Almathea |
Initiative: 1d20 + 6 ⇒ (11) + 6 = 17
Perception: 1d20 + 12 ⇒ (15) + 12 = 27
"It looks as if those harnesses the hyenas are wearing have attachments for leashes. I am guessing that this is the Silver Chain's version of having guard dogs."
Leto V. Derexhi |
Round 1 Ini 14
The vermin of the desert. Seemingly abused by some sick and twisted mind. Let´s clear this. I´ll take the single one.
FoA: 1d20 + 10 ⇒ (3) + 10 = 131d8 + 10 ⇒ (3) + 10 = 13
FoA: 1d20 + 10 ⇒ (11) + 10 = 211d8 + 10 ⇒ (7) + 10 = 17
Erei Jentis |
Initiative: 1d20 + 4 ⇒ (4) + 4 = 8
Round 1 - Initiative 8
Erei will attempt to stand behind the frontliners and stab at the nearest hyena.
Longspear: 1d20 + 4 + 1 ⇒ (8) + 4 + 1 = 13
Damage: 1d8 + 1 + 1 ⇒ (3) + 1 + 1 = 5
Active Effects: Flagbearer (+1 morale to attack/damage)
Almathea |
Surprise Round
Almathea lays Grease down underneath the two hyenas to the south.
"I really hate when people use poor animals like this."
Round 1
Init 17
Thea will throw a blob of acid at one of the hyenas to the south.
ranged touch attack: 1d20 + 6 ⇒ (17) + 6 = 23
damage: 1d3 + 1 ⇒ (2) + 1 = 3
Game Master Listener |
Reflex Save: 1d20 + 5 ⇒ (2) + 5 = 7
Reflex Save: 1d20 + 5 ⇒ (10) + 5 = 15
Both hyenas sprawl in the grease ludicrously.
Almathea's acid splashes over one of the creatures and its laughter rises into hysteric yips.
Round 1: Initiative 17
The hyena to the north rushes forward to snap at Marnarius, but fails to catch its prey.
Attack: 1d20 + 3 ⇒ (2) + 3 = 5
Acrobatics: 1d20 + 2 ⇒ (2) + 2 = 4
Acrobatics: 1d20 + 2 ⇒ (16) + 2 = 18
One of the hyenas to the south manages to stand and shuffles forward out of the grease to bite at Nevai, slinking under the man's shield and biting down on his ankle. Nevai falls down to the ground as the hyena pulls away with bloody teeth.
attack: 1d20 + 3 ⇒ (20) + 3 = 23
Crit confirm: 1d20 + 3 ⇒ (18) + 3 = 21
Trip: 1d20 + 3 ⇒ (20) + 3 = 23
Damage: 2d6 + 6 ⇒ (4, 6) + 6 = 16
The mage! You hear a voice cry from behind the crates as two men appear out of nowhere, firing hand crossbows. One small bolt ricochets off the door frame, splintering but doing no harm. The other catches Almathea in the shoulder.
Attack: 1d20 + 6 ⇒ (6) + 6 = 12
Attack: 1d20 + 6 ⇒ (8) + 6 = 14
Damage: 1d4 + 2d6 ⇒ (1) + (2, 4) = 7
Leto's first arrow flies wide of the hyena, shattering off the floor. The second slams into the creature and it drops to the ground under Marnarius' feet. Erei's attack slides off the wild creature's leather armor.
One hyena remains prone. Another is standing next to a prone Nevai, slightly singed by acid. Two men, one to the north and one on the other side of the grease to the south, are poised to attack again.
Nevai Alaro |
"Leave the hyenas to me, deal with the archers," Nevai cried as he toppled to the ground.
Round 1, Init 11
Nevai began a prayer to Horus in the tongue of ancient Osirion, but the speech slurred into the shriek of a falcon before ending in the cackling laughter of the hyenas.
[dice=Casting calm animals defensively, DC 17]1d20+8[/dice]
Hit Dice affected: 2d4 + 4 ⇒ (2, 1) + 4 = 7
Affects up to 7 hit dice of hyenas, starting with the one right next to me, DC 15 Will.
Almathea |
Thea will toss another blob of acid at the same hyena if it is still up, otherwise she targets the next closest one.
ranged touch attack: 1d20 + 6 ⇒ (18) + 6 = 24
damage: 1d3 + 1 ⇒ (2) + 1 = 3
Leto V. Derexhi |
Fatality! shouts Leto as one of his arrows pierces the hyenas eye and comes out of her eye of Sauron on the other side again.
He lets fly 2 more arrows, trying to finish the rest of the desert vermin.
FoA: 1d20 + 11 ⇒ (15) + 11 = 261d8 + 11 ⇒ (2) + 11 = 13
FoA: 1d20 + 11 ⇒ (11) + 11 = 221d8 + 11 ⇒ (5) + 11 = 16
Game Master Listener |
Marnarius steps forward and slashes at one of the thugs, coming away with quite a lot of blood.
Almathea's acid burns the hyena as it gives off its odd mixture of whine and laughter. Shortly after, Leto's arrows slay both of the beasts.
Round 2: Initiative 17
The two thugs both step back, one holding his side (and possibly trying to hold in a few organs), and pull out potions. After drinking them, they both disappear.
Stealth: 1d20 + 10 + 20 ⇒ (11) + 10 + 20 = 41
Stealth: 1d20 + 10 + 20 ⇒ (14) + 10 + 20 = 44
While any perception checks will be difficult, I'll allow a DC 20 Wisdom check to guess where they've decided to go.
Erei Jentis |
Round 3 - Initiative 8
Erei will ready an action to attack anyone in range that turns visible.
Longspear: 1d20 + 4 + 1 + 1 ⇒ (17) + 4 + 1 + 1 = 23
Damage: 1d8 + 1 + 1 + 1 ⇒ (1) + 1 + 1 + 1 = 4
Active Effects: Flagbearer (+1 morale to attack/damage), Inspire Courage (+1) (2 rounds remaining)
Leto V. Derexhi |
Blockade all exits!
Leto rushes to blockade the far off exit in the north.
I take it we are in the room with the water and if they enter the water, that should be somehow visible?
Almathea |
Round 3
Init 17
Almathea nearly twirls in a circle as she looks around trying to spot both men.
She points to both of them as she says where they are. "The one that Marnius slashed is backed up against the north wall, bleeding, but still standing. The other man has circled around to stand over the ramp going down into the water directly across from the door we entered. Likely he's either going for help or just trying escape and save his own skin"
Almathea throws a blob of acid at the man at the ramp, moving closer if she needs to for range.
ranged touch attack: 1d20 + 6 ⇒ (7) + 6 = 13
damage: 1d3 + 1 ⇒ (1) + 1 = 2
Leto V. Derexhi |
Leto took a move action in his third round, think it´s double move, not sure. Some perception on top.
Perception: 1d20 + 10 ⇒ (4) + 10 = 14
Game Master Listener |
Almathea casts a spell, while Marnarius searches for the enemy. Nevai heals himself, and Leto rushes off to block the southern (I assume that's the one you meant) door. Erei stands ready to attack anything that becomes visible.
Almathea shouts and throws acid, which seems to hit something.
Round 3: Initiative 17
There is a visible and loud splash as something throws themselves into the water, but as the surface calms, there is nothing to see. Other than that, the room is quiet.
Almathea |
Round 4
Init 17
"The injured one is still against the north wall and has a sword! The one neat the water just dove into it and is swimming towards the exit!"
Thea will move up as much as she needs to in order to throw another blob of acid at the one swimming now.
ranged touch attack: 1d20 + 6 ⇒ (12) + 6 = 18
damage: 1d3 + 1 ⇒ (3) + 1 = 4
Leto V. Derexhi |
Where exactly? I can´t see him! Point at him please!
Leto will shoot wherever Alma points too. Might have to move a bit again though.
FoA: 1d20 + 11 ⇒ (14) + 11 = 251d8 + 11 ⇒ (5) + 11 = 16
FoA: 1d20 + 11 ⇒ (4) + 11 = 151d8 + 11 ⇒ (4) + 11 = 15
Game Master Listener |
The blob of acid splashes against the surface of the water.
Miss Chance: 1d100 ⇒ 81
Miss Chance: 1d100 ⇒ 59
Both of Leto's arrows slam into the thug, who slumps against the wall as he becomes visible in death. He slows slides down, leaving a streak of blood on the stone. His sword clatters to the floor.
Leto V. Derexhi |
Good catch Alma! There´s no escaping us!
Should we retrieve him or directly continue to see where this door leads? We could check the water way laters as well.
Game Master Listener |
From the smell of the water, you expect that it exits into the canals of the surrounding area. The water is only about two feet deep near the dock but quickly drops a few feat as it opens up into a subterranean canal that you're sure leads to the canals outside.
If you wish to pursue, give me some swim checks.
A quick search of the thug reveals several bottles, including a potion of cure light wounds, alchemist’s fire, and holy water. His armor is well made, and he was carrying a hand crossbow with 9 bolts as well as a short sword. In a small pack he had a sap, antitoxin, climber’s kit, crowbar, masterwork thieves’ tools, two sunrods, and 5 gp. Around his wrist he wore a silver chain similar to some of the other thugs.
The hyenas both have filthy leather barding, but it's salvageable if you realy wish to try to sell it.
The door to the south has been boarded over, but they seem like they'd be easy to remove.
Marnarius |
"Let's hurry up and get through here--he might bring reinforcements."
GM L, I updated the loot list, but had a couple of questions. Is the hand crossbow masterwork, like the ones we got from the others? What kind of armor is he wearing, and is it masterwork as well?
Nevai Alaro |
Nevai moved to start removing the boards from the door.
"Thea, you'll have to be our eyes I guess, in case he tries to double back. You're likely to be his preferred target if he does try to attack anyways, he'll know you can see him approach. Otherwise... haste seems likely to be our friend."
Game Master Listener |
The boards are easily removed, though the door behind is locked. Marnarius makes short work of it and you're able to open the door after a quick check reveals no traps.
Beakers, cauldrons, and other alchemical equipment crowd several tables in the cramped room that lies beyond. A decomposing body sprawls across the floor, its face concealed behind a brass funerary mask.
Leto V. Derexhi |
Perception: 1d20 + 10 ⇒ (6) + 10 = 16
Beware, something smells foul here is all Leto says before the puts his hand over his nose and holds his breath.