The Bloodworks in Belde (Inactive)

Game Master TheNine


1 to 50 of 56 << first < prev | 1 | 2 | next > last >>

Discussions open


Male Arena-Bred Half-Orc Fighter 1 (Phalanx Soldier) /\/\ Init: +5 | HP: 14/14 | AC: 14 | FF: 10 | Tch: 14 | Fort: +6 | Ref: +3 | Will: +1 | Perc: +0

Dot


Male Arena-Bred Half-Orc Fighter 1 (Phalanx Soldier) /\/\ Init: +5 | HP: 14/14 | AC: 14 | FF: 10 | Tch: 14 | Fort: +6 | Ref: +3 | Will: +1 | Perc: +0

So just a heads up on my character plans for gear. I don't plan on wearing actual armor, like I said, a 300-esque style phalanx fighter. So if possible, can some of my rewards be Bracer's of Armor?


| HP 14/14 | AC 12 | Init:+1 | Perc:+7 | Spd:40' | CMB:+5 | CMD:16 | F:+4 R:+2 W:+3| Claws(x2): +6/+6, 1d4+4 [20/x2] | Rage: 6

.


Max HP: 9 | AC: 16; T: 12; FF: 10/14 | Init: +4 | Fort: +1; Ref: +2; Will: +3 Current Damage: -0 |
Spell Slots:
4

I am here!

Dark Archive

Male Dhampir Antipaladin (dread vanguard) (rough rampager)

Checking in


| HP 14/14 | AC 12 | Init:+1 | Perc:+7 | Spd:40' | CMB:+5 | CMD:16 | F:+4 R:+2 W:+3| Claws(x2): +6/+6, 1d4+4 [20/x2] | Rage: 6

I can see Ysder and Jason being good character foils. The gladiator and the beast.

As for loot preferences, Ysder will probably eat 80% of her winnings, so it's not important.


Male Arena-Bred Half-Orc Fighter 1 (Phalanx Soldier) /\/\ Init: +5 | HP: 14/14 | AC: 14 | FF: 10 | Tch: 14 | Fort: +6 | Ref: +3 | Will: +1 | Perc: +0

Really Ysder? What's your story?


| HP 14/14 | AC 12 | Init:+1 | Perc:+7 | Spd:40' | CMB:+5 | CMD:16 | F:+4 R:+2 W:+3| Claws(x2): +6/+6, 1d4+4 [20/x2] | Rage: 6

New and improved backstory:

The small village which served as Ysder's old haunt still passes on the tale of the savage spirit of the forest: a seemingly immortal blood-stained mountain lion who had grown so bold as to walk through the village at night to kill and eat her pick of late night stragglers. Four generations of crofters lost their goats and sons to Yster's clawed limbs. The poachers who caged her weren't the first fools lured to the icy heights by the promise of a bounty, but they were the first to cut away the layers of furs and discover the onispawn beneath.

The poachers decided to double their bounty, and took the wildling to the Bloodworks. She was only kept in the cells(?) overnight before she raked another fighter across the face, and was subsequently thrown in the kennel. The other fighter survived.


Male Arena-Bred Half-Orc Fighter 1 (Phalanx Soldier) /\/\ Init: +5 | HP: 14/14 | AC: 14 | FF: 10 | Tch: 14 | Fort: +6 | Ref: +3 | Will: +1 | Perc: +0

That's good, I like it. And I agree, we should get along fine, if of course, we ever really talk.


Here! Finally! [By the way, can I delete old characters sheets / personas I have from old games? Because they pile up and it's obnoxious).

I pretty much imagine Altan, my Destined human sorcerer, as a blaster caster - I've never been very confident with leveraging the ruleset tactics-wise, though, so if anyone has suggestions I'm all ears.

He's also a bit of an obnoxious troll so I will try my best to provide comic relief.


1 person marked this as a favorite.

Working on opening posts for you all, :)


As someone who has over 100 alias', I regret to inform you that alias', like your permanent record, is for life.


[Sheets] [Map]

I try to recycle names from inactive games.


Human Male Summoner (Synthesist); HP 14/14; AC 10/ T 10/ FF 10; Fort +2 Ref +0, Will +2; Init +1; Per -1; CMB +2, CMD 12; Spd 30 ft

Okay, this OSW's character - still a work in progress, but I'll have it finished tomorrow - real life smashed me this weekend.


| HP 14/14 | AC 12 | Init:+1 | Perc:+7 | Spd:40' | CMB:+5 | CMD:16 | F:+4 R:+2 W:+3| Claws(x2): +6/+6, 1d4+4 [20/x2] | Rage: 6

In the downtime, I'm brooding over the domain I'll pick once I take a level in druid.

Growth is pretty standard for a wild shape build, Enlarge and Enlarge Person are lauded, but I'm not sure I like juggling multiple short-term ability bonuses.

Ice is on-theme and gives me a ranged attack, and obscuring mist can help in a pinch.

Mountain is also on-theme and foothold is a fun utility, and stone fist will improve my claw attacks.

What are y'all's thoughts?


did you roll your 1d100 luck chance Ilvaria?


Male Arena-Bred Half-Orc Fighter 1 (Phalanx Soldier) /\/\ Init: +5 | HP: 14/14 | AC: 14 | FF: 10 | Tch: 14 | Fort: +6 | Ref: +3 | Will: +1 | Perc: +0

Honestly, I think Ice is the best. A ranged attack that can't be disarmed is always handy.


Max HP: 9 | AC: 16; T: 12; FF: 10/14 | Init: +4 | Fort: +1; Ref: +2; Will: +3 Current Damage: -0 |
Spell Slots:
4

Ysder, I'm not familiar with the Ice or growth domains. What books are they from? As far as mountain goes, Foothold is a neat ability, but I wonder how useful it will be in an arena setting.

1d100 ⇒ 73


| HP 14/14 | AC 12 | Init:+1 | Perc:+7 | Spd:40' | CMB:+5 | CMD:16 | F:+4 R:+2 W:+3| Claws(x2): +6/+6, 1d4+4 [20/x2] | Rage: 6

Ice is a subdomain of water, and growth is a subdomain of plants, both in the Advanced Player's Guide. The icicle is a feature of the water domain. I don't actually know if specifying Ice will make an enourmous difference anytime soon, I was just looking at what fits in with her story so far.

Rage and Enlarge are just so 'hulk smash' that I'd rather avoid it...


Human Male Summoner (Synthesist); HP 14/14; AC 10/ T 10/ FF 10; Fort +2 Ref +0, Will +2; Init +1; Per -1; CMB +2, CMD 12; Spd 30 ft

Khomann and Kaul:
Since he could remember Khomann had names. Hurtful names. Oaf. Lummox. Cruel names. Fool. Cretin. Names for his failings. Names for his lumbering stature and slow wit. But his most hated name, the name that hurt the most, most likely because while the others might be true, after a fashion, to others, while this name he knew to be true to himself, was perhaps the simplest...

Coward.

As big and strong as he was, Khomann was, at heart, craven. He knew he should fight back, launch himself bodily on detractor and bully alike. But equally as far back as he could remember, he shied away from violence. Partly because he was frightened of getting hurt. But mostly, mostly because of Kaul.

At his birth, two of the slave-midwives had fainted. One other was sick. The writhing toothed, clawing creature was a shadow-thing, a translucent caul wrapped around the birthed child. It lasted only a few moments, but long enough for Khomann's mother to be consigned to a slavehouse far away and the child to be sold to a curio-merchant. Who, in time, unable to reliably coax the shadow creature out of the truculent and despondent child, sold Khomann to the Bloodworks. Where goads of many kinds were employed to reliably, and easily bring forth the anger and fear required to coerce Khomann to release Kaul. Kaul who could fight. And tear. And rend. All while the ridiculous visage of ludicrously frghtened Khomann could be seen residing within the engine of destruction that was Kaul.

Khomann does not like Kaul. Mostly. But he loves Kaul like a brother, his shadow twin. The Khomann-who-eats. Khomann who preys upon foes. Khomann-who-is Kaul.


Eidolon (Quadruped) HP 9/9; AC 14/ T 14/ FF 12; Fort +3 Ref +4, Will +0; Init +2; Per -1; CMB +3, CMD 15; Spd 40 ft

And this is Kaul.


Human Male Summoner (Synthesist); HP 14/14; AC 10/ T 10/ FF 10; Fort +2 Ref +0, Will +2; Init +1; Per -1; CMB +2, CMD 12; Spd 30 ft

Still have to complete Spells, Skills and choose Traits.


Hah, Altan's gonna be absolutely terrified of most of his fellow adventurers.


Human Male Summoner (Synthesist); HP 14/14; AC 10/ T 10/ FF 10; Fort +2 Ref +0, Will +2; Init +1; Per -1; CMB +2, CMD 12; Spd 30 ft

Khomann's afraid of his own eidolon, let alone his overseers and other "prisoners" in the pits.


I will have the rest of you introduced by Friday, Work threw me a curveball this week...


Human Male Summoner (Synthesist); HP 14/14; AC 10/ T 10/ FF 10; Fort +2 Ref +0, Will +2; Init +1; Per -1; CMB +2, CMD 12; Spd 30 ft

No worries DM - take all the time you need.

Note that it takes 10 minutes for Khomann to summon Kaul, so it would not be unlikely that from time to time the overseers might throw Khomann in to a figt unpreoared - without his eidolon...of course he might not survive that way...


*lawls* you guys made this a bit tough going guys and girls but no matter i've adjusted plans accordingly.

Speaking of which

Girls - Ilvaria, Ysder

guys - Khoman, Jason, roland, Altan

Is that correct?


Also, Yucale have you set up an alias for Altan yet? no rush per say, but the sooner you get it set up the sooner i can weave you in. :)


| HP 14/14 | AC 12 | Init:+1 | Perc:+7 | Spd:40' | CMB:+5 | CMD:16 | F:+4 R:+2 W:+3| Claws(x2): +6/+6, 1d4+4 [20/x2] | Rage: 6
DM The nines wrote:

Girls - Ysder

Is that correct?

With one abyssal syllable, Ysder both agrees and insults your next of kin. Yes, that's correct.


Yeah, Altan's a guy.

OK, I'd prefer to fudge the alias thing for a couple more days because I'm behind on schoolwork again and it's somehow less taxing to post than it is do minor administrative tasks, but I will get on that.


Clan Malkavian Blood Pool 19/30

Yosh, looking in to try and figure things out cause I didn't realize I was in ^_^.

Was there anything more I needed for my background or was the Half-Orc Barb good to go?

Crunch:

Bjorn the Hideous
Half-orc barbarian (armored hulk) 1 (Pathfinder RPG Ultimate Combat 28)
NE Medium humanoid (human, orc)
Init +3; Senses darkvision 60 ft.; Perception +3
--------------------
Defense
--------------------
AC 13, touch 13, flat-footed 10 (+3 Dex)
hp 14 (1d12+2)
Fort +3, Ref +3 (+1 bonus vs. trample attacks), Will -1
--------------------
Offense
--------------------
Speed 30 ft.
Melee bite +5 (1d4+6)
Special Attacks rage (5 rounds/day)
--------------------
Statistics
--------------------
Str 18, Dex 17, Con 13, Int 13, Wis 8, Cha 15
Base Atk +1; CMB +6; CMD 18 (19 vs. overrun)
Feats Power Attack
Traits armor expert, dominator (belkzen)
Skills Craft (weapons) +3, Intimidate +8 (+10 to demoralize foes), Knowledge (nature) +5, Perception +3, Survival +3; Racial Modifiers +2 Intimidate
Languages Common, Draconic, Orc
SQ indomitable stance, orc blood
--------------------
Special Abilities
--------------------
Darkvision (60 feet) You can see in the dark (black and white only).
Indomitable Stance (Ex) +1 to Reflex vs. trample & to hit, dam, and AC vs. charging foe.
Orc Blood Half-orcs count as both humans and orcs for any effect related to race.
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
Rage (5 rounds/day) (Ex) +4 Str, +4 Con, +2 to Will saves, -2 to AC when enraged.

Background:

It ain't easy being green. Orc children have it bad, especially those born in orc tribes. Being a half breed made it that much harder to survive but numbers and strength is what most orcs look for in their children and Bjorn had it. His name wasn't originally Bjorn but he was given it by the slavers who captured him during an assault on his tribe after a semi successful raid on a human village.

The slavers were smart, taking the orcs by surprise once they felt they had had the raid under control, and slaughtered or contained those that were even remotely weakened or "fresh". Afterwards, once those that could ran, they took whatever humans survived that they could reasonably sell. The group that caught Bjorn were a particularly nasty bunch and pitted their prey against each other to figure out how much they were worth and how best to sell them.

Bjorn proved himself in two different fights staged by the slavers, kill both an unarmed man and an armed slave with just his teeth. Surrounding him after the fights, they beat him unconscious and sent him off to the gladiator pits to be used for entertainment. This is where Bjorn woke up naked and confused as to what would happen to him. The only thing he knew, was he was expected to fight if he wished to live and he planned to live and live free or die trying.

Luck roll was an 82 just to let you know so you didn't have to search for it.


1 person marked this as a favorite.
Max HP: 9 | AC: 16; T: 12; FF: 10/14 | Init: +4 | Fort: +1; Ref: +2; Will: +3 Current Damage: -0 |
Spell Slots:
4

Like all Drow who are worth anything, Ilvaria is indeed female.


Alias made! : )


| HP 14/14 | AC 12 | Init:+1 | Perc:+7 | Spd:40' | CMB:+5 | CMD:16 | F:+4 R:+2 W:+3| Claws(x2): +6/+6, 1d4+4 [20/x2] | Rage: 6

Ysder gnaws the marrow out of a bone.


1 person marked this as a favorite.

There will be updates tomorrow and in a much more timely fashion going forward. Long story short, work has been crazy.


1 person marked this as a favorite.

I promise you this is not dead, just a crazy terrible weekend.

Two things have occured, My long term relationship has dissolved in a messy fashion, and the manager at the place I work has passed away in a car accident. I'm defacto in charge now for the next few weeks until The regional director can arrange for us to have someone in charge.

What that means for you all folk is that for the next two weeks (or so) I will probably be too busy to post much, but once things clear back up I will finally get everything firing, just gives me more time to flesh out things I suppose.

Once again Im terrible sorry, but we will get this going in a few weeks


Male Human

No problems DM - sorry to hear of your relationship - such things are never easy to endure nor process.

I'll check in on the status of the threads daily.


: ( I'm sorry to hear all that. Take all the time you want, I'll be around.


Male Arena-Bred Half-Orc Fighter 1 (Phalanx Soldier) /\/\ Init: +5 | HP: 14/14 | AC: 14 | FF: 10 | Tch: 14 | Fort: +6 | Ref: +3 | Will: +1 | Perc: +0

Man, that's rough. I feel for you on the loss of your co-worker, recently happened to my department was well.

Positive energy your way.


1 person marked this as a favorite.
Male Arena-Bred Half-Orc Fighter 1 (Phalanx Soldier) /\/\ Init: +5 | HP: 14/14 | AC: 14 | FF: 10 | Tch: 14 | Fort: +6 | Ref: +3 | Will: +1 | Perc: +0

So, interesting hypothetical floating around at work.

Pick one movie. All of the characters except one are replaced with Muppets. What movie do you pick, and who stays normal?

I picked Conan the Barbarian (Original with Arnold), and James Earl Jones stayed human.

What would yours be?


1 person marked this as a favorite.
Max HP: 9 | AC: 16; T: 12; FF: 10/14 | Init: +4 | Fort: +1; Ref: +2; Will: +3 Current Damage: -0 |
Spell Slots:
4

The Shawshank Redemption, keeping the Warden the same.


| HP 14/14 | AC 12 | Init:+1 | Perc:+7 | Spd:40' | CMB:+5 | CMD:16 | F:+4 R:+2 W:+3| Claws(x2): +6/+6, 1d4+4 [20/x2] | Rage: 6

Fifth Element: Ruby Rhod
"Corbin! Corbin, my man ! I have no fire, I have no matches, I just quit smokin'."


Geez, I really don't watch a lot of movies - Raiders of the Lost Ark with Indiana Jones staying human.


Wednesday or Thursday I should be able to resume full time posting :)


Male Arena-Bred Half-Orc Fighter 1 (Phalanx Soldier) /\/\ Init: +5 | HP: 14/14 | AC: 14 | FF: 10 | Tch: 14 | Fort: +6 | Ref: +3 | Will: +1 | Perc: +0

No pressure. No Hurry. Post when you're ready.

Dark Archive

Male Dhampir Antipaladin (dread vanguard) (rough rampager)

How's everyone doing


Good! Almost done with the college term, looking forward to my brief amount of summer freedom.


| HP 14/14 | AC 12 | Init:+1 | Perc:+7 | Spd:40' | CMB:+5 | CMD:16 | F:+4 R:+2 W:+3| Claws(x2): +6/+6, 1d4+4 [20/x2] | Rage: 6

Good. My first project as a web developer is being published soon.

Dark Archive

Male Dhampir Antipaladin (dread vanguard) (rough rampager)

Congrats you two.

1 to 50 of 56 << first < prev | 1 | 2 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post Discussion / The Bloodworks in Belde Discussion All Messageboards

Want to post a reply? Sign in.