The Godsmouth Heresy (Inactive)

Game Master Zesdead

Paizo's 'The Godsmouth Heresy'

...in which our adventurers, repelled by Silvennius Tripe and his zombie cohorts, regroup.

Party Health

Aston Sabroque, 15/15HP
Taicho Blackfeather, 11/17HP
Tik'klik, 21/21HP

Maps
The Godsmouth Ossuary


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Golem (Wyrwood)
Stat:
HP - 27 | AC/Touch/Flat 14(18)/15/11(15) | Fort/Ref/Wil +0/+4/+5 | CMD 14 | INIT +7
Skills:
Acrobatics +10 | Appraise +9 | Craft (Clockwork) 10 | Craft (Tattoo) 11 | Disable Device +10 | Perception +9 | Spellcraft +12 | Kn (Arcan) +12 | Stealth 9 | UMD +4
Seeker Sage Sorcerer (2)

It should also be noted that the Taldane Empire died out several thousand years ago. So his real owner is long since dead, and the Chelaxian Empire taken it's place.

The golem makes several tik and klick noises, and then it's blue eyes whirl red. "Tik Klik klik Kit Klik Kilk Kill Tlik Kill Tik Kit Tlik!" He says in a long buzzing, and faintly irate tirade at Sykes.

Then it's eyes whirl back down to a cold green this time and it moves around the crate, keeping Sykes at least 15 feet away, and watching him at all times.


AS Taicho continues folding the tarp to put in his pack, he watches the acrobatic wooden crate dweller and hearing it say "Tik'Klik." slowly sofly repeats it

Tik'Klik Tik'Klik Tik'Klik

till he nearly reproduces the rate and tone. Hearing Graham ask "Taicho! You enjoy strange things. What on earth is this?" Taicho shrugs his shoulders as he walks over and watches the Tik'Klik gather his gear. Hearing the creature expound more Taicho listens carefully and repeats

Tik'Klik. Klik Kik Tik'Klik

satisfied with his reproduction of the sounds he points at the walnuts and asks in his Shackles screech

May's I?

he then starts to root through the walnuts shaking them and listening to the noise they make, he finally settles on one and places it in his pocket. Then turning to the small construct he bows and says in his flat baritone

thank you, fancy wooden construct who says "Tik'Klik"

reproducing the word in the creatures voice perfectly, he then continues in the baritone voice

will you be joining us?

and points down the stairs to the crypt, when they are ready to proceed Taicho will illuminate Graham's hammer and take up his position in the rear.


Golem (Wyrwood)
Stat:
HP - 27 | AC/Touch/Flat 14(18)/15/11(15) | Fort/Ref/Wil +0/+4/+5 | CMD 14 | INIT +7
Skills:
Acrobatics +10 | Appraise +9 | Craft (Clockwork) 10 | Craft (Tattoo) 11 | Disable Device +10 | Perception +9 | Spellcraft +12 | Kn (Arcan) +12 | Stealth 9 | UMD +4
Seeker Sage Sorcerer (2)

"Tik'Klik."

The golem stares at the tengu as it mimics his sounds, and then begins klicking back. "Klik'Tik ik ik Lik Klik Tik Kit Ik Ik Tik Klik Kik ik kik!"

When the tengu points to the walnuts, the golem makes no moves to stop him. After the tengu bows to him, the golem's head bends forward, it's neck bending oddly to let it's head move, so it can look at the floor where the Tengu is looking when it bows. "Tik'Klik ik klik?"

The golem's eyes whirl several times when asked if it will go with them, and then they turn blue. "Tik'Klik Tik Ik Ik Klik Lik Ik, Tik Tik Klik." The golem moves and puts the tengu between it and Sykes, giving Sykes a glance, it's eyes whirling red. "TIK'KLIK KLIK KLIK TIK IK IK IK IT KIT IL LIK KLIK!" It says loudly at Sykes, then turns away from him and walks toward the stairs.


-INACTIVE-

That's what I thought; I was having a brain fart at the time. Thanks for clearing that up.

Aston says to Graham, his voice hush-hushed: "Between this creature and the tengu, I'm starting to wonder if I understand anything in this world at all. Poor thing's owner's been dead for millenia. I don't imagine it has much of a purpose now, but I get the impression that it is self-aware and capable of combat. So long as it is not offended, it could prove a useful ally."

Afterwards, seeing Tik'Klik move toward the stairs, he nods and again addresses the golem. "Well, you do seem to have some initiative of your own," he says. "That makes you a little different from any golem I've heard of. In any case, good Tik'Klik, do you wish to lead the way into the catacombs? If that is where your path leads, then perhaps we shall walk alongside one another for now, at least so long as it is convenient for us all."


Golem (Wyrwood)
Stat:
HP - 27 | AC/Touch/Flat 14(18)/15/11(15) | Fort/Ref/Wil +0/+4/+5 | CMD 14 | INIT +7
Skills:
Acrobatics +10 | Appraise +9 | Craft (Clockwork) 10 | Craft (Tattoo) 11 | Disable Device +10 | Perception +9 | Spellcraft +12 | Kn (Arcan) +12 | Stealth 9 | UMD +4
Seeker Sage Sorcerer (2)

"Tik'Klik."

The golem's head rotates 180 degrees on it's neck, looking painful to organics, then the golem's hand begins to spin rapidly as small clicking noises come from it. The golem's eyes whirl purple, and the head begins to slowly spin around and around.

Detect Magic cast, scan the entire area for magic, assume the door is magic'd, and the bell glows through whoever's pack it is in

The golem's head stops as the eyes align with the door. "Tik'Klik Klik Kik Ik Ik Klik. Klik Klik Ik Klik!"

Then the head continues to rotate, pausing for a few seconds when the eyes point to whoever is carrying the bell. "Klik Tik."

Then it continues around until the entire room is stared at.

Assuming nothing else shows up as magical

The golem then starts forward, walking slowly and deliberately down the stairs, eyes still glowing purple.

Perception, checking for traps, Detect Magic up: 1d20 + 6 + 1 ⇒ (5) + 6 + 1 = 12


Before they start, Taicho, imitating the little wooden golems voice, speaks what he assumes will be its designation

"Tik'Klik"

Then in his Shackles caw

So’s the fully aware’s can be’s fully aware’s; I’s’l explains tha skinny, wroight?

Continuing to speak in a solid imitation of Sister Nerissia’s voice he says

"Bodies are missing from the Godsmouth Ossuary.”

Then in a soft tenor with a slight Tian Xia accent he says

we haf been athked to fine culpritth, an deal wif them dithcretely

Then finishing in his flat baritone he adds

if you understand nod your head like this, that means yes for most species

Taicho nods his head in an up and down fashion

if you are willing to accompany us make the same motion confirming yes, if not make this motion

And Taicho then turns his head left to right a couple of times. As Tik’Klik answers Taicho watches his eyes and for other body language and listens for syllables that may indicate yes or no, to begin learning how the creature communicates.


Golem (Wyrwood)
Stat:
HP - 27 | AC/Touch/Flat 14(18)/15/11(15) | Fort/Ref/Wil +0/+4/+5 | CMD 14 | INIT +7
Skills:
Acrobatics +10 | Appraise +9 | Craft (Clockwork) 10 | Craft (Tattoo) 11 | Disable Device +10 | Perception +9 | Spellcraft +12 | Kn (Arcan) +12 | Stealth 9 | UMD +4
Seeker Sage Sorcerer (2)

"Tik'Klik"

The golem turns it's head completely around again, to look at the Tengu. When the Tengu shows him how to nod, the golem's head nods. When he shows him how to shake his head, the golem's head first nods up and down, and then spins back and forth rapidly in a way that would snap the Tengu's like a twig.

Then the purple eyed golem continues down the stairs, making a tik sound every now and then.

The tiks and kliks seem to be random


Taicho Blackfeather wrote:


Taicho follows the not-man down the stairway keeping a keen eye out

perception: 1d20 + 9 ⇒ (13) + 9 = 22

GM Zed, can taicho keep this roll or do you want another one

After the party heads down the stairs, Taicho bringing up the rear, keeps a clear eye out, occasionally spinning his head 180 degrees to look behind.

well I'm still more flexible than most

then saying in a soft voice with a Shackles accent to no one in particular.

Oy, 'at 'ittle fella makes humanoids look pert near normal's, I loiks tha way E smells 'ough, all walnutty an stale loike wroight?


Graham looks at the sudden red-eyed display with little interest. For certain, he had very little interest in the creature's livelihood, simply because he'd always been taught that the life of a living creature was far more valuable than something created. Granted Klik would eventually grow on him given the chance, he didn't think he'd ever be willing to sacrifice himself for the construct's well-being, though one could never be too sure.

"Right, well, if that's the case, then I shall remain in the front, though I do it mostly under the premise that I hit things far harder than the rest of you." he says with a shrug. "Right. Where do we go?" he asks.


Rolling for Aston and Graham's perception - and using everyone else's pre-rolled Perception

Aston Sabroque, Perception Roll: 1d20 + 8 ⇒ (2) + 8 = 10
Graham Sykes, Perception Roll: 1d20 + 1 ⇒ (20) + 1 = 21

GM Only:
Darkmantle, Stealth: 1d20 + 10 ⇒ (9) + 10 = 19

With the only clear route into the crypts being the staircase, the group commence their descent further into the Ossuary. The vertical shaft of the staircase is cramped, this coupled with the narrowness of the steps, forces the party to negotiate the stairs carefully and in single file. The light from Graham's hammer providing the only illumination within the confines of the staircase.

Small clouds puff up from the steps as your feet disturb years of accumulated dust; your footsteps echoing along the staircase are the only noises punctuating the deathly silence.

After approximately 30 feet of descent, the spread of cobwebs and depth of settled dust seems to be a lot less severe, indicating that maybe someone or something has travelled along the staircase within recent times. Similar to the room from which you have descended, there are few features of note along the staircase. The walls are generally smooth, carved from the rock whilst the steps are blockwork construction and are heavily worn.

Taicho and Graham:
A grey leathery circle, adhered to the roof of the staircase starts to peel away and open like a hideous octopus, its thin, hook-lined tentacles connected by a fleshy web.

Suddenly for no obvious reason, the illumination along the staircase reduces…

A 20 foot area centred on Graham Sykes is now Dim Light

Almost immediately, there is a flurry of motion from between the staircase and the shaft directly above the Pharasmin at the front of the group. Through the dimness, you can see a dark shape start to drop towards Graham Sykes…

Initiative for Party / Enemy

Tik'klik: 1d20 + 8 ⇒ (14) + 8 = 22
Taicho: 1d20 + 4 ⇒ (5) + 4 = 9
Aston Sabroque: 1d20 + 3 ⇒ (5) + 3 = 8
Graham Sykes: 1d20 + 1 ⇒ (15) + 1 = 16

Darkmantle: 1d20 + 6 ⇒ (10) + 6 = 16

Initiative order
Tik'klik then
Enemy then
Graham Sykes, Taicho and Aston Sabroque

Tik'klik may act now

Don't get hung up on positioning, we can handwave this whilst we are fighting on the stairs...


Golem (Wyrwood)
Stat:
HP - 27 | AC/Touch/Flat 14(18)/15/11(15) | Fort/Ref/Wil +0/+4/+5 | CMD 14 | INIT +7
Skills:
Acrobatics +10 | Appraise +9 | Craft (Clockwork) 10 | Craft (Tattoo) 11 | Disable Device +10 | Perception +9 | Spellcraft +12 | Kn (Arcan) +12 | Stealth 9 | UMD +4
Seeker Sage Sorcerer (2)

Dont' forget, Tik'Klik has Darkvision 60ft, so he doesn't care about the light.

"Tik'Klik! Klik Kik Tik!"

The golem's arm, still with the hand folded back into a cuff, comes up. The cuff begins to spin and rotate around the opening, and a humm is followed by a 'FOOMP' sound as a ball of arcane energy fires out of the golem's hollow arm at the falling object.

Ranged Touch Arcane Bolt: 1d20 + 4 ⇒ (8) + 4 = 12
Bolt: 1d4 + 1 ⇒ (4) + 1 = 5


The bolt of energy fizzes past the dropping creature...it doesn't hit but it does cause the creature to manoeuvre out of the way - attempting to change direction, the strange octopoid shape misses Graham Sykes instead slapping moistly against the wall of the staircase.

Darkmantle Slam Attack: 1d20 + 3 ⇒ (2) + 3 = 5

Knowledge (Arcana) DC11:
The darkmantle isn’t a particularly good climber, but it can cling to a cave roof like a bat, hanging by the hooks at the ends of its tentacles so that its dangling body looks nearly indistinguishable from a stalactite. In this hidden position, the darkmantle waits for prey to pass beneath, at which point it drops and swoops down to attack its victim, slamming its body against the foe and attempting to wrap its webbed tentacles around the target. If the darkmantle misses its prey, it swoops back up
and drops again until its prey is vanquished or the darkmantle is grievously injured (in which case the creature flutters back up to the roof to hide and hope its “prey” leaves it alone). The darkmantle's inborn ability to cloak the area around it in magical darkness gives it an additional advantage over foes that rely upon light to see.

Everyone may take their turn now


-INACTIVE-

"Egads!" Aston cries, immediately hating his choice of exclamation. "Graham, Taicho, there's a thing!"

He has no idea what the strange creature is, but he does know one thing- that it is better off dead. Certainly better that than chewing on Graham's head.

I should be able to see it as well, thanks to my darkvision. Raising crossbow and taking a shot. Can we assume it was already loaded? Prrrrrease? I would have presumed to have it at the ready once we started exploring.

Crossbow, Point-Blank Shot: 1d20 + 4 ⇒ (12) + 4 = 16
Damage: 1d8 + 1 ⇒ (5) + 1 = 6


Taicho has low light vision so his attack is not decreased right?

Seeing the tentacled cloak monster attack the teammate called Graham, Taicho repeats Aston's expletive

Egads

in his flat baritone

it has attacked us unwarranted

then in the Shackles caw

we's'l 'elp tha bugger loins better, Wroight

Taicho draws a chakram, and throws it at the monster.

chakram attack: 1d20 + 4 ⇒ (8) + 4 = 12 for damage: 1d8 + 2 ⇒ (3) + 2 = 5


Golem (Wyrwood)
Stat:
HP - 27 | AC/Touch/Flat 14(18)/15/11(15) | Fort/Ref/Wil +0/+4/+5 | CMD 14 | INIT +7
Skills:
Acrobatics +10 | Appraise +9 | Craft (Clockwork) 10 | Craft (Tattoo) 11 | Disable Device +10 | Perception +9 | Spellcraft +12 | Kn (Arcan) +12 | Stealth 9 | UMD +4
Seeker Sage Sorcerer (2)

"Tik'Klik!"

The golem's arm cuff spins and rotates in a complex manner around the opening of his arm, and the steady humm is accompanied by another 'FOOMP' sound as another ball of arcane energy fires out of the golem's hollow arm at the creature.

Ranged Touch Arcane Bolt: 1d20 + 4 ⇒ (8) + 4 = 12
Bolt: 1d4 + 1 ⇒ (3) + 1 = 4


Aston's reactions are lightning fast and, in an instant, he has his crossbow trained upon the creature. At close range, his bolt is devastatingly accurate - it pierces the creature's gut, passing the whole way through and making a snapping sound as it strikes the wall beyond...

GM Only:
Darkmantle = 9/15HP

Taicho and Tik'klik fare less successfully though, the confines of the stairs proving difficult to work within...

As we aren't using a map, I'm not applying any penalties for firing into Melee

Graham, you may act now


"I can't see very well, mind you, that doesn't mean I'm not accustomed to such things-" is all the man says before he brings his lucerne curtly down upon the strange creature, rather thankful that it missed.

Attack: 1d20 + 6 ⇒ (17) + 6 = 23 Power attack, Furious Focus negates penalty.
Damage: 1d12 + 9 ⇒ (9) + 9 = 18

The man's face doesn't change as he swings it, despite the fact that he drops his hammer with a ferocious amount of strength that one wouldn't expect to come from the frail-looking pale man. A resounding thud (likely) resounds throughout the hall.


Your enemy has concealment (unless you have low light vision / Darkvision) due to the dim light - Graham therefore has a 20% miss chance: 1d100 ⇒ 11, Graham misses - sorry!!!

Graham drops his hammer hard against the floor - there is a resounding crack as the weapon strikes the stone staircase yet, when he raises the weapon, there is no sign of blood upon it - in his eagerness, the warrior had swung at shadows...

The strange beast flies up again at Graham Sykes - trying to envelope the man in its leathery folds - but Graham is able to swat the small creature away rather easily

Darkmantle, Slam vs Graham: 1d20 + 3 ⇒ (10) + 3 = 13, missing

Everyone may take their turn now


Golem (Wyrwood)
Stat:
HP - 27 | AC/Touch/Flat 14(18)/15/11(15) | Fort/Ref/Wil +0/+4/+5 | CMD 14 | INIT +7
Skills:
Acrobatics +10 | Appraise +9 | Craft (Clockwork) 10 | Craft (Tattoo) 11 | Disable Device +10 | Perception +9 | Spellcraft +12 | Kn (Arcan) +12 | Stealth 9 | UMD +4
Seeker Sage Sorcerer (2)

"Tik'Klik!"

The golem's arm cuff continues to spin and rotate in a complex manner around the opening of his arm, and the steady humm is accompanied by another 'FOOMP' sound as another ball of arcane energy fires out of the golem's hollow arm at the creature.

Ranged Touch Arcane Bolt: 1d20 + 4 ⇒ (17) + 4 = 21
Bolt: 1d4 + 1 ⇒ (4) + 1 = 5


-INACTIVE-

Assuming the beastie lives still...

Aston curses under his breath and swiftly reloads his crossbow, then looses another bolt at the strange creature.

Shoot!: 1d20 + 4 ⇒ (10) + 4 = 14
damage: 1d8 + 1 ⇒ (2) + 1 = 3

Taicho made me lol.


Hearing the weapon thud strongly against the ground, Graham tilts his head and contorts his body only slightly to avoid the attack of the strange, spear-headed creature. "Unfortunate. I do wish I could see properly... But, I don't intend to miss twice, strange creature." he says as he lines up the piercing end of his lucerne on his forearm with the strange thing.

Attack: 1d20 + 6 ⇒ (7) + 6 = 13 Furious Focus, Power Attack
Damage: 1d12 + 9 ⇒ (8) + 9 = 17
Percentage: 1d100 ⇒ 28

Unfortunately, the strange method of striking with the weapon seems inaccurate.


It moves rather beautifully, no order, no pattern, so sad to still its song.

Taicho watches the tentacle cloak thing carefully reaching for another chakram, in his flat baritone voice he says

one must not suffer his companions to be attacked

and he launches the chakram at the squidbat.

chakram attack: 1d20 + 4 ⇒ (19) + 4 = 23 for damage: 1d8 + 2 ⇒ (8) + 2 = 10


The strange little golem's bolt of energy fizzes against the creature - the smell of singed flesh fills the stairs and although Aston and Graham somehow miss the flapping beast as it readies another attack, Taicho is there to bring an end to the beast's suffering.

Combat Over

There is a final hiss from the creature that had fallen upon the party as it succumbs to the continued ferocity of the Tengu’s attack. Within seconds the dimness that had fallen within the staircase lifts and you are able to examine the small creature that had attacked you - limply lying on the stairs, it resembles something akin to a dark brown colored squid, roughly 4 feet long, with webs of membrane between the tentacles...


Golem (Wyrwood)
Stat:
HP - 27 | AC/Touch/Flat 14(18)/15/11(15) | Fort/Ref/Wil +0/+4/+5 | CMD 14 | INIT +7
Skills:
Acrobatics +10 | Appraise +9 | Craft (Clockwork) 10 | Craft (Tattoo) 11 | Disable Device +10 | Perception +9 | Spellcraft +12 | Kn (Arcan) +12 | Stealth 9 | UMD +4
Seeker Sage Sorcerer (2)

"Tik'Klik!"

The golem's arm continues to whirr, but the pattern changes subtly. Then there's a soft 'PFFT' and a glob of acid explodes against the tentacle thing.

'Pfft'

'Pfft'

'Pfft'

The small golem then nudges the sizzling corpse with a foot experimentally, before jumping back and pointing it's arm at the corpse again. 'Pfft'

As the corpse begins to dissolve into a gel from the acid, the golem makes a satisfied sounding "Tik!".


"Well then! First thing dead, then. No idea what this is, personally... I just sort of bludgeon the things that get hostile. It's reasonable enough, if you ask me." he says as he checks his Lucerne. Scratched only slightly from the hard attack, but, that's bound to happen. "Shall we continue?" he asks, stepping around the acidic pile of dead squid.


watching Tik'klik's interesting waste removal system, Taicho quickly picks up the very tip of a tentacle and wiping off the acid on the wall places the tip in the same pouch he placed the priestess hair. Looking at the team members as if all of this is normal behavior, he re-illuminates Graham's Hammer and says in his Shackles caw.

wells, blokes we's boirnin' daylights, wroight

and nods down the stairs.


Golem (Wyrwood)
Stat:
HP - 27 | AC/Touch/Flat 14(18)/15/11(15) | Fort/Ref/Wil +0/+4/+5 | CMD 14 | INIT +7
Skills:
Acrobatics +10 | Appraise +9 | Craft (Clockwork) 10 | Craft (Tattoo) 11 | Disable Device +10 | Perception +9 | Spellcraft +12 | Kn (Arcan) +12 | Stealth 9 | UMD +4
Seeker Sage Sorcerer (2)

"Tik'Klik"

The golem's eyes begin to glow purple again as it looks down the stairs and begins moving down again slowly.

Detect Magic - Single move while watching for traps/etc


-INACTIVE-

"What an introduction to these catacombs," Aston sighs as lowers his weapon. "Poor thing must have been starving. Hardly a pretty beast, but nonetheless I find myself feeling sorry for it. A bad habit I seem to be developing..."

He smiles and claps Graham on the shoulder. "Don't feel too bad, friend. The circumstances were rather against you in this scrap."

He watches with great interest and a bit of amusement as Tik'Klik disposes of the creature's body. "Well. How about that," he deadpans. Fascinating, and a little disturbing.

"Taicho is right. We are burning daylight, not that this makes much difference, underground as we are. Let's get down these stairs, at least. Picking up anything, Tik'Klik?" Although not entirely certain what the golem is up to, it is not too much a stretch to imagine he is looking for something.

My computer has died! Well, the charging cable, at least. Posts will be a little short and a little sparse for the next couple days while I get a new cable shipped. I can still post from my phone, but it takes forever to type stuff up.


Golem (Wyrwood)
Stat:
HP - 27 | AC/Touch/Flat 14(18)/15/11(15) | Fort/Ref/Wil +0/+4/+5 | CMD 14 | INIT +7
Skills:
Acrobatics +10 | Appraise +9 | Craft (Clockwork) 10 | Craft (Tattoo) 11 | Disable Device +10 | Perception +9 | Spellcraft +12 | Kn (Arcan) +12 | Stealth 9 | UMD +4
Seeker Sage Sorcerer (2)

"Tik'Klik?"

The golem stops, and it's head looks toward Aston, then up at the ceiling, then to Aston again, and back to the ceiling.

The golem then puts it's hand out to the wall, and a piece of chalk extends from it's finger. It draws a small sun on the wall, then a fire under the sun, then looks up at the ceiling, then back to Aston, and then puts a big X through the sun and fire. Then it draws what looks like stairs with stick figures on it, and points from them to the sun with the X in it.

Then it turns and begins moving down the steps again, eyes still whirling purple.


well an artist as well as a disposal unit, based on the drawings it certainly understands what we are saying, now we just need to understand it.

Taicho watches Tid’Klik with great interest. As he follows along he starts the conversation by echoing the sound that Tik’klik makes

Tik’Klik

Then in an accented tenor he directs his question to the peculiar golem

speaking of being hungly, do you eat o’ dlink o’ sleep?


Golem (Wyrwood)
Stat:
HP - 27 | AC/Touch/Flat 14(18)/15/11(15) | Fort/Ref/Wil +0/+4/+5 | CMD 14 | INIT +7
Skills:
Acrobatics +10 | Appraise +9 | Craft (Clockwork) 10 | Craft (Tattoo) 11 | Disable Device +10 | Perception +9 | Spellcraft +12 | Kn (Arcan) +12 | Stealth 9 | UMD +4
Seeker Sage Sorcerer (2)

"Tik'Klik?" The golem stops again, turning it's head 360 degrees to Taicho. It puts moves it's hand to it's mouth, and the chalk slides into the mouth slit and vanishes. There's a slight 'tink tonk tonk' sound. Then a whirring sound. Then the chalk extends from it's finger again before retracting.

Then the golem turns it's head around and moves down the stairwell again, checking for traps.

Assume take 10 on Perception 16


Leaving the dissolving corpse behind you, you descend a further thirty feet along the staircase. You note a small opening, less than one foot wide, in the wall of the shaft not far from where you were attacked; there is a very gentle flow of fresh air into the staircase from the opening.

Reaching the foot of the stairs with no further difficulties, you negotiate a small pile of rubble and bones on the final steps and find yourselves in a large chamber. The chamber is square with a width of approximately 30 foot wide; the light from Graham's hammer fully illuminates the room.

The first thing that strikes you about this room are the carvings across the walls, the cobwebs and dust settled across all of the surfaces in the room somewhat obscures the artistry but, what can be seen, is clearly of a very high quality. The only other significant features within this room are the three sets of stone double doors in the three facing walls (North, East and West). Heavy bronze seals emblazoned with the symbol of Pharasma secure the doors against whatever lies beyond.

Perception DC15:
Beneath the dust and cobwebs adorning the carvings on the Northern Wall, you can see graffiti crudely daubed in 2 foot high lettering... Whilst the lettering is faded, it certainly doesn't appear as old as the carvings. The graffiti simply states the phrase "My heart beats on the wrong side of my chest, or is it right? Is left right, or is it wrong? I don't know what it means, or why?"


Golem (Wyrwood)
Stat:
HP - 27 | AC/Touch/Flat 14(18)/15/11(15) | Fort/Ref/Wil +0/+4/+5 | CMD 14 | INIT +7
Skills:
Acrobatics +10 | Appraise +9 | Craft (Clockwork) 10 | Craft (Tattoo) 11 | Disable Device +10 | Perception +9 | Spellcraft +12 | Kn (Arcan) +12 | Stealth 9 | UMD +4
Seeker Sage Sorcerer (2)

"Tik'Klik!"

Perception: 1d20 + 6 ⇒ (15) + 6 = 21

The golem points to the wall, and traces out some writing on it with a finger tip, before looking around the room.

GM:

When reading the graffiti, are any of the doors to the right or left of the graffiti?


Golem (Wyrwood)
Stat:
HP - 27 | AC/Touch/Flat 14(18)/15/11(15) | Fort/Ref/Wil +0/+4/+5 | CMD 14 | INIT +7
Skills:
Acrobatics +10 | Appraise +9 | Craft (Clockwork) 10 | Craft (Tattoo) 11 | Disable Device +10 | Perception +9 | Spellcraft +12 | Kn (Arcan) +12 | Stealth 9 | UMD +4
Seeker Sage Sorcerer (2)

Also, Tik'Klik, unless interrupted, studies each statue in detail, take 20 for 26 on perception


even here in this house of order his hand is felt

Taicho stands near the small opening enjoying the fresh breeze for a moment, then continues down the stairs, inspecting the pile of rubble and bones before entering the chamber.

perception: 1d20 + 9 ⇒ (11) + 9 = 20

Taicho reads the graffiti out loud in his flat baritone

"My heart beats on the wrong side of my chest, or is it right? Is left right, or is it wrong? I don't know what it means, or why?"

then he says in his Shackled caw

Well's 'at don't make no bloody sense at alls wroight, if'n you's blokes don't minds I's'l take a looks see at 'em doors

Taicho then casts 'detect magic' and inspects the doors for traps and manual locks.

taicho will take 20 on perception at the west door then the north then the east


-INACTIVE-

Perception: 1d20 + 8 ⇒ (7) + 8 = 15

"Well," Aston offers after reading the graffiti, "How cryptic." He has no idea what it could mean, but files the words away in his mind for future use. He then waits and watches for the others to finish their examination of the room's contents.


There appears to be nothing terribly unusual about any of the doors; they are certainly very large and, dependent upon the thickness (which you are unable to determine), probably weigh more than could be manually opened. Looking at the floor around the doors, you can see curved grooves suggesting that the doors may open outwards towards you.

Taicho - Your examination of the seal reveals that it does indeed emanate a faint magical aura; an extended examination of the seal, taking the time to compare against the other seals across the doors, reveals that all of the seals are arcane in nature and are, specifically, of the Abjuration school.

Tik'klik - the graffiti is daubed across the walls between the western and the northern door leading from the room.

There are no obvious openings for keys or other such devices within the seals or elsewhere on the door; Equally, there is no evidence of any traps so far as you are able to determine.

Aston or Knowledge (Religion) DC15:
The symbols emblazoned across the door seals, recognisable as Pharasmin but somehow different, are old; a relic from the past providing evidence of use of the Ossuary by the Church for centuries, if not millennia. The same, ancient, Pharasmin symbol is engraved into the chime that Sister Nerissia presented to you.

Knowledge (History) DC15:
The carvings on the walls harken back to an earlier age, when Thassilon was at its height, but many have since been defaced although you can still make out many references to the seven runelords of ancient Thassilon.


Taicho, moving around the room slowly,tilting his head as he looks at each door. finally turning to the team he says in his flat baritone

these indeed have a faint magical aura

then in his Shackles caw

I's gots some skills wit normal locks but not magically stuff's, wroight?

bowing his head, with a Tian Xia accent

I will tly, to open, we may need to use the chime

Taicho has an 8 in dasable device, can he open the doors without "trapfind"? If so he will take 20 attempting to open the door to the west


Golem (Wyrwood)
Stat:
HP - 27 | AC/Touch/Flat 14(18)/15/11(15) | Fort/Ref/Wil +0/+4/+5 | CMD 14 | INIT +7
Skills:
Acrobatics +10 | Appraise +9 | Craft (Clockwork) 10 | Craft (Tattoo) 11 | Disable Device +10 | Perception +9 | Spellcraft +12 | Kn (Arcan) +12 | Stealth 9 | UMD +4
Seeker Sage Sorcerer (2)

Tik'Klik has trapfinding and a +8 as well, teamming up would be a +10 with trapfinding. He's been keeping detect magic up to help.

"Tik'Klik!"

The golem writes 'Left' next to the western door on the left of the graffiti, then 'Right' on the northern door to the right of the graffiti. Then put's a question mark above both words. Then writes 'Riddle?' above the graffiti.

Then when Taicho mentions the locks, the golem's eyes flash red and his head whirls around. He holds up his hand, and tools extend from his fingers. "Tik'Klik! Klik kik ik tik pick click tick ick ick pick pick klick pick..."


Graham stands, observing the situation unravel. While the rest of the group fared well when it came to skills of use, he had little. What knowledges he did have pertained to engineering and dungeoneering, and, frankly, he didn't believe either would assist them at the moment.

"I'll let you lot figure this out, but if worst comes to worst, and these are indeed doors, we could simply use that chime we used to open the front door, yes? How many more charges does it have left? That's the important question." he asks as he taps the solid gateways.


-INACTIVE-

"Indeed we could," Aston says, examining the strange symbols on the door. "These symbols are Pharasmin, but quite antiquated. Seems they've been using these catacombs for the Ossuary for longer than we might have imagined. And look-" Aston holds up the chime, indicating the matching symbol there. "-Seems 'twas a clue that we might require the use of our charming chime here, though my curiosity is piqued as to whether Taicho or our new wooden friend are capable of opening these doors without expending one of the chime's uses. We only really have four, you see. That in mind, we should make a decision on which way to go and stick to it; we have so few uses of this thing that I would feel better if we did not use it recklessly."


"Ah, but see; that's just it, isn't it? The high lady made it seem as though without this bauble... this... grandiose door opener, that we wouldn't be able to escape the clutches of this damnable ossuary, yes?" he asks with a chuckle. "Religious she may be, but... I believe that suggestion was only there for us to actually be able to report to her. If we require this, then how did that squid creature, or the body thief escape? I assume there are other exits... I don't think we should be..." he paused for just a moment; "I don't think we should worry far too much about using up all of the remaining charges." he said as he looked at the two doors.


Examining the doors and the seals at length, Taicho determines that the locking mechanism is just beyond his capability - every time he moves a component that he believes is integral to the lock on the reverse of the seal, some unknown force returns it to it's original position and, worse still, the sound of internal gearing appears to suggest that the combination of tumblers and sockets within the lock is constantly in flux. Even the unspeaking assistance of Tik'klik is of little help...

I will upload a map shortly to aid future navigation


-INACTIVE-

"Well, that settles that," Aston says. "Question is, which door shall we open?" The dhampir has his own theory, of course, but remains curious as to the thoughts of the others.


random is always best, patterns can lead to order, death lies there in

Taicho looks at the team, shrugging his shoulders he simply says in his flat baritone

pick a number

pointing with a sharpened claw, clockwise west to east, he counts in his Shackles caw

One'sies, Two'sies, Threes'ies


-INACTIVE-

"Personally, what with that rather cryptic message regarding rights and lefts, I would rather take the middle road," Aston remarks. "Taicho, by your logic, that would be a 'two'sie.'"


Tachio, opens his mouth, in a Tengu smile; holding up the thumb and forefinger on his right claw he nods in approval. he asks the team in he's Shackles caw changing to his Tian Xia tenor.

Bloody well wroight, so who's'l pause brow the frute, an open the midd'e door?


Golem (Wyrwood)
Stat:
HP - 27 | AC/Touch/Flat 14(18)/15/11(15) | Fort/Ref/Wil +0/+4/+5 | CMD 14 | INIT +7
Skills:
Acrobatics +10 | Appraise +9 | Craft (Clockwork) 10 | Craft (Tattoo) 11 | Disable Device +10 | Perception +9 | Spellcraft +12 | Kn (Arcan) +12 | Stealth 9 | UMD +4
Seeker Sage Sorcerer (2)

"Tik'Klik?"

The golem looks at the chimes, and seems to be figuring out how one blows a flute with chimes.


chimes, crap I keep forgetting there chimes, not a wind instrument. Tik'Klik if you figure it out let me know ;)


Moving things along - seems there weren't any dissenters against going with the central door

Facing the Northern door, Aston gently strikes the metal shaft of the instrument with the blade of his dagger.

A high pitched note emanates from the chime and, for a moment, the only noise in the room is the chime echoing around within the confines of the antechamber. Suddenly there is a cracking noise as the Pharasmin seal splits in two and, with a crash, falls to the floor; almost immediately there is a rumbling noise as some hidden mechanism drives the massive stone doors open...clouds of dust fall from the surfaces of the doors as they slowly move to a fully opened position.

When the doors come to a halt and the dust has settled, you can see that you are stood in front of a long, 10 foot wide corridor that trails off into the darkness (the far end of the corridor is beyond the visible range of everyone present, even those who have been gifted with the ability to see in subdued light conditions or the darkness). Almost immediately you cam see that this is more than just a corridor for, spaced every five feet along either side of the corridor, are small alcoves housing what appear to be bodies wrapped in age-yellowed linens. Thick cobwebs hang from the ceiling and drape the walls of the crypt; everything is coated in a deep layer of dust.

Perception DC15:
Beneath the dust coating the walls you are able to see symbols carved into the walls surrounding each of the alcoves.

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