grimdog73
|
Ok here we go...
James Hillwalker
XP 0
Male Ranger(guide) 1
CG Medium Human
Init +3; Senses n/a; Perception +
Defense
AC 15; Touch13 ; Flat-Footed 12; (leather)
HP 14 (1 HD)
Fort +3; Ref +5; Will +2
Defensive Abilities ; DR ; Immune ; Resist ; SR
Offense
Speed 30
Space 5ft; Reach 5ft
Melee
+2 spear 1-8 +1
+2 throwing axe 1-6 +1
+2 dagger 1-4 +1
Ranged
+4 shortbow 1-6
+4 spear 1-8 +1
+4 throwing axe 1-6 +1
+4 dagger 1-4 +1
Special Attacks
Ranger's focus +2 atack and damage 1x/day
Statistics
Str 12, Dex 16, Con 12, Int 12, Wis 14, Cha 9
Base Atk +1; CMB +2; CMD 15 ( vs. trip)
Feats
Improved initiative
Toughness
Skills
Perception +6
Survival +6, +7 tracking
Climb +5
Knowedge Nature +5
Stealth +7
Ride +7
Heal +6
Swim +5
Profession Carpenter +5
Racial Modifiers n/a
Languages
Common, elf
SQ Ranger's focus, wild empathy, tracking
Combat Gear
leather armor
dagger x2
throwing axe x2
spear
shortbow 40 arrows
Other Gear
backpack
bedroll
fishhook x3
rations 5 days
sack
waterskin x2
torch x2
belt pouch
50' rope
oilskin
grappling hook
chalk x5
flint and steel
map case
50' string
2yd canvas
climbers kit
Carpenter's kit(starting
gp 19
sp 4
cp 2
James Hillwalker was found as an orphan by a carpenter. He took James home to his wife, and raised the boy as their own...even though he was obviously an Indian. Growing up, the boy spent time both working in his adopted father's shop and wandering the hills and forest around St. Louis. When he became of age, his parents told him how he came to live with them, but he already figured it out. He told his parents he wanted to find his way in life, and they understood. He packed his gear and made his way to the office to find work on the trail heading west.
| RIZZENMAGNUS |
Hey, I like this idea. Quick question...would you allow a half-elf from somewhere other than England and Ireland? I was thinking a kagonesti/human that was raised by Indians. Gonna be a ranger(guide).
If not, human will do...I'll work on both though...I got nothing else to do.[dice=gp] 5d6 x10
i will allow it.
grimdog73
|
Ok, redone character
James Hillwalker
XP 0
Male Ranger(guide) 1
CG Medium Humanoid(half-elf)
Init +3; Senses low-light; Perception +8
Defense
AC 15; Touch13 ; Flat-Footed 12; (leather)
HP 14 (1 HD)
Fort +3; Ref +5; Will +2
Defensive Abilities ; DR ; Immune ; Resist ; SR
Offense
Speed 30
Space 5ft; Reach 5ft
Melee
+2 spear 1-8 +1
+2 throwing axe 1-6 +1
+2 dagger 1-4 +1
Ranged
+4 shortbow 1-6
+4 spear 1-8 +1
+4 throwing axe 1-6 +1
+4 dagger 1-4 +1
Special Attacks
Ranger's focus +2 atack and damage 1x/day
Statistics
Str 12, Dex 16, Con 12, Int 12, Wis 14, Cha 9
Base Atk +1; CMB +2; CMD 15 ( vs. trip)
Feats
Toughness
Skill focus(survival)
Skills
Perception +6
Survival +8, +9 tracking
Climb +5
Knowedge Nature +5
Stealth +7
Ride +7
Heal +6
Profession Carpenter +5
Racial Modifiers n/a
Languages
Common, elf, kobold
SQ Ranger's focus, wild empathy, tracking, elvish
immunities
Combat Gear
leather armor
dagger x2
throwing axe x2
spear
shortbow 40 arrows
Other Gear
backpack
bedroll
fishhook x3
rations 5 days
sack
waterskin x2
torch x2
belt pouch
50' rope
oilskin
grappling hook
chalk x5
flint and steel
map case
50' string
2yd canvas
climbers kit
Carpenter's kit(starting)
explorer's outfit
blanket
gp 18
sp 9
cp 2
HT 6'1 wt 172 lbs
Hair brown, eyes green
| RIZZENMAGNUS |
completed characters:
Saul Becknell: surveyor (from WOT)
Finnegan Breckenridge: newsman
Isabella Nigrelli: animal trainer (from WOT)
James Hillwalker: carpenter
expressed interest
Ryland: fighter (from WOT)
misterlurch: orc something needs a craft or profession(from WOT)
darkestheart: irish
Drayden: submitted but needs a class change
saul, finnegan, isabella, and james, feel free to begin posting in the gameplay thread.
Anatoly (misterlurch), finish up your pc and you can hop in.
Same with Drayden/Tomas
please note You all have met up with each other earlier in your travel to Fort independence. So you all have a good acquaintance with each other.
| Wilhelm Shieldbreaker |
Typical, a few days away from the boards and miss a great looking adventure! If you feel you need a healer I could put something together by Monday/tuesday if you let me know. I'm new to pbp but a fairly experienced gamer. Thinking religious military surgeon (cleric) or maybe kagonesti/half-elf druid.
| RIZZENMAGNUS |
One of my characters has dropped out from the campaign, since he hasnt posted since june 5th. Thus, i am opening this back up for one character to join the group. read this thread for character creation details.
please note, you must have a craft or a profession.
group consists of fighters and a ranger and a rogue.
| Viluki |
toss my hat into the ring, tell me if you like my concept...
When Napoleon the I ruler of the French people took power many things changed, the Catholic Church once such a great monolith was taken out and hobbled... Meanwhile the nobles were put to the guillotine and many minorities were emancipated, the Jews came forth from their ghettos and wizards along with sorcerers were welcomed with open arms by Napoleon...
When the greatest general of all time called his loyal subjects answered, Napoleon's armies became the most terrifying in all Europe. Bolstered by arcane firepower, meritocracy and Napoleonic genius they overran any armies put in their path. Meanwhile the commoners welcomed them, the cleric was now seen as the true pariah and the wizard was seen as a hero of revolution, free thought and of the enlightenment...
My character would be a wizard of the enchantment or illusionist variety from France...
Question of note are traits entirely forbidden or can they be taken via the Extra traits feat? As I am eye balling bluff as an extraordinarily good skill...
| Blackacre |
This concept is badass. I will try to review the rules, story, etc. and see if I can come up with something interesting that fits. Rabbi goes West, perhaps?
Question: are the races and the geography necessarily tied together (e.g., does a human character need to be of Irish/english/Scottish descent, and/or does a Spanish character need to be silvanesti)?
| Wilhelm Shieldbreaker |
Ok, so I can't quite get to the character I want via cleric. Would a human bard with the Arcane Healer archetype be acceptable? I am thinking a 'snake oil' merchant, who actually does know a bit about healing. Needs to get out of town quick, (because of angry cheated customers) but trying to convince himself that it is part of a challenge/ advertising for his snake oil/ or whatever else he can come up with.
| Wilhelm Shieldbreaker |
Ok Here are the basics for Professor Henry Bradley, Patent medicine seller.
More Gear and Background to follow.
Going for Craft Cartographer instead of profession if that is ok so only 80GP starting.
Male Bard 1
Neutral
Init: 2; Perception: 0
DEFENSE
AC: 14 (+2 Armour, +2 Dex); Flatfooted: 12; Touch: 12
HP: 9
Fort: 1; Ref: 4; Will: 2
OFFENSE
Speed: 30ft
Melee: Whip +2 (1D3+2)
Melee: Longsword +2 (1D8 +2 or 3)
STATISTICS
Str 14; Dex 14; Con 12; Int 13; Wis 10; Cha 16
BAB: +0; CMB: +2 (+2 for Trip); CMD: +14 (+2 vs Trip)
Languages: Common and Silvanesti.
FEATS
Combat Expertise: -1 on melee attack for +1 dodge bonus to AC
Improved Trip: No AOO when performing a trip. +2 when making a trip attack. +2 to CMD vs trip.
SKILLS
Acrobatics +2
Appraise +1
Bluff +7
Climb +2
Craft(Cartographer) +2
Diplomacy +7
Disguise +3
Escape Artist +2
Fly +2
Heal +1
Intimidate +7
Knowledge(All) +2
Perception 0
Perform (Oratory) +7
Profession (Herbalist) +1
Ride +2
Sense Motive +4
Spellcraft +2
Stealth +2
Survival 0
Swim +2
SPECIAL ABILITIES
Skilled (applied)
Favoured class +1 SP (applied)
Bardic Knowledge All Knowledge skills untrained and add ½ class level (min 1)
Bardic Performance 7 rounds per day. Countersong, Distraction, Fascinate, Inspire Courage(+1)
Cantrips
SPELLS
Spells per day
1st Level: 2
Spell DC
13+spell level
Known
0 Level
Detect Magic
Ghost Sound
Mending
Mage Hand
1st Level
Grease
Cure Light Wounds
GEAR
Leather Armour
Whip
Longsword
Cartographers Gear
Light Crossbow
Dagger
| Wilhelm Shieldbreaker |
Ok, here is the short version of the background for Professor Bradley as posting via my phone and hotel wifi is a bit limited.
'Professor' Henry Bradley was born in Bristol, England. At an early age he watched his father's honest cartography business wither and perish, through the winner takes all attitude of others and the whispers of who and what his family were. After watching his parents fade away under this constant pressure, Henry vowed to make the most of the New World and its opportunities and to use his skills to get ahead.
Arriving in America, Henry quickly saw the success of the snake oils supplied by the Qualinesti labourers for joint pain and realised that there was money to be made.
Making use of the family bardic skills passed to him from his mother's side, Henry had a successful run from city to city selling 'Professor Bradley's Panacea for Heroes'.
Now however, finding himself in a spot of bother with some not entirely happy customers "ungrateful rednecks who expect miracles". Henry has crept away from his wagon and his panacea business, with just what he could carry. Henry will tell all that ask that he is using this trip as an opportunity to prove the power of his elixir/ that this is a bet/ that he misses the use of the skills of his youth, in fact whatever he is currently trying to convince himself. It may just be that he loves the thrill of adventure and the chance to make money, not even Henry knows.
| RIZZENMAGNUS |
Is there a deadline?
no. i kept it open to allow for randoms to show up, but only three took a bite.
Wilhelm, i like your PC. Make your profile and jump in the action. i will say that youve been hanging out near the slaves, helping treating their injuries from the mistreatment and poor conditions. Your job is to ensure that the slaves survive to market.
| Viluki |
Wizard 1 (divination, Scryer subschool)
N Medium humanoid (human)
Init +1; Senses Perception +0
Defense
AC 10, touch 10, flat-footed 10
hp 6 (1d6)
Fort +0, Ref +0, Will +2
Offense
Speed 30 ft.
Melee
Wizard Spells Prepared (CL 1st; concentration +5)
1st—Charm Person (dc 15), vanish, memory lapse (dc 15)
0 (at will)—detect magic, ghost sound (dc 14), mage hand
Statistics
Str 10, Dex 10, Con 10, Int 18 (16+2), Wis 10, Cha 16
Base Atk +0; CMB +0; CMD 10
Feats Scribe Scroll, Skill Focus (bluff), Skill Focus (craft printing)Skills Knowledge (arcana, history, local, religion) +8, Craft(printing) 11+, Bluff 10+, Spellcraft 8+, Linguistics 8+
Languages English, French, Greek, Latin, Russian, Italian
SQ arcane bond (viper), Forewarned, Send Senses (Sp)
spells known Charm Person, Comprehend Languages, Ventriloquism, Vanish, Memory Lapse, Crafter's Fortune, Crafter's Curse
wizard gold2d6 ⇒ (2, 1) = 3 =30 gp
craft (printing) tools (can I have a cart to transport everything?)
Born 32 years ago Gerard Jacques would witness the Napoleanic revolution in all it's glory and horror. He witnessed the rise of mages and the fall of clergy and the rise and fall of Bonaparte. Even after napolean was finally vanquished wizards still possessed great power in France, as returning clergy found to their dismay the wizards were entrenched.
Gerard Jacques has traveled from France with a spesific mission, to establish a state for mages in the USA. To do this he brings his arcane mastery of the printing press as well as his skill with numerous magics.
It will take time but Gerard is confident that he can succeed, slowly but surely he will take control over the media of Oregon. Through this engine of information he will then slowly but surely turn his readers towards a more postive view of the arcane, especially as he attaches it to the growing abolitionist movement...
1. Take over Oregon's news media, he who controls the press controls the hearts and minds of thousands.
2. Establish numerous bolt holes, both to escape persecution and to hide runaway/freed slaves.
3. Make Oregon a safe place for mages to roam free and unmolested, non violently if possible but if required violence will be used...
Gerard believes strongly in the French enlightnment however his methods differ, he is not the type for outright violence. Rather he prefers to foment revolution by more subtle means. Although if he cannot achieve his goal of a Mage loving Oregon (or the feds say no, wizards are to be burned) he may well start to foment armed revolution... However even that will be done quietly and will be sprung when the US is distracted...
GM do you like?