Sir D. Arthraven
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Reflex, overflow active: 1d20 + 12 ⇒ (19) + 12 = 31
"Move, MOVE!", D. points the Muckruckers towards any nearby spots to find cover.
Mr. Peppers
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Mr Peppers keeps his distance as the motley crew of guards approaches "Yes we are The Red Arm. I am Mr Peppers. Well met, lets keep going, no need for glad handing on my account." He deliberately avoids physical contact and keeps 10' away if at all possible.
He looks up just in time to see a large ballista bolt land nearby. "Artillery? S@&+." He dives out of the way. Reflex: 1d20 + 7 ⇒ (13) + 7 = 20
Sorry, forgot about the message spell. I should start using that regularly when we're 'working'.
Gorgeous Gallix Granbonne
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Gallix slow-motion dives and pushes Spackle out of the way of the line of fire from the ballistae as they begin their approach toward the fort. "Get down, kid!"
Reflex: 1d20 + 10 ⇒ (20) + 10 = 30
GM Red
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D leads the Muckruckers along the edge of the wall, and with Gallix making a desperate dive, Spackle narrowly avoids a flaming catapult stone that slams into the ground in front of him. Stali grabs Muckrucker Curly (the pear-shaped half-elf) by his shirt as a ballista bolt zips by, and Sirettis points out a blind spot in the catapulters' view that serves as a safer way ahead.
Obstacle success, next two!
As arrows rain upon you and the Muckruckers, you must lead your allies away from the killing field. You must pick a route that doesn’t leave you exposed to focused fire.
Black Echelon agents fire a repeating crossbow from above, with arrows pelting off the ground nearby. "W-we have to hurry!" The Muckruckers urge.
Two obstacles here
Run for Cover!
Predict Attacks - DC 23 Sense Motive
Zigzag - DC 23 Acrobatics
Safe Route
As a Shadow - DC 23 Stealth
Notice an Optimal Route - DC 26 Perception
Gorgeous Gallix Granbonne
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"Alright," Gallix calls to the troops, "This is a bit dodgy, but everyone needs to scatter and take different paths across the open space here. I'll try to draw their fire." He rushes out into the clearing and dodges back and forth to avoid the crossbows.
Acrobatics: 1d20 + 8 ⇒ (13) + 8 = 21
After passing the first clearing, Gallix works with the others to find a safer route to get closer to the fort.
Perception: 1d20 + 4 ⇒ (3) + 4 = 7
Stali One-Penny
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Acrobatics: 1d20 + 16 ⇒ (3) + 16 = 19
Perception: 1d20 + 21 ⇒ (14) + 21 = 35
Continuing to leap around in an erratic way, Stali points out a better route for the others. “Quickly, run now for that wall!” he says just after one of the enemy weapons finishes firing into the area.
He grabs Curly and points him in the correct direction! Why do the bald people always pick up nicknames like Curly?
Sirettis
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Sirettis nods, and then tries to predict the enemy's attacks.
Sense Motive: 1d20 + 12 ⇒ (1) + 12 = 13
Undead are difficult to understand, especially when they aren't shouting instructions.
Afterwards, she and Isa hope they manage to find an optimal route.
Perception: 1d20 + 8 ⇒ (3) + 8 = 11
Mr. Peppers
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Watching the other's tactics, Mr Peppers does his best to assist.. from the back of the group.
"Easy now, these robes are delicate and I'm in no mood to be stitching up arrow holes!"
Acrobatics: 1d20 + 3 ⇒ (2) + 3 = 5
Perception: 1d20 + 15 ⇒ (5) + 15 = 20
GM Red
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Gallix weaves through the grounds in front of the towering walls of the fort, a steady stream of arrows digging into the ground behind him. "Hey, not only did he lead us through, but he moved in the shape of the logo! Look at it!" Spackle points to the outline of arrows forming the logo of the Red Arm of Absalom.
... They've little time to appreciate it, though, as the arrow fire continues. Stali and Mr. Peppers waves the Muckruckers ahead, but Curly stumbles and keeps tripping over blockades and broken wagons. Shaggy-haired Muckrucker halfling Tootles is a little faster in his movement, but just as clumsy.
The walls are in sight, but the Black Echelon troops aren't giving up the fort so easily - keep going! Running from cover to cover, you must coordinate the Muckruckers so they don’t just rush to their death, and assist them in avoiding the obstacles. Finally, it appears the gate to the fort is closed, so you'll have to find another way in!
Final 3 obstacles
Coordinated Movement
On My Mark: DC 31 Diplomacy check
Go Go Go!: DC 28 Intimidate check
Obstacles
Break Through: DC 28 combat maneuver check
Dismantle: DC 25 Disable Device check
Over the Wall
Cracks in the Wall: DC 28 Climb check
Use Rope: DC 28 Ranged attack roll
Sir D. Arthraven
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Acro, overflow: 1d20 + 12 + 1 ⇒ (11) + 12 + 1 = 24
D. narrowly starts dodging left and right.
"Stay out of a predictable direction."
Stealth, overflow: 1d20 + 14 + 1 ⇒ (14) + 14 + 1 = 29
When he notices a place with shadow, he motions the nearest Mukruckers over.
"Stay against the wall, it will hide our shadows."
Stali One-Penny
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Diplomacy: 1d20 + 5 ⇒ (5) + 5 = 10
Disable Device: 1d20 + 24 ⇒ (4) + 24 = 28
Grappling Arrow: 1d20 + 11 ⇒ (17) + 11 = 28
“Keep going, we will lead you through this!” Stali encourages the Mudruckers. As he says this, he dashes forth and opens a gate in their way.
Seeing the wall, he switches to his bow and fires a grappling arrow up to the top of the wall.
Not the most inspiring of speeches, but his actions certainly give them hope.
Sirettis
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"Alright. You've done well so far. I need you to coordinate our movements with ours. Understood? On my mark."
Diplomacy: 1d20 + 12 ⇒ (13) + 12 = 25
As weak as she is, Sirettis tries to use her hair to break through the obstacles.
I'm going to use my Prehensile Hair. If that's not allowed just take -3 from this roll.
Break Through: 1d20 + 4 + 7 - 5 ⇒ (12) + 4 + 7 - 5 = 18
To get over the wall, Sirettis will simply fly over using her Flight Hex.
I'm pretty sure I can just use an ability to overcome this challenge, but if I can't, here's my ranged attack roll
Use Rope: 1d20 + 6 ⇒ (9) + 6 = 15
Gorgeous Gallix Granbonne
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"Come on, Muckruckers! We're almost through!"
Diplomacy: 1d20 + 8 ⇒ (18) + 8 = 26
Gallix looks for a weak spot and finds a loose board that seems to be supporting much of the weight of the obstacles. He kicks it aside like he would sweep an opponent's leg to trip them up.
CMB: 1d20 + 12 ⇒ (6) + 12 = 18
Finally, he helps the Muckruckers up the rope Stali had gotten into place on the parapet.
Ranged Attack: 1d20 + 10 ⇒ (8) + 10 = 18
Sir D. Arthraven
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Serious glare: 1d20 + 12 ⇒ (17) + 12 = 29
D. points towards a potential route, and looks back with a serious glare in his eyes.
"Follow that route, and you shall avoid incoming fire. If you don't....you will likely not live to see tomorrow."
If allowed, D. uses his kinetic haul to remove obstacles.
Ranged roll, overflow: 1d20 + 11 + 1 ⇒ (5) + 11 + 1 = 17
GM Red
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Dashing ahead, Sirettis uses her overly hairsprayed nest of hair to smash aside a broken wagon. Gallix gives a boulder a solid kick and Curly leaps past it prematurely, falling prone. While picking up a large barrier over Curly's head, D gives him the death stare, and the Muckrucker leaps up before another arrow can land.
At the wall, Stali lobs a grappling hook up to the ramparts, and the whole party climbs up along with the Muckruckers. Looking back behind you, the Muckruckers have suffered only minor injuries, and you've taken no damage at all!
From your view on the ramparts, you see the main forces of the Black Echelon in the courtyard. "Okay Red Arm, thanks for your help," Tootles smiles. "We're gonna go and secure some of the smaller buildings! You guys take care of the courtyard."
The Muckruckers disperse along the walls of the fort, while the Black Echelon forces approach you, mouths open in silent screams...
D: 1d20 + 14 ⇒ (4) + 14 = 18
Gallix: 1d20 + 2 ⇒ (9) + 2 = 11
Mr P: 1d20 + 5 ⇒ (18) + 5 = 23
Uesugi: 1d20 + 3 ⇒ (5) + 3 = 8
Sirettis: 1d20 + 3 ⇒ (15) + 3 = 18
Stali: 1d20 + 5 ⇒ (2) + 5 = 7
Red: 1d20 + 7 ⇒ (10) + 7 = 17
Green: 1d20 + 7 ⇒ (4) + 7 = 11
Yellow: 1d20 + 6 ⇒ (10) + 6 = 16
Blue: 1d20 + 6 ⇒ (8) + 6 = 14
Pink: 1d20 + 6 ⇒ (9) + 6 = 15
Black: 1d20 + 6 ⇒ (5) + 6 = 11
-- Bold is up --
Mr. Peppers, Sir D, Sirettis
Yellow, Pink, Blue, Red
Gallix
Black, Green
Uesugi, Stali
I don't have a clear indication of the height of the ramparts, so I'm going to assume 10 feet is reasonable. Would you like to use the +4 initiative bonus vs Undead? Kn. Religion DC 15 and DC 13.
Mr. Peppers
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Mr Peppers follows behind the others wordlessly, they didn't need his help...yet. There must be many inside to man so many war machines and crossbows. I have a feeling some explosions may be in my future...
As they crest the ramparts Mr Peppers quickly survey's the scene, standing high over the others "Let them come to us. Make use of those bows of yours, I'll bend time then begin to lay waste." He draws his root and waves it around, quickly recalling the words of everyone's favorite haste spell.
I'm in favor of using the INIT boost, this looks like a big fight.
K Religion, DC15: 1d20 + 10 ⇒ (1) + 10 = 11
K Religion, DC13: 1d20 + 10 ⇒ (7) + 10 = 17
HASTED! I'm assuming these are the same as before? If not then resists, defenses, special attacks.
Gorgeous Gallix Granbonne
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I would like to use my initiative boost against undead, please!
Knowledge (religion), Bardic Knowledge vs DC15: 1d20 + 2 ⇒ (17) + 2 = 19
Hooray! I helped! Same info requests as Peppers.
Gorgeous Gallix Granbonne
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Gallix also checks what he knows about the other Echelon member
Knowledge (religion), bk: 1d20 + 2 ⇒ (18) + 2 = 20
Sirettis
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"Undead? I will assist any way that I can." She digs through one of her pouches and unfurls the Symbol of Healing, drawn in the shape of the Red Arm.
Anyone who gets within 60 feet of me gets a one time positive energy boost of 2d8 + 9. This should heal us and harm those undead.
Sir D. Arthraven
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D. leaves little time unspent, and starts firing off kinetic bullets against the red echelon.
Ranged, haste, overflow, burn bonus: 1d20 + 11 + 1 + 1 + 3 ⇒ (6) + 11 + 1 + 1 + 3 = 22 Impact, burn bonus: 5d6 + 5 + 5 + 6 ⇒ (4, 6, 5, 1, 5) + 5 + 5 + 6 = 37
Ranged, haste, overflow, burn bonus: 1d20 + 6 + 1 + 1 + 3 ⇒ (19) + 6 + 1 + 1 + 3 = 30 Impact, burn bonus: 5d6 + 5 + 5 + 6 ⇒ (2, 5, 1, 2, 6) + 5 + 5 + 6 = 32
Hasted shot.
Ranged, haste, overflow, burn bonus: 1d20 + 11 + 1 + 1 + 3 ⇒ (11) + 11 + 1 + 1 + 3 = 27 Impact, burn bonus: 5d6 + 5 + 5 + 6 ⇒ (3, 1, 4, 2, 4) + 5 + 5 + 6 = 30
If by chance, it dies (again) before all bullets are fired, the next target is green.
Extended range is quite convenient.
GM Red
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Red explodes into a pile of dust as D accelerates the tiny gaps in between its bones to the speed of light. He fires another shot over at green, smashing its ribs.
Mr. Peppers recognizes both the red and green Black Echelon invaders as the same sort as before, and Gallix further identifies them as such. He recalls they have DR 5/bludgeoning or slashing. I'd forgotten this before, my bad! The four others still remaining (everyone but green) are Black Echelon Operatives, have the same DR, and no special defenses.
Both Yellow and Pink snap their fingers, and thick, pea-soup like fog billows out from their bodies, obscuring your view of them. The fog seems to follow them as they move. Sorry Peps, this isn't a spell.
Yellow is zapped by Sirettis' holy light as it approaches..
Positive energy: 2d8 + 9 ⇒ (8, 4) + 9 = 21
The fog grants anyone inside of it a 20% miss chance as with normal fog. Being adjacent to an enemy inside the fog negates this.
-- Bold is up --
Mr. Peppers, Sir D, Sirettis
Yellow (-21), Pink
Gallix
Blue, Black, Green (-30)
Uesugi, Stali
I moved Gallix up in initiative order after using his +4 bonus
| Roboshark 2070 |
As Gallix is enveloped in fog, he peers down into the courtyard. "Well, guys, I prefer to let my fists do the talking, but I've gotta try this bow at some point!" With a wink, the barbarian dashes along the ramparts, aiming his composite longbow at the undead peeking out of the fog "Check this out!"
Composite Longbow vs blue, Haste: 1d20 + 11 + 1 ⇒ (5) + 11 + 1 = 171d8 + 4 ⇒ (2) + 4 = 6
Composite Longbow vs blue, Haste: 1d20 + 11 + 1 ⇒ (3) + 11 + 1 = 151d8 + 4 ⇒ (1) + 4 = 5
After firing, Gallix releases one hand from his bow - just in case.
GM Red
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One of Gallix's arrows finds its way to the Black Echelon Operative, but the piercing end of the arrow seems mostly ineffective against its bony form.
The rest of the undead approach the ramparts slowly and silently, while the Muckruckers are heard pushing throughout the nearby buildings of the fort, weapons clanging against armor and bone.
-- Bold is up --
Mr. Peppers, Sir D, Sirettis
Yellow (-21), Pink
Gallix
Blue (-1), Black, Green (-30)
Uesugi, Stali
Sir D. Arthraven
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With the bony assailants creeping closer, D. fires off at green, then towards yellow, if green goes down before all shots are fired.
Sand bullet, overflow, haste, burn bonus, PBS: 1d20 + 11 + 1 + 1 + 3 + 1 ⇒ (1) + 11 + 1 + 1 + 3 + 1 = 18 Dmg, overflow active, burn bonus, PBS: 5d6 + 5 + 5 + 6 + 1 ⇒ (2, 5, 5, 5, 4) + 5 + 5 + 6 + 1 = 38
Hit %, 21+ hits?: 1d100 ⇒ 89
Sand bullet, overflow, haste, burn bonus, PBS: 1d20 + 6 + 1 + 1 + 3 + 1 ⇒ (6) + 6 + 1 + 1 + 3 + 1 = 18 Dmg, overflow active, burn bonus, PBS: 5d6 + 5 + 5 + 6 + 1 ⇒ (6, 5, 1, 1, 3) + 5 + 5 + 6 + 1 = 33
Hit %, 21+ hits?: 1d100 ⇒ 37
Hasted attack.
Sand bullet, overflow, haste, burn bonus, PBS: 1d20 + 11 + 1 + 1 + 3 + 1 ⇒ (9) + 11 + 1 + 1 + 3 + 1 = 26 Dmg, overflow active, burn bonus, PBS: 5d6 + 5 + 5 + 6 + 1 ⇒ (3, 5, 3, 3, 4) + 5 + 5 + 6 + 1 = 35
Hit %, 21+ hits?: 1d100 ⇒ 97
Stali One-Penny
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Stali puts his bow away and then uses the side of the tower to propel himself across the gap to land on a nearby roof. Using the cover of the roof, he then creeps towards blue. While moving across the roof, he draws his sword.
Acrobatics to jump, added movement from haste: 1d20 + 16 + 12 ⇒ (8) + 16 + 12 = 36
Stealth, moved greater than half speed: 1d20 + 18 - 5 ⇒ (5) + 18 - 5 = 18
Sirettis
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Sirettis activates her Flight Hex and flies onto of a building. She tries to stay within 60 feet of the party, so the Symbol of Healing can do its job.
| Robo Bret |
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Botting Uesugi
“Barbarian, you will never kill them that way! Watch and I will show you how to do it!”
Uesugi then launches himself down the walls diagonally, charging the yellow undead creature as he yells at it “Your end will be by my sword!”
katana 1st strike '2hand'+p.a, charge, haste: 1d20 + 14 - 2 + 2 + 1 ⇒ (17) + 14 - 2 + 2 + 1 = 32
If hit=True Cornugan Strike (demoralize): 1d20 + 12 ⇒ (6) + 12 = 18
damage: 1d8 + 5 + 6 ⇒ (5) + 5 + 6 = 16
crit? katana 1st strike '2hand'+p.a, charge, haste, confirm crit: 1d20 + 14 - 2 + 2 + 1 + 2 ⇒ (8) + 14 - 2 + 2 + 1 + 2 = 25
damage: 1d8 + 5 + 6 ⇒ (2) + 5 + 6 = 13
GM Red
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A cloud of bone dust erupts from within the fog when D. again causes the air to accelerate fast enough to explode anything around it.
Because fantasy physics.
Symbol of Healing, blue: 2d8 + 9 ⇒ (7, 6) + 9 = 22
Symbol of Healing, pink: 2d8 + 9 ⇒ (6, 3) + 9 = 18
Symbol of Healing, black: 2d8 + 9 ⇒ (1, 1) + 9 = 11
Will save, blue: 1d20 + 4 ⇒ (5) + 4 = 9
Will save, pink: 1d20 + 4 ⇒ (17) + 4 = 21
Will save, black: 1d20 + 4 ⇒ (19) + 4 = 23
Sirettis flies gracefully from the ramparts to the roof of a building. The holy light radiating from her body envelops the pink, blue, and black Black Echelon operatives, their bones beginning to crumble and weaken, especially at the joints.
Uesugi dramatically runs vertically down the wall and charges the yellow undead, in slow-motion driving his blade diagonally from its neck through to its hip. As he lifts his blade up, all that's left is a pile of bones topped by a mist-shrouded skull.
-- Bold is up --
Mr. Peppers, Sir D, Sirettis
Pink (-9)
Gallix
Blue (-23), Black (-5)
Uesugi, Stali
Mr. Peppers
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Seeing them die quite fast, Mr Peppers sends out a lonely missile at pink.
MM Wand: 1d4 + 1 ⇒ (1) + 1 = 2
Just trying to get this in to not hold things up.
GM Dennis
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***OVERSEER ANNOUNCEMENT***
The Dark Archive has recovered the missing codebook, allowing Zarta Dralneen and her agents to create contradictory signals that confuse the Black Echelon undead.
Table GMs, the Dark Archive mission has been completed, and that faction’s special condition on page 10 is in effect. No new groups may start the Dark Archive mission; those groups already in progress may complete the mission and report the success towards one of the other missions.
GM Red
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Mr. Peppers lobs a trusted force missile at the undead. It calmly walks towards Uesugi, and swipes its sickle at the samurai
Sickle: 1d20 + 7 ⇒ (10) + 7 = 171d6 + 2 ⇒ (2) + 2 = 4
... He quite easily dodges it.
-- Bold is up --
Mr. Peppers, Sir D, Sirettis
Pink (-11)
Gallix
Blue (-23), Black (-5)
Uesugi, Stali
Gorgeous Gallix Granbonne
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"Heh! When you're right, you're right, 'Sugi! Comin' down!" Gallix launches himself over the edge of the wall to land beside Uesugi and the pink undead. He drops his new bow to the ground and swipes at the sickle in its hand.
Disarm sickle, Haste: 1d20 + 15 + 1 ⇒ (6) + 15 + 1 = 22
GM Red
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Gallix reaches out, and due to the Black Echelon's silent aura, slowly makes a grab for the undead's sickle. The creature's piercing green eyes shift towards Gallix's grasp a moment too late, and it finds itself disarmed.
Two of the invaders pull out darts, and lob them at 1d2 ⇒ 1 Stali.
Dart: 1d20 + 5 ⇒ (17) + 5 = 22
Dart: 1d20 + 5 ⇒ (10) + 5 = 15
Stali watches the darts fly along the side of the building in a smooth arc, far past their target.
-- Bold is up --
Mr. Peppers, Sir D, Sirettis
Pink (-11, disarmed)
Gallix
Blue (-23), Black (-5)
Uesugi, Stali
Mr. Peppers
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Seeing the pair of shapes starting to harrass Stali and Sirettis, Mr Peppers tries to make life easier on the pair. "Hold up one second, let's see if they fight as well without use of their eyes shall we?" He pulls out a pinch of the dreaded glitter and glitterbombs the pair.
Glitter dust on the far pair. Using 1 arcana to push the Will Save DC to 20. Hopefully that gives you some easy sneak attacks Stali.
Stali One-Penny
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"So much for sneaking up on them..." Stali says as both of the undead he was hoping to sneak up on throw darts in his general direction. On the good side, they didn't try to fool me into thinking they hadn't seen me.
Since blind opponents are much easier for Stali to hurt, I'm going to wait to see if either of them appears to be blinded.
Sir D. Arthraven
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With Gallix and Usugi attacking pink, D. fires sand bulets off at blue.
Sand bullet, haste, overflow active, burn bonus: 1d20 + 11 + 1 + 1 + 3 ⇒ (19) + 11 + 1 + 1 + 3 = 35 Impact, overflow, burn bonus: 5d6 + 5 + 5 + 6 ⇒ (1, 1, 2, 1, 4) + 5 + 5 + 6 = 25
Hit %, 21+ hits?: 1d100 ⇒ 80
Sand bullet, haste, overflow active, burn bonus: 1d20 + 6 + 1 + 1 + 3 ⇒ (19) + 6 + 1 + 1 + 3 = 30 Impact, overflow, burn bonus: 5d6 + 5 + 5 + 6 ⇒ (2, 4, 4, 4, 5) + 5 + 5 + 6 = 35
Hit %, 21+ hits?: 1d100 ⇒ 62
Hasted shot.
Sand bullet, haste, overflow active, burn bonus: 1d20 + 11 + 1 + 1 + 3 ⇒ (1) + 11 + 1 + 1 + 3 = 17 Impact, overflow, burn bonus: 5d6 + 5 + 5 + 6 ⇒ (6, 3, 3, 3, 5) + 5 + 5 + 6 = 36
Hit %, 21+ hits?: 1d100 ⇒ 33
Sirettis
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Watching Stali enter the fog, Sirettis flies down the building and follows him, loosening her hair along the way.
"Mister One-Penny, I will accompany you. Their weakness to holy magic will be their undoing."
Move down to Stali, and use Prehensile Hair hex.
GM Red
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Will Save, Blue: 1d20 + 4 ⇒ (5) + 4 = 9
Will Save, Black: 1d20 + 4 ⇒ (12) + 4 = 16
A rain of glitter layers itself upon both Black Echelon operatives. Where they saw fog, they now see nothing but bright, colorful stars.
D. wastes no time at all. He's a simple man: he sees undead, he makes them explode. And so he does. Holding a palm out at two undead foes, he accelerates a torrent of sand fast enough to wither each of the skeleton's skulls down to a fine mist. The rest of their bodies fall back onto Fort Tempest's ground.
Peppers could technically have kept the glitterdust in this case.
-- Bold is up --
Mr. Peppers?, Sir D, Sirettis
Pink (-11, disarmed)
Gallix
Uesugi, Stali
Stali One-Penny
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Seeing his target destroyed, Stali decides to help make short work of the last one.
Fly, MW Tool: 1d20 + 11 + 2 ⇒ (8) + 11 + 2 = 21 Glide
Running off the roof of the building, he spreads his arms and glides down to behind Pink. Landing softly, he runs forward and tries to slash down through Pink.
+1 Adamantine Aldori Dueling Sword, Haste, flank: 1d20 + 12 + 1 + 2 ⇒ (18) + 12 + 1 + 2 = 33
Slicing damage: 1d8 + 6 ⇒ (3) + 6 = 9
Sneak Attack damage: 4d6 ⇒ (4, 3, 5, 6) = 18 Debilitating Injury: Bewildered, AC -2
GM Red
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Stali rushes behind the final Black Echelon member, and as it's cut down to a few femurs and some ribs, the fog fades away, revealing a quiet, retaken Fort Tempest. The Muckruckers have finished taking the rest of the fort, too, and have learned a thing or two from the Red Arm of Absalom in the process. You are victorious.
Out of combat, and Grand Lodge success earned.
Sir D. Arthraven
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Awesome. I was expecting a few rounds rest sequence, before something larger made its entrance, but this works. ^^
Mr. Peppers
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Mr Peppers quickly cancels his spell as D dusts the pair he was going to blind. He gives him a slight glare before nodding in appreciation. "I will save my magical power for another time. But please do save some for the rest of us Sir D." He then watches Stali make short work of the last undead, but is quite curious how it ended up with so many femurs exactly...
"These 'Muckers' should be able to hold the fort with so much artillery. Let us make our way to another area." He stows his little pew pew wand and makes ready to head out.
Gorgeous Gallix Granbonne
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Gallix grins broadly and pats D on the shoulder, "Ah, D! Can I just say how much I enjoy having your around to explode things? You really do make life easier for the rest of us. Haha!"
He turns to leave the fort and calls back to the Muckruckers, "Alright, fellas! Good work staying alive! Now it's up to you to hold this place, got it? Then when this is all over we'll share some drinks and some stories of how we worked together to save Absalom!"
GM Red
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Spackle, Curly and the other Muckruckers lower the black banners of the Black Echelon and replace them with those of the First Guard, and a single larger Red Arm of Absalom banner as a tribute to the success.
____
Amenopheus and Tahonikepsu, leaders of the Scarab Sages faction, busily review brittle scrolls in the Pathfinder Society’s Starhall as they search for forgotten weapons of war that might be turned to Absalom’s defense. Amenopheus steps away to meet with you as you approach.
The Sapphire Sage carries a weathered scroll marked with silvery ink. "As you know, rebuilding our ancient order has been the main priority of the Scarab Sages, but we also take a keen interest in wondrous technology from the past and how those discoveries could benefit the present. This isn’t the first time Absalom’s fallen under attack, and there are untold defenses secreted away beneath centuries of new construction. Tahonikepsu and I have recovered several promising leads that—“"
Tahonikepsu interrupts without looking up. “Amenopheus! This scroll speaks of a ritual that turns Absalom’s walls into living fire and its streets into carnivorous sand! Such potential! What a sight to behold!”
Wide-eyed with shock, Amenopheus warily turns to look back at his colleague. “To say nothing of that being more dangerous to our citizens than to the invaders, the city patched up that glaring problem several years ago after the Decklands almost leaked it to our enemies.” Tahonikepsu visibly deflates before she grabs another scroll and voraciously continues her research. “As I was saying, we have identified a more promising and ancient defense described by—and perhaps built by—the wizard Beldrin centuries ago. This so-called ‘Gulgamodh’ is a weapon that lies buried beneath a fountain in the Precipice Quarter. I ask that you identify it, locate it, and activate it for use in the battle to come.”
Amenopheus hands you a key and a yellowing map with a location called the Titan’s Fountain marked on it.
Mr. Peppers
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"Now this sounds like something I can get on board with "Mr Peppers takes a few steps closer to peek at the scrolls being browsed. "I would be happy to have a closer look for this weapon and whatever magic it may hold." With a smile he collects the map and key, taking an immediate look at the map.
Who knows what else is down there.. ancient arcane scrolls perhaps? Rare material components? Rats... ugh, I hate rats. He quivers a bit and brushes off his robes with disgust.
Sirettis
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Sirettis flaps her wings and lands next to Stali. "So few opportunities to banish the undead..." She turns to the Muckrakers. "This symbol should heal some of your injuries. Be well." She flies off to her teammates.
Sirettis is always respectful of Amenopheus and Tahonikepsu. Their ages unknown. Their intelligence vast. Their agendas... too simple for the power they control. She wonders if It wandered the land in mortal guise like they do.
"I understand. We will locate the item as soon as possible." Sirettis prepares to visit the fountain.
Stali One-Penny
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“Is there anything more you can tell us about this Gulgamoth or it’s creator, Beldrin?” Stali asks.
Did I just ask a scholar for a lecture? Oops, I better amend that!
He quickly adds “Time is short so keep it brief, but knowing what sort of weapon we seek would be useful.”
Uesugi Hideyoshi
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Uesugi raises an eyebrow when the scholar names the location as Titan's Fountain.
"I would know more of this name given to the fountain. It seems an odd choice if not a warning of what might be guarding this legendary weapon."
know local: 1d20 + 7 ⇒ (16) + 7 = 23
Sir D. Arthraven
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Comment
"What can i say. They aimed to kill us, i consider it priority to make sure we don't die. Rest assured, Mr. Peppers, i'm sure your magic will shine somewhere this day, if not another day."