The crusade against the heathens of Aeon (Inactive)

Game Master Vrog Skyreaver

The call to war has been sounded by Kathandrax, high priest of Auronis. Will you join the cause of the church?


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Hp 60/60 AC 25 (+12 Perc; +4 Init; Fort +7, Ref +3, Will +8)

Round 2

PA Bastard Sword: 1d20 + 9 + 1 - 1 ⇒ (17) + 9 + 1 - 1 = 261d10 + 6 ⇒ (6) + 6 = 12 against the guard

Current AC 27


actually, it's the dock workers who haven't noticed anything, you are currently fighting the closer sentries, while the farther ones are making their way towards you.


Hp 60/60 AC 25 (+12 Perc; +4 Init; Fort +7, Ref +3, Will +8)

understood tks

Urgosh will make a hand motion toward the stealth team indicating to them to head for the ship


Enraged by the pain inflicted on him, enhanced by psionics, Kurat takes another wild swing at the unarmored guard in front of him, hoping to finally put him down. While doing so, he makes a 5 foot step as to potentially flank the guard with one of his comrades should the guard remain standing.

Falchion attack: 1d20 + 12 + 2 ⇒ (2) + 12 + 2 = 16
Potential dmg: 2d4 + 2d6 + 10 ⇒ (2, 3) + (6, 3) + 10 = 24


Male Goblin Sorcerer (Starsoul) 6

Gidgey starts moving towards the building as fast as he can without being detected, going towards the right set of doors.

Stealth: 1d20 + 14 + 20 ⇒ (12) + 14 + 20 = 46


Urgosh's blow brings down his opponent, but Kurat's enemy deftly moves out of the way of his swing, before launching an attack of his own.

Attack Roll on Kurat w/Combat Expertise: 1d20 + 8 ⇒ (10) + 8 = 18
Damage Roll: 1d8 + 5 ⇒ (1) + 5 = 6

Looks like initiative order is:
Urgosh
Kurat
Gidgey
Sentries

Drax
Dock Workers
Greith
Unarmored Guard
Armored Guard


That'll take us to Drax, who is large now, and Greith can go as well.
Combat Info: Kurat -11 hp, Guard S2 -9 hp, guard S4 -15 hp.


Male Male Natural Werebear/Dwarf-Orc Cleric of Auronis 3 (HP 28/37 | AC:25 | T:13 | FF:22 | (DR 10/Silver) | CMB: 9 (14 Grapple) | CMD:19 | Fort:+8 | Ref:+7 | Will:+8 | Init:+7 | Perc: +4 | Speed 20) Fatigued (-2 Str, -2 Dex)

Drax charges the remaining guard (S4). Charging back on the guard Drax drops to all fours in the last movements of the run pushing off the ground for extra upwards momentum bringing his claws up on the guards throat lifting him into the air.
Claw+Bless+Enlarge+Charge: 1d20 + 6 + 1 - 1 + 2 ⇒ (12) + 6 + 1 - 1 + 2 = 20
Damage: 1d6 + 5 ⇒ (4) + 5 = 9
Grapple with Grab+Enlarge+One Handed: 1d20 + 14 + 2 - 20 ⇒ (20) + 14 + 2 - 20 = 16

I am not sure the grapple will land but if it does the guard is considered grapple but I am not. If the grapple lands Drax will make the following statement with the guard dangling a few feet off the ground held by the throat. This will eliminate the guard's ability to make attacks of opportunity as Kurat withdraws or anyone goes past.

I have this one. Move to the alley!

Grappled:

A grappled creature is restrained by a creature, trap, or effect. Grappled creatures cannot move and take a –4 penalty to Dexterity. A grappled creature takes a –2 penalty on all attack rolls and combat maneuver checks, except those made to grapple or escape a grapple. In addition, grappled creatures can take no action that requires two hands to perform. A grappled character who attempts to cast a spell or use a spell-like ability must make a concentration check (DC 10 + grappler's CMB + spell level), or lose the spell. Grappled creatures cannot make attacks of opportunity.

A grappled creature cannot use Stealth to hide from the creature grappling it, even if a special ability, such as hide in plain sight, would normally allow it to do so. If a grappled creature becomes invisible, through a spell or other ability, it gains a +2 circumstance bonus on its CMD to avoid being grappled, but receives no other benefit.

Casting Spells while Grappled/Grappling: The only spells which can be cast while grappling or pinned are those without somatic components and whose material components (if any) you have in hand. Even so, you must make a concentration check (DC 10 + the grappler's CMB + the level of the spell you're casting) or lose the spell.


Grab(Ex):

If a creature with this special attack hits with the indicated attack (usually a claw or bite attack), it deals normal damage and attempts to start a grapple as a free action without provoking an attack of opportunity. Unless otherwise noted, grab can only be used against targets of a size equal to or smaller than the creature with this ability. If the creature can use grab on creatures of other sizes, it is noted in the creature's Special Attacks line. The creature has the option to conduct the grapple normally, or simply use the part of its body it used in the grab to hold the opponent. If it chooses to do the latter, it takes a –20 penalty on its CMB check to make and maintain the grapple, but does not gain the grappled condition itself. A successful hold does not deal any extra damage unless the creature also has the constrict special attack. If the creature does not constrict, each successful grapple check it makes during successive rounds automatically deals the damage indicated for the attack that established the hold. Otherwise, it deals constriction damage as well (the amount is given in the creature’s descriptive text).

Creatures with the grab special attack receive a +4 bonus on combat maneuver checks made to start and maintain a grapple.

Drax's AC is 23 until next round


Unfortunately, Your target is focused on defense, using his knowledge of anatomy and movement, to step out of the way of your attack at the last moment. in other words, you miss cause of the combat expertise. Also, it looks like the dockworkers still haven't heard the combat outside.

Looks like initiative order is:
Urgosh
Kurat
Gidgey
Sentries
Drax
Dock Workers
Greith
Unarmored Guard
Armored Guard


That'll take us to Drax, who is large now, and Greith can go as well.
Combat Info: Kurat -11 hp, Guard S2 -9 hp, guard S4 -15 hp.

Perception: 1d20 + 5 ⇒ (2) + 5 = 7
Perception: 1d20 + 5 ⇒ (10) + 5 = 15
Perception: 1d20 + 5 ⇒ (4) + 5 = 9
Perception: 1d20 + 5 ⇒ (2) + 5 = 7
Perception: 1d20 + 5 ⇒ (11) + 5 = 16
Perception: 1d20 + 5 ⇒ (12) + 5 = 17


Male Male Natural Werebear/Dwarf-Orc Cleric of Auronis 3 (HP 28/37 | AC:25 | T:13 | FF:22 | (DR 10/Silver) | CMB: 9 (14 Grapple) | CMD:19 | Fort:+8 | Ref:+7 | Will:+8 | Init:+7 | Perc: +4 | Speed 20) Fatigued (-2 Str, -2 Dex)

I assume Drax isn't actually up again. (Copy paste error) since no one else went.


no, they're just naughty monkeys who like to fling poo.


urgosh and gidgey should be up now btw. Still no response from the warehouse.


Hp 60/60 AC 25 (+12 Perc; +4 Init; Fort +7, Ref +3, Will +8)

Round 3

Urgosh will run in the direction of the double door leading toward the ship


Male Goblin Sorcerer (Starsoul) 6

Gidgey will go through the door and head towards the stairs.

Stealth: 1d20 + 14 + 20 ⇒ (20) + 14 + 20 = 54


Urgosh, you can try to charge the doors if you want to try and bash them in.

Attack of Op on Urgosh w/Combat Expertise: 1d20 + 8 ⇒ (11) + 8 = 19
Damage Roll: 1d8 + 5 ⇒ (7) + 5 = 12


Hp 60/60 AC 25 (+12 Perc; +4 Init; Fort +7, Ref +3, Will +8)

i am going to follow after Gadget in order to provide back up...


The doors are not currently open


Hp 60/60 AC 25 (+12 Perc; +4 Init; Fort +7, Ref +3, Will +8)

Urgosh will be running toward the water side door that are open


Male Goblin Sorcerer (Starsoul) 6

Gidgey will follow Urgosh as fast as he can

Stealth: 1d20 + 14 + 20 ⇒ (12) + 14 + 20 = 46


We'll just have Kurat delay for now.

guard 2 will move and attack Greith, and Guards 4 and 5 will attack Kurat.

Guards 1 and 3 are just now coming on the scene. The map is now up to date.
Attack on Drax w/combat expertise: 1d20 + 8 ⇒ (7) + 8 = 15

Attack on Kurat w/combat expertise: 1d20 + 8 ⇒ (18) + 8 = 26
Attack on Kurat w/combat expertise: 1d20 + 8 ⇒ (9) + 8 = 17

Damage on Kurat: 1d8 + 5 ⇒ (8) + 5 = 13

Go ahead and go Drax


Hp 60/60 AC 25 (+12 Perc; +4 Init; Fort +7, Ref +3, Will +8)

works for me


Male Male Natural Werebear/Dwarf-Orc Cleric of Auronis 3 (HP 28/37 | AC:25 | T:13 | FF:22 | (DR 10/Silver) | CMB: 9 (14 Grapple) | CMD:19 | Fort:+8 | Ref:+7 | Will:+8 | Init:+7 | Perc: +4 | Speed 20) Fatigued (-2 Str, -2 Dex)

Drax will complete a full attack against the adjacent guard.
Claw+Enlarge+Bless: 1d20 + 6 + 1 - 1 + 1 ⇒ (13) + 6 + 1 - 1 + 1 = 20
Damage:Claw+Enlarge: 1d6 + 5 + 1 ⇒ (2) + 5 + 1 = 8
Claw+Enlarge+Bless: 1d20 + 6 + 1 - 1 + 1 ⇒ (12) + 6 + 1 - 1 + 1 = 19
Damage:Claw+Enlarge: 1d6 + 5 + 1 ⇒ (3) + 5 + 1 = 9
Bite+Enlarge+Bless: 1d20 + 6 + 1 - 1 + 1 ⇒ (2) + 6 + 1 - 1 + 1 = 9
Damage:Bite+Enlarge: 1d8 + 5 + 1 ⇒ (8) + 5 + 1 = 14

It doesn't look like anything hit. If it did here is the Grab rolls
Grapple with Grab+Enlarge+One handed: 1d20 + 14 + 2 - 20 ⇒ (12) + 14 + 2 - 20 = 8
Grapple with Grab+Enlarge+One handed: 1d20 + 14 + 2 - 20 ⇒ (16) + 14 + 2 - 20 = 12


ya, no hits unfortunately. Now onto the rolls for the dockworkers inside, and the first 3 people can go.

Perception: 1d20 + 5 ⇒ (13) + 5 = 18
Perception: 1d20 + 5 ⇒ (1) + 5 = 6
Perception: 1d20 + 5 ⇒ (18) + 5 = 23
Perception: 1d20 + 5 ⇒ (11) + 5 = 16
Perception: 1d20 + 5 ⇒ (15) + 5 = 20
Perception: 1d20 + 5 ⇒ (20) + 5 = 25

From inside the warehouse, Urgosh and Gidgey can hear someone shout "Hey, I think there's a fight going on outside. We should go watch and take bets!" followed by murmers of of ascent, and the sound of boxes being put on the floor.

The rest of you can see the double door in the front of the building begin to shake, as if someone is messing with it.


Hp 60/60 AC 25 (+12 Perc; +4 Init; Fort +7, Ref +3, Will +8)

can i make it on top of the ship this round?


with a speed of 20' unfortunately no. If you run this turn and take a double move next turn you'll be on the dock next to the boat.


Hp 60/60 AC 25 (+12 Perc; +4 Init; Fort +7, Ref +3, Will +8)

Urgosh seeing that he needed to make all due hast will start running (run then double move next round)


kk. Gidgey? Kurat?


Male Goblin Sorcerer (Starsoul) 6

GIdgey Runs after Urgosh as fast as he can


As Urgosh and Gidgey run around the corner towards the water side of the warehouse, the sentries continue their dueling tactics, jostling into position around Drax (one of them is going to provoke an AoO from you Drax).

Attack Roll on Drax w/Combat Expertise and Flank: 1d20 + 10 ⇒ (1) + 10 = 11
Damage Roll: 1d8 + 5 ⇒ (8) + 5 = 13

Attack Roll on Drax w/Combat Expertise and Flank: 1d20 + 10 ⇒ (17) + 10 = 27
Damage Roll: 1d8 + 5 ⇒ (6) + 5 = 11

Meanwhile, the other two continue their attack on Kurat:
Attack Roll on Kurat w/Combat Expertise: 1d20 + 8 ⇒ (9) + 8 = 17
Damage Roll: 1d8 + 5 ⇒ (2) + 5 = 7

Attack Roll on Kurat w/Combat Expertise: 1d20 + 8 ⇒ (16) + 8 = 24
Damage Roll: 1d8 + 5 ⇒ (7) + 5 = 12

Looks like initiative order is:
Urgosh
Kurat
Gidgey
Sentries

Drax
Dock Workers
Greith
Unarmored Guard
Armored Guard


That'll take us to Drax and Greith, as the dockworkers are still removing the locks on the doors.
Combat Info: Drax -11 hp, Kurat -23 hp, Guard S2 -9 hp, guard S4 -15 hp.


We'll assume that Drax delays for now. The dockworkers continue working on the door, and the people on the ship do nothing. That takes us back around to Urgosh, Kurat, and Gidgey.


Hp 60/60 AC 25 (+12 Perc; +4 Init; Fort +7, Ref +3, Will +8)

Round 4

Urgosh keeps moving toward the ship (double move)


Male Goblin Sorcerer (Starsoul) 6

Gidgey will continue to follow Urgosh, this time trying to not make any noise

stealth: 1d20 + 14 + 20 ⇒ (7) + 14 + 20 = 41


Both Urgosh and Gidgey continue moving around the warehouse, but Urgosh is the first one to come around the corner into the warehouse itself. Looking in, he can see that the goliath dockworkers have almost gotten the lockbar off of the door, and boxes have been set haphazardly around, forgotten in the excitement to see a fight going on. The gangplank to the ship is still down, and it would appear that Urgosh has gone unnoticed. Gidgey slows down in order to remain hidden from anything that would harm him.

As Kurat hasn't posted yet, that will take us around to the guards, then Drax again, followed by the dock workers who will come out into the street to watch the fight after getting the door open.


Hp 60/60 AC 25 (+12 Perc; +4 Init; Fort +7, Ref +3, Will +8)

DM / Gidget:
Do we see our target on the ship?


Male Male Natural Werebear/Dwarf-Orc Cleric of Auronis 3 (HP 28/37 | AC:25 | T:13 | FF:22 | (DR 10/Silver) | CMB: 9 (14 Grapple) | CMD:19 | Fort:+8 | Ref:+7 | Will:+8 | Init:+7 | Perc: +4 | Speed 20) Fatigued (-2 Str, -2 Dex)

Sorry for the delay.
Drax will continue to fight the adjacent guard.

Bite+Bless+Enlarge: 1d20 + 1 - 1 + 1 ⇒ (17) + 1 - 1 + 1 = 18
Bite Damage+Enlarge: 1d8 + 5 + 1 ⇒ (6) + 5 + 1 = 12

Claw+Bless+Enlarge: 1d20 + 1 - 1 + 1 ⇒ (20) + 1 - 1 + 1 = 21
Claw Damage+Enlarge: 1d6 + 5 + 1 ⇒ (4) + 5 + 1 = 10
Grapple+Grab+Enlarge+One Handed: 1d20 + 14 + 2 - 20 ⇒ (18) + 14 + 2 - 20 = 14

Claw+Bless+Enlarge: 1d20 + 1 - 1 + 1 ⇒ (15) + 1 - 1 + 1 = 16
Claw Damage+Enlarge: 1d6 + 5 + 1 ⇒ (5) + 5 + 1 = 11
Grapple+Grab+Enlarge+One Handed: 1d20 + 14 + 2 - 20 ⇒ (1) + 14 + 2 - 20 = -3


Urgosh:

other than the dock workers (who are still struggling with the door when you come around the corner), you don't see anyone.

As Drax attacks with his natural weapons, the guard he is attacking parries and dodges furiously, then the guards lash out in a counter attack.

Attacking Drax: 1d20 + 12 ⇒ (20) + 12 = 32 rolling to confirm
Confirmation on Drax: 1d20 + 12 ⇒ (18) + 12 = 30 confirmed
damage: 2d8 + 10 ⇒ (6, 1) + 10 = 17

Attacking Drax: 1d20 + 12 ⇒ (2) + 12 = 14 hit
damage: 1d8 + 5 ⇒ (6) + 5 = 11

Attacking Drax: 1d20 + 12 ⇒ (20) + 12 = 32 miss

The other two attack Kurat:
Attacking Kurat: 1d20 + 12 ⇒ (20) + 12 = 32 rolling to confirm and paying off the dicebot
Confirming on Kurat: 1d20 + 12 ⇒ (8) + 12 = 20 confirmed
damage: 2d8 + 10 ⇒ (2, 2) + 10 = 14

Attacking Drax: 1d20 + 12 ⇒ (8) + 12 = 20 miss
damage: 1d8 + 5 ⇒ (2) + 5 = 7


Male Male Natural Werebear/Dwarf-Orc Cleric of Auronis 3 (HP 28/37 | AC:25 | T:13 | FF:22 | (DR 10/Silver) | CMB: 9 (14 Grapple) | CMD:19 | Fort:+8 | Ref:+7 | Will:+8 | Init:+7 | Perc: +4 | Speed 20) Fatigued (-2 Str, -2 Dex)

Shoot I just realized I used the wrong attack bonus last round. Oh well. Also doesn't a natural 20 always hit or is that a different rule set (2nd attack roll last round)? If it did and 18 is enough for grapple then their AC gets a big hit. I am assuming they are not using silver weapons meaning Drax is currently at -8 HP. Can you confirm? I have limited availability today so I will post my rolls now assuming my DR is working. If it isn't I will use my holy symbol to cure moderate wounds on myself.

Bite+Enlarge+Bless: 1d20 + 6 + 1 - 1 + 1 ⇒ (9) + 6 + 1 - 1 + 1 = 16
Damage: Bite+Enlarge: 1d8 + 4 + 1 ⇒ (4) + 4 + 1 = 9

Claw+Enlarge+Bless: 1d20 + 6 + 1 - 1 + 1 ⇒ (6) + 6 + 1 - 1 + 1 = 13
Grapple+Grab+Enlarge+One Handed: 1d20 + 14 + 2 - 20 ⇒ (2) + 14 + 2 - 20 = -2
Damage: Claw+Enlarge: 1d6 + 4 + 1 ⇒ (5) + 4 + 1 = 10

Claw+Enlarge+Bless: 1d20 + 6 + 1 - 1 + 1 ⇒ (4) + 6 + 1 - 1 + 1 = 11
Grapple+Grab+Enlarge+One Handed: 1d20 + 14 + 2 - 20 ⇒ (13) + 14 + 2 - 20 = 9
Damage: Claw+Enlarge: 1d6 + 4 + 1 ⇒ (6) + 4 + 1 = 11

How much DID you pay the dice bot?


Hp 60/60 AC 25 (+12 Perc; +4 Init; Fort +7, Ref +3, Will +8)

DM / Gadget:
so there are still below deck. with his double move now urgosh has boarded the ship correct?


Urgosh:

If you double move with your next action, you can get on the ship ya.

ya, I missed that one of those was a 20 Drax. Go ahead roll to confirm, and your DR is indeed working. you should be at -9 HP in total, so i'll note that in the initiative rolls below. And the dicebot takes checks, so that helped =P


Spilling out into the street, the dockworkers watch the fight going on with rapt attention, placing bets on who will win the (to them) two separate melees. The boat remains incredibly quiet, with no response to the loud melee now pouring through the double doors.

Looks like initiative order is:
Urgosh
Kurat
Gidgey
Sentries
Drax
Dock Workers
Greith
Unarmored Guard
Armored Guard


That'll take us to the top of the next round (I have Drax's rolls for next round posted above.) Combat Info: Drax -9 hp, Kurat -11 hp, Guard S2 -9 hp, guard S4 -15 hp.


Male Male Natural Werebear/Dwarf-Orc Cleric of Auronis 3 (HP 28/37 | AC:25 | T:13 | FF:22 | (DR 10/Silver) | CMB: 9 (14 Grapple) | CMD:19 | Fort:+8 | Ref:+7 | Will:+8 | Init:+7 | Perc: +4 | Speed 20) Fatigued (-2 Str, -2 Dex)

Critical confirmation: 1d20 + 6 + 1 - 1 + 1 ⇒ (20) + 6 + 1 - 1 + 1 = 27 Thanks for the tip on the checks. :)
Critical Dmg: 1d6 + 5 + 1 ⇒ (1) + 5 + 1 = 7
I think that means a total of 17 Dmg for the Crit


Hp 60/60 AC 25 (+12 Perc; +4 Init; Fort +7, Ref +3, Will +8)

Round 5

Urgosh will double move in order to board the ship


Male Goblin Sorcerer (Starsoul) 6

Gidgey will move as fast as he can after Urgosj


Gidgey comes around the corner just in time to see Urgosh climb up on the ship. IF you want to do that sneakily Urgosh, you can make a stealth check.

The guards, shocked as another of their members have fallen, focus on bringing down Drax, trading defense for offense.

Attacking Drax w/power attack and flank: 1d20 + 10 ⇒ (9) + 10 = 19
Attacking Drax w/power attack and flank: 1d20 + 10 ⇒ (2) + 10 = 12'

It seems that they are not used to attacking offensively.

Since we haven't heard from Kurat in several weeks, his side of the combat is going to be story from here on.

Kurat manages to hold them off for another round, although his wounds are starting to show.

That will take us to Drax.


Hp 60/60 AC 25 (+12 Perc; +4 Init; Fort +7, Ref +3, Will +8)

Urgosh ? sneaky? not really: Full plate + no ranks in stealth :)


That's fine, although you might just get the attention of the people on the boat...


Hp 60/60 AC 25 (+12 Perc; +4 Init; Fort +7, Ref +3, Will +8)

i figured but there isn't much i can do about it...


Hp 60/60 AC 25 (+12 Perc; +4 Init; Fort +7, Ref +3, Will +8)

waiting on drak i take it?


ya, gonna give him til tomorrow then skip him and keep going.


As Drax is delaying, we will be going to the dockworkers.

As the fight continues, the dockworkers begin to place bets on who is going to win, while shouting cheers and taunts to the combatants. it would appear that they do not recognize the guards, or know them in any appreciable regards.

Urgosh, go ahead and roll me perception. then you and gidgey can take your turns.


Hp 60/60 AC 25 (+12 Perc; +4 Init; Fort +7, Ref +3, Will +8)

Perception: 1d20 + 11 ⇒ (18) + 11 = 29

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