hits big time. remember i told you he has an iterative attack so his baby is pretty high

he is 10 feet away from you


Male Effreeti Hp 44/44 Ac17 ff11 t17 init +6 perception +8+1vs traps Fort +2 Ref +9 will +4 Ki 11/11 stun 4/4 elemental 5/5

Just making sure lol and he is flatfooted now too.... And for that matter how did he find mw I moved after I turned invis... damit.

Pop infernal healing on myself and fall back thirty. Still inivs


Unnamed

you threw sand everywhere. then went invis. so he saw where the sand came from.

1d20 ⇒ 19 concentration passed

keep track of your ki please. by my count you are down 3.


Male Effreeti Hp 44/44 Ac17 ff11 t17 init +6 perception +8+1vs traps Fort +2 Ref +9 will +4 Ki 11/11 stun 4/4 elemental 5/5

Then moved.... lol. He doesn't get to roll an aoo nor do j need to make a con check if I'm invisible as he can't threaten me and no two. One for the first invis one for this one. Next rd will be number three.


Unnamed
Hasaam Baasir Armaan wrote:

Well each time I pop it I get two rounds but what I want to do is this.

When my invis pops grab a handful of sand throw it around try to see if I hit anything.... tell Quar to do he same on his right side reinvis move to Quars left assuming I didn't hit and watch for foot prints its large they shoukd be pretty easy to see in the sand.

you did not say you went invis or moved. so that is why he attacked you. had you said you went invi and moved he would not have attacked. so that is what I went with. and the concentration was for him not you.


Male Effreeti Hp 44/44 Ac17 ff11 t17 init +6 perception +8+1vs traps Fort +2 Ref +9 will +4 Ki 11/11 stun 4/4 elemental 5/5
Hasaam Baasir Armaan wrote:

Well each time I pop it I get two rounds but what I want to do is this.

When my invis pops grab a handful of sand throw it around try to see if I hit anything.... tell Quar to do he same on his right side reinvis move to Quars left assuming I didn't hit and watch for foot prints its large they shoukd be pretty easy to see in the sand.

If I did hit i needed to know to reset actions.

Note reinvis mote to Quars left.


Unnamed

ok then he did not attack you,

you did not hit him with sand.

You have no idea where he is. There are no footprints to be found


Male Effreeti Hp 44/44 Ac17 ff11 t17 init +6 perception +8+1vs traps Fort +2 Ref +9 will +4 Ki 11/11 stun 4/4 elemental 5/5

Works lol. I was just confused a bit. Wasn't trying to be an ass. Well its still his action... is he going after Quar or stilk staying away?


Unnamed

i know you weren't I am in Prodcuer hell week right now is all.

He took his action, you dont know what he did. He went after no one.


Male Effreeti Hp 44/44 Ac17 ff11 t17 init +6 perception +8+1vs traps Fort +2 Ref +9 will +4 Ki 11/11 stun 4/4 elemental 5/5

Okay just making sure it was my turn again lol. And sorry for being a drop out just so so freaking busy.


Unnamed

np I'm slammed currently anyhow


Unnamed

The caravan lost a few good people in the attack, Hassaam and Quar were unable to locate the leader of the raid, though eventually he appeared after he moved on past the two of them. The raiders moved off when they discovered that there was not much to be gained at the caravan.

Vasid managed to save the lives of a few of the men on his own.

A few days later the caravan arrives at the Oasis. Whatever Hassaam was expecting he is surprised to find nothing more than an Oasis. No structures, nothing. The caravan circles up.

Where to?


Male Effreeti Hp 44/44 Ac17 ff11 t17 init +6 perception +8+1vs traps Fort +2 Ref +9 will +4 Ki 11/11 stun 4/4 elemental 5/5

Well I did want to finish that fight but screw it lol. I was almost out of ki... had one last trick I wanted to play. But he probably would have killed me.


Unnamed

no he left you. you stayed invisible and he moved on to the caravan.


Male Effreeti Hp 44/44 Ac17 ff11 t17 init +6 perception +8+1vs traps Fort +2 Ref +9 will +4 Ki 11/11 stun 4/4 elemental 5/5

Like I said oh well lol.

Sketches the oasis. And search around a bit maybe do some swimming then on to the next site. And as for the rebuild I'm just trying to think if I will enjoy the one ir two I think will be fun as much as I am what I have.


Unnamed

the oasis is where you were planning on spending a year. You have reached your location red wizard.

The caravan leader speaks

We have arrived. You may stay as long or as little time as you wish. We shall return in 5 days time, sometimes people stay behind to gain wisdom other times a few days is enough. What you do from this moment on is for you to determine.

i have planned with you staying for an extended period of time, if that has changed let me know.


Male Effreeti Hp 44/44 Ac17 ff11 t17 init +6 perception +8+1vs traps Fort +2 Ref +9 will +4 Ki 11/11 stun 4/4 elemental 5/5

Just expected there to be more people here lol

He begins searching for a good place to meditate.


Unnamed

Hassaam is able to find a palm next to the water, Vasid immediately goes into the water to play, Quar stays to talk with the people at the caravan.

You meditate. Huzzah! Now what?


Male Effreeti Hp 44/44 Ac17 ff11 t17 init +6 perception +8+1vs traps Fort +2 Ref +9 will +4 Ki 11/11 stun 4/4 elemental 5/5

Get up gather some food build a small shelter. So Valid think we can make it here til the next caravan. I think this will be a good place for us to be for awhile.

You said at one point j would lol on reaching the oasis is this still true?


Unnamed

Close grasshopper, but you can go ahead and start working on his level

Lat thing I need to know are you wanting to test a new class?


Male Effreeti Hp 44/44 Ac17 ff11 t17 init +6 perception +8+1vs traps Fort +2 Ref +9 will +4 Ki 11/11 stun 4/4 elemental 5/5

Nope like you I'm devoted to the path I have chosen.


Unnamed

Got ya I'll make a post after I sleep!

Go ahead and start plotting your level


Unnamed

Hassam completes his meditations, which are cut just a bit short when Vasid heads over and starts to bother him.

Hey Hasaam! Come see what I found! Over there there are some rocks and in between them there is a little cave, I bet we could squeeze into it, wanna go exploring?


Male Effreeti Hp 44/44 Ac17 ff11 t17 init +6 perception +8+1vs traps Fort +2 Ref +9 will +4 Ki 11/11 stun 4/4 elemental 5/5

Oh yeah such a good idea lol

Okay but grab your pack. And put enough food for lunch in it.

Hasaam grabs his pack and puts some of the food they have gathered into it.


Unnamed

It is a tight squeeze for Hasaam but they get down to the bottom and Vasid tosses up and ioun torch...where he got that Hasaam has no idea.

It is a fairly large cavern after you venture a good 75 feet in. Then it opens to a room with a statue of a creature with a wicked looking sword in one hand and a wand in the other.


Male Effreeti Hp 44/44 Ac17 ff11 t17 init +6 perception +8+1vs traps Fort +2 Ref +9 will +4 Ki 11/11 stun 4/4 elemental 5/5

Hmmmm looks much like myself in some ways.

He casts detect magic and if it shows nothing steps a little closer to the statue.


Unnamed

Certainly magic conjuration, transmutation abjuration

Vasid stands behind and ooos and aaahhhhs


Male Effreeti Hp 44/44 Ac17 ff11 t17 init +6 perception +8+1vs traps Fort +2 Ref +9 will +4 Ki 11/11 stun 4/4 elemental 5/5

Wow it ate the post....

What strength are the auras?


Unnamed

Strong, very very strong

Dark Archive

Oh boy....

He walks in front of it and bows to it then steps closer.


Unnamed

It remains, a statue. But now that you are closer it does begin to radiate light enough to illuminate dozens of other statues all with different things in each hand.


Male Effreeti Hp 44/44 Ac17 ff11 t17 init +6 perception +8+1vs traps Fort +2 Ref +9 will +4 Ki 11/11 stun 4/4 elemental 5/5

Walk along gazing at them.


Unnamed

There is every kind of combination imaginable sword and bow staff and fist hoe and paintbrush. All are exquisite and have the same powerful aura

Vasid is staring at one that seems to have a ball of flame in its hand he is reaching for it

What do you do?


Male Effreeti Hp 44/44 Ac17 ff11 t17 init +6 perception +8+1vs traps Fort +2 Ref +9 will +4 Ki 11/11 stun 4/4 elemental 5/5

Vasid no... leave them for a moment let me think.

Step in between him and the statue. And can you roll any knowledge checks I have that would apply?


Unnamed

arcana 1d20 + 9 ⇒ (9) + 9 = 18 Hasaam seems to vaguely recall reading about statues relating to paths taken and turned aside from and that they do…something depending on which one you face and interact with.
history 1d20 + 9 ⇒ (10) + 9 = 19 nope, he knows that statues have been used throughout history to do many things.


Male Effreeti Hp 44/44 Ac17 ff11 t17 init +6 perception +8+1vs traps Fort +2 Ref +9 will +4 Ki 11/11 stun 4/4 elemental 5/5

Vasid these statues can change us. For better or worse use one if you wish but be aware the change will be permanent

Trying to think of the one that would best suit Hasaam. Also I feel a kingdom hearts vibe here lol.


Unnamed

i dunno i never played it…really it is an opportunity to change your classes or just advance the plot


Male Effreeti Hp 44/44 Ac17 ff11 t17 init +6 perception +8+1vs traps Fort +2 Ref +9 will +4 Ki 11/11 stun 4/4 elemental 5/5

In the beginning of the game you to pick a path for yourself and another path that you close yourself to by picking wand, shield, or sword. Then you do it again lol for what you give up.

Hasaam will look for something similar to how he sees himself now.


Unnamed

That would be the first statue in the room sword and wand


Male Effreeti Hp 44/44 Ac17 ff11 t17 init +6 perception +8+1vs traps Fort +2 Ref +9 will +4 Ki 11/11 stun 4/4 elemental 5/5

It was the wand that threw me lol

He goes back to it and stares into its eyes trying to think of how to activate it.


Unnamed

well i couldn't think of another good way to represent the wizard side, i guess maybe it is a spell book

roll me a UMD, then tell me what you surface thoughts are as you monkey with it


Male Effreeti Hp 44/44 Ac17 ff11 t17 init +6 perception +8+1vs traps Fort +2 Ref +9 will +4 Ki 11/11 stun 4/4 elemental 5/5

1d20 + 9 ⇒ (12) + 9 = 21

He is thinking about being more like his ancestors. More a primal being of mystic powers (both kisses and magic)


Unnamed

There is a flash and Hassaam floats in the ether. Images flash before him, most mean nothing to him, but something jogs a bit of his memory. He sees a battle, he recognizes himself and Vuvu and the little Zoog in desperate combat. Some temple in the desert.

Hassaam sees himself casting spells far beyond his ability level, none can he remember howo cast until he sees himself creating shrunken of fire around himself and them flying in all directions against foes.

you have relearned fiery shrunken so when you level you will get your usual 2 spells, plus that spell as well

He sees himself causing smoke to leak out of his ring and creating a cloud around himself to sneak through and past foes. You can use you ring as a standard action to create a smoke cloud in your square that follows you, giving you concealment 20% miss chance and if it is dark giving you a bonus to stealth of +5, it last 1 rd per level, and dissipates if you attack

He sees the battle continue and he sees himself fall.

Images continue and he sees Vasid tied down in front of him not moving or awake. Hassaam has a dagger in his hand.

A voice roars in his head.

Kill the boy, drink his blood and regain all that you were.

what do you do?


Male Effreeti Hp 44/44 Ac17 ff11 t17 init +6 perception +8+1vs traps Fort +2 Ref +9 will +4 Ki 11/11 stun 4/4 elemental 5/5

Wait I already have a plate of spell knowledge for that spell.....and wow obsessed with that spell much?

He laughs and sets the dagger to his own wrist after ripping Vasid's gag off. Efreet am I not demon or undead. The blood of innocent is not for me. Instead I give him what I was and I will make my own path once again. With that he slits his wrist and lets the blood drip into Vasid's mouth.


Unnamed

No just a good spell for you.

Vasid sputters and vanishes.

The wound on your wrist seals on its own.

forsake what you were then. Regain your knowledge the hard way. Or die.

There is a puff of smoke in the center of the room it swirls.

Roll init


Male Effreeti Hp 44/44 Ac17 ff11 t17 init +6 perception +8+1vs traps Fort +2 Ref +9 will +4 Ki 11/11 stun 4/4 elemental 5/5

It is no sin to forsake the taking of innocent blood for something not worth the price.

1d20 + 6 ⇒ (18) + 6 = 24


Unnamed

You sir win init. There is just a smoke cloud in front of you but you may act.

I assume Mage armor?


Male Effreeti Hp 44/44 Ac17 ff11 t17 init +6 perception +8+1vs traps Fort +2 Ref +9 will +4 Ki 11/11 stun 4/4 elemental 5/5

Yep after a five foot step back.


Unnamed

K you are now 15 ft away.


Unnamed

Draped in fine dark robes, this undead creature’s body seems to be made of equal parts bone, leathery f lesh, and blood-red smoke.

Knowledge religion if you have it

You will join me in undeath slave.

It advances and swipes a claw at Hassaam

1d20 + 8 ⇒ (4) + 8 = 12 for 1d4 + 4 ⇒ (1) + 4 = 5 and you being to bleed 1 per round

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