The Red Arm of Absalom - Ongoing Campaign

Game Master GM Red

Currently: Assault on Absalom

Initiative:

[dice=D]1d20+15[/dice
[dice=Gallix]1d20+2[/dice
[dice=Mr P]1d20+5[/dice
[dice=Uesugi]1d20+3[/dice
[dice=Cup]1d20+5[/dice
[dice=Sirettis]1d20+3[/dice
[dice=Longjing]1d20+2[/dice
[dice=Stali]1d20+5[/dice

Adventure Bonuses
- One potion CSW/PC, one 3rd level potion/PC
- Force an opponent to reroll an attack roll once
- +4 to Initiative for all PCs vs Constructs (One-time)
- +4 to Initiative for all PCs vs Undead (One-time)
- single piece of +1 bane ammunition/PC. Bane keyed to creature type/subtype of PC's choice.
- One PC can reroll any one d20 roll. They must use the new result

Adventure Briefing


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Sovereign Court

Neutral | Human Male | Samurai 9 | AC 25 (T 15/Fl 21) | hp 84/84 | Init +3 | F:+8 R:+6 W:+4 | Perception +1 | Yurei hp 68/68 | Arrows: 4 | Crown: 8/10 | Resolve 4/4 | Challenge 2/3
Wands:
Enlarge: 40 charges | Bless Weapon: 4 charges | CLW: 39 charges

Welcome back Gallix!

Looking at the Master of Games "How long do we need to extend this match beyond the six rounds?"

Sovereign Court

Sirettis's Familiar | HP 47/47 | AC 18 T 13 FF 16 | Init 3 | Perception 8 | Saves 7/8/9 | 9 Witch | Female Sylph (native outsider) | CMD 15 | Spells -/6/5/4/2/1 | GM Reroll +2 |

"I could try to put one of them to sleep." Sirettis ponders. "Or maybe Miss Poshkettle can charm one of them. That should buy us some some time. " She stretches. "I will slow them down for as long as I can."

Dark Archive

[Kineticist 9] HP: 84/84 (Overflow +9 temp HP), AC 18/T15/FF14, Fort+11, Ref+11, Will+5, Init +14 (+15 with overflow), speed 30ft, Perception +12, low light vision.
Conditions in effect:
3 burn. 5% per burn to ignore SA & crits.

"Gallix, if you can beat off a hydra's head, i can humiliate it by smacking it with its own head. Provided it's close enough."

Something akin to this?

Sovereign Court

Furnace of Koor! ◆ Hell's Rebels (Maps/Slides) (Loot, Tracker, Rumors) ◆ Assault on Absalom

"I reckon you'd get the most excitement if ya last just three rounds more past the six. Nine rounds in all. If I notice any of ya are in grave danger, I'm callin' it immediately and sendin' in the guards," Axetongue says with steel in his voice.

Insert any preparatory casted spells here

After preparations, you head down a long hallway towards the main arena. The crowd's cheers increases in volume as you near the entry gate. A gong is slammed and the gate rises. Stepping out onto the muddy arena grounds, the cheers begin to crescendo.

Seconds later, a warhorn sounds, and two massive six-headed monsters slither out of the opposite gate, stopping only when a large chain around their collective tail pulls tight. Tongues of flame flash out of their mouths, the heat so intense you can feel it from where you stand some 60 feet away.

The Master of Games stands on a podium in between eastern crowd. "Ladies 'n gents, welcome ta the eighth season of the Serpent's Run! Do these six brave warriors, 'n tha tiny bird 'ave what it takes ta defeat these two wretched serpent monsters?" The crowd cheers wildly, with some distinct boos in between it all. Must be Aspis. "I won't leave ya hangin'! Ready? FIGHT!" He throws a red flag in the air, and two guards slam an axe on the chains stopping the hydras from moving further. It's on!

Initiative:

D: 1d20 + 10 ⇒ (13) + 10 = 23
Gallix: 1d20 + 2 ⇒ (13) + 2 = 15
Mr P: 1d20 + 5 ⇒ (1) + 5 = 6
Uesugi: 1d20 + 3 ⇒ (10) + 3 = 13
Cup: 1d20 + 5 ⇒ (11) + 5 = 16
Sirettis: 1d20 + 3 ⇒ (13) + 3 = 16
Longjing: 1d20 + 2 ⇒ (20) + 2 = 22
Red: 1d20 + 3 ⇒ (15) + 3 = 18
Green: 1d20 + 3 ⇒ (7) + 3 = 10

Serpent's Run
-- Round 1 --
Sir D
Red Pyrohydra
Sirettis, Cup, Gallix, Longjing, Uesugi
Green Pyrohydra
Mr. Peppers

Dark Archive

Active effects:
5 burn, 5% per point of burn chance of negating a sneak attack or crit.
HP: 66/66, [Overflow HP: 73/73] (7 temp HP) AC: 18/15/14. F+10, R+10, W+4, Init +10, Perc +8, low light vision, spd 30ft

D. had donned the mask again, and steps (invisible as a preparation), 5ft SE.

An audible humm sounds from somewhere amidst the pathfinder ranks, but which of the 5 is it?

Empowering for an increased composite.

When red hydra comes from behind the pillar, D. will release his blast, for fancy looks making it like a darkness radiating sphere.

Empowered composite, non PBS vs invis: 1d20 + 11 ⇒ (19) + 11 = 30 Dmg: 8d6 + 8 + 4 ⇒ (3, 2, 1, 4, 6, 1, 2, 6) + 8 + 4 = 37

"暗い砲弾!"

Tien:

"Dark cannonball!"

Sovereign Court

Furnace of Koor! ◆ Hell's Rebels (Maps/Slides) (Loot, Tracker, Rumors) ◆ Assault on Absalom

The red pyrohydra lurches ahead, and D unleashes an orb of dark energy, the blast so powerful it blows a bowling ball sized hole through the hydra. The crowd goes wild!

Serpent's Run
-- Round 1 --
Sir D
Red Pyrohydra (-37)
Sirettis, Cup, Gallix, Longjing, Uesugi
Green Pyrohydra
Mr. Peppers

Dark Archive

Active effects:
5 burn, 5% per point of burn chance of negating a sneak attack or crit.
HP: 66/66, [Overflow HP: 73/73] (7 temp HP) AC: 18/15/14. F+10, R+10, W+4, Init +10, Perc +8, low light vision, spd 30ft

Sorry, that should be +50% for 55 dmg total.

Sovereign Court

Sirettis's Familiar | HP 47/47 | AC 18 T 13 FF 16 | Init 3 | Perception 8 | Saves 7/8/9 | 9 Witch | Female Sylph (native outsider) | CMD 15 | Spells -/6/5/4/2/1 | GM Reroll +2 |

Sirettis claps her hands "We fight for your enjoyment! Lavish us with your praise! Watch as I, Esmerelda, raises a cloud of thick vapors to befuddle these hydras!"

Sirettis creates a Fog Cloud in the coliseum and flies behind a pillar. "Go, my friends! Use the cover to outwit these foolish snakes! They're almost as bad as Aspis, but a lot more handsome, I must add!" She laughs.

The Concordance

149000-10 | "Lady Calpurnia Underhall Poshkettle of House Al-Hadir" | Female NG Gnome Studious Librarian Bard 8 | HP 72/59 | AC 18 (21), T 13, FF 16 | CMD 15 | F +5 R +9 W +7 | Init +5 | Per +20, SM +20 | Speed 20 ft | Bard Song 23/23 | Spells 1st 6/6, 2nd 5/5, 3rd 4/4 | Active Conditions: Unseen Servant, Lucky Number 5, +1 Perform Sing
Wand charges:
CLW 41/50; KP 39/50; LN 36/50; SN 47/50; ToS 50/50

Cup sings to rouse the crowd.

♫ I wanna be in a hydra fight
Want to see might make right
Watch those heads pop!
Then see them drop, plop! ♫

She decides to inspire courage after all... because it will let Uesugi and Gallix fight non-lethally if they need to do so.

Then she hits one of the hydras with Charm Monster, trying to get it to dance to the beat.

Charm Monster, Will Save DC 18

The Exchange

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Male Human Brawler (Mutagenic Mauler) 8 / Skald (Spell Warrior) 1 HP 78/78 | AC 23, Touch 14, Flatfooted 20, CMD 24* | Saves F+12, R+10, W+6 | Perception +4, Sense Motive +5; Init +2 | Lucky#N/A | Status: N/A

Gallix charges forward, passing through the edge of the mist to gain concealment from the pyrohydra and avoid its many snapping jaws. As he moves in, the red smoke of his mutagen puffs through his lips. "I'm comin' for ya, beastie," he shouts loud enough for the crowd to hear, "Me and my gang, the Red Arm of Absalom!" As he emerges from the mist, he ducks and doges around the heads, weaving this way and that, crossing one neck over the other until they are all wound around one another in a dizzying knot.

Active Effects: Mutagen, Combat Expertise, Inspire Courage, Haste
AC 25 this round

Dirty Trick (entangle): 1d20 + 13 + 2 - 2 + 2 + 1 ⇒ (5) + 13 + 2 - 2 + 2 + 1 = 21
Concealment<20: 1d100 ⇒ 47

Sovereign Court

Neutral | Human Male | Samurai 9 | AC 25 (T 15/Fl 21) | hp 84/84 | Init +3 | F:+8 R:+6 W:+4 | Perception +1 | Yurei hp 68/68 | Arrows: 4 | Crown: 8/10 | Resolve 4/4 | Challenge 2/3
Wands:
Enlarge: 40 charges | Bless Weapon: 4 charges | CLW: 39 charges

**************************************
Current Effects:
Resist Energy (Fire) DR10 Fire
False Life HP: 1d10 + 7 ⇒ (4) + 7 = 11
Enlarge Rds: 9 AC 24
Haste

***************************************

Little Dragon charges ahead into the foggy mist directly towards the hydra squawking at the top of his lungs "Rawwwwwwwk! To ARMS noble steed! Let us fell this beast!"

Dragon Attack, Inspire, Defensive, aid another Uesugi: 1d20 + 13 + 2 - 4 ⇒ (9) + 13 + 2 - 4 = 20

Concealment<20: 1d100 ⇒ 91

These will provoke an attack of opportunity. Longjing's AC is +3 for defensive. Longjing successfully aids and Uesugi gets +2 Aid Another bonus and +1 Luck bonus.

The large samurai charges attempting to keep with Little Dragon soon disappearing into the mist hastened with Mr. Peppers spell.

I'm aiming for the for the spot that isn't concealed by the mist. I'll include concealment roll if you feel that I can't do this

katana 1st strike '2hand'+p.a+a.a+i.c+charge+haste+enlarge: 1d20 + 12 - 2 + 3 + 2 + 2 + 1 - 1 ⇒ (10) + 12 - 2 + 3 + 2 + 2 + 1 - 1 = 27
If hit=True Cornugan Strike (demoralize): 1d20 + 10 ⇒ (17) + 10 = 27
damage (enlarge)+p.a+i.c: 2d6 + 7 + 6 + 2 ⇒ (1, 4) + 7 + 6 + 2 = 20

Sovereign Court

Furnace of Koor! ◆ Hell's Rebels (Maps/Slides) (Loot, Tracker, Rumors) ◆ Assault on Absalom

Will Save, Threatened bonus: 1d20 + 6 + 5 ⇒ (9) + 6 + 5 = 20
The hydra steels its six little brains against Cup's charm! As Gallix approaches, a hydra head reaches out, attempting to bite his shoulder.
Bite: 1d20 + 9 ⇒ (16) + 9 = 251d8 + 5 ⇒ (1) + 5 = 6
Concealment < 20: 1d100 ⇒ 90

It avoids Gallix's dirty trick. Longjing rushes in and provokes a second AoO! Combat Reflexes
Bite: 1d20 + 9 ⇒ (8) + 9 = 171d8 + 5 ⇒ (3) + 5 = 8
Concealment < 20: 1d100 ⇒ 79
.. But flaps his wing hard to dodge the scaled beast. Uesugi runs through the fog with his blade drawn and swings it across the pyrohydra's side. Blood is spilled - and the beast goes down!

"Would ya look at that! One round 'n they already knocked out one pyrohydra!" The Master of Games announces. "I dunnae who these people are, but they're lit'rally killin 'it!"

The remaining hydra lurches ahead. All six heads pointed forward and opening their mouths in unison, they breathe out a jet of searing flames towards Gallix and Longjing.
Damage: 3d6 ⇒ (1, 6, 6) = 13 DC 19 Reflex halves

Serpent's Run
-- Round 2 --
Sir D
Sirettis, Cup, Gallix, Longjing, Uesugi

Green Pyrohydra
Mr. Peppers


Longjing the 'Dragon' | Male Mascot Caliigraphy Wyrm Familiar | HP 29/29 | AC 20* (23) T 17 FF 17* (20) | CMD 11 | F +3 R +9 W +7 | Init +7 | Per +11 SM +1 | Speed 80ft flight | Active Conditions: Parrot behavior, Luck Number 2

Reflex Save: 1d20 + 9 ⇒ (3) + 9 = 12

The mighty dragon takes the entire amount of damage. “Rawwwwwwwk! That stings!”

He calls out to his noble steed. “These things are more fragile than we thought! Perhaps it is best if I do not help you in order to prolong the fight!” Longjing withdraws to seek out healing.

The Concordance

Male Elf Arcanist 8 HP: 50/50 Temp HP:13 AC: 13(17) FF:10 T:13 F:+5 R:+7 W:+8 Perception +15, Sense Motive +8 (1st: 4/6, 2nd: 2/6, 3rd: 2/5, 4th: 3/3, Arcana: 8/14) Effects: False Life, Mage Armor

Before the magical energy of the haste spell has completely left his fingers, Mr Peppers watches the first hydra hit the deck Hrm, so much for keeping this up for almost a minute...

He lets his energetic feet take him up to the pillar, pulling out his crossbow as he motors. He leans up against the column for stability, focuses on one of the heads of the green hydra, before touching the trigger: CLICK! "Heh heh, who turned my safety on there..." He buries his head up against the rock pillar in embarassment. Why did I ever buy this damned thing! Its got a Dwarven curse on it I swear!

MW Light Crossbow, Haste, Inspire: 1d20 + 7 + 1 + 2 ⇒ (1) + 7 + 1 + 2 = 111d8 + 2 ⇒ (1) + 2 = 3

False Life: 1d10 + 7 ⇒ (5) + 7 = 12
Lucky #: 1d20 ⇒ 15

The Concordance

149000-10 | "Lady Calpurnia Underhall Poshkettle of House Al-Hadir" | Female NG Gnome Studious Librarian Bard 8 | HP 72/59 | AC 18 (21), T 13, FF 16 | CMD 15 | F +5 R +9 W +7 | Init +5 | Per +20, SM +20 | Speed 20 ft | Bard Song 23/23 | Spells 1st 6/6, 2nd 5/5, 3rd 4/4 | Active Conditions: Unseen Servant, Lucky Number 5, +1 Perform Sing
Wand charges:
CLW 41/50; KP 39/50; LN 36/50; SN 47/50; ToS 50/50

Cup looks at the downed pyrohydra.

Knowledge Arcana: 1d20 + 12 ⇒ (15) + 12 = 27

Is it ‘dead’ dead, or just unconscious?

If it is unconscious, Cup calls out, “Sirettis, use your healing hex on it! We need these things to last!”

Then she states, “Everyone, hold back! We need to go rounds with these things. Use my Inspire to fight non-lethally and defensively! Bring it to unconscious, then do a victory lap until it wakes up again! We need to make this last!”

She hits Gallix with a Displacement, so that the hydra will have a 50% miss chance on him!

Sovereign Court

Neutral | Human Male | Samurai 9 | AC 25 (T 15/Fl 21) | hp 84/84 | Init +3 | F:+8 R:+6 W:+4 | Perception +1 | Yurei hp 68/68 | Arrows: 4 | Crown: 8/10 | Resolve 4/4 | Challenge 2/3
Wands:
Enlarge: 40 charges | Bless Weapon: 4 charges | CLW: 39 charges

"That was too quick...Let us find another way to kill this one.

Uesugi lets his katana fall to the ground immediately taking his yumi from his back and before the blade can hit the hardened surface he lets off 3 arrows at the remaining hydra.

long bow arrow #1 (comp+2): 1d20 + 10 + 2 + 1 ⇒ (8) + 10 + 2 + 1 = 21
damage: 1d8 + 2 ⇒ (8) + 2 = 10

long bow arrow #2 (comp+2): 1d20 + 5 + 2 + 1 ⇒ (7) + 5 + 2 + 1 = 15
damage: 1d8 + 2 ⇒ (4) + 2 = 6

long bow arrow #3 (comp+2): 1d20 + 10 + 2 + 1 ⇒ (1) + 10 + 2 + 1 = 14
damage: 1d8 + 2 ⇒ (2) + 2 = 4

Sovereign Court

Sirettis's Familiar | HP 47/47 | AC 18 T 13 FF 16 | Init 3 | Perception 8 | Saves 7/8/9 | 9 Witch | Female Sylph (native outsider) | CMD 15 | Spells -/6/5/4/2/1 | GM Reroll +2 |

Sirettis nods at Cup and waits to hear if the pyrohydra is actually dead or not. In the meantime.

"Tsk tsk. Another snake falls to the Pathfinder Society! Oh well, it lasted longer than those snakes in Aspis!"

Dark Archive

Active effects:
5 burn, 5% per point of burn chance of negating a sneak attack or crit.
HP: 66/66, [Overflow HP: 73/73] (7 temp HP) AC: 18/15/14. F+10, R+10, W+4, Init +10, Perc +8, low light vision, spd 30ft

"Another way? There is but one way for these beasts.."

*Narrows eyes*

"The excessive one."

D. forms a new dark cannonball, lobbing it at the other hydra.

Empowered, inspire: 1d20 + 11 + 2 ⇒ (15) + 11 + 2 = 28 Dmg, inspire: 8d6 + 8 + 4 ⇒ (5, 6, 3, 1, 1, 6, 1, 4) + 8 + 4 = 39

+50% for 58 dmg, eating another burn.

The Concordance

149000-10 | "Lady Calpurnia Underhall Poshkettle of House Al-Hadir" | Female NG Gnome Studious Librarian Bard 8 | HP 72/59 | AC 18 (21), T 13, FF 16 | CMD 15 | F +5 R +9 W +7 | Init +5 | Per +20, SM +20 | Speed 20 ft | Bard Song 23/23 | Spells 1st 6/6, 2nd 5/5, 3rd 4/4 | Active Conditions: Unseen Servant, Lucky Number 5, +1 Perform Sing
Wand charges:
CLW 41/50; KP 39/50; LN 36/50; SN 47/50; ToS 50/50

Cup looks at D in disbelief. “Are you trying to make us fail? Stop empowering your blasts! D, we need to last 9 rounds here. We have only one hydra left, and only one round has passed!”

Dark Archive

Active effects:
5 burn, 5% per point of burn chance of negating a sneak attack or crit.
HP: 66/66, [Overflow HP: 73/73] (7 temp HP) AC: 18/15/14. F+10, R+10, W+4, Init +10, Perc +8, low light vision, spd 30ft

D.'s masked face turns towards Cup.

*Casually yet serious*

"You want Gallix or Uesugi to get swallowed by that thing?"

Sovereign Court

Neutral | Human Male | Samurai 9 | AC 25 (T 15/Fl 21) | hp 84/84 | Init +3 | F:+8 R:+6 W:+4 | Perception +1 | Yurei hp 68/68 | Arrows: 4 | Crown: 8/10 | Resolve 4/4 | Challenge 2/3
Wands:
Enlarge: 40 charges | Bless Weapon: 4 charges | CLW: 39 charges

yes you should hold back. realistically the amount of damage you have done I dont think we can hit it anymore or it will die.

Dark Archive

Active effects:
5 burn, 5% per point of burn chance of negating a sneak attack or crit.
HP: 66/66, [Overflow HP: 73/73] (7 temp HP) AC: 18/15/14. F+10, R+10, W+4, Init +10, Perc +8, low light vision, spd 30ft

Retcon please? Non empowered simple blast would have dealt 23 dmg, going by those rolls.

Sovereign Court

Sirettis's Familiar | HP 47/47 | AC 18 T 13 FF 16 | Init 3 | Perception 8 | Saves 7/8/9 | 9 Witch | Female Sylph (native outsider) | CMD 15 | Spells -/6/5/4/2/1 | GM Reroll +2 |

Sirettis flies up and over the mist, 20 feet up in the air. She points her finger at the hydra.

"Well then, with a snap of my fingers, I will make the hydra cower like a baby! Do you find these colors... revolting?"

Sirettis spins in the air and casts her magic upon the hydra.

I'm casting Unadulterated Loathing on the Hydra, with myself as the target of revulsion. Will Save DC 19 to resist!

Sovereign Court

Furnace of Koor! ◆ Hell's Rebels (Maps/Slides) (Loot, Tracker, Rumors) ◆ Assault on Absalom

Cup can tell the hydra on the ground hasn't died yet, but isn't stable! She also knows that being many-headed hydras, it's possible to target their heads separately from their bodies using the Sunder maneuver.

D blasts the beast with a lesser ball of energy, while Uesugi fires a single arrow at it.

Does Sirettis want to instead use Healing Hex on the downed hydra, or still cast Unadultered Loathing?

Sovereign Court

Sirettis's Familiar | HP 47/47 | AC 18 T 13 FF 16 | Init 3 | Perception 8 | Saves 7/8/9 | 9 Witch | Female Sylph (native outsider) | CMD 15 | Spells -/6/5/4/2/1 | GM Reroll +2 |

Healing Hex on the Red Hydra, sure. Please make sure I'm 10 feet away from it. My Prehensile Hair hex gives me 10 feet of natural reach.

"Instead, with a mere touch of my hidden sleeve, I will bring this monster back to life!" She reaches out with a braid of hair and touches the hydra.

My apologies that you must die for mere entertainment. When this farce is over I will make sure you are free, forever...

Sovereign Court

Furnace of Koor! ◆ Hell's Rebels (Maps/Slides) (Loot, Tracker, Rumors) ◆ Assault on Absalom

Healing Hex: 2d8 + 2 ⇒ (3, 3) + 2 = 8
Magical healing flows from Sirettis' hair into the red hydra, and the beasts heads' begin to move.

"They're healing their enemy? What morons!" An Aspis agent shouts.

Serpent's Run
-- Round 2 --
Sir D
Red Pyrohydra (-67, prone)
Sirettis, Cup, Gallix, Longjing (-13), Uesugi
Green Pyrohydra (-33)
Mr. Peppers

Sovereign Court

Sirettis's Familiar | HP 47/47 | AC 18 T 13 FF 16 | Init 3 | Perception 8 | Saves 7/8/9 | 9 Witch | Female Sylph (native outsider) | CMD 15 | Spells -/6/5/4/2/1 | GM Reroll +2 |

Oh, sorry I forgot to roll. It's 2d8+7, btw.

The Exchange

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Male Human Brawler (Mutagenic Mauler) 8 / Skald (Spell Warrior) 1 HP 78/78 | AC 23, Touch 14, Flatfooted 20, CMD 24* | Saves F+12, R+10, W+6 | Perception +4, Sense Motive +5; Init +2 | Lucky#N/A | Status: N/A

Reflex vs fire, haste: 1d20 + 8 + 1 ⇒ (3) + 8 + 1 = 12

Gallix takes the full brunt of the pyrohydra's breath, but only feels a small amount of the flames sear his skin as Mr. Peppers' magical life-force absorbs most of the heat.

"Are you not entertained?!" Gallix shouts as he turns to the crowd. "Then perhaps we should make this fight a bit more interesting!" He rushes ahead aims a fist at the spot where the beast's numerous necks join its body. "A quick punch to the throat can't feel good when you've got six of 'em feeding into your gut!"

Active Effects: Mutagen, Combat Expertise, Inspire Courage, Haste, Displacement
AC 25 this round

Dirty Trick (sicken): 1d20 + 13 + 2 - 2 + 2 + 1 ⇒ (12) + 13 + 2 - 2 + 2 + 1 = 28
Concealment<20: 1d100 ⇒ 4

Sovereign Court

Furnace of Koor! ◆ Hell's Rebels (Maps/Slides) (Loot, Tracker, Rumors) ◆ Assault on Absalom

Gallix tries to hop up and give the pyrohydra a punch to the throat, but the fog clouds his senses, and he gets a fist full of air.

A chanting of Red Arm! Red Arm! Red Arm! erupts in full clash with the smaller group of apparent Aspis agents, who seem to favor the hydra.

Green retaliates with all six of its heads taking turns lashing for Gallix's flesh.
Bite: 1d20 + 9 ⇒ (16) + 9 = 25
Concealment < 20: 1d100 ⇒ 81
Damage: 1d8 + 5 ⇒ (3) + 5 = 8
Bite: 1d20 + 9 ⇒ (19) + 9 = 28
Concealment < 20: 1d100 ⇒ 68
Damage: 1d8 + 5 ⇒ (3) + 5 = 8
Bite: 1d20 + 9 ⇒ (6) + 9 = 15
Concealment < 20: 1d100 ⇒ 94
Bite: 1d20 + 9 ⇒ (18) + 9 = 27
Concealment < 20: 1d100 ⇒ 81
Damage: 1d8 + 5 ⇒ (5) + 5 = 10
Bite: 1d20 + 9 ⇒ (4) + 9 = 13
Concealment < 20: 1d100 ⇒ 66
Bite: 1d20 + 9 ⇒ (10) + 9 = 19
Concealment < 20: 1d100 ⇒ 70

The brawler endures three bites to the torso, and then some of the wounds on both hydra's bodies pull together and seal as if magically healed.

-- Round 3 --
Sir D
Red Pyrohydra (-56, prone)
Sirettis, Cup, Gallix (-34), Longjing (-13), Uesugi
Green Pyrohydra (-27)
Mr. Peppers

The Concordance

149000-10 | "Lady Calpurnia Underhall Poshkettle of House Al-Hadir" | Female NG Gnome Studious Librarian Bard 8 | HP 72/59 | AC 18 (21), T 13, FF 16 | CMD 15 | F +5 R +9 W +7 | Init +5 | Per +20, SM +20 | Speed 20 ft | Bard Song 23/23 | Spells 1st 6/6, 2nd 5/5, 3rd 4/4 | Active Conditions: Unseen Servant, Lucky Number 5, +1 Perform Sing
Wand charges:
CLW 41/50; KP 39/50; LN 36/50; SN 47/50; ToS 50/50

Red, Cup had cast displacement on Gallix. It is a 50% misschance, not 20%! Not that it matters with the way you rolled...

The Concordance

Male Elf Arcanist 8 HP: 50/50 Temp HP:13 AC: 13(17) FF:10 T:13 F:+5 R:+7 W:+8 Perception +15, Sense Motive +8 (1st: 4/6, 2nd: 2/6, 3rd: 2/5, 4th: 3/3, Arcana: 8/14) Effects: False Life, Mage Armor

Mr Peppers frantically reloads his crossbow and tries to look less foolish this time. "Did I hit it?" He squints his eyes a bit as the bolt flies.

Xbow + Haste + Inspire vs green: 1d20 + 7 + 1 + 2 ⇒ (9) + 7 + 1 + 2 = 191d8 + 2 ⇒ (1) + 2 = 3

Dark Archive

Active effects:
5 burn, 5% per point of burn chance of negating a sneak attack or crit.
HP: 66/66, [Overflow HP: 73/73] (7 temp HP) AC: 18/15/14. F+10, R+10, W+4, Init +10, Perc +8, low light vision, spd 30ft

D. walks north, then blasts red hydra.
I don't think cover applies with such a huge target to see?

Blast, overflow, inspire: 1d20 + 11 + 1 + 2 ⇒ (2) + 11 + 1 + 2 = 16 Dmg, overflow, inspire: 4d6 + 4 + 4 + 1 + 2 ⇒ (1, 2, 5, 4) + 4 + 4 + 1 + 2 = 23

Sovereign Court

Furnace of Koor! ◆ Hell's Rebels (Maps/Slides) (Loot, Tracker, Rumors) ◆ Assault on Absalom

GM Rolls:

Rounds: 1d4 ⇒ 4
Rounds for green: 1d4 ⇒ 4

Mr.Peppers and D pelt the pillar with arrows and energy blasts. The hydra uses two of its heads as leverage to get to its feet this provokes, and even despite her healing, the ungrateful beast exhales a plume of pure flames at Sirettis.

Breath weapon, fire: 3d6 ⇒ (3, 6, 3) = 12
Reflex DC 19 halves

-- Round 3 --
Sir D
Red Pyrohydra (-56)
Sirettis, Cup, Gallix (-34), Longjing (-13), Uesugi
Green Pyrohydra (-27)
Mr. Peppers

The Exchange

Male Human Brawler (Mutagenic Mauler) 8 / Skald (Spell Warrior) 1 HP 78/78 | AC 23, Touch 14, Flatfooted 20, CMD 24* | Saves F+12, R+10, W+6 | Perception +4, Sense Motive +5; Init +2 | Lucky#N/A | Status: N/A

Damn! That's a lot of heads! Gallix winces as he steps to the side and a fair bit of blood seeps out onto the sand of the arena. Fighting through the pain, he faces the pyrohydra standing in his face and swipes some blood from his lips. "Alright, big guy, that wasn't too bad. But I tell you what, you're not the only one here who can throw down a bunch of hits! Let me just show you why we're called the Red Arm of Absalom!" With unrestrained fury, Gallix throws punch after punch at the hydra's body, his fists flying so fast that his arms in their red sleeves turn to red blurs.

Active Effects: Mutagen, Combat Expertise, Inspire Courage, Haste, Outslug style (5ft step), Displacement (50% miss chance), Brawler's Flurry
AC 26 this round

Adamantine cestus: 1d20 + 12 + 2 - 2 + 2 + 1 - 2 ⇒ (5) + 12 + 2 - 2 + 2 + 1 - 2 = 18 Damage: 1d6 + 5 + 2 + 2 + 2 + 1 ⇒ (5) + 5 + 2 + 2 + 2 + 1 = 17
Adamantine cestus: 1d20 + 12 + 2 - 2 + 2 + 1 - 2 ⇒ (15) + 12 + 2 - 2 + 2 + 1 - 2 = 28 Damage: 1d6 + 5 + 2 + 2 + 2 + 1 ⇒ (1) + 5 + 2 + 2 + 2 + 1 = 13
Mithral cestus: 1d20 + 7 + 2 - 2 + 2 + 1 ⇒ (15) + 7 + 2 - 2 + 2 + 1 = 25 Damage: 1d6 + 6 + 2 + 2 + 2 + 1 ⇒ (1) + 6 + 2 + 2 + 2 + 1 = 14
Haste Adamantine cestus: 1d20 + 12 + 2 - 2 + 2 + 1 ⇒ (13) + 12 + 2 - 2 + 2 + 1 = 28 Damage: 1d6 + 5 + 2 + 2 + 2 + 1 ⇒ (6) + 5 + 2 + 2 + 2 + 1 = 18

Sovereign Court

Sirettis's Familiar | HP 47/47 | AC 18 T 13 FF 16 | Init 3 | Perception 8 | Saves 7/8/9 | 9 Witch | Female Sylph (native outsider) | CMD 15 | Spells -/6/5/4/2/1 | GM Reroll +2 |

Of course, all you know how to do is kill.
Reflex Save: 1d20 + 6 ⇒ (17) + 6 = 23

Sirettis sees the flames coming and uses the fog as some cover to avoid the brunt of the blast.

"I give you life, and you give me fire? I find your hospitality disgusting. Flee from my sight!"

NOW I will cast Unadulterated Loathing , choosing myself as its target of revulsion. Will Save DC 19 to negate.

Sirettis then retreats into the edge of the fog.
Acrobatics vs Hydra CMD: 1d20 + 2 ⇒ (16) + 2 = 18

Sovereign Court

Neutral | Human Male | Samurai 9 | AC 25 (T 15/Fl 21) | hp 84/84 | Init +3 | F:+8 R:+6 W:+4 | Perception +1 | Yurei hp 68/68 | Arrows: 4 | Crown: 8/10 | Resolve 4/4 | Challenge 2/3
Wands:
Enlarge: 40 charges | Bless Weapon: 4 charges | CLW: 39 charges

Uesugi knows very well that there was little danger that these creatures posed.

"Fly back Little Dragon this is not a battle worthy of your skills."

Uesugi looses three arrows from his bow aimed at the heads of the red frilled hydras.

long bow (comp+2), haste, song: 1d20 + 10 + 1 + 2 ⇒ (3) + 10 + 1 + 2 = 16
damage: 2d6 + 2 ⇒ (1, 2) + 2 = 5

long bow (comp+2), haste, song: 1d20 + 5 + 1 + 2 ⇒ (2) + 5 + 1 + 2 = 10
damage: 2d6 + 2 ⇒ (3, 5) + 2 = 10

long bow (comp+2), haste, song: 1d20 + 10 + 1 + 2 ⇒ (1) + 10 + 1 + 2 = 14
damage: 2d6 + 2 ⇒ (6, 4) + 2 = 12

lucky #2 reroll long bow (comp+2), haste, song: 1d20 + 5 + 1 + 2 ⇒ (18) + 5 + 1 + 2 = 26
damage: 2d6 + 2 ⇒ (1, 2) + 2 = 5

The Concordance

149000-10 | "Lady Calpurnia Underhall Poshkettle of House Al-Hadir" | Female NG Gnome Studious Librarian Bard 8 | HP 72/59 | AC 18 (21), T 13, FF 16 | CMD 15 | F +5 R +9 W +7 | Init +5 | Per +20, SM +20 | Speed 20 ft | Bard Song 23/23 | Spells 1st 6/6, 2nd 5/5, 3rd 4/4 | Active Conditions: Unseen Servant, Lucky Number 5, +1 Perform Sing
Wand charges:
CLW 41/50; KP 39/50; LN 36/50; SN 47/50; ToS 50/50

Longjing holds back. Cup flies forward and whips the pyrohydra, in order to aid Gallix’s AC.

+4 to Gallix AC. Do we know how often that breath weapon recharges? I supose that if I get hit with it this round, I will know.

Whip, Defensive: 1d20 + 8 + 2 - 4 ⇒ (20) + 8 + 2 - 4 = 26

Sovereign Court

Furnace of Koor! ◆ Hell's Rebels (Maps/Slides) (Loot, Tracker, Rumors) ◆ Assault on Absalom

I think it may be too meta to know how often exactly the breath weapon recharges. I can tell you 1d4 rounds, but not the result of that roll.

Will save: 1d20 + 6 ⇒ (16) + 6 = 22
The hydra resists Sirettis' spell, then one head reaches for her leg as she flees.
Bite: 1d20 + 9 ⇒ (2) + 9 = 111d8 + 5 ⇒ (2) + 5 = 7

With determination on his face - and in his fists - Gallix hops left and right, uppercutting one hydra head furiously while jabbing another. The beast is overcome with pain and slumps over, a large tremor tearing through the ground.

"And now they've taken out another hydra! Are we entertained? Ya bet we are!" The Master of Games cheers along with the crowd.

Uesugi manages to hit the red-frilled hydra once, though it doesn't hurt enough to knock it back out.

-- Round 4 --
Sir D
Red Pyrohydra (-61)
Sirettis, Cup, Gallix (-34), Longjing (-13), Uesugi
Green Pyrohydra (-70, unconscious, dying)
Mr. Peppers

I should mention that they do have fast healing.

Sovereign Court

Neutral | Human Male | Samurai 9 | AC 25 (T 15/Fl 21) | hp 84/84 | Init +3 | F:+8 R:+6 W:+4 | Perception +1 | Yurei hp 68/68 | Arrows: 4 | Crown: 8/10 | Resolve 4/4 | Challenge 2/3
Wands:
Enlarge: 40 charges | Bless Weapon: 4 charges | CLW: 39 charges

Ugh 5 more rounds of this...RELEASE the KRAKEN...should have opted for 3 hydras

The Exchange

Male Human Brawler (Mutagenic Mauler) 8 / Skald (Spell Warrior) 1 HP 78/78 | AC 23, Touch 14, Flatfooted 20, CMD 24* | Saves F+12, R+10, W+6 | Perception +4, Sense Motive +5; Init +2 | Lucky#N/A | Status: N/A

Oh I definitely will be taking my next turn to pop a potion and do a bit of showboating! Gotta keep the crowds going right?

The Concordance

149000-10 | "Lady Calpurnia Underhall Poshkettle of House Al-Hadir" | Female NG Gnome Studious Librarian Bard 8 | HP 72/59 | AC 18 (21), T 13, FF 16 | CMD 15 | F +5 R +9 W +7 | Init +5 | Per +20, SM +20 | Speed 20 ft | Bard Song 23/23 | Spells 1st 6/6, 2nd 5/5, 3rd 4/4 | Active Conditions: Unseen Servant, Lucky Number 5, +1 Perform Sing
Wand charges:
CLW 41/50; KP 39/50; LN 36/50; SN 47/50; ToS 50/50

I can see my job is going to be healing hydras with my wand to keep them alive...

“If we can knock them both unconscious at the same time, we can do victory laps until they recover!”

And maybe skip ahead a few rounds!

Dark Archive

Active effects:
5 burn, 5% per point of burn chance of negating a sneak attack or crit.
HP: 66/66, [Overflow HP: 73/73] (7 temp HP) AC: 18/15/14. F+10, R+10, W+4, Init +10, Perc +8, low light vision, spd 30ft

Whichever head comes back up 1st, gets a blast.

Blast, overflow, inspire: 1d20 + 11 + 1 + 2 ⇒ (16) + 11 + 1 + 2 = 30 Dmg, overflow: 4d6 + 4 + 4 + 1 + 2 ⇒ (6, 5, 5, 2) + 4 + 4 + 1 + 2 = 29

Sovereign Court

Sirettis's Familiar | HP 47/47 | AC 18 T 13 FF 16 | Init 3 | Perception 8 | Saves 7/8/9 | 9 Witch | Female Sylph (native outsider) | CMD 15 | Spells -/6/5/4/2/1 | GM Reroll +2 |

So now I can try my Slumber Hex? :)

Sovereign Court

Furnace of Koor! ◆ Hell's Rebels (Maps/Slides) (Loot, Tracker, Rumors) ◆ Assault on Absalom

Uesugi, Gallix, and D take turns knocking the hydra out each time it awakens, while Cup dances laps around the coliseum while singing in joy. Laughs and cheers cascade over the crowd as the battle extends on for nine rounds before the Master of Games finally calls it.

"Wha' a display! Wha' an absolute debacle!" The dwarf shouts, heading down from the podium to congratulate you. "As promised, here's yer reward!"

You gain 4 key points for extending the battle up to 9 rounds. Huzzah!

Where to next? A link to your options.

Sovereign Court

Sirettis's Familiar | HP 47/47 | AC 18 T 13 FF 16 | Init 3 | Perception 8 | Saves 7/8/9 | 9 Witch | Female Sylph (native outsider) | CMD 15 | Spells -/6/5/4/2/1 | GM Reroll +2 |

"Just like Aspis, these hydras don't know when the Red Arm of Absalom have them beat! We'll let them rest for now."

Sirettis bids the hydras to sleep, at least briefly, so the handlers have some time to restrain them without getting killed.

Once again, my 3 most desired targets:

The Debtor (vs Dymal Rinks)
Glow of the Rushlights (vs the Duchesses)
The Scandal (vs Lady Kaddren)

Sovereign Court

Neutral | Human Male | Samurai 9 | AC 25 (T 15/Fl 21) | hp 84/84 | Init +3 | F:+8 R:+6 W:+4 | Perception +1 | Yurei hp 68/68 | Arrows: 4 | Crown: 8/10 | Resolve 4/4 | Challenge 2/3
Wands:
Enlarge: 40 charges | Bless Weapon: 4 charges | CLW: 39 charges

Just do the debtor Red. we took up enough time on this hydra mission

The Concordance

149000-10 | "Lady Calpurnia Underhall Poshkettle of House Al-Hadir" | Female NG Gnome Studious Librarian Bard 8 | HP 72/59 | AC 18 (21), T 13, FF 16 | CMD 15 | F +5 R +9 W +7 | Init +5 | Per +20, SM +20 | Speed 20 ft | Bard Song 23/23 | Spells 1st 6/6, 2nd 5/5, 3rd 4/4 | Active Conditions: Unseen Servant, Lucky Number 5, +1 Perform Sing
Wand charges:
CLW 41/50; KP 39/50; LN 36/50; SN 47/50; ToS 50/50

“Off to the debtor!” Cup says. “I liked him.”

Poor Cup!

Dark Archive

Active effects:
5 burn, 5% per point of burn chance of negating a sneak attack or crit.
HP: 66/66, [Overflow HP: 73/73] (7 temp HP) AC: 18/15/14. F+10, R+10, W+4, Init +10, Perc +8, low light vision, spd 30ft

"Whichever works best. This display went well for us."

Sovereign Court

Furnace of Koor! ◆ Hell's Rebels (Maps/Slides) (Loot, Tracker, Rumors) ◆ Assault on Absalom

Sheila rebriefs you on Dymal Rinks. "While we’re not sure how much of a threat Dymal Rinks poses to our winning the auction, we don’t want to take any chances. Our informants tell us that Rinks owes a considerable debt to the proprietor of the Matador, Master Basaale Minvandu. Short on the funds to cover his debts, Dymal Rinks hopes to cash in on the Runecarved Key as part of a wild investment scheme. Unfortunately for Rinks, Minvandu wants his debts paid immediately and has sent his collectors to track the halfling down. I suspect we can easily knock Rinks out of the auction by turning him over to Minvandu’s thugs. Still, I’m a little wary of this course of action as handing Rinks over to the bone-breakers may very well result in his death. Despite being a desperate little imp, Rinks is a decent arbitrator and if word gets back that we played a part in his death, it might make things difficult in the future. If you can avoid getting him killed it might help. Perhaps you can pretend to be thugs and scare him off or simply threaten to rat him out to Minvandu if he doesn’t back out of the auction. In any event, do whatever you need to do to drive him away. Oh, and he lied about his whereabouts. Our informants say he’s hiding out at the Galesford Inn in Dockway."

With that in mind, you make for the Galesford Inn, a small, humble hotel in Dockway. Inside, the main doors are flanked by two wooden chairs and a round coffee table. Behind the front counter stands a young woman with the height of a gnome, but the ears of an elf. Her violet hair is tied back in a neat bun. She smiles brightly as you enter. "Welcome to the Galesford Inn. Would you like a room?"

Sovereign Court

Sirettis's Familiar | HP 47/47 | AC 18 T 13 FF 16 | Init 3 | Perception 8 | Saves 7/8/9 | 9 Witch | Female Sylph (native outsider) | CMD 15 | Spells -/6/5/4/2/1 | GM Reroll +2 |

Sirettis asks her allies to step back. She takes on the disguise of an entertainer.

Sirettis grins. "I hope, friend, that you can tell me where one Dymal Rinks is. I know he values his privacy, but he also values my time."

Charm Hex: Will Save DC 19 or improve your attitude to me by 1 step for 7 rounds.

If this fails, I'll use my Accursed Hex feat to try again during the next round.

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