
Vertielle Siepar |

campaign cartographer is mad cheap, plus just torrent it.
Vertielle sends a flickering blue werelight forward into the crypt in the outline of a bounding ferret, which stops at intersections and gazes down them with a palpable excitement.
dancing lights

The_Ninja_DM |

While waiting for the map:
In the light of Vertielle's spell, you see a large chamber, approximately 30' x 25'. The wall directly across from the entry has a half-finished crest the size of the door you entered by carved on it. There are also two doors on that wall, one either side of the crest, about 5' from the shorter walls. In the center of each of the shorter walls is a statue of a stern-looking Pharasma. On either side of the statues, the walls are lined with empty niches, though you can't tell from first glance if they are empty because they were unused, or for another reason. There are minor cracks in the walls, through which some dirt has settled.
The only tracks you notice are footprints, seemingly human, leading to the door on the right.

Vertielle Siepar |

Vertielle holds out a hand for a halt, muttering a brief spell and casting a glowing purple gaze across the room. Detect magic
Once she's satisfied that there's no lingering wards preventing advancement, she'll motion the rest of the group forward. After a respectable delay, she follows, searching both doors with a quick gesture and burst of grid-like yellow light. sift, twice:
1d20 ⇒ 201d20 ⇒ 6 left door then right door.

Vertielle Siepar |

As an afterthought, Vertielle stops by the crest and holds a bit of twine up to it, searching for the telltale breeze of a secret passage. Her ferret- light bounces up and down by the door to her left, eager to explore further and anxious to move forward.
perception 1d20 + 5 ⇒ (7) + 5 = 12 perhaps a bonus for locating secret door cuz of the twine trick, perhaps not.

Evangline Valeria Aurora |

Vertielle Siepar |

There's no way to know that, plus, it has more to do with exploring the crypt in general. I'm gonna open the one he did, not just willy nilly. Once I open a door, or rather once Que does, I suppose it'll be obvious that they enter the same room.

The_Ninja_DM |

Searching the room shows that the niches seem to have never been used, even though the church records claimed this crypt was filled not long after Ravengro was founded.
After checking the front room thoroughly, you push open the door to the right. It quickly becomes apparent that both doors led to the same area, a small landing with a set of stairs leading deeper into the crypt. Much like the first part, this section appears old and unused, the only signs of pasage being the footprints you are following. There are no niches here, only dust, cobwebs (small ones) and the age-cracked walls.
The light from Vertielle's spell shows that the tracks lead to a raised dais upon which sits a stone sarcophagus. In a far corner of the room stands an unlit brass brasier. Again there is nothing but the dust of ages and the ancient-feeling cracked walls.
Somehow, the emptyness and single line of tracks in and out are creepier than if the crypt had been in use.

Vertielle Siepar |

Perc 1d20 + 5 ⇒ (3) + 5 = 8 Vertielle's excitable ferret-shaped light bounds forwards, careful to keep Que in shadow. Vertielle herself looks around the room, again searching for the presence of magic. Detect Magic again.

Evangline Valeria Aurora |

Vertielle Siepar |

Looks as though the weapons are hidden simply; inside the sarcophagus.
Vertielle calls her light to her side, and it scampers to her shoulder, throwing deep shadows across the room.
Gkirkhan, why don't you cast aside the lid? Careful not to crack it, it may be best to reseal this place.
edit: G12.

Gkirkhan |

"Jah, jah. Don't break stuff dot Hy don't own."
Gkirkhan pulls out his crowbar and wedges it under the lid so he can pry it up.
Strength: 1d20 + 4 ⇒ (3) + 4 = 7 ... the dice gods are determined to embarrass me.
Gkirkhan is at E-13

Gkirkhan |

Vertielle barely conceals a smirk. Perhaps I should give it a try? Or are you... warming up?
"Vot? Hy couldn't hear vot hyu said over de sound ov de lid coming off."
Gkirkhan gives a Vertielle a goofy, tooth-filled grin after getting the lid off.

The_Ninja_DM |

Inside the sarcophagus you see the following:
an elegant quiver full of arrows; many of the arrows and the quiver itself radiate magic
a bandolier with seven potion bottles slung on it
a potion belt with six flasks
an open box with four scrolls
four sun rods
a thin darkwood case emblazoned with the same scarab and eye image that marked the Manual of the Order of the Palatine Eye Professor Lorrimor asked you to deliver
@group: as soon as everyone locates themselves on the grid, things will get interesting

The_Ninja_DM |

OK, so the surprises are at J-14 and A-11.
If Kurik doesn't post by 9pm est, we'll go without him. It looks like he doesn't tend to post on weekends.
I may be going to see the new Holmes movie tonight, so I'll be late back. Hopefully that will give Kurik time to locate himself on the map.

Que Xuang |

HP: 18/18
AC-FF-Touch: 15/15-12/12-13-13
Condition: type/duration
Initiative: 1d20 + 5 ⇒ (6) + 5 = 11
Surprised by the sudden attack, Que is baffled for a moment beofre drawing her Wakizashi and steadying herself to counterattack.
Que uses a move action to draw her Wakizashi and readies an action to atack when one of the creatures is in Reach. Shoul one of the beasts come into reach before her turn, she of course doesn't ready her attack and attack immediately