| Drax Adaaryn |
Looks good.(in common)
Drax takes on the appearance of a human country farmer with heavy shoulders if a bit on the shorter side with clothing to match.
Disguise, Hat, different race, disguise kit: 1d20 + 5 + 10 - 2 + 2 ⇒ (9) + 5 + 10 - 2 + 2 = 24
Edit to add modifier to try and look human and disguise kit
| Drax Adaaryn |
I am not sure if we have a lot to go on for entry order so I propose alphabetical order to keep things moving :)
| Drax Adaaryn |
Chak-Chak you head on in. I will follow in 15 min. The rest of you come in one at a time when your disguise is in place.
| Gidgey |
"Hmm... I guess I'll be a halfling, might be hard to get something from the inn as a child." Gidgey remarked as he adjusted his bandana, turning it into a simple hat. He then put on the magical sleeves and made his clothes look a bit more like a human's.
Putting the rank in disguise
Disguise: 1d20 + 4 + 10 - 2 ⇒ (15) + 4 + 10 - 2 = 27 Modifier, hat and negative modifier
| Kurat |
Feeling exhausted like someone has been beating him, Kurat listens to the orders from the Captain, his mind too tired to wonder why they should do this. He simply nods and tries to remember memories both of his life as prize fighter/gladiator in Aeon, as well as his memories of Ragrat, the human which raised him (in a way) and made him into what he is today. He decides to go as a hunter, trying to sell some additional meat and/or furs, so despite his fatigue hobgoblin grabs his bow and goes hunting.
Survival: 1d20 + 6 - 2 ⇒ (10) + 6 - 2 = 14 I am hoping this is a good enough result for a rabbit/hare or two, or maybe a pheasant/wild duck/turkey.
After cleaning his pray in a proper way, Kurat camouflages both his swords as well as his flail as best as he can within his haversack, showing to be armed only with a knife and a bow. Finally, he fiddles with his hat of disguise, trying to look like a younger version of Ragrat, along with the scruffy, unkempt beard, rotting yellowish teeth and a band with two feathers stuck in it. He uses his sleeves to appear to be wearing an old, very worn brown leather jacket over his armor, with some sturdy cloth grey pants to match.
Disguise: 1d20 + 10 + 2 ⇒ (8) + 10 + 2 = 20
Finally considering himself ready, he makes sure to show himself to others, as well as to make sure to memorize how they look, before heading towards the inn. Once there, he enters the inn, and takes a quick glance of the people around. Approaching one of the tables, he places his stuff on the floor, orders some cheap brandy and proceeds to inquire if he could trade some of his prey for drinks/meal.
| Urgosh The Minotaur |
When it is time for him a enter Urgosh looking like an old timer, shoulders lurching forward goes inside the in.
he walks slower then other humans (dwarf speed) and looks for a table in a warm place.
in a flawless common he order a hot soup and a glass of ale
| Vrog Skyreaver |
What each of you notices (besides the other members of your group), upon entering:
The waystation is a small fortified building with a 15' stone wall surrounding both the inn building and the area for stabling horses and parking wagons. Made of dark brick, the building is 3 stories high, with only the top floor peeking over the wall. There are a pair of men with crossbows standing on the wall, and as you approach they call out a challenge to you: "Prothani Origani Elono"
for those of you who don't actually speak common, go ahead and give me a sense motive check
They are guards on duty, so they probably want to know why you are here.
| Kurat |
He shows his catch, and waits for a few moments to receive the response before lazily proceeding to enter the small outpost.
| Vrog Skyreaver |
You can give me a Linguistics check gidgey, to try and put your training in common to use. For the rest of you, you are offered enterance into the waystation.
Once past the gate, you see that there are 3 wagons that are parked in the large area next to the stable (there is room for one more), and can hear the lively whinnying of horses coming from inside the enclosed stable.
Making your way into the Inn building proper, you see that there are 3 tables out of 10 in use: one is a table of what appears to be 5 human caravan guards. They have ready weapons, are drinking and joking heavily, and there is a pouch of what appear to be silver coins sitting partially spilled on their table.
The second table has a pair of what appear to be at first glance Dwarves: As you study them more, however, you can note subtle difference between them and the dwarven members of your group. The most noticeable differences include dark skin, Purple eyes, and the fact that neither has anything alcoholic sitting on their table.
Finally, the third table has 3 different people sitting at it: a being who appears as an idolized human with eyes that glow a slight blue color (he has no irises like a normal being, just minor wells of light), who is accompanied by a small being with blue skin that superficially looks like a goblin, and a lizardman, who appear to be engaged in a debate about something. each group eyes you as you enter, and then more or less dismisses you, returning to their conversations.
Feel free to react to what you see here, and I look forward to your linguistics roll Gidgey!
| Urgosh The Minotaur |
| Drax Adaaryn |
Drax nods to the barkeep as he comes in, pausing at the door for a moment to both let his eyes adjust and select a table. He picks one adjacent the the strange party of three. While the guards will likely be more free with their tongues those three seem more likely to know something worth overhearing.
Once seated he waits for the table service and orders a meal and an ale though he doesn't eat or drink much while he waits for the others and does his best to listen to the talk around him.
Perception: 1d20 + 3 ⇒ (17) + 3 = 20
| Kurat |
Entering slowly a bit after Urgosh, Kurat feigns a disinterested glance across the room, as if to survey the patrons. He takes a seat at one of the empty tables, ideally somewhere between/near Urgosh and one of the already present companies.
"Barmen, gimme a shot...nah, make that a double of your hardest, or cheapest stuff"
While waiting for the drinks to come, Kurat takes a stock of the situation, his gaze going slowly over all other patrons (including Urgosh), as well as the bar. He does not however gaze at anyone specifically, not wanting to draw any attention. Perception: 1d20 + 6 ⇒ (4) + 6 = 10
After being approached by the barmen or the serving wench, Kurat inquires: "You'd be interested in a trade 'ere perhaps? I got these two hares, could make a mighty fine stew of'em?"
| Vrog Skyreaver |
As gidgey begins to stammer out a greeting in common, the guards reply with....something. Unfortunately, it seems like they are waiting for an answer. Gidgey, go ahead and give me a sense motive.
........................................................................
As Drax approaches the table with the three people at it, he catches the tail end of a the lizard man saying "...never get this caravan to The Horde in time to avert a war." The conversation abruptly stops as you walk past, then they begin whispering in low tones with each other, before ceasing to talk aloud at all. Go ahead and roll perception Drax.
The Lizardman: "We can't be too careful. If the council knew what we were doing..."
The Blue Goblin: "But they'll never find out, as long as you keep your stupid mouth shut. Use telepathy if you need to talk about things that should be kept secret."
........................................................................
Chak-Chak, the young woman who approaches your table keeps staring at you. Finishing her approach inside your comfort zone, she says "So, what'll it be cutie?" As you give her your order, you watch her walk back to the kitchen, but she is walking in a very odd manner: the way she moves makes her rear end shake back and forth. Then, as she notices you watching, she smiles demurely and winks at you before going into the kitchen.
........................................................................
As a different young woman approaches you, she wrinkles her nose and says "besides a bath, what do you want?" As you bark out your order at her, she writes it down and says "okay, i'll be back with your drink, and i'll let you know when the bath is ready." with that, she strides quickly away from you, muttering something about trappers.
........................................................................
You think by the description that these are Duergar. You notice that they are talking very quickly, using some sort of shorthand dialect that goes beyond jargon. You think they're talking about making something, but the details of it are hard for you to grasp.
| Drax Adaaryn |
Perception: 1d20 + 3 ⇒ (4) + 3 = 7 Given the DC a Nat 20 was the only chance :(
Drax keeps his head down other than an occasional glance for a server. He will try and take some slow breaths through his nose to see if he can identify the smell of any of the three in case tracking should be needed later if they aren't in the air he won't make any effort to get closer or actively scent the party.
| Gidgey |
Sense Motive: 1d20 - 1 ⇒ (1) - 1 = 0
Seriously? I'm just...*sigh* new plan
Gidgey has no clue what the men are saying, so he just gives a generally offended look and storms off, away from the gates. Gidgey looks for a secluded area and casts invisibility. He then tries to sneak in through the front gates.
Stealth: 1d20 + 14 + 20 ⇒ (5) + 14 + 20 = 39
| Kurat |
"Bath?! Me don't need no stinkin' baths! These things will kill ya, fer sure they will. Just bring me some grub and tell me of news, if any, in the world, and I'll be fine." - Kurat raises his voice for an instance, concerned as what might happen should he need to remove the clothes/mask, as he tries to be calm and wriggle it's way out of this new predicament.
| Greith |
Greith, having fallen asleep before everyone headed out woke up to a harsh ridicule by the Sergeant. Hurrying to make his cue in time, he remembered some of the few humans he'd dealt with in his time as a trapper. He didn't like them, but they payed well for his pelts. And he had never told anyone about his business with them before. Taking inspiration from a few of their features, he created a human likeness on his own face. For good measure he rubs some mud and leaves on himself to look like he'd had hard traveling.
Disguise: 1d20 + 4 + 10 ⇒ (3) + 4 + 10 = 17
As he walks up to the gates he gets stopped. After being asked the question, he jingles a money pouch and replies.
| Kurat |
"Dirty hobo, eh? You'd have better spit in my drink already, since it's too late now. No tip for you, ugly witch!" - feeling insulted (although he should not), Kurat is quick to react in anger. After a second or two, he realizes that he's probably drawing a bit too much attention to himself, so he sits down and continues to sip on his drink, hoping that the confrontation will not escalate further.
| Vrog Skyreaver |
At Kurat's words, the young woman does something unexpected: She begins to bawl. As the tears are pouring down her face, she cries out "WAAAA! the man who smells like he rubbed a dead skunk all over his body called me a witch! I'm not in the horde! I'm not!!!! He's just a mean old, bitter, ugly, jerk!"
| Drax Adaaryn |
Drax turns to the commotion. He turns to the trapper but doesn't stand. Hey! There is no need to insult this woman. Apologize and we can all go back to our meals.
| Kurat |
"The witch started hurling insults first. I ain't apologizing to none!" - with his temper still raging, Kurat reacts with an outburst again. It takes him a second before he recognizes Drax (in disguise) and realizes that it was one of his comrades offering him a way out. Too late now...
"Meh, this dump does not need my money it would seem. Here's for the service..." - Kurat spits through his clenched teeth, throwing a few pieces of silver on the table to cover his bill - "...wish ye a merry day, gentleman...and witches."
Still unable to control his temper fully, he gets up slowly and starts preparing his equipment in order to leave.
| Vrog Skyreaver |
feel free to use his outburst as a distraction for those of you who want to engage in shenanigans.
Gidgey, you think that the man who looks like a trapper has insulted the woman, who is pretending to cry.
As soon as Kurat leaves, the waitresses' crying ceases, to a round of applause from the caravan guards, who pull out a book and then begin exchanging money. She bows, and they throw copper coins at her, which she collects gratefully. It would seem that this is not the first time she's done this to someone, although it is unclear exactly what Kurat did to draw her ire.