The Random Campaign (Inactive)

Game Master Broken Prince

Randomly generated characters go on random adventures for fabulous random treasures! Alright so they are build with a 20 Point Buy, and the DM does finagle things a little so they make some sort of sense, but otherwise utterly random!

Also designed as a low commitment campaign, with re-recruitment whenever the numbers drop below 6.


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Monk/1, AC16, HP 9/9

"What? This is the rat man? Hmmm... somehow I was expecting a pointed nose. Or whiskers. If you all don't mind I'd rather he were with us than against us. Especially if it means not getting eaten by rats again. I'm self centered like that."


F Elf Magus 1 (Bladebound, Kensai)

Elhona eyes the halfling suspiciously. "He's clearly a mercenary - he proved that much earlier. All right, you help us, we let you go take care of your family, and none's the wiser. You leaving now, or wanting to see this done?"


The halfling nods,

"I'll watch from a safe distance. Sure you don't want to know anything about those you face? They are not subtle, but don't let Treygar catch you distracted he's deadly with those knives, don't know much about the cowled fellow, except he's very ugly, and I'd swear he's some sort of wizard. The Lumps are stupid, but strong enough. All a%!!~#%$s."

I'll put up a battle map tomorrow.


Monk/1, AC16, HP 9/9

"Just the four then? Or do we get more than two Lumps in our tea?"


"Three Lump brothers, all stupider and uglier than the last, but I better be on my way. Good luck, me and my progeny are routing for you!" The halfling says before rushing off into a nearby alley.

Ahead of you the blue door swings in a gentle breeze ajar, and Tom Filth whistles, "Well, better you than me, for what its worth good luck to you, you seem nicer than that bunch of butt monkeys."


Female Halfling Witch/1
Spoiler:
HD 6/6 / Per +3 / Init +3/Spells 0 - Dancing Lights, Detect Magic , Daze- Spells 1 Sleep, Ear piercing scream
Witch/1

Chandra thinks Well I may get a use out of my sleep after all.
She smiles gently and says"Shall we go?"


Moving forward the group see five figures emerge from the blue door, as they approach the burlier of the two cloaked figures on your right calls, "Snivelling little shit sold us out did he, he's not going to like the consequences - I'll feed him to his own vermin."

MAP


Monk/1, AC16, HP 9/9

initiative: 1d20 + 2 ⇒ (14) + 2 = 16


Female Halfling Witch/1
Spoiler:
HD 6/6 / Per +3 / Init +3/Spells 0 - Dancing Lights, Detect Magic , Daze- Spells 1 Sleep, Ear piercing scream
Witch/1

initiative: 1d20 + 3 ⇒ (2) + 3 = 5


M Human Savage Barbarian 1
Stats:
HP 1/19 | AC:15 /T: 13 /FF: 12 | Perc. +4 | F: +6 / R: +2 /W: +0 | CMB +3 | CMD +15 | Speed 40 | Init. +2 | Rage 0/8

Initiative: 1d20 + 2 ⇒ (5) + 2 = 7


Moving forward Kibur hurls an acid dart at one of the Lump borthers, hitting the man and eliciting a roar of pain as the acid sizzles upon his flesh.

Gabriel is up!

Kibur Init: 1d20 ⇒ 11
Deneor Init: 1d20 + 3 ⇒ (3) + 3 = 6
Lumps: 1d20 ⇒ 11
Treygar: 1d20 + 2 ⇒ (4) + 2 = 6
Cowl: 1d20 + 1 ⇒ (1) + 1 = 2
Kibur Acid Dart: 1d20 ⇒ 12 Damage: 1d6 ⇒ 1


Monk/1, AC16, HP 9/9

Gabriel will move forward 20' throw a flask of Alchemist fire at Lump #2 (directly south of him)

Alchemist fire: 1d20 + 3 - 4 ⇒ (8) + 3 - 4 = 7


F Elf Magus 1 (Bladebound, Kensai)

Elhona Initiative: 1d20 + 3 ⇒ (18) + 3 = 21


F Elf Magus 1 (Bladebound, Kensai)

Move: SW 2, W 3
Move 2: S 4


Sorry I forgot to rool your init Elhona, can you move yourself on the map?


Gabriel's throw goes wide of the mark, but the vial hits the wall behind the Lump brother targeted and shatters spraying the cloaked figure with flames.

Cloaked fellow takes 1 fire damage.

Denenor moves forward.

Yves is up! Technically moves before Denenor, but I wanted to get the action out of the way, if it effects you negatively you can assume Denenor has not gone yet Yves.

Alchemist Fire Miss: 1d8 ⇒ 4


M Human Savage Barbarian 1
Stats:
HP 1/19 | AC:15 /T: 13 /FF: 12 | Perc. +4 | F: +6 / R: +2 /W: +0 | CMB +3 | CMD +15 | Speed 40 | Init. +2 | Rage 0/8

Yves moves pulling one of his javelins ready to throw in the Cloaked fellow that took fire damage from Gabriel.
Javelin mwk: 1d20 + 4 ⇒ (17) + 4 = 21 _to_ 1d6 + 2 ⇒ (4) + 2 = 6 damage.


Despite the cover afforded by the Lumps Yves mighty throw finds the cloaked figure, who cries out in pain, though he keeps his feet.

The thugs bellow and move forward moving at the direction of Treygar to surround Yves, as he joins them. Swinging crude gauntlets the brothers prove as inept as their names suggest and are easily avoided.

Wielding a pair of long knives Treygar dashes in to flank with a Lump, aiming for Yves's kidneys, but failing to penetrate the barbarian's armour.

Chandra is up!

Lump vs Yves: 1d20 + 2 ⇒ (2) + 2 = 4 Damage: 1d4 + 1 ⇒ (2) + 1 = 3
Lump vs Yves: 1d20 + 2 ⇒ (11) + 2 = 13 Damage: 1d4 + 1 ⇒ (1) + 1 = 2
Lump vs Denenor: 1d20 + 2 ⇒ (10) + 2 = 12 Damage: 1d4 + 1 ⇒ (2) + 1 = 3
Treygar: 1d20 + 5 + 2 ⇒ (5) + 5 + 2 = 12 Damage: 1d4 + 3 + 1d6 ⇒ (3) + 3 + (1) = 7


Female Halfling Witch/1
Spoiler:
HD 6/6 / Per +3 / Init +3/Spells 0 - Dancing Lights, Detect Magic , Daze- Spells 1 Sleep, Ear piercing scream
Witch/1

sleep:
duration 1min/level range 100 ft + .-A sleep spell causes a magical slumber to come upon 4 HD of creatures. Creatures with the fewest HD are affected first. Among creatures with equal HD, those who are closest to the spell's point of origin are affected first. HD that are not sufficient to affect a creature are wasted. Sleeping creatures are helpless. Slapping or wounding awakens an affected creature, but normal noise does not. Awakening a creature is a standard action (an application of the aid another action). Sleep does not target unconscious creatures, constructs, or undead creatures.

Chandra moves up 15 ft and begins to cast a spell.
I am trying to put the cloaked figure hiding in the back to sleep


F Elf Magus 1 (Bladebound, Kensai)

Unfortunately, I can't edit the map from my ipad. Sorry!


Monk/1, AC16, HP 9/9

Where do you want to move to? One of us can move your icon.


F Elf Magus 1 (Bladebound, Kensai)

Looks illegal GM already did - thanks! Though since my posting is so unlikely over the next few days, I'll just go ahead:
Move: SE 2, E 3, draw falcata
SA: Wait for Denenor to flank, then attack
attack roll: 1d20 + 4 ⇒ (3) + 4 = 7
damage: 1d8 + 1 ⇒ (2) + 1 = 3


The cowled figure begins chanting a spell, his words and movements eerily reminiscent of Chandra's as sand filters through his fingertips.

Elhona moves up to flank with Deneor, drawing her falcata, but the water is difficult to move through at speed and she does not have time to strike.

Kibur moves up and swing his battleaxe at Treygar, but cannot connect with his agile foe.

Gabriel, and Yves are up!

Kibur vs Treygar: 1d20 + 3 ⇒ (6) + 3 = 9


M Human Savage Barbarian 1
Stats:
HP 1/19 | AC:15 /T: 13 /FF: 12 | Perc. +4 | F: +6 / R: +2 /W: +0 | CMB +3 | CMD +15 | Speed 40 | Init. +2 | Rage 0/8

The barbarian´s eyes shows all the rage that takes control of his body, then with a precise movement he turns the warhammer to hit one of the men around him.

Enraged moves 5´foot step and attacks Treygar
Warhammer mwk: 1d20 + 8 ⇒ (8) + 8 = 16 _to_ 1d8 + 4 ⇒ (1) + 4 = 5_damage


Monk/1, AC16, HP 9/9

Gabriel will charge attack the cowled figure (provokes an AoO from one Lump)

strike: 1d20 + 3 + 2 ⇒ (2) + 3 + 2 = 7


Sorry folks should have made this explicit, but like last time the water is difficult terrain, so no charges I'm afraid Gabriel.


Monk/1, AC16, HP 9/9

sorry I didn't realize it was water. Replace my previous action with...

Gabriel will move forward 20' and throw another vial of alchemist fire at the cowled figure
alchemist fire : 1d20 + 3 ⇒ (3) + 3 = 6


Female Halfling Witch/1
Spoiler:
HD 6/6 / Per +3 / Init +3/Spells 0 - Dancing Lights, Detect Magic , Daze- Spells 1 Sleep, Ear piercing scream
Witch/1

The saving throw for my sleep is 14


Gabriel's alchemist's fire misses it target again, but shatters against the wall behind him splashing him with burning hot liquid again. But despite gritting his teeth at the minor burns the cowled man is able to continue his spell.

Flanking with Elhona, Denenor stabs at the thug before him, his blade comes away red and the man staggers, clearly only just able to keep his feet.

Following Treygar's roared orders the Lumps move to provide him with a flank upon Yves and their leader slashes out with both of his blades! Both knives land one sinking into the tender flesh over Yve's kidney and the mighty barbarian tumbles to the cobbles his blood flowing freely.

One of the Lumps takes a defensive stance swaying on his feet from his injuries, the other two lash out with their crude spiked gauntlets at Kibur and Elhona. Kibur takes a painful blow that breaks his nose and leaves blood trickling down through his beard.

Yves takes 25 damage. Feel free to run Denenor or Kibur if you like Yves, who has the healing potions?

Chandra's magic envelops him and for a moment his eyelids begin to droop and his chanting becomes half yawn, but then he shakes his head vigorously disciplined mind fending off the enchantment.

Chandra is up!

Alchemist's Fire Miss: 1d8 ⇒ 5
Concentration: 1d20 + 5 ⇒ (18) + 5 = 23
Will Save: 1d20 + 4 ⇒ (12) + 4 = 16

Deneor vs Lump: 1d20 + 3 + 2 ⇒ (20) + 3 + 2 = 25 Damage: 1d8 + 2 ⇒ (3) + 2 = 5
Deneor vs Lump: 1d20 + 3 + 2 ⇒ (4) + 3 + 2 = 9

Treygar vs Yves: 1d20 + 3 + 2 ⇒ (19) + 3 + 2 = 24 Damage: 1d4 + 3 + 1d6 ⇒ (2) + 3 + (6) = 11
Treygar vs Yves: 1d20 + 3 + 2 ⇒ (17) + 3 + 2 = 22 Damage: 1d4 + 1 + 1d6 ⇒ (4) + 1 + (2) = 7
Crit Conf Treygar vs Yves: 1d20 + 3 + 2 ⇒ (11) + 3 + 2 = 16 Damage: 1d4 + 3 ⇒ (4) + 3 = 7

Lump vs Kibur: 1d20 + 2 ⇒ (16) + 2 = 18 Damage: 1d4 + 1 ⇒ (4) + 1 = 5
Lump vs Elhona: 1d20 + 2 ⇒ (4) + 2 = 6 Damage: 1d4 + 1 ⇒ (2) + 1 = 3


F Elf Magus 1 (Bladebound, Kensai)

Yikes! Busy family day today, so going to prepost just in case:

Elhona attempts to take the staggered Lump down, then shift to aid Kibur against the cloaked one.

Standard: Attack Lump: 1d20 + 4 ⇒ (20) + 4 = 24, Damage: 1d8 + 1 ⇒ (4) + 1 = 5
Move: 5' step 1 square east.


F Elf Magus 1 (Bladebound, Kensai)

Crap! Of course it'd crit on the guy that's basically dead. Rolling to confirm, just for fun.
Confirming Critical Hit: 1d20 + 4 ⇒ (1) + 4 = 5, Additional Damage: 2d8 + 2 ⇒ (1, 4) + 2 = 7


He's very dead, but Chandra and the cowled figure still to go before that happens - sure you know that, but just to avoid potential confusion.


Female Halfling Witch/1
Spoiler:
HD 6/6 / Per +3 / Init +3/Spells 0 - Dancing Lights, Detect Magic , Daze- Spells 1 Sleep, Ear piercing scream
Witch/1

Chandra moves next to Gabriel and lets our an ear piercing scream that only the cowled figure can hear. "STOP"
damage: 1d6 ⇒ 1

ear piercing scream:
Ear-Piecing Scream -
Range close (25 ft. + 5 ft./2 levels)
Target one creature
Duration instantaneous; see text
Saving Throw Fortitude partial (see text); Spell Resistance yes
DESCRIPTION

You unleash a powerful scream, inaudible to all but a single target. The target is dazed for 1 round and takes 1d6 points of sonic damage per two caster levels (maximum 5d6). A successful save negates the daze effect and halves the damage.


Save 14 or dazed one round


The cowled figure stops dazed and damaged by Chandra's assault his spell fizzling.

Elhona downs the injured Lump brother, and Kibur lashes out at Treygar with Elhona flanking, but is still unable to connect to his great frustration. Denenor moves exposing himself to Treygar and one of the Lump brothers to feed Yves a potion. Treygar's dagger is deflected by the elf's armour, but the lump catches him a telling blow on the cheek with his crude gauntlet sending blood flying.

Yves heals 7HP.

Gabriel and Yves are up!

Fort: 1d20 + 1 ⇒ (7) + 1 = 8

Kibur vs Treygar: 1d20 + 3 + 2 ⇒ (5) + 3 + 2 = 10
CLW: 1d8 + 1 ⇒ (6) + 1 = 7
Treygar AOO vs Denenor: 1d20 + 5 ⇒ (12) + 5 = 17
Lump AOO vs Denenor: 1d20 + 2 ⇒ (19) + 2 = 21 Damage: 1d4 + 1 ⇒ (3) + 1 = 4


Monk/1, AC16, HP 9/9

Gabriel will move forwards 20' and take a swing at the wizard?

strike: 1d20 + 3 ⇒ (6) + 3 = 9


M Human Savage Barbarian 1
Stats:
HP 1/19 | AC:15 /T: 13 /FF: 12 | Perc. +4 | F: +6 / R: +2 /W: +0 | CMB +3 | CMD +15 | Speed 40 | Init. +2 | Rage 0/8

Yves tries to keep his forces, fatigued by the effects of his lost fury when the time he was unconscious. The barbarian tries to stand up, hoping to returns of their power.
Standing up in Total Defense waiting the end of fatigued condition.


Sorry for the delay hols, and distractions, and kinda forgot I was up. *blush*

Treygar turns his twin blades upon Elhona, put can only skewer her with one. The Lumps assault Elhona and Kibur with their crude gauntlets, Kibur receiving a blow to the head that opens his previous wound further leaving him, unsteady on his feet.

Chandra is up!

Traygar vs Elhona: 1d20 + 3 + 2 ⇒ (5) + 3 + 2 = 10 Damage: 1d4 + 3 + 1d6 ⇒ (1) + 3 + (1) = 5
Traygar vs Elhona: 1d20 + 3 + 2 ⇒ (18) + 3 + 2 = 23 Damage: 1d4 + 1 + 1d6 ⇒ (3) + 1 + (1) = 5
Lump vs Elhona: 1d20 + 2 + 2 ⇒ (10) + 2 + 2 = 14 Damage: 1d4 + 1 ⇒ (1) + 1 = 2
Lump vs Kibur: 1d20 + 2 + 2 ⇒ (19) + 2 + 2 = 23 Damage: 1d4 + 1 ⇒ (2) + 1 = 3


After a hard fight the party are finally able to defeat their foe. They capture the mysterious caster, Aldashe Truesight and are able to extract the information that the Aspis Consortium were seeking control of an evil fungus within the fallen dwarven stronghold that they believed they could turn into a weapon. With this information the dwarves are able to enlist the aid of the Pathfinder Society and finally secure themselves a home and restore their honour.

The party go their various way, but the tales of the adventures are another story.

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