The Four Pillars

Game Master chavamana


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Male Human Far Strike Qinggong Monk 9 + Mythic Tier 2
Samirah Basri wrote:
Samirah looks down the rope, waiting for a few people to go first, and sighs. "If you see me falling past, it's not a dramatic entrance, and I may need you to stop me before I hit the ground." She calls, cheerfully.

what was the actual dc? is assistance needed? If so, Roshan will do what he can to at least break her fall...ummm, Reflex save? Reflex: 1d20 + 12 ⇒ (13) + 12 = 25


Samirah:
Climb check try2: 1d20 - 1 ⇒ (16) - 1 = 15
And that time you made it :)
After slipping the first few feet on the rope, Samirah shimmies down, pausing when she is about ten-feet from the slimy floor to drop casually to the ground.

Nurah looks at the thin, line of the rope, the far drop. Raising one eyebrow at Chancre, "That does not look like a promising stairwell to a performance stage."

Sosiel, a quick glance at Chancre, then he smiles at the little woman. "I'm sure you can bring a certain joie-de-vie to the darkness." Touching her shoulder.

Nurah, Bit of Luck boost: 1d20 - 1 ⇒ (6) - 1 = 51d20 - 1 ⇒ (10) - 1 = 9

Or not - as Nurah slips from the rope and starts to tumble through the air on a collision course with the ground.

Roshan, check to halt someone falling (attack/climb DC 25: 1d20 + 8 ⇒ (17) + 8 = 251d20 + 11 ⇒ (4) + 11 = 15

Roshan does manage to grab a hold of the falling halfling... for the briefest of moments. Then she slams slips out of his grasp and slams into the floor. (Nurah takes 4d6 ⇒ (6, 2, 2, 4) = 14 damage.)

Pan: 1d20 + 3 ⇒ (16) + 3 = 19

There is a long pause from the people at the top of the hole, a sympathtic whimper from Anevia, who then shrugs, and shimmies down the rope. Followed at a break by a much slower and carefully moving Pan.

"That normally works," Sosiel says with no little apology to the damage blonde halfling glaring up the distance. "Once I get down, I'm happy to fix the damage."

Sosiel, Bit of Luck: 1d20 + 3 ⇒ (6) + 3 = 91d20 + 3 ⇒ (8) + 3 = 11
Sosiel, Bit of Luck: 1d20 + 3 ⇒ (7) + 3 = 101d20 + 3 ⇒ (7) + 3 = 10

Roshan, savoir? (attack/climb DC 25: 1d20 + 8 ⇒ (5) + 8 = 131d20 + 11 ⇒ (19) + 11 = 30

A bit of a false start as Sosiel slips on the rope, catching himself... then immediately following Nurah in his plummet down into darkness. This time, however, Roshan managed to grab and hold the much heavier and metal clad cleric.

Sosiel, Bit of Luck: 1d20 + 3 ⇒ (15) + 3 = 181d20 + 3 ⇒ (9) + 3 = 12

And finally Sosiel makes it to the ground. (Only using 4 of his 7 daily uses of bit of luck.)

Ahead you see multiple tunnels twisting out of the room, continuous, high-pitched noise issues from the three tunnels ahead, a disconcerting drone melded with the discordant buzz of an angry crowd.

But all of the tunnels lead eastward, as is the strong reek of the slime.


Male Human Inquisitor 9 (Guardian 2)

Chancre winces as Nurah hits the ground. "Way to sell that performance."


Male Human Far Strike Qinggong Monk 9 + Mythic Tier 2

Roshan winces, helps Nuvah up off the ground and circles his first clockwise in front of his chest.
Later, after everyone is down, he spends a few moments looking up towards the top of the rope, as if contemplating something, then shakes his head and heads off softly and silently in the direction of the droning.


Female Ifrit Swashbuckler 9 (Marshal 2)

"You brought the joie-de-vie so efficiently!" Samirah says, clapping a hand on Nurah's shoulder. Then she peers upwards, just a hint of longing in her eyes, and heats her blade. "One day, I will learn how to take the sun with me into the darkness."


Male Human Inquisitor 9 (Guardian 2)

Chancre pulls out his ioun torch, and lets the little flaming ball circle his head, casting strange and wild shadows.


Female Ifrit Swashbuckler 9 (Marshal 2)

Samirah mutters something that sounds suspiciously like "showoff". But she also edges a little closer to Chancre.


Although Chancre's light remains the most solid lighting, the roof has smaller holes and cracks that let light filter down. After his own harrowing journey to the ground, Sosiel lays a hand on a scowling and bruised Nurah, healing the halfling (2d8 + 6 ⇒ (4, 7) + 6 = 17).

Moving through the tunnels, the group quickly sees a few of a the vescacor. Unlike the masses of the creatures that were seen exiting and entering the cave system, these bugs are small, the chitin exostructure looking softer. They move only slightly, the action seeming pained and almost random.

1d20 - 4 ⇒ (11) - 4 = 7

The first few of the creatures that the group encounters are easy to avoid. Far ahead in the darkness, you see a pulsing light with shifting colors. The disco lighting reveals that the few vescacor turns into a mass that bumbles and mews in the darkness. The almost instinctual gnawing of the bugs was revealed when Pan's foot came to close to one of the near-larval creatures, but a quick glaive from Sosiel put the single creature out before the change in its drone alerted the swarm.

Perception DC 20:
Just barely in the pulsing light, you see a horse sized thing undulating in the darkness - far on the other side of the prepubescent swarm.

GM:
Sosiel - bit of luck 3/7 remain; trade out lesser rest for cure mod


Male Human Sorcerer 5/Dragon Disciple 4 (Archmage 2)

"She's there. On the far side of the swarm," Konstantin murmurs, pointing. "Samirah and I could clear the way with fire and ice, giving the rest of you a clean shot to her."


Female Ifrit Swashbuckler 9 (Marshal 2)

She puts her hand on Konstantin's arm, but addresses the question to anyone with an answer.

"Is there anything we can do to protect ourselves from... whatever it is they'll probably spit or ooze on us? I've found that those jumping into a room first tend to get hit in the face with curses and bodily fluids and the like, is all."


K: planar DC 25:
In answer to Samirah's question - Acid and Insanity are the two things the vescacor queens are known to spew.


Male Human Sorcerer 5/Dragon Disciple 4 (Archmage 2)

1d20 + 12 ⇒ (1) + 12 = 13
WOW.

Konstantin shrugs in confusion at Samirah's excellent question.


Female Ifrit Swashbuckler 9 (Marshal 2)

I feel like this is the character equivalent of Samirah failing an acrobatics check. Or Chancre failing an alcohol check.


Male Human Inquisitor 9 (Guardian 2)

...I forgot Chancre has a small chance of hitting that DC

1d20 + 7 ⇒ (1) + 7 = 8

HAHAHAnope

"Is it one of those savage breasts you can soothe?" Chancre asks Nurah.


Male Human Sorcerer 5/Dragon Disciple 4 (Archmage 2)
Samirah Basri wrote:
I feel like this is the character equivalent of Samirah failing an acrobatics check. Or Chancre failing an alcohol check.

Nah, that was a tough one. I had less than a 50% chance at it. It's more the insult of the 1 on the dice... followed by another 1 for Chancre. The Dice Gods do not want us to know what these things do. They want us to fight!


Male Human Sorcerer 5/Dragon Disciple 4 (Archmage 2)

SURPRISE!:
Initiative 1d20 + 1 ⇒ (17) + 1 = 18

Konstantin summons the freezing mists from the walls and floors in the path toward the queen.

2d6 + 4 ⇒ (1, 1) + 4 = 6
Fort Save DC22 1d20 ⇒ 3
Fort Save DC22 1d20 ⇒ 13


Male Human Far Strike Qinggong Monk 9 + Mythic Tier 2

Round S:

Roshan
AC 19/23vs aoo, touch 18+3+1, flat-footed 17. . (+5 Dex, +3 Monk(wisdom+bonus), +1bracers, +4 mobility)
hp 57(6d8+12) taken: 0
Ki Pool: 9 used: 9
Mythic: 5 used: 5
Fort +8, Ref +12, Will +8

mobility: +4ac
magic: +1/+1
masterwork: +1
Point Blank: +1/+1
Deadly Aim: -2/+4
Initiative: 1d20 + 4 ⇒ (10) + 4 = 14

to hit:FoB: Radiance: 1d20 + 8 + 1 + 1 - 2 ⇒ (3) + 8 + 1 + 1 - 2 = 11
dam: 1d4 + 4 + 1 + 1 + 4 ⇒ (2) + 4 + 1 + 1 + 4 = 12


Female Ifrit Swashbuckler 9 (Marshal 2)

"Okay, I'll proceed as normal then and hope I do not get a curse in my face." She whispers.

Surprise, lumberf*cker:

Initiative: 1d20 + 6 ⇒ (11) + 6 = 17
To Hit: 1d20 + 12 ⇒ (16) + 12 = 28
Damage: 1d6 + 5 + 7 + 1d6 ⇒ (4) + 5 + 7 + (6) = 22
Crit Confirm
To Hit: 1d20 + 12 ⇒ (20) + 12 = 32
Damage: 1d6 + 5 + 7 + 1d6 ⇒ (1) + 5 + 7 + (1) = 14
Awwww yeah

If Samirah can enter the room first, she's going to use Commanding Entrance to, hopefully, help clear the way of drones so she and the others can more quickly/easily get to the Queen. If she has to use that awesome attack on bugs that get in her way, so be it!

Samirah takes a deep breath, and runs into the the room with her weapon glowing red hot, straight towards the vesacor queen. "There's no room for you on this plane, demonspawn, and here is your end, delivered!" She doesn't slow to give the speech.

52/52 HP, 4/4 Panache, 5/5 Mythic Points


Male Human Inquisitor 9 (Guardian 2)

Chancre's Actions:
Initiative: 1d20 + 11 ⇒ (2) + 11 = 13

Chancre casts Shield of Faith on himself.


Female Half-Elf Sanctified Rogue 9 (Trickster 2)

Round of Surprising Surprises:

Initiative: 1d20 + 7 ⇒ (4) + 7 = 11

Working on the not-outrageous assumption that cold iron will be necessary for the demonic queen of vermin, Míril nocks a cold iron arrow and shoots it into the queen as soon as she has a shot on target.

From the description, it sounds like the queen is more than 30 feet away, so I can't use Surprise Strike here. But I should be able to get in a normal sneak attack since it's the Surprise Round.

Shortbow Attack (with Sneak Attack Bonus): 1d20 + 11 ⇒ (6) + 11 = 17
Shortbow Damage: 1d6 ⇒ 6
Sneak Attack Damage: 3d6 ⇒ (1, 3, 3) = 7


Samirah:
Surprise Round so move or standard only. Did a move into the room and a use of your Commanding Entrance to scatter the swarms into the tunnels. You can keep your attack roll for round 1.
Roshan:
Surprise Round so move or standard only. Since the bugs of the swarm are diminutive and immune to weapon damage I figured you'd want to move to get a clear shot at the queen.
Miril:
Yes, you could get a sneak attack in the surprise round. But sneak attack also has the 30-ft restriction to work.

Since the queen would have had a great deal of cover from your attack, I guessed you would have wanted to move.

The Birth of the Swarm Queen

Konstantin summons the freezing mists from the walls and floors in the path toward the queen. The narrow passageway clears of the slimy nauseating hungry mass.

Samirah takes a deep breath, and runs into the the room with her weapon glowing red hot, straight towards the vesacor queen. "There's no room for you on this plane, demonspawn, and here is your end, delivered!" She doesn't slow to give the speech. Although the queen doesn't flee at this bold entrace - the mass of swarms in the room does retreat - filling the nearby tunnels with the creatures, but clearing the battlefield to the pulsing queen vescacor.

Roshan, too, moves into the room, his weapons ready for a deadly barrage.

Perhaps wiser, Chancre stays back casting a protective shield on himself.

For her spot next to Chancre, Nurah's child-like voice raises in the counterpoint to Samirah's cry, detailing all of the ways the current world is a bad-wrong place for the vescacor queen. (Inspire courage - +2 competence bonus to attack/damage, +2 moral bonus on saves vs fear) Then she casts a spell on herself that speeds her reactions.

Miril moves into the room, stealthily, maintaining her combat advantage.

Miril:
On your right, as you sneak in the darkness, you see the source of the pulsing purple that both illuminates and confuses the battlefield, a mauve rippling crevice which pulses and writhes as if alive, clouds of mist seeping into this dimension. The heat and stench bubbling out from the room are... unpleasant.

"Support the commander," is the quick order from Anevia to Pan as the more experienced combat veteran slips through the darkness on Miril's heels. Pan moves up just enough to place herself between Kon and the mass of bugs that fled from Samirah.

Sosiel moves up into the room, taking a support position in case of injury.

GM:
swarmA -9
swarmB -9


Male Human Sorcerer 5/Dragon Disciple 4 (Archmage 2)

Round 1:
The chilling mists around the swarms continue to crystallize. More bugs fall to the floor, frozen solid.

1d6 + 2 ⇒ (2) + 2 = 4

Konstantin summons another icy mist from the floor in the western tunnel, catching the swarm within.

2d6 + 4 ⇒ (3, 4) + 4 = 11
Save DC 22 1d20 ⇒ 8


Female Ifrit Swashbuckler 9 (Marshal 2)

Round 1:

Keeping my attack rolls to attack the queen, per your last comment, then

Samirah heats her blade and throws herself at the queen while the insect minions are otherwise occupied.

52/52 HP, 4/4 Panache, 4/5 Mythic Points


Male Human Far Strike Qinggong Monk 9 + Mythic Tier 2

Round 1:

Roshan
AC 22/26vs aoo, touch 18+3+1, flat-footed 17. . (+5 Dex, +3 Monk(wisdom+bonus), +1bracers, +3barkskin, +4 mobility)
hp 57(6d8+12) taken: 0
Ki Pool: 9 used: 9
Mythic: 5 used: 5
Fort +8, Ref +12, Will +8

mobility: +4ac
total defense: +6ac
or fighting defensively: +3ac
crane style: -2 to hit/+1ac (additional) to fighting defensively or total defense

magic: +1/+1
masterwork: +1
Deadly Aim:-2/+4
Bard:+2/+2

Roshan takes a step forward and throws.
to hit:FoB: Masterwork Cold Iron Chakram1: 1d20 + 8 - 2 + 1 + 2 ⇒ (19) + 8 - 2 + 1 + 2 = 28
dam: 1d8 + 4 + 2 + 4 ⇒ (2) + 4 + 2 + 4 = 12
to hit:FoB: Masterwork Cold Iron Chakram2: 1d20 + 8 - 2 + 1 + 2 ⇒ (2) + 8 - 2 + 1 + 2 = 11
dam: 1d8 + 4 + 2 + 4 ⇒ (4) + 4 + 2 + 4 = 14
to hit: Radiance: 1d20 + 3 - 2 + 1 + 2 ⇒ (4) + 3 - 2 + 1 + 2 = 8
dam: 1d4 + 4 + 1 + 2 + 4 ⇒ (1) + 4 + 1 + 2 + 4 = 12


Male Human Inquisitor 9 (Guardian 2)

Round 1:
judgment of destruction

Chancre moves to within Spiritual Weapon range (160'), and casts Spiritual Weapon. Intended target? The queen.

Courage, destruction

Attack: 1d20 + 4 + 5 + 2 ⇒ (19) + 4 + 5 + 2 = 30

Damage: 1d8 + 2 + 2 + 3 ⇒ (4) + 2 + 2 + 3 = 11

Critical confirm: 1d20 + 4 + 5 + 2 ⇒ (20) + 4 + 5 + 2 = 31

Damage iff: 1d8 + 2 + 2 + 3 ⇒ (2) + 2 + 2 + 3 = 9


Female Half-Elf Sanctified Rogue 9 (Trickster 2)

Round One:

Assuming Míril can maintain her cover and Sneak Attack next round, Míril will be double-moving in a stealthy maner. So 30 feet movement this round, and a Stealth move and Sneak Attack next round.

Keeping to the shadows, Míril creeps closer to the Queen.

Stealth: 1d20 + 14 ⇒ (6) + 14 = 20
Hope that's good enough, especially with the others' attacks creating a distraction.


Fury of the Queen - Round 1

The chilling mists around the swarms continue to crystallize. More bugs fall to the floor, frozen solid. The remaining bugs are sluggish in the cold and vascillate between the two groups of warm flesh to devour.

Konstantin summons another icy mist from the floor in the western tunnel, catching the swarm within. Even the bugs that survive the rising mist are rimed to the wall.

Samirah heats her blade and throws herself at the queen while the insect minions are otherwise occupied. Alone in combat with the awakening queen, Samirah deals a heafty and heated blow.

Roshan takes a step forward and throws. A single chakram makes its way across the room to thud into the flesh of the queen.

Chancre:
SR: 1d20 + 6 ⇒ (2) + 6 = 8
Chancre moves to within range (which really just requires him to get a bead on his target), and casts spiritual weapon. Intended target? The queen. The beautifully perfect attack is foiled by the queen's chaotic presence.

Nurah continues her loud exortations from the relatively safty of 'back here' but she does grease the floor and walls of the tunnels so that more of the voracious creatures can't overrun the small group of spellcasters.

A font of chaotic energy seems to erupt from the vescacor queen as her maw opens to yammer the endless chorus of discordant babble. Even as the wound from Roshan starts to heal, Samirah can feel the maddening pressure of the unpleasant noise pound at her skull. The buzz of the bloated queen's body barely rising from the ground adds to the uncomfortable noise and the things body undulates to bring forth a wad of ... something... that is spit across the room towards Roshan. (1d20 + 14 ⇒ (18) + 14 = 325d6 ⇒ (1, 5, 3, 5, 5) = 19) The acidic effuvent slams into Roshan, the acid eating away at flesh, and the drone of the nearby swarms... changes. (Roshan takes 19 hit points.)

Drawn by the pheromones in their queen's spit, one of the swarms in the southern passage swoop up to surround Roshan, while the second is drawn between the near presence of Chancre and the heady pull to the north. The western swarm tries to surge to the mute man, but is staggered by Konstantin's ice. The swarm that did move immediately sets into Roshan with impossibly sharp teeth. (Roshan takes 2d6 ⇒ (5, 3) = 8 damage.)

Keeping to the shadows, Míril creeps closer to the Queen.

Anevia on quickly breaks to the other direction, moving so that she can be in flanking position with either Samirah or Miril the following round.

"Shelyn bless us, every one." Is Sosiel's comment. One with slightly more force than if it were to come from, say, Aron. (Bless +1 morale bonus to hit)

Roshan:
At the start of your turn, please make a Will save DC 15. Failure = confused for 1 round, success means immune to *this* swarms confusion for 24 hours.
Samirah:
Every round, before you act you have to make a Will save DC 20. Failure = confused for 1 round and you have to make the save again next round. A single success makes you immune to the effect for 24-hours.
GM:
swarmA -9,-15
swarmB -9,-15
swarmC -16
queenie -35,-47

Roshan -27


Male Human Sorcerer 5/Dragon Disciple 4 (Archmage 2)

Round 2:

1st Frost Fall 1d6 + 2 ⇒ (5) + 2 = 7
Save DC22 for half 1d20 ⇒ 10

2nd Frost Fall 1d6 + 2 ⇒ (4) + 2 = 6
Save DC22 for half 1d20 ⇒ 16

Konstantin summons more mists onto the swarm in front of the spellcasters.

2d6 + 4 ⇒ (5, 3) + 4 = 12
Save DC22 1d20 ⇒ 5


Female Ifrit Swashbuckler 9 (Marshal 2)

Round 2:

Will Check: 1d20 + 4 ⇒ (16) + 4 = 20

To Hit: 1d20 + 15 ⇒ (16) + 15 = 31 +3 bonus from Nurah/Sosiel
Damage: 1d6 + 7 + 7 + 1d6 ⇒ (4) + 7 + 7 + (2) = 20 +2 bonus from Nurah
Crit Confirm
To Hit: 1d20 + 15 ⇒ (16) + 15 = 31
Damage: 1d6 + 7 + 7 + 1d6 ⇒ (6) + 7 + 7 + (5) = 25

In an attempt to silence the mad droning, and retaliate for whatever it is the queen spat at Roshan, Samirah continues to hack away at the insect demon's body.

As before, Samirah would use Rally in a case where someone would miss a blow that would kill an enemy.

52/52 HP, 4/4 Panache, 4/5 Mythic Points


Male Human Inquisitor 9 (Guardian 2)

Round 2:
Judgment changes to piercing

Chancre tries again. He is not going to be out-magicked by a ... whatever it is. Spiritual Weapon take two!

"Gibbering chaos right back at you, lady!"

SR: 1d20 + 6 + 3 ⇒ (15) + 6 + 3 = 24

Courage, bless

Attack: 1d20 + 4 + 5 + 2 + 1 ⇒ (8) + 4 + 5 + 2 + 1 = 20
Damage: 1d8 + 2 + 2 ⇒ (3) + 2 + 2 = 7


Female Half-Elf Sanctified Rogue 9 (Trickster 2)

Round Two:

In the shadows, Míril moves closer to the Queen, and when she deems herself to be close enough, she fires a cold iron arrow in the Queen.

For the GM: This will be a Stealth Move to get within 30 feet, followed by a Sneak Attack. Then, as a Swift Action since the Queen won't be expecting it, a Surprise Strike.

And by my count Míril is at +3 To Hit and +2 to Damage from Sosiel's and Nurah's spells.

Stealth: 1d20 + 14 ⇒ (1) + 14 = 15
Shortbow Sneak Attack: 1d20 + 14 ⇒ (20) + 14 = 34
Shortbow Damage: 1d6 + 2 ⇒ (6) + 2 = 8
Sneak Attack Damage: 3d6 ⇒ (6, 3, 2) = 11
Shortbow Crit Confirmation: 1d20 + 14 ⇒ (18) + 14 = 32
Shortbow Crit Damage: 1d6 + 2 ⇒ (5) + 2 = 7

She quickly follows up with a second attach while the Queen is off-balance.

Shortbow Surprise Strike Attack: 1d20 + 15 ⇒ (7) + 15 = 22
Shortbow Damage: 1d6 + 2 ⇒ (5) + 2 = 7
Sneak Attack Damage: 3d6 ⇒ (1, 1, 5) = 7


Male Human Far Strike Qinggong Monk 9 + Mythic Tier 2

Round 2:

Roshan
AC 22/26vs aoo, touch 18+3+1, flat-footed 17. . (+5 Dex, +3 Monk(wisdom+bonus), +1bracers, +3barkskin, +4 mobility)
hp 57(6d8+12) taken: 27
Ki Pool: 9 used: 9
Mythic: 5 used: 5
Fort +8, Ref +12, Will +8

mobility: +4ac
total defense: +6ac
or fighting defensively: +3ac
crane style: -2 to hit/+1ac (additional) to fighting defensively or total defense

magic: +1/+1
masterwork: +1
Pt.Blank:+1/+1
Deadly Aim:-2/+4
Bard:+2/+2

The bloody and partially melting monk bursts out of the mass of voracious appetite. He leaves a trail of vescacor nits behind, dashing across the floor headed due North. Another circle of cold iron slices the air towards Jabette the Prolific.
Will: 1d20 + 8 ⇒ (12) + 8 = 20
to hit:FoB: Masterwork Cold Iron Chakram3: 1d20 + 8 + 1 + 1 - 2 + 2 ⇒ (10) + 8 + 1 + 1 - 2 + 2 = 20
dam: 1d8 + 4 + 1 + 4 + 2 ⇒ (8) + 4 + 1 + 4 + 2 = 19


Fury of the Queen - Round 2

As the wracking cold shreds and freezes the vescacor, Konstantin summons more mists onto the swarm in front of the spellcasters. Even as the revolting creatures strain for Chancre's warm, bloody flesh, they are staggered into place.

In an attempt to silence the mad droning, and retaliate for whatever it is the queen spat at Roshan, Samirah continues to hack away at the insect demon's body. The queen's baleful attention falls on the fire-haired woman before her, the insensate droning almost becoming understandable.

The bloody and partially melting monk bursts out of the mass of voracious appetite. He leaves a trail of vescacor nits behind, dashing across the floor headed due North. Another circle of cold iron slices the air towards Jabette the Prolific.

Roshan/Samirah:
RALLY - use one mythic point
1d20 + 10 ⇒ (16) + 10 = 26

"Roshan! Watch out for the slime patch!" Samirah is able to warn the monk a split second prior to the chakram leaving his hand. It is that slight change in footing that allows Roshan's weapon to fly true.

Chancre tries again. He is not going to be out-magicked by a ... whatever it is.

"Gibbering chaos right back at you, lady!" This time Chancre's weapon of force keeps its structure when attacking the demonic bug - but her surprisingly hard carapace keeps her internal structure safe.

Nurah turns to Konstantin, "That ice of yours really is effective, isn't it?"

The gibbering focuses on Samirah, hitting her with a near-physical blow seconds before the queen's mouth and claws scythe down with deadly intent. Samirah counters the bite that drips with flesh-searing acid, parring with a punishing blow that cuts deeply into the gut of the creature, spilling slime and pre-larval vescacor onto the stone floor.

Gravely injured but clinging to life with a unthinking tenacity, the queen's claws flash out. Samirah easily parry the first blow, a truly feeble attempt as her life seeps onto the floor. And the follow-up is parried as well.

The one swarm that is able to move follows Roshan with a deadly hunger, burning the monk with acid. (Roshan takes 2d6 ⇒ (3, 4) = 7 damage.)

In the shadows, Míril moves closer to the Queen, and when she deems herself to be close enough, she fires a cold iron arrow in the Queen. Which sinks past the creatures defenses to lodge in undulating and slimy flesh.

Miril quickly follows up with a second attach while the Queen is off-balance. This attack barely finding purchase in a chink in the unnatural creature's armor.

And it is this attack that finally finishes off the abyssal horror. The death scream of the queen is subsonic followed by a supersonic blast that ripples out and up, traveling through the stone as if it were not there. All around the caverns, you see vescacor shrivel or explode.

Anevia skids to a stop, her hands going over her ears as the queen's death shriek rips through the air. Her swearing is expressive if silent.

The small number of vescacor that survived the queen's death throws, start to converge into the birthing chamber, moving past the group as if there were geologic formations.

Roshan is down 34 hit points. And there are a great number of vescacor converging in on the room... What do you do?

Queen Attack on Samirah with Parries:
Bite: 1d20 + 15 ⇒ (1) + 15 = 161d8 + 3 + 3d6 ⇒ (6) + 3 + (4, 6, 4) = 23
Samirah Parry: 1d20 + 15 ⇒ (2) + 15 = 17
Samirah COUNTER: 1d20 + 15 ⇒ (20) + 15 = 351d6 + 14 + 1d6 ⇒ (4) + 14 + (5) = 23
Confirm Crit: 1d20 + 15 ⇒ (19) + 15 = 341d6 + 14 ⇒ (2) + 14 = 16
Claw1: 1d20 + 14 ⇒ (1) + 14 = 151d6 + 3 ⇒ (2) + 3 = 5
Samirah parry: 1d20 + 15 ⇒ (8) + 15 = 23
Claw2: 1d20 + 14 ⇒ (6) + 14 = 201d6 + 3 ⇒ (6) + 3 = 9
Samirah parry: 1d20 + 15 ⇒ (17) + 15 = 32


Male Human Sorcerer 5/Dragon Disciple 4 (Archmage 2)
chavamana wrote:
Nurah turns to Konstantin, "That ice of yours really is effective, isn't it?"

"Yes. It is."

Konstantin raises his hands to summon more ice against the gathering bugs. "Are they going toward the queen or attacking?" he wonders aloud.


Nurah kicks at a bug scrambling over her foot with pinched disgust on her face. [b]"I think if they were in their right mind that thing would be trying to strip my flesh.

Even as she says that, the violet pulsing in the alcove off of the birthing chamber speeds up.


Female Half-Elf Sanctified Rogue 9 (Trickster 2)

"When I crept past that alcove, I saw the source of this purplish light," says Míril. "There's a mauve crevice with mist seeping through. Probably from another dimension, given how the crevice ripples and moves like it's alive."

"We should probably do something about that." She looks to the rest of the group, but especially Chancre and Konstantin, who seem to know the most about such things.


Male Human Far Strike Qinggong Monk 9 + Mythic Tier 2

Roshan looks down at the tattered mess of bloody cloth and flesh. Something of an angry, disgruntled snort escapes through his nose and he begins moving towards the pulsing violet emanations. He flashes a sly smile at Miril.


Male Human Sorcerer 5/Dragon Disciple 4 (Archmage 2)
Míril Celegeth wrote:

"When I crept past that alcove, I saw the source of this purplish light," says Míril. "There's a mauve crevice with mist seeping through. Probably from another dimension, given how the crevice ripples and moves like it's alive."

"We should probably do something about that." She looks to the rest of the group, but especially Chancre and Konstantin, who seem to know the most about such things.

Konstantin will join the others, and have a look for himself. "I am worried all I will be able to do is freeze it shut."


Female Ifrit Swashbuckler 9 (Marshal 2)

"Nice hit, Miril!" Samirah says, voice warm, as she attempts to wipe her weapon off on the corpse of the late queen. "And Nurah, I must say, I really enjoy having the vocal back up during a battle. Once this business for Kenabres is finished, I may consider hiring you just to follow me around and sing with me."

She glances at Roshan's wounds and waves Chancre and Sosiel over. "I am sorry I could not cut the queen down before you were hit."

She moves towards Konstantin to peer into the purple.

"I can try burning it?"


Male Human Inquisitor 9 (Guardian 2)

"Should we try shoving the queen's body back through it? Maybe with a remonstrative note?"

Chancre shakes his head. "They don't call this place the World Wound for nothing."


Female Half-Elf Sanctified Rogue 9 (Trickster 2)

"I really hope the answer doesn't turn out to be 'we need to go through and close it from the other side.' I really do."


Female Half-Elf Sanctified Rogue 9 (Trickster 2)
Samirah Basri wrote:
"Nice hit, Miril!" Samirah says, voice warm, as she attempts to wipe her weapon off on the corpse of the late queen.

"Thank you," Míril says simply. "I do best when my adversary doesn't see me coming."


Male Human Far Strike Qinggong Monk 9 + Mythic Tier 2
Samirah Basri wrote:
She glances at Roshan's wounds and waves Chancre and Sosiel over. "I am sorry I could not cut the queen down before you were hit."

The silent monk glances back at the apology. Confusion apparent in the glance. He waives it off.

A finger taps the air, thumb comes from under his chin with a head shake, then an open palm gestures towards the area where the monster loogy and swarm engulfed him.
Samirah/Linguistics:
"Should not have been there."


As the group talks, more of the vescacor that survived the death of the queen trickle into the cavern. Those in the lead converge on the dead body of the queen and begin to consume the still pulsing mass of flesh.

Míril Celegeth wrote:

"When I crept past that alcove, I saw the source of this purplish light," says Míril. "There's a mauve crevice with mist seeping through. Probably from another dimension, given how the crevice ripples and moves like it's alive."

"We should probably do something about that." She looks to the rest of the group, but especially Chancre and Konstantin, who seem to know the most about such things.

At Miril's comment the group's attetion to the small off shoot cavern. A meaty, sulphuric copper smell reeks in the small hot place, the transitioning purple mauve pulsing both hypnotic and disturbing to observe. A few more of the creepy vescacor pull into the room through the mass of roiling light to join into the feeding frenzy in the main chamber.

A) K: planar DC 20:
The strange 'crack' is an Abyssal rift - a one-way portal from the Abyss to the Material Plane.

As the group talks, the edges of the crack stretch and pulse faster, as if something larger than the diminutive bugs is trying to force its way through.

B) K:planar DC 20:
Spells that prevent teleportation - dimensional lock, dimensional anchor, or anything similar - can easily shut down a spontaneously formed dimensional rift.
B) K:planar DC 25:
Failing that, with such a small rift, anything that blocks the rift or destroys the cavern would probably work to prevent anything from using this rift.
C) K:religion DC 20:
Given the rift connects to the abyss, there is a chance that dispel chaos or dispel evil may close the rift, as it repels the very essence of that plane.
C) K:religion DC 25:
Failing that, with such a small rift, anything that blocks the rift or destroys the cavern would probably work to prevent anything from using this rift.

Samirah Basri wrote:
"I can try burning it?"

"When is fire not the correct answer?" Nurah asks, quite seriously.


Female Half-Elf Sanctified Rogue 9 (Trickster 2)
chavamana wrote:
"When is fire not the correct answer?" Nurah asks, quite seriously.

"Fire elementals. Red dragons. Things like that," says Míril absently as she continues to peer at the writhing crevice.


Male Human Inquisitor 9 (Guardian 2)

A, DC 20: 1d20 + 7 ⇒ (2) + 7 = 9
B, DC 20: 1d20 + 7 ⇒ (18) + 7 = 25
C, Take 10 for 21

"Spells that prevent teleportation. Dispel evil or dispel chaos, maybe. None of those I can do. Yet. But I'll bet if we collapse this little cavern, we can block it manually."


Female Half-Elf Sanctified Rogue 9 (Trickster 2)

As the pulsing starts getting faster, Míril nocks a cold iron arrow just in case.


Male Human Sorcerer 5/Dragon Disciple 4 (Archmage 2)
chavamana wrote:
"When is fire not the correct answer?" Nurah asks, quite seriously.

"Obviously, you are not from Irrisen," Konstantin says archly.

He nods at what Chancre says, though the manual detonation bit sounds like news to him.


Female Ifrit Swashbuckler 9 (Marshal 2)

"Oh I don't know, Irrisen could use a little more fire, I think." Samirah says with a grin. Then she shrugs. "If a little jet of flame won't solve this problem, let us collapse the cavern and get back into fresh air."

She leans towards Nurah. "Fire is always the answer." She says, just as seriously.


Male Human Sorcerer 5/Dragon Disciple 4 (Archmage 2)

Konstantin considers the cave. "Давайте посмотрим, что другие державы скрываются в крови..."

Hallit:
"Let's see what other powers lurk in the blood..."

"Perhaps... stand back, I think," he says. He concentrates, mutters a few arcane words, holding his arms, palms out, straight from his chest. A low thrum echoes through him in a solid wave, and to the roof of the glowing purple cave.

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