| ElfChampion466 |
ROUND ONE, FIGHT!
Claeledar: Init: 1d20 + 15 ⇒ (15) + 15 = 30
Adarion: Init: 1d20 + 16 ⇒ (8) + 16 = 24
Fiavia: Init: 1d20 + 13 ⇒ (11) + 13 = 24
Kethelis: Init: 1d20 + 13 ⇒ (18) + 13 = 31
Amual: Init: 1d20 + 13 ⇒ (10) + 13 = 23
Daelynn: Init: 1d20 + 13 ⇒ (2) + 13 = 15
Assassin Vine: Init: 1d20 ⇒ 6
| ElfChampion466 |
Ouch. That's is Claeledar's second consecutive critical hit; one with bow and one with sword. Now comes the real fun part: sword damage, skirmish damage, shock damage, Song of Arcane Triumph damage, and bonuses.
Watch the dice roll lots of 1's
damage: 3d8 + 2d6 + 4d6 + 4d6 + 12 ⇒ (6, 1, 6) + (3, 4) + (6, 4, 3, 4) + (3, 6, 4, 6) + 12 = 68
| ElfChampion466 |
When the Bladesinger runs up, he sings an old and powerful verse and attacks. His blade beautifully carves the tangled mess with such a clean and devastating cut, the rest of you see chopped limbs and vines fly in multiple pieces while witnessing discharges of electricity emulate from the severed parts as well. It happened so fast, the rest of you almost didn't see it. The plant creature is dead. Dead! DEAD!!!
| Daelynn Fernwarden |
Glad Duskdancer is on our side, I don't EVER want to get into a sword fight against him!
Inspecting the dead parts and pieces, I inform the squad of useful knowledge they probably already know, but it makes me feel better doing it.
"This is what is known as an Assassin Vine," I explain to the gawkers. "It is a living plant that is an ambush predator, lying in wait in trees or vegetation to strike without warning." I look at Claeledar with a smile. "You were lucky not to get hit, they entangle with more vines and suffocates you until you die. They are very adaptive, but slow and unthinking."
| ElfChampion466 |
The door seems barred from the inside, as the only tracks you see are your own. You suspect that the grimstalker used this place, as the tracks tell it climbed in and out from the top somewhere. The door itself looks original: beautiful carvings decorate this wooden door behind the moss covering. You could break it down...
| Adarion Lyrondreth |
I give it a moment's thought, then...
"I got this, back in a moment or three. Daelynn, come with me." I retrieve my masterwork climbing kit, and scale up to where I can find a way to enter the tower; be it from a window hidden by the vines or up on top. Not looking to see if Daelynn follows up, having full faith in her ability to follow orders. Also knowing she is the best climber in the group, remembering all too well how Amual fell on his head just recently.
| ElfChampion466 |
Adarion: climb: 1d20 + 16 ⇒ (8) + 16 = 24
Daelynn: climb: 1d20 + 18 ⇒ (19) + 18 = 37
DC 15.
Ok. Both of you manage to find arrow slits that you can fit through with some difficulty due to your armor and gear. Looking inside the tower, you notice the place is equally intact as it is on the outside. There isn't much inside, as the flooring that would have led to the top of the tower is gone. But the roof itself is intact; most of it. You do see a bed, a chest, more skulls, and a table. There is also a crude campfire in one corner. Nothing else is inside this somewhat clean tower.
| Adarion Lyrondreth |
Good. We climb down to the floor of the tower. Once we find the door, we remove whatever is barring it closed. From there, we check for traps. I bring in Amual and Claeledar inside to help, while Kethelis and Fiavia post watch outside with bows ready.
We spend 10 minutes in our tasks.
| Adarion Lyrondreth |
"Listen up everyone. I think the real challenge is waiting for us in the main tower," I glance up to the central structure. "It's a sure bet that whatever is up there is the toughest creature. We really need to be on our best. We move slowly and try to spot any traps and surprises. Once we get close to the top and don't run into anything we shall pause to get powered up with whatever spells we need. Once that's done, we summon some help and allow that monster or so to charge in and take the brunt of the melee combat. Perhaps the summoning will distract the big boss from us. We have the rest of the day to finish this so there's no rush. Let's do this."
| Daelynn Fernwarden |
Now wanting to be insignificant, I also give my opinion.
"I have a similar spell that's better, but won't last as long compared to Amual's spell," I add. "In addition, I can summon a giant spider that will scurry along the walls and act as our meat shield." I give it a thought, remember how much I hate spiders, but it will do for now.
| Adarion Lyrondreth |
Thankful for having competent squad members with me. This would never be possible with humans. Or dwarves. Or just about anyone else for that matter.
"Ok, that's good. We will approach the central tower with those spells active. Once we find things are clear, we will move in and climb up with the spider in the lead, then Claeledar, myself, Daelynn, Amual, Fiavia, and Kethelis. If we do run into something that cannot be bypassed, we'll deal with it immediately." Giving each person a nod of confidence, I give the order to move out.
| ElfChampion466 |
Amual: Detect Snares and Traps
Daelynn: Find traps
So, once you reach the tower and look inside, it looks a wide chamber with a high vaulted ceiling. There are patches of undergrowth growing on the floor that looks like smooth stone tiles. The tiles look multicolored. The walls are decorated with faded murals and frescoes of sylvan life: scenes of hunting, feasting, partying...that kind of stuff. On the west side is a graceful, filigreen stone staircase that is overrun with flowing vines. The stairs climbs up to the next level which is about 50 feet up.
Amual: perception: 1d20 + 19 ⇒ (17) + 19 = 36
Daelynn: perception: 1d20 + 20 ⇒ (15) + 20 = 35
Adarion: perception: 1d20 + 17 ⇒ (5) + 17 = 22
Claeledar: perception: 1d20 + 16 ⇒ (15) + 16 = 31
Fiavia: perception: 1d20 + 16 ⇒ (20) + 16 = 36
Kethelis: perception: 1d20 + 17 ⇒ (3) + 17 = 20
Against DC 15, those of you who made the roll notice a simple looking trap nearby. It does not look as it has been triggered.
| ElfChampion466 |
In a few moments, you determine this to be a simple trap that is mechanical in nature. When activated, it releases a poison gas that appears to be something that causes temporary insanity.
disable device: 1d20 + 14 ⇒ (17) + 14 = 31
Without much effort, you have successfully disabled the trap. The spell indicates that there are no other traps inside the tower.
| ElfChampion466 |
Ok. I assume that the squad shall presume as planned.
It takes you a good five minutes of cautious advance to within about 15 feet from the top of the stairs. You do not see or hear anything from the shallow opening at the top, but you are certain without any doubt something is waiting for you up there. Your giant spider halts as ordered.
What will you do now?
| Adarion Lyrondreth |
We will blitz the spider up to attack anything inside it for this round, whether or not it has any advantage or not. While the spider charges in, we will casts our spells and other preparations necessary. We will creep up five feet closer as we do this. On the next round, we charge in the same order as before.
This is what we will do on Round 1:
Amual will infuse the squad with the Clobbering Strike aspect from his Elemental infusion ability.
Kethelis will cast Bless.
The rest of us will cast Shield and have either spell or sword ready.
| ElfChampion466 |
Good. The spider rushes up into the circular room, and a high pitched shriek shatters the silence. As you casts your spells and conduct your 5-foot step, an intense battle happens above you.
From where you are at, the stairway ends on your left, which means you will have open space to your right and rear when you reach the end.
On your turn, Claeledar, you are the first one in. You witness the spider wrapped up in weeds, vines, and flowers in the middle of the circular room. Next to the spider is what looks like a female elf with pale skin and green eyes. 'She' wears a white flowing gown with elven archiac features and a blood-red scarf tied to her waist. This woman is attacking the helpless spider with what your recognize as Shocking Grasp.
damage: 5d6 ⇒ (2, 6, 2, 1, 3) = 14
The rest of you fill the room up and watch electricity surge all over the spider. She looks at you in rage.
The room is 30-feet in diameter. The angry woman (who is clearly NOT an elf) is on the south side and 15-20 feet away from you. The spider is directly in the middle and twitching, but seems alive...barely.
Round 3, FIGHT!!!
Daelynn: Init: 1d20 + 13 ⇒ (2) + 13 = 15
Claeledar: Init: 1d20 + 15 ⇒ (7) + 15 = 22
Adarion: Init: 1d20 + 16 ⇒ (2) + 16 = 18
Amual: Init: 1d20 + 13 ⇒ (19) + 13 = 32
Fiavia: Init: 1d20 + 13 ⇒ (20) + 13 = 33
Kethelis: Init: 1d20 + 13 ⇒ (16) + 13 = 29
Pissed off woman: Init: 1d20 + 7 ⇒ (8) + 7 = 15
| Amual Dreamstrider |
"I think we are in trouble,' I think to myself, seeing how much of our attack spells will fail and our spider companion is held down. Without wasting time, I move up and attack in melee combat.
Should have chosen a different element than Earth
sword attack: 1d20 + 14 ⇒ (19) + 14 = 33
CRITICAL HIT! confirm crit: 1d20 + 14 ⇒ (13) + 14 = 27
CONFIRMED!
| ElfChampion466 |
You hit the angry woman, realizing that Clobbering Strike does not work on edged weapons for the extra size category. Because you moved up 20 feet, you get skirmish damage added.
damage: 2d10 + 2d6 + 8 ⇒ (10, 1) + (6, 1) + 8 = 26
She shrieks in pain from that gash you cut into her torso, but remains standing and is really furious.
| Claeledar Duskdancer |
I sing and attack, simple and to the point. Moving into melee range.
Casts True Strike as part of Magus Spell Combat ability
attack: 1d20 + 31 ⇒ (19) + 31 = 50
CHANCE FOR CRIT confirm: 1d20 + 16 ⇒ (7) + 16 = 23
CONFIRMED!
With the hit, I activate a Power Point for Song of Arcane Triumph.
| ElfChampion466 |
With that, the creature utters something out to all of you in Elven.
"Curse Be On You Forever!"
Adarion: spellcraft: 1d20 + 16 ⇒ (5) + 16 = 21
Fiavia: spellcraft: 1d20 + 15 ⇒ (5) + 15 = 20
Claeledar: spellcraft: 1d20 + 12 ⇒ (11) + 12 = 23
All of you recognize it as a Bestow Curse! DC 19
Adarion: WILL: 1d20 + 15 ⇒ (7) + 15 = 22
Amual: WILL: 1d20 + 15 ⇒ (8) + 15 = 23
Daelynn: WILL: 1d20 + 20 ⇒ (20) + 20 = 40 Bonus vs Fey powers.
Claeledar: WILL: 1d20 + 14 ⇒ (10) + 14 = 24
Kethelis: WILL: 1d20 + 13 ⇒ (12) + 13 = 25
Fiavia: WILL: 1d20 + 14 ⇒ (7) + 14 = 21
Somehow, none of you seem to feel any effects of the curse.
The woman falls silent for good.
| ElfChampion466 |
@Amual:
You believe she is what is known as a Baobhan Sith. They are a very rare evil fey that enjoys sucking blood from victims like vampires. Their REAL danger is how they perform a dance that captures opponents who cannot resist their charm. If you like women, you are vulnerable to their dance. Very dangerous. What makes this one different is that she knew spells and seemed to...
perception: 1d20 + 19 ⇒ (16) + 19 = 35
You detect poison on her claws. They are NOT known for having that ability. From what you have learned about fey, this was not a typical Baobhan Sith.