Blue Dragon

Tracant's page

44 posts. Alias of Deiros.


About Tracant

Male dragonborn warpriest 10
LN Medium Humanoid (Reptilian)
Init +5; Senses all-around vision, darkvision 60 ft., low-light vision; Perception +10
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Defense
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AC 28, touch 12, flat-footed 27 (+5 shield, +11 armor, +2 Dex, +1 Natural)
HP 68 (10HD; 12d8+20)
Fort +11, Ref 7, Will +12 (+2 vs. Fear)
Special Defenses
DR 5/magic, Energy Resistance 5 Acid, Sacred Armor +2 (+2) (10 rounds)
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Offense
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Speed 30 ft. (40 ft.)
Melee
+1 Acid Scimitar +14/+9 (3d6+8+1d6/18-20x2)
Dragon’s Shield +2 Heavy Steel shield 3/day attack +13/+8 (2d6+7/x2)
Ranged +1 seeking composite longbow +14/+9 (3d6+5/x3)
Special Attack
Breath Weapon; Acid 6d6; 30ft Cone; DC 15, Sacred Weapon +2 (+1, Keen) (10 rounds)
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Blessings
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Magic Blessing

Spoiler:

Hand of the Acolyte (minor): At 1st level, you can cause your melee weapon to fly from your grasp and strike an opponent, then instantly return to you. You can make a single attack using a melee weapon at a range of 30 feet. This attack is treated as a ranged attack with a thrown weapon, except that you add your Wisdom modifier to the attack roll instead of your Dexterity modifier (you still add your Strength modifier to the damage roll as normal). This ability cannot be used to perform a combat maneuver.

Blessed Magic (major): At 10th level, you can cast a prepared warpriest spell without expending its spell slot. The spell must have a casting time of 1 standard action and must use a spell slot that is at least 3 spell levels lower than the highest warpriest spell level you can cast. In addition, the spell must be one that damages a creature or causes a creature to take penalties (such as inflict light wounds or bane). For example, if you are 10th level and can cast 4th-level warpriest spells, you could use this blessing to cast a 1st-level warpriest spell without expending its spell slot.

Law Blessing

Spoiler:

Axiomatic Strike (minor): At 1st level, you can touch one weapon and enhance it with the essence of law. For 1 minute, this weapon glows blue, pale yellow, or white and deals an additional 1d6 points of damage against chaotic creatures. During this time, it's treated as lawful for the purposes of overcoming damage reduction. This additional damage doesn't stack with the additional damage from the axiomatic weapon special ability.

Battle Companion (major): At 10th level, you can summon a battle companion. This ability functions as summon monster IV with a duration of 1 minute, but for only a lawful outsider or an animal with the resolute creature simple template. This ability can summon only one creature, regardless of the list used. For every 2 levels beyond 10th, the level of the summon monster spell increases by 1 (to a maximum of summon monster IX at 20 level).


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Statistics
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Str 16, Dex 14, Con 14, Int 12, Wis 16, Cha 14
Base Atk +7; CMB +10; CMD 22
Feats Weapon Focus (scimitar), Weapon Focus (longbow), Improved Unarmed Strike, Selective Channeling, Power Attack, Shield Wall, Weapon Specialization (Scimitar), Channel Shield Wall, Leadership
Skills Climb +7, Craft (Armorsmith) 5, Diplomacy +8, Handle Animal +6, Heal +8, Intimidate +8, Knowledge (engineering) +7, Knowledge (Religion) +7, Perception +10, Profession (Soldier) +7, Ride +6, Sense Motive +10, Spellcraft +10, Survival +7, Swim +7
Racial Modifiers +2 Perception, +2 Sense Motive +2
Languages Common, Draconic, Sylvan
SQ Fervor 3d6 8/day, Orisons, Channel Energy 3d6 DC 18
Gear +1 seeking composite longbow (+3 Str), +1 Acid scimitar, arrows (60), +2 mithral full plate, arachnid goggles, belt of physical might +2 (Str, Dex), dragon’s shield, boots of striding and sprinting, cloak of resistance +2, ring of feather falling, ring of tactical precision, fighter’s kit, soldier uniform.

Leadership Modifier
CL 10 + 2 Cha+ 1 = 13
10 – Lvl 1, 1 – lvl 2