The Dragon Wars - Need a few more players (Inactive)

Game Master Seth86

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@Marcus I take it you take a 5ft? The zombie is within attack reach of you


Male Aasimar HP 78/79 (27/28temp), AC 28, Touch 16, FF 26, Fort +9 Reflex +8 WIll +13

Nope I will ready for th zombie to come at me and take my readied attack and my AoO as it does.


Will post properly tonight when im at my pc


1 Zombie swipes at Marcus, but once again simply bounces off his armor, the rest shamble forward, closing in on the heroes!

Slam!: 1d20 + 4 ⇒ (10) + 4 = 14


F Human (Mwangi) cleric (evangelist) 3/fighter 1 | HP 33/33| AC 18 T 9 FF 18 | Ft +7 Rf +0 Wi +5 | Perc +3 | Liberation 3/3 | Performance 11/11

When the Zombie gets inside her hammer's reach, Nyroba drops it to the floor, pops her claws, and slashes at the undead abomination in front of her.

Claw, claw: 1d20 + 9 - 2 ⇒ (9) + 9 - 2 = 161d20 + 9 - 2 ⇒ (12) + 9 - 2 = 19
damage: 1d4 + 4 + 4 ⇒ (2) + 4 + 4 = 101d4 + 4 + 4 ⇒ (2) + 4 + 4 = 10


You rip and slash at the zombie, taring it into disgusting, rotting pieces


Island Elf(link)

"Ewww!" (>_<) As zombie bits fly every where.

Att Roll:1d20 + 7 + 2 ⇒ (14) + 7 + 2 = 23(Bonus for 'flanking' with Marcus)

Dam Roll:1d6 ⇒ 1

Swings tonfa at Zombie.

Not sure if still getting 'height' advantage against zombie...


Male Kitsune Rogue (Kitsune Trickster) 5 [ HP 34/34 | AC19 T 16 FF 14 | CMD 19 | F +2 R +9 W +3 | Init +6 | Per +9 low-light vision]

Again reload and shoot a zombie (Z6)

Attack: 1d20 + 8 ⇒ (16) + 8 = 24
damage: 1d8 ⇒ 2


Male Human Fighter 6 | HP 65/65 | AC 20 FF 16 Touch 14 | CMD 24 | Initiative +6 | Fort +8, Ref +7, Will +7

Ausk continues to fire at the same zombie as Hitoru does in the hopes of taking them down faster.

Attack 1: 1d20 + 10 ⇒ (16) + 10 = 26
Damage: 1d8 + 4 ⇒ (2) + 4 = 6

Attack 2: 1d20 + 10 ⇒ (12) + 10 = 22
Damage: 1d8 + 4 ⇒ (5) + 4 = 9


Arrows hit the zombies, but their soft decaying skin absorbs the damage in such a way that almost not damage can be seen other than that of rotting flesh!


Male Kitsune Rogue (Kitsune Trickster) 5 [ HP 34/34 | AC19 T 16 FF 14 | CMD 19 | F +2 R +9 W +3 | Init +6 | Per +9 low-light vision]

Not easily discouraged by the lack of success, Hitoru shoots the same zombie once again.

Attack: 1d20 + 8 ⇒ (18) + 8 = 26
Damage: 1d8 ⇒ 5


F Human (Mwangi) cleric (evangelist) 3/fighter 1 | HP 33/33| AC 18 T 9 FF 18 | Ft +7 Rf +0 Wi +5 | Perc +3 | Liberation 3/3 | Performance 11/11

Nyroba notices what Hitoru is doing, and yells, "Slashing! Arrows just stick in their flesh! Use a sword if you can!"


The arrows seem to do a lot less damage, as they hit than expected. The zombies continue with their assault!

Slam vs Nyroba: 1d20 + 4 ⇒ (14) + 4 = 18
Slam vs Marcus: 1d20 + 4 ⇒ (10) + 4 = 14

The one zambie manages to overcome the paladin's defences!
Ooomf!: 1d6 + 4 ⇒ (4) + 4 = 8


Male Kitsune Rogue (Kitsune Trickster) 5 [ HP 34/34 | AC19 T 16 FF 14 | CMD 19 | F +2 R +9 W +3 | Init +6 | Per +9 low-light vision]

Thank you for the information but I am afraid I am not well equipped to fight these monsters... Hitoru points at his rapier.


F Human (Mwangi) cleric (evangelist) 3/fighter 1 | HP 33/33| AC 18 T 9 FF 18 | Ft +7 Rf +0 Wi +5 | Perc +3 | Liberation 3/3 | Performance 11/11

How did I get hit by two zombies? I'm next to one of the ooze pits. Also, didn't you say I killed one with claws?


Island Elf(link)

Suny again flails at the zombie she's flanking with Marcus.

Att Roll:1d20 + 7 ⇒ (5) + 7 = 12

Dam Roll:1d6 ⇒ 5

Meh...'flailing' be tha' right word. I in't done nuffin' ta' these things. (-_-)


Only one zombie, the other attacked marcus. And i forgot to switch the zombies out, im sorry about that


F Human (Mwangi) cleric (evangelist) 3/fighter 1 | HP 33/33| AC 18 T 9 FF 18 | Ft +7 Rf +0 Wi +5 | Perc +3 | Liberation 3/3 | Performance 11/11

Nyroba grunts as the zombie smashes through her guard, and returns with her ripping, shredding claws.

Claw, claw: 1d20 + 9 - 2 ⇒ (7) + 9 - 2 = 141d20 + 9 - 2 ⇒ (11) + 9 - 2 = 18
damage: 1d4 + 4 + 4 ⇒ (1) + 4 + 4 = 91d4 + 4 + 4 ⇒ (1) + 4 + 4 = 9


The arrow holes made good gripping and tearing points, as another zombie adds to the gunk in the pool and on the walk way


Male Aasimar HP 78/79 (27/28temp), AC 28, Touch 16, FF 26, Fort +9 Reflex +8 WIll +13

I had a readied attack, I should have got it and AoO as the zombie came at me.

attack: 1d20 + 8 ⇒ (12) + 8 = 20
damage: 1d10 + 6 ⇒ (7) + 6 = 13Slashing

AoO: 1d20 + 8 ⇒ (8) + 8 = 16
damage: 1d10 + 6 ⇒ (10) + 6 = 16Slashing


No worries, and you basicly killed both now :P lots of squish =^^= 1 Zombie left!


Male Human Fighter 6 | HP 65/65 | AC 20 FF 16 Touch 14 | CMD 24 | Initiative +6 | Fort +8, Ref +7, Will +7

Ausk fires at the final zombie.

Attack 1: 1d20 + 10 ⇒ (17) + 10 = 27
Damage 1: 1d8 + 4 ⇒ (1) + 4 = 5

Attack 2: 1d20 + 10 ⇒ (13) + 10 = 23
Damage 2: 1d8 + 4 ⇒ (2) + 4 = 6


The last of the zombies fall. The only sound you hear is the bubbling and gurgling from the strange ooze in the current area. The bodies of the zombies can not be seen through the sickly green brown colour.


Island Elf(link)

"Eeewww..." (>_<) Suny voices her opinion on the zombies and the goo. She begins to deftly take something from one of her many pockets and pouches.

"I gots some rope?" She offers "We can use it ta' help peoples not fall in't tha' stuff?" She suggests.

Not sure if having rope will aid people in crossing the cat walk etc.

Acrobatics:1d20 + 4 ⇒ (2) + 4 = 6 (To cross the cat-walk)

And...with dice rolls like that...People are going to need all the help they can get. :P


make a RS To avoid falling in as you slip. Rope allows RS


Island Elf(link)

Ref Save:1d20 + 10 ⇒ (20) + 10 = 30

"Eeeek!" Suny's bare feet slip and she stumbles on her way across the cat-walk, though after a moment of flailing she regains her balance and makes it across.

Okay...I'll stop dissing the dice roller now. :P


Male Aasimar HP 78/79 (27/28temp), AC 28, Touch 16, FF 26, Fort +9 Reflex +8 WIll +13

Now that combat is over Marcus will take 10 to move across the catwalk.


Cant take ten for this. Unless class allows you.


Male Aasimar HP 78/79 (27/28temp), AC 28, Touch 16, FF 26, Fort +9 Reflex +8 WIll +13

is there a reason you can't take 10?

Marus moves across Acrobatics: 1d20 + 8 ⇒ (7) + 8 = 15


F Human (Mwangi) cleric (evangelist) 3/fighter 1 | HP 33/33| AC 18 T 9 FF 18 | Ft +7 Rf +0 Wi +5 | Perc +3 | Liberation 3/3 | Performance 11/11

I guess the threat of falling into the ooze is too distracting?

Nyroba takes hold of the rope and tries to make it across.

Acrobatics: 1d20 - 2 ⇒ (5) - 2 = 3

Reflex save: 1d20 + 7 ⇒ (18) + 7 = 25

She mutters a prayer of thanks to Bahamut as she catches herself and moves across.


Island Elf(link)

Suny grins as her friends make it across with the help of the rope.

"Damn naffy thing ta' have, I reckon."


Male Human Fighter 6 | HP 65/65 | AC 20 FF 16 Touch 14 | CMD 24 | Initiative +6 | Fort +8, Ref +7, Will +7

I thought we already went across the slippery part?


Nope, you were at the entrance side


Male Kitsune Rogue (Kitsune Trickster) 5 [ HP 34/34 | AC19 T 16 FF 14 | CMD 19 | F +2 R +9 W +3 | Init +6 | Per +9 low-light vision]

Hitoru follows the others using the rope for support.

Acrobatics: 1d20 + 10 ⇒ (8) + 10 = 18


As you finally make it across the room, the heat from the furnace is pretty hot. You dont think youd be able to stay long close to it. Only other room left is the office. You can make perception rolls. Based on sound. -5 penalty due to furnaces


Male Human Fighter 6 | HP 65/65 | AC 20 FF 16 Touch 14 | CMD 24 | Initiative +6 | Fort +8, Ref +7, Will +7

Ausk makes sure he has a good grip on the rope before he continues.

Acrobatics: 1d20 + 4 ⇒ (7) + 4 = 11

Perception: 1d20 - 5 + 2 ⇒ (19) - 5 + 2 = 16


F Human (Mwangi) cleric (evangelist) 3/fighter 1 | HP 33/33| AC 18 T 9 FF 18 | Ft +7 Rf +0 Wi +5 | Perc +3 | Liberation 3/3 | Performance 11/11

Perception: 1d20 + 5 ⇒ (14) + 5 = 19


Male Aasimar HP 78/79 (27/28temp), AC 28, Touch 16, FF 26, Fort +9 Reflex +8 WIll +13

Perception: 1d20 + 20 - 5 ⇒ (13) + 20 - 5 = 28


Island Elf(link)

At work

Perception:1d20 + 6 ⇒ (3) + 6 = 9


Male Kitsune Rogue (Kitsune Trickster) 5 [ HP 34/34 | AC19 T 16 FF 14 | CMD 19 | F +2 R +9 W +3 | Init +6 | Per +9 low-light vision]

Perception: 1d20 + 9 - 5 ⇒ (20) + 9 - 5 = 24

Hitoru listens to make sure no other threat is waiting for them in the office.


Even through the roaring furnace, you make out a shuffeling inside the office, there is without a doubt someone inside. or something.

Was in a accident yesterday, so will post again after weekend. And yes, I'm okay. Just muscles and such that are sore. :)


Island Elf(link)

Hopin' every one is doin' swell an' feelin' fine! (^_^)

Best wishes ta' tha' banged up an' bruised DM. *Hugz* (^_^)


Thanks :) =^^=


Male Kitsune Rogue (Kitsune Trickster) 5 [ HP 34/34 | AC19 T 16 FF 14 | CMD 19 | F +2 R +9 W +3 | Init +6 | Per +9 low-light vision]

"There is something inside, sounds like more of the deaders." Hitoru says. "Any ideas how to proceed?"


F Human (Mwangi) cleric (evangelist) 3/fighter 1 | HP 33/33| AC 18 T 9 FF 18 | Ft +7 Rf +0 Wi +5 | Perc +3 | Liberation 3/3 | Performance 11/11

Nyroba heads over to the office door, and gestures for everyone to get into a position where they are ready to deal with whatever is inside.


Male Aasimar HP 78/79 (27/28temp), AC 28, Touch 16, FF 26, Fort +9 Reflex +8 WIll +13

Marcus takes up postition by the door and give Nyroba a nod of being ready to go.


Male Kitsune Rogue (Kitsune Trickster) 5 [ HP 34/34 | AC19 T 16 FF 14 | CMD 19 | F +2 R +9 W +3 | Init +6 | Per +9 low-light vision]

Hitoru stays back, as he assumes, if they meet zombies again, he is not gonna be any help in the fight.


F Human (Mwangi) cleric (evangelist) 3/fighter 1 | HP 33/33| AC 18 T 9 FF 18 | Ft +7 Rf +0 Wi +5 | Perc +3 | Liberation 3/3 | Performance 11/11

Hitoru, you can do Aid Another in combat to help us hit, and it won't matter what type of weapon you have.


Island Elf(link)

Suny moves to help in getting ready to open/Go through the door with every one.


Male Human Fighter 6 | HP 65/65 | AC 20 FF 16 Touch 14 | CMD 24 | Initiative +6 | Fort +8, Ref +7, Will +7

Ausk readies his bow.

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