Svirfneblin

Gabriel Ashtar's page

63 posts. Alias of Speaker for the Dead.


Classes/Levels

Monk/1, AC16, HP 9/9

About Gabriel Ashtar

Sex: Male Race: Gnome Class: Monk Level: 1
LG Small Humanoid (gnome)
Init +2; Senses low-light vision; Perception +8
Exp: 1000

AC: 16, touch 16, flat-footed 13 (+2 Dex, +1 size, +1 dodge)
HP: 9 (1d8+1)
Fort +3, Ref +4, Will +4; +2 vs. illusions
Defensive Abilities defensive training

Speed 20 ft.
Belt of Tumbling

Melee:
Unarmed strike +3 (1d4+2/x2)
Flurry of Blows -1/-1
Hatred: +1 to attack vs goblinoid/reptilian humanoids.
Arcane Strike +1 damage
Stunning Fist (1/day) (DC 12)

Ranged:
Shuriken +3 (1+2/x2)
Flurry of Shuriken -1/-1 (1+2/x2)

Spell-Like Abilities:
1/day—dancing lights, ghost sound (DC 12), prestidigitation (DC 11), speak with animals

Str 14, Dex 14, Con 12, Int 10, Wis 14, Cha 12
Base Atk +0; CMB +1; CMD 16 (17 vs. Trip)

Feats: Arcane Strike, Dodge, Improved Unarmed Strike, Stunning Fist (1/day) (DC 12)
Traits: Log Roller (forest), Poverty-Stricken

Skills:

Acrobatics +7 (+3 jump)(+4 to move through a threatened square or through an enemy’s space)
Climb +6,
Craft (traps) +6
Diplomacy +1
Fly +4
Perception +8
Stealth +10
Survival +3
Racial Modifiers +2 Perception
Languages Common, Gnome, Sylvan
SQ ac bonus +2, illusion resistance, stunning fist (stun), unarmed strike (1d6)

Gear:

Potion cure light wounds

Monks Robes, Oil (2), Alchemist fire (1) Shuriken (20), Artisan's tools (Craft [traps]), Backpack, Bedroll, Belt of Tumbling, Blanket, Chalk, Flint and steel, Sack (2), Silk rope, String (50'), Trail rations (2), Waterskin, 4 GP, 9 SP, 0 CP

Special Abilities:

AC Bonus: +2, The Monk adds his Wisdom bonus to AC and CMD, more at higher levels.
Arcane Strike: As a swift action, add +1 damage, +1 per 5 caster levels and your weapons are treated as magic for the purpose of overcoming damage reduction.
Belt of Tumbling: +4 competence bonus on Acrobatics checks made to move through a threatened square or through an enemy’s space.
Defensive Training: +4 Gain a dodge bonus to AC vs monsters of the Giant subtype.
Flurry of Blows: -1/-1 (Ex) Make Flurry of Blows attack as a full rd action.
Hatred: +1 Gain a bonus to attack vs goblinoid/reptilian humanoids.
Illusion Resistance: +2 racial bonus to saves against illusions.
Improved Unarmed Strike: Unarmed strikes don't cause attacks of opportunity, and can be lethal.
Low-Light Vision: See twice as far as a human in low light, distinguishing color and detail.
Stunning Fist: (1/day) (DC 12) You can stun an opponent with an unarmed attack.
Stunning Fist: (Stun) (Ex) At 1st level, the monk gains Stunning Fist as a bonus feat, even if he does not meet the prerequisites. At 4th level, and every 4 levels thereafter, the monk gains the ability to apply a new condition to the target of his Stunning Fist. This conditio
Unarmed Strike (1d6): The Monk does lethal damage with his unarmed strikes.

Random Background:

You are Gabriel, a male gnome monk. You are 65 years old, stand 32 inches (2' 8") tall and weigh 39 lbs (2 st. 11 lb.)

Characteristics: handlebar moustached, very sad.

The capricious and carefree gnomes of the world are widespread and varied. They typically either form their own gnome communities or integrate themselves into other humanoid societies.

Masters of the martial arts, monks are the pinnacle of discipline and perfection. Wielding strange arms and stranger fighting arts, monks are defined by their training. Whether brought up as the protege of a grand master or self-taught through stolen glimpses into the windows of a secret school, a monk's story is emblazoned in every step, cut, and strike he makes.

Homeland, Family, and Childhood
Homeland: Forest. You gain access to the Log Roller regional trait and the Animal Friend race trait.
Parents: Both of your parents, Hidenori and Junjia, are alive.
Parents' Profession: Yeomen. You gain access to the Savanna Child regional trait.
Siblings: 3 biological siblings. You gain access to the Kin Guardian combat trait.
-Your brother Aurore is younger than you.
-Your brother Peng is older than you.
-Your brother Joan is younger than you.

Circumstance of Birth: Lower-Class Birth. You were born among peasants or slum denizens. You grew up working the land around a village or manor, practicing a rudimentary trade, or begging in a settlement. You gain access to the Poverty-Stricken social trait.

Major Childhood Event: First Kill. You've had blood on your hands since your youth, when you first took the life of another creature. Whether this act repulsed you or gave you pleasure, it was a formative experience. You gain access to the Killer combat trait and the Innocent Blood story feat.

Adolescence and Training
Monk Background: Elite Fighting Force. You learned your fighting skills as one of a highly trained group dedicated to a special purpose, such as guarding a temple or protecting a noble. Your training emphasized unobtrusive teamwork and unquestioned dedication to some higher purpose. You gain access to the Veiled Disciple social trait.

Influential Associate: The Wanderer. You knew someone who traveled from place to place with the changing of the wind, such as a minstrel, convict, merchant, outcast, soldier, or sailor. This person brought you wondrous mementos and told you of all the places he had traveled and the people who lived there, inspiring a wanderlust within you. You gain access to the Worldly social trait.

Moral Conflict, Relationships, and Vulnerabilities
Conflict: Negligence. You caused someone else to suffer by your own inaction, disregard, or excessive recklessness.
Subject: Clergy.
Motivation: Religion.
Resolution: Secret Regret. You regret the conflict, but go to great lengths to keep it secret and try desperately to forget it ever happened. Only you and maybe a select few people know of your involvement in the conflict.

Romantic Relationships: Several Significant Relationships. You've engaged in a number of partnerships, but for some reason or another your relationships always fail.

Relationship with Fellow Adventurers: Tavern buddies.

Drawback: Social Acceptance. You want others to accept you, to believe you're special and worthy of merit. You are self-conscious about your social flaws and breaches of etiquette. Rejection is among your greatest fears. You might go to extraordinary lengths to be accepted by or seek favor from your peers. You gain access to the Dependent drawback.

Deity and Religious Philosophy: Torag. You gain access to the Guardian of the Forge religious trait.

Final Alignment: lawful (2) good (1)

Traits
You may choose two of the following traits to which you have access: Log Roller, Animal Friend, Savanna Child, Kin Guardian, Poverty Stricken, Killer, Veiled Disciple, Worldly, Guardian of the Forge.