The Halffinder Society (Inactive)

Game Master Kobash

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Check in and discuss!

Silver Crusade

Aasimar (Angelkin) bloodrager 5 |HP: 48/48 |AC: 19 |FF: 12 |T: 17 |CMB: +9 |CMD: 21 | F: +7 | R: +4 | W: +2 |Init: +4 |Perc: +6 |Sense Motive: +0

I've got the following to choose from:
Halfling Oracle of Life
Wayang Hedge Witch
Halfling Investigator

Any requests?


Male Human

Like EF, I'm very limited... I can only do the repeatables. Of course, I don't have to play if we have too many half-pints.


Right now I'm considering Crypt of the Everflame, followed by Godsmouth Heresy. How does this sound?

Grand Lodge

Male Halfling Scrollmaster 2 | HP 14/14 | AC 15 T 14 FF 12 | CMD 14 | F +2 R +4 W +4 | Init +3 | Perc +2 | SM +0 | Augment: 5/6 | Tireless Logic: 1/1

That would be fine I think. After that there are other modules I can play as well. I'll also have a 1-2 chronicle from Mummy's Mask coming eventually that I was going to put on Skip but I can put it on someone else to keep him the same level as everyone else I suppose.


That reminds me. I'd like for everyone to start at 1st level if possible, particularly if we are going with level 1-2 modules.

Grand Lodge

Male Halfling Scrollmaster 2 | HP 14/14 | AC 15 T 14 FF 12 | CMD 14 | F +2 R +4 W +4 | Init +3 | Perc +2 | SM +0 | Augment: 5/6 | Tireless Logic: 1/1

Yep, Skip has only 1 XP from the Confirmation. Sticking with modules would be cool and probably easier for me and Rycky to find things to play.


Male Human

OK, that's cool by me. I've played them both but I won't mind playing either of them again. I have a PC with 2 XP that I can switch to a halfling so I can use him if we are sticking to modules.


@RychyRych: what low level modules have you not done?


Male Human

Hmmm... to be honest I think I've played them all though I may not know of them all.

CotE, Godsmouth, Murder Mark, Thornkeep... what else is there?


No idea. You and EF should get together and see if there is any common ground for modules. Otherwise I'm going to stick with Crypt an likely run Godsmouth after.

Just to clarify, I'd like this to be a funny, light-hearted group. To that end I'm going to try and stay away from deadly modules and scenarios. It will probably be tough enough with a group of small characters.


Some other options for this could be parts of Dragon's Demand or an Adventure Path.

Grand Lodge

Male Halfling Scrollmaster 2 | HP 14/14 | AC 15 T 14 FF 12 | CMD 14 | F +2 R +4 W +4 | Init +3 | Perc +2 | SM +0 | Augment: 5/6 | Tireless Logic: 1/1

I've already played Dragon's Demand (and Rycky is in my game currently). APs tend to take a little longer than modules in my experience.

My suggestions (based on level of party):

1. Crypt of the Everflame
2. Godsmouth Heresy
3. Masks of the Living God (GM'd it; not too bad)
4. Feast of Ravenmoor (tougher but meant for level 3)
5. City of Golden Death (don't know anything about this one)
6. Carrion Hill (tougher but meant for level 5)
7. Realm of the Fellnight Queen (GM'd it; not too bad)

I could go on from there but I think that list alone is ambitious; it would probably take a couple years to get through that list. But we can start and see how far we get!


Male Human

I have played Feast of Revenmoor but I haven't played MotLG for credit and I've never played 5-7 on the list.


Male Human

Oh, and I think I'll try my first summoner. I don't know how to play one but I'll give it a go unless somebody else is doing one.

Grand Lodge

Male Halfling Scrollmaster 2 | HP 14/14 | AC 15 T 14 FF 12 | CMD 14 | F +2 R +4 W +4 | Init +3 | Perc +2 | SM +0 | Augment: 5/6 | Tireless Logic: 1/1

A summoner would provide some good arcane and melee backup. A good complement to make up for my scrollmaster's inadequacies, namely trying to be a melee wizard.

Liberty's Edge

Eidolon : HP 13/13 | AC 16 (20) T 12 FF 14 (18) | F +4 R +5 W +0 | CMB +4 CMD 16 (FF 14) (can't be tripped) | Init +2 | Perc +5 | Stealth +7 | EA +3 Halfling Summoner [2] | HP 15 | AC 14 (18) T 14 FF 11 (15) | F +3 R +5 W +6 (+2 vs fear) | CMB -1 CMD 12 ( FF 9) | Init +5 | Perc +8 | Spellcraft +5

Melee backup? Hmm, I didn't get that impression when I gave him an 8 strength. I have a crossbow, however!

Grand Lodge

Male Halfling Scrollmaster 2 | HP 14/14 | AC 15 T 14 FF 12 | CMD 14 | F +2 R +4 W +4 | Init +3 | Perc +2 | SM +0 | Augment: 5/6 | Tireless Logic: 1/1

The eidolon/summons would be the melee backup. I've never played one before so I don't have any advice. We had a guy back in Bloomington play one in our group that got up to level 16. He mostly buffed the party and his eidolon and let the eidolon tear things up. As he got higher in level (around 11 or so) he noticed that his summons started to outdo his eidolon and switched to summoning instead.

Silver Crusade

Female Halfling Oracle 2 |HP: 17/17 |AC: 19 |FF: 14 |T: 16 |CMB: +1 |CMD: 14 | F: +3 | R: +4 | W: +2 |Init: +3 |Perc: +1 |Sense Motive: +3

I'm leaning toward this character.

Sovereign Court

HP: 12/17 | AC 19 | T 13 | FF 17 | Fort +6 | Ref +3 | Will +6 | CMD 14 | Initiative +4 | Perception +8 | Sense Motive +8 | Knowledge(Religion) +4
Resources:
Spells - 1st: 3/3 | Wand of CLW 50/50 | 1 Cha Drain/ 1 Cha Damage
Midnight Lord:
1 Cha Drain/ 1 Cha Damage Wolf - HP: 19/19 | AC 18 | T 12 | FF 16 | Fort +5 | Ref +5 | Will +1 | CMD 14 | Perception +5

Plus, we shouldn't be encouraging the Flaxseed to give up their inadequacies. Then, they might be able to challenge the Linseeds for domination of Cassomir....

Sacred Huntsmaster Inquisitor with a focus on melee combat and potentially tripping.

Sovereign Court

HP: 12/17 | AC 19 | T 13 | FF 17 | Fort +6 | Ref +3 | Will +6 | CMD 14 | Initiative +4 | Perception +8 | Sense Motive +8 | Knowledge(Religion) +4
Resources:
Spells - 1st: 3/3 | Wand of CLW 50/50 | 1 Cha Drain/ 1 Cha Damage
Midnight Lord:
1 Cha Drain/ 1 Cha Damage Wolf - HP: 19/19 | AC 18 | T 12 | FF 16 | Fort +5 | Ref +5 | Will +1 | CMD 14 | Perception +5

What would be a good pet for an Inquisitor of Zon Kuthon. Was thinking Wolf for the Prince in Chains motif. (ZK's father who he tortured).

Grand Lodge

Male Halfling Scrollmaster 2 | HP 14/14 | AC 15 T 14 FF 12 | CMD 14 | F +2 R +4 W +4 | Init +3 | Perc +2 | SM +0 | Augment: 5/6 | Tireless Logic: 1/1

Oh no! Invasion of the bizarro-Flaxseeds!

Sovereign Court

1 person marked this as a favorite.
HP: 12/17 | AC 19 | T 13 | FF 17 | Fort +6 | Ref +3 | Will +6 | CMD 14 | Initiative +4 | Perception +8 | Sense Motive +8 | Knowledge(Religion) +4
Resources:
Spells - 1st: 3/3 | Wand of CLW 50/50 | 1 Cha Drain/ 1 Cha Damage
Midnight Lord:
1 Cha Drain/ 1 Cha Damage Wolf - HP: 19/19 | AC 18 | T 12 | FF 16 | Fort +5 | Ref +5 | Will +1 | CMD 14 | Perception +5

Invasion of Rimossac, is what you mean! Rimossac is the real city! Your city is the fake!


Hey everyone, I'm about to post a pre-game intro, which is intended to set the stage for the module.

Each PC has a sort of mentor in the village of Kassen, and going through your characters I realized that you don't really have a "tough guy" in the group. Pathmaker seems to be building a "thug", but I'm not sure what sort of build it might be, and Rycky Rych's summoner might be able to cover that depending on how he builds his eidolon. I'm not certain you'll need one, but I thought you should all be aware that in addition to be small, your group might be a little squishy.

The Exchange

Thug 1

Just posted stats for Knu, he's definitely a 'tough guy eh', but still squishy. 2nd/3rd level plans to be monk or fighter.

Liberty's Edge

Ninja 2 - HP 19/19, Ki 4/4, AC 18/T: 15/FF: 11 - Perception +6 - F: +3/ R: +8/ W: +0 - CMB: 0 - CMD: 14, Speed: 30, Init. +4

I could make a halfling Hunter if we want something to tank? That would give us two pets.


I think you should play what you want, but be aware that this group is coming up a little short on front liners. Heh.

Silver Crusade

Female Halfling Oracle 2 |HP: 17/17 |AC: 19 |FF: 14 |T: 16 |CMB: +1 |CMD: 14 | F: +3 | R: +4 | W: +2 |Init: +3 |Perc: +1 |Sense Motive: +3

Sorry, about being bad about posting. Tomorrow is the Nashville Maker Faire and I'm one of the crew on it and one of its exhibitors. I should be back on Sunday with bells on... maybe literally if the mood hits.


Don't worry, I'll be busy most of tomorrow, and I'm assuming that the setup will take a couple days for everyone anyway.

Sovereign Court

HP: 12/17 | AC 19 | T 13 | FF 17 | Fort +6 | Ref +3 | Will +6 | CMD 14 | Initiative +4 | Perception +8 | Sense Motive +8 | Knowledge(Religion) +4
Resources:
Spells - 1st: 3/3 | Wand of CLW 50/50 | 1 Cha Drain/ 1 Cha Damage
Midnight Lord:
1 Cha Drain/ 1 Cha Damage Wolf - HP: 19/19 | AC 18 | T 12 | FF 16 | Fort +5 | Ref +5 | Will +1 | CMD 14 | Perception +5

PUSH POST!

Need more halflings in my life...


Was busy all weekend. Will post more tomorrow.

Sovereign Court

HP: 12/17 | AC 19 | T 13 | FF 17 | Fort +6 | Ref +3 | Will +6 | CMD 14 | Initiative +4 | Perception +8 | Sense Motive +8 | Knowledge(Religion) +4
Resources:
Spells - 1st: 3/3 | Wand of CLW 50/50 | 1 Cha Drain/ 1 Cha Damage
Midnight Lord:
1 Cha Drain/ 1 Cha Damage Wolf - HP: 19/19 | AC 18 | T 12 | FF 16 | Fort +5 | Ref +5 | Will +1 | CMD 14 | Perception +5

:D

I'm impatient. ;-)

Silver Crusade

Female Halfling Oracle 2 |HP: 17/17 |AC: 19 |FF: 14 |T: 16 |CMB: +1 |CMD: 14 | F: +3 | R: +4 | W: +2 |Init: +3 |Perc: +1 |Sense Motive: +3

DM:
Kryspi's Oracle curse essentially gives her bone conduction headphones straight into the Elysium plane and hears Angels and Azata playing music all day and night whether she wants it or not. So, when she fights or is stressed, she starts reciting the songs and poetry she hears constantly which are in Celestial.

I figure that the curse would be a little more interesting that way. Any feedback?


Kryspi:
Sounds fun to me, like her own Theme Music. Play it up!

The Exchange

Thug 1

Players' input?

I'm a bit neuro when it comes to names. Been rolling around this character name, and I think it appears better as Picklebrew opposed to Knu Picklebrew.

Grand Lodge

Male Halfling Scrollmaster 2 | HP 14/14 | AC 15 T 14 FF 12 | CMD 14 | F +2 R +4 W +4 | Init +3 | Perc +2 | SM +0 | Augment: 5/6 | Tireless Logic: 1/1

Yeah, I like how it is now.

The Exchange

Thug 1

Good input! -thanks


I'm not sure... I'm thinking you could mix both together and be "Knucklebrew", or maybe "Pickles Knucklebrew". Then you're both a drink and a punch in the teeth.

The Exchange

Thug 1

Hmm. That s good too

-Posted with Wayfinder

Liberty's Edge

Eidolon : HP 13/13 | AC 16 (20) T 12 FF 14 (18) | F +4 R +5 W +0 | CMB +4 CMD 16 (FF 14) (can't be tripped) | Init +2 | Perc +5 | Stealth +7 | EA +3 Halfling Summoner [2] | HP 15 | AC 14 (18) T 14 FF 11 (15) | F +3 R +5 W +6 (+2 vs fear) | CMB -1 CMD 12 ( FF 9) | Init +5 | Perc +8 | Spellcraft +5

Or Knuckles Picklebrew...

Sovereign Court

HP: 12/17 | AC 19 | T 13 | FF 17 | Fort +6 | Ref +3 | Will +6 | CMD 14 | Initiative +4 | Perception +8 | Sense Motive +8 | Knowledge(Religion) +4
Resources:
Spells - 1st: 3/3 | Wand of CLW 50/50 | 1 Cha Drain/ 1 Cha Damage
Midnight Lord:
1 Cha Drain/ 1 Cha Damage Wolf - HP: 19/19 | AC 18 | T 12 | FF 16 | Fort +5 | Ref +5 | Will +1 | CMD 14 | Perception +5

Or Pickle Brewknuckles.

Grand Lodge

Male Halfling Scrollmaster 2 | HP 14/14 | AC 15 T 14 FF 12 | CMD 14 | F +2 R +4 W +4 | Init +3 | Perc +2 | SM +0 | Augment: 5/6 | Tireless Logic: 1/1

Regarding Handling Animals:

If it is a pet granted by a class feature ("functions as a druid's/ranger's/hunter's/etc companion"), it is a move action to "push" it to do a trick it doesn't know but it is a free action to have it perform a trick it does know. Since it's a free action, most GM's just wave their hands that the animal will listen because technically you could just keep shouting at it until it listens. Assuming Thomas' wolf knows flank as a trick (and attack/attack any target*), it should follow his orders just fine without the need for HA.

The only time I've seen HA come up with ACs is trying to get it to do a trick it doesn't know, since that's a move action and a little harder to pull off. But it does come up now and then.

*most people miss out on this little rule: teaching it attack doesn't mean the animal will attack anything-you essentially have to use two trick slots to teach it attack in order for it to attack any type of monster. Most people (and HeroLab) note that as 'attack' for the basic version and 'attack any target' for the second version.


Good observations Skip. I don't run animal companions often, and I think the rules for them are unnecessarily complicated. I think Thomas' wolf is based off the druid animal companion, so we'll just give it the benefit of the doubt regarding bonuses and say the animal can do known tricks without issues. However, the flank trick is separate from the attack trick, and I don't see the list of tricks your wolf has, so I'll need that at some point.

Sovereign Court

HP: 12/17 | AC 19 | T 13 | FF 17 | Fort +6 | Ref +3 | Will +6 | CMD 14 | Initiative +4 | Perception +8 | Sense Motive +8 | Knowledge(Religion) +4
Resources:
Spells - 1st: 3/3 | Wand of CLW 50/50 | 1 Cha Drain/ 1 Cha Damage
Midnight Lord:
1 Cha Drain/ 1 Cha Damage Wolf - HP: 19/19 | AC 18 | T 12 | FF 16 | Fort +5 | Ref +5 | Will +1 | CMD 14 | Perception +5

Posted my trick list in the AC section. Always forget about those, but I always take flank cause you know "Outflank" is awesome. Was going over tricks and saw that I can take Ranger(Skirmisher) tricks, so I took Rattling Strike cause it seems to fit the idea of the character. Free action shaken seems a bit powerful though.

Sovereign Court

HP: 12/17 | AC 19 | T 13 | FF 17 | Fort +6 | Ref +3 | Will +6 | CMD 14 | Initiative +4 | Perception +8 | Sense Motive +8 | Knowledge(Religion) +4
Resources:
Spells - 1st: 3/3 | Wand of CLW 50/50 | 1 Cha Drain/ 1 Cha Damage
Midnight Lord:
1 Cha Drain/ 1 Cha Damage Wolf - HP: 19/19 | AC 18 | T 12 | FF 16 | Fort +5 | Ref +5 | Will +1 | CMD 14 | Perception +5

Out at Oktoberfest in Berlin until the 28th of September, thus my internet is going to be a bit spottier than normal. Will update whenever I can find access.

Liberty's Edge

Eidolon : HP 13/13 | AC 16 (20) T 12 FF 14 (18) | F +4 R +5 W +0 | CMB +4 CMD 16 (FF 14) (can't be tripped) | Init +2 | Perc +5 | Stealth +7 | EA +3 Halfling Summoner [2] | HP 15 | AC 14 (18) T 14 FF 11 (15) | F +3 R +5 W +6 (+2 vs fear) | CMB -1 CMD 12 ( FF 9) | Init +5 | Perc +8 | Spellcraft +5

OK, I placed my eidolon's stat block on my profile and in my header. I'll figure this out eventually, really.

Though I have a question. Can an eidolon wear armor and have gear?

Grand Lodge

Male Halfling Scrollmaster 2 | HP 14/14 | AC 15 T 14 FF 12 | CMD 14 | F +2 R +4 W +4 | Init +3 | Perc +2 | SM +0 | Augment: 5/6 | Tireless Logic: 1/1

I've only just made my first summoner recently but the way I think it works is the summoner and eidolon share item slots. So if the summoner is wearing something in the neck slot the eidolon can't wear anything in that slot.

Sovereign Court

HP: 12/17 | AC 19 | T 13 | FF 17 | Fort +6 | Ref +3 | Will +6 | CMD 14 | Initiative +4 | Perception +8 | Sense Motive +8 | Knowledge(Religion) +4
Resources:
Spells - 1st: 3/3 | Wand of CLW 50/50 | 1 Cha Drain/ 1 Cha Damage
Midnight Lord:
1 Cha Drain/ 1 Cha Damage Wolf - HP: 19/19 | AC 18 | T 12 | FF 16 | Fort +5 | Ref +5 | Will +1 | CMD 14 | Perception +5

Back in Dublin with reliable internet tomorrow!

Liberty's Edge

Fighter 5 - HP 40/49, AC 21/T: 15/FF: 17 - Perception +8 - F: +7/ R: +6/ W: +5 - CMB: +6 - CMD: 20, Speed: 30, Init. +4

Dublin? Nice. The Guinness factory has one of the best views of the city in their bar.

Sovereign Court

HP: 12/17 | AC 19 | T 13 | FF 17 | Fort +6 | Ref +3 | Will +6 | CMD 14 | Initiative +4 | Perception +8 | Sense Motive +8 | Knowledge(Religion) +4
Resources:
Spells - 1st: 3/3 | Wand of CLW 50/50 | 1 Cha Drain/ 1 Cha Damage
Midnight Lord:
1 Cha Drain/ 1 Cha Damage Wolf - HP: 19/19 | AC 18 | T 12 | FF 16 | Fort +5 | Ref +5 | Will +1 | CMD 14 | Perception +5

I'll have to check it out! Just did an amazing beer tour of Germany/Netherlands. Brussels is on tap for this weekend, potentially.

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