GM-JCServant |
Toriel follows the trail, leaving others to decide whether to follow. Along the way, you find half a torn shirt. The size suggests that it belonged to a child or a halfling.
Toriel Ondovir |
survival: 1d20 - 1 ⇒ (10) - 1 = 9
Toriel will consider the torn shirt briefly before continuing on, hoping the owner did not suffer too much or is at least still alive. After a short way she will glance back to ensure she isn't going alone.
GM-JCServant |
1d20 ⇒ 11
The party stops when they see some crude huts and tents in a distance. About 200' away, they see some green skinned, somewhat larger humanoids... nearly a half dozen. Tied up, in a circle are a dozen humans and halflings...mostly women and children. Some of the women look roughed up and bruised.
Shallya of the Green |
Shallya calls forth the bonds of community, letting the strength of her fellows flow over her. She feels the protective nature of Jark washing about her, and moves forward deliberately, a stern look upon her face...
Toriel Ondovir |
Toriel ducks down, slowing her pace as she sneaks in to get a better view at what is going on and maybe even a good shot at one of the brutes holding the villagers captive.
stealth: 1d20 + 7 ⇒ (6) + 7 = 13
Shallya of the Green |
Shallya reaches out, calling upon the bonds of life and community; Nevuda feels the protective aura of Jark flow over her as Shallya limps forward...
Release those villagers or feel our wrath!
GM-JCServant |
Will wait a full posting period before resolving next round, but occasianally you all will see me post flavor things like this while waiting.
One of the orcs yell back in broken common, Slice up them! Small one make slave, yes!
One in the back, whose skin is not as quite as green, grunts, Kill them all. We have enough slaves for now.
Toriel Ondovir |
Toriel will smirk, dropping her sword and firing an arrow at Orc A.This is the one in the back who said to kill us all right? If not then I fire at that one.
attack: 1d20 + 3 ⇒ (2) + 3 = 5
damage: 1d6 ⇒ 6
Jarkralzak |
Jarkralzak moves directly towards the orc next to the leader Orc B, charging the creature with a growling war cry!
Attack-Melee: 1d20 + 6 + 1 + 2 ⇒ (11) + 6 + 1 + 2 = 20 (+1 hatred and +2 charge)
Damage: 1d8 + 4 ⇒ (2) + 4 = 6
GM-JCServant |
Round 1
The parties crash into each other!
Many of the heroes' blows are blocked, though Jark cuts one of the orcs down right off.
Enemy Turn
The enemy's charge is cut short as the heroes surprise them by charging at them!
Orc Falchion: 1d20 + 4 ⇒ (1) + 4 = 52d4 + 4 ⇒ (4, 1) + 4 = 9
Orc Falchion: 1d20 + 4 ⇒ (8) + 4 = 122d4 + 4 ⇒ (4, 4) + 4 = 12
Orc Falchion: 1d20 + 4 ⇒ (20) + 4 = 242d4 + 4 ⇒ (3, 2) + 4 = 9 Crit
Orc Falchion: 1d20 + 4 ⇒ (12) + 4 = 162d4 + 4 ⇒ (2, 4) + 4 = 10 Miss
Orc Falchion: 1d20 + 4 ⇒ (19) + 4 = 232d4 + 4 ⇒ (1, 1) + 4 = 6
Jark and Nevuda are also hurt in the opening clash.
Status
EFL' OrcA (Perfect, ), OrcB (KO'd, ), OrcC (Perfect, ), OrcD (Perfect, ), OrcE (Perfect, ),
0' Jarkralzak (2/11 Shield of Faith), Nevuda (6/12 Shield of Faith),
5' Shailya (9/9 ), Toriel (8/8 ),
GM-JCServant |
Round 2
Toriel shot just misses as she tries to adjust for her friends engaged in melee with the orc. Jark misses Orc C, but distracts him long enough for Nevuda to hit him. Shallya heals Jark.
Enemy Turn
As the orcs surround the party...
Orc Falchion: 1d20 + 5 ⇒ (20) + 5 = 252d4 + 4 ⇒ (2, 1) + 4 = 7 Crit
Orc Falchion: 1d20 + 5 ⇒ (2) + 5 = 72d4 + 4 ⇒ (2, 4) + 4 = 10 No Conf
Orc Falchion: 1d20 + 5 ⇒ (7) + 5 = 122d4 + 4 ⇒ (3, 3) + 4 = 10 Miss
Orc Falchion: 1d20 + 5 ⇒ (6) + 5 = 112d4 + 4 ⇒ (3, 4) + 4 = 11 Miss
Orc Falchion: 1d20 + 5 ⇒ (1) + 5 = 62d4 + 4 ⇒ (1, 4) + 4 = 9 Miss
One of them finds an opening in the dwarf's defense, causing blood to pour out. Grinning he said, You dwarfs fight same as little kittens. You bleed much as pigs.
EFL' OrcA (Perfect, ), OrcB (KO'd, ), OrcC (Hurt, Flanked), OrcD (Perfect, ), OrcE (Perfect, ),
0' Jarkralzak (1/11 Shield of Faith, Flanked), Nevuda (6/12 Shield of Faith, Flanked),
5' Shailya (9/9 ), Toriel (8/8 ),
Don't forget to add +2 to hit flanked creatures. Rogues add sneak attack when using melee vs. creatures with 'flanked' condition.
Jarkralzak |
Grunting as the orc's weapon penetrates his defense, Jarkralzak triggers the flames on his hammer, striking again at the head Orc
Orc A
Attack Melee: 1d20 + 6 + 1 ⇒ (9) + 6 + 1 = 16
Damage: 1d8 + 4 + 1d6 ⇒ (8) + 4 + (5) = 17
Shallya of the Green |
Shallya looks concerned, again calling the life-force and touching Jark again, his wounds closing as he feels life itself flow over him...
Cure Light Wounds: 1d10 + 1 ⇒ (6) + 1 = 7
He may bleed, but we are as one! You will not prevail!
Toriel Ondovir |
Are you adjusting my rolls? I did the roll accounting for firing in to melee if you are...also....
Seeing Jark focusing on the lead orc Toriel aims her next arrow at Orc C.
attack: 1d20 + 2 ⇒ (18) + 2 = 20
damage: 1d6 + 1 ⇒ (6) + 1 = 7
GM-JCServant |
Round 2
Jark spins around, crushing an orc's head. Blood splatters over the battlefield as Shallya heals Jark. Nevuda tries to attack one of the orcs through stealth, but misses her foe as Troiel shoots him through the skull.
Enemy Attack
Enraged, the remaining orcs press their advantage on Nevuda.
Orc Falchion: 1d20 + 5 + 2 ⇒ (13) + 5 + 2 = 202d4 + 4 ⇒ (2, 4) + 4 = 10
She falls. The other orc turns to the dwarf.
Orc Falchion: 1d20 + 5 ⇒ (12) + 5 = 172d4 + 4 ⇒ (3, 3) + 4 = 10
Breathing heavily, the lighter skinned one says, First you dwarf, then your smart mouthed little friend.
EFL' OrcA (KO'd, ), OrcB (KO'd, ), OrcC (KO'd, ), OrcD (Perfect, ), OrcE (Perfect, ),
0' Jarkralzak (8/11 Shield of Faith), Nevuda (-2/12 Shield of Faith, KO, Prone, Bleed 1), Toriel (8/8 ),
5' Shailya (9/9 ),
Jarkralzak |
"You and your kind will fall, beast, and we will stand over your dead bodies!"
Attacking the one who spoke
Attack-Melee: 1d20 + 6 + 1 + 1 ⇒ (8) + 6 + 1 + 1 = 16
Damage: 1d8 + 4 + 1d6 ⇒ (4) + 4 + (5) = 13
GM-JCServant |
Sorry...got stuck in meetings all morning
Jark crashes his hammer down. The orc tries to block it with his weapon, but it breaks under the blow. The orc drops the hilt and quickly reaches for another weapon, but not fast enough. Jark brings his weapon down again, crushing the orc's shoulder and breaking his spine. He drops to the ground. The last one drops his weapon and attempts to flee.
1d20 ⇒ 141d20 ⇒ 41d20 ⇒ 1
(Assuming that the party wishes, they kill the fleeing orc before he leaves, otherwise, he gets away.)
Combat Resolved
The bleeding samurai is stabalized.
Shallya of the Green |
Shallya starts to untie the captured villagers, assessing each for wounds.
It is ok, we stopped them. What happened here?
She looks sadly at the women, hoping what she thinks is not true...
What of your men folk?
Shallya of the Green |
I am Shallya of the Green, these are my companions; Jarkralzak, Stonelord of Lore, Nevuda, the one laying unconscious and Toriel of the woodland realm.
Assesing each villager for wounds...
Come, let us help you down. I can heal any injuries those...beasts inflicted.
Jarkralzak |
Jarkralzak gently lays Nevuda on the ground by the others.
"If you will be fine here, I will go back and search those Dreg for anything useful."
He returns to the area of battle, ensuring each orc is dead and crushing their kneecaps with his hammer, as he was taught. He then gathers their weapons and anything else of worth, bundles it up and returns to the others.
GM-JCServant |
One of the mothers covers her sons eyes as Jark carries on his grissly task. Another stops, drops to her knees and weeps. When asked, she tells how her husband was slaughtered, trying to save them.
Another invites you to stay the night in their homes, after finding out that you are travelling quite a distance.
Shallya of the Green |
Shallya calls Jark and Toriel over, gathering the women and children as well. She reaches deep into the reservoir of life energies as they spill out from her in waves...
Channel Energy: 3d6 ⇒ (4, 2, 2) = 8