Kestoglyr Mantiel

Roland Toren's page

12 posts. Alias of david barker.


Full Name

Roland Toren

Race

Dhampir

Classes/Levels

Antipaladin (dread vanguard) (rough rampager)

Gender

Male

Size

M

Age

unknown`

Special Abilities

Init +0; Senses darkvision 60 ft., low-light vision, Perception -1 Aura aura of evil AC 10, touch 10, flat-footed 10  hp 12 (1d10+2) Fort +3, Ref +0, 

Alignment

CE

Deity

Death

Strength 18
Dexterity 10
Constitution 12
Intelligence 15
Wisdom 9
Charisma 17

About Roland Toren

Male Dhampir (Moroi-Born) antipaladin 1

CE medium humanoid (dhampir, dhampir, moroi-born)

Init +0;

Senses
Darkvision (60 ft.),
Low-Light Vision,
Perception -1,

Aura 
Aura of Evil,

Languages 
Abyssal,
Common,
Infernal

AC 10, 
touch 10, 
flat-footed 10

hp 12 (1HD)

Fort +3, 
Ref +0, 
Will +1, 
-1 penalty vs. effects that deal positive energy damage.

Speed 30 ft. (6 squares)

Face 5 ft. Reach 5 ft.

Base Atk +1; 
CMB +5; 
CMD 15

Atk Options
Power Attack,

Innate Spell-Like Abilities:
obscuring mist ( 3/day)

Class Spell-Like Abilities:
detect good ( at will)

Abilities
Str 18,
Dex 10,
Con 12,
Int 15,
Wis 9,
Cha 17

Special Qualities
Aura of Evil,
Darkvision,
Detect Good,
Low-Light Vision,
Moroi-Born Spell-Like Ability,
Smite Good,

Feats
Power Attack

Skills
Appraise +2,
Artistry +2,
Bluff +7,
Climb +4,
Craft (Untrained) +2,
Diplomacy +5,
Disguise +7,
Handle Animal +7,
Heal -1,
Intimidate +7,
Perception -1,
Perform (Untrained) +3,
Sense Motive -1,
Survival -1,
Swim +4,

Possessions

Armor Expert
You have worn armor as long as you can remember, either as part of your training to become a knight's squire or simply because you were seeking to emulate a hero. When you wear armor of any sort, reduce that suit's armor check penalty by 1, to a minimum check penalty of 0.

Aura of Evil (Ex)

Born in the Light
You gain a +2 bonus on checks and saves affected by the Endurance feat (this bonus does not stack with the bonus granted by the Endurance feat). When your light sensitivity causes you to become dazzled, you do not take the -1 penalty on sight-based Perception checks.

Cruelty
You were rewarded as a child for flaunting your victory over others as completely as possible, and you discovered you enjoyed the fealing of rubbing your fes' fces in the dirt. Whenever you are engaged in combat and there are dying or helpless fes within 30 fet, you take a -2 penalty on attack rolls against fes who are neither dying nor helpless.

Darkvision (Ex) Range 60 ft.;
Darkvision is the extraordinary ability to see with no light source at all, out to a range specified for the creature. Darkvision is black and white only (colors cannot be discerned). It does not allow characters to see anything that they could not see otherwise-invisible objects are still invisible, and illusions are still visible as what they seem to be. Likewise, darkvision subjects a creature to gaze attacks normally. The presence of light does not spoil darkvision.

Detect Good (Sp)
At will, you can use Detect Good, as the spell. You can, as a move action, concentrate on a single item or individual within 60 feet and determine if it is good, learning the strength of its aura as if having studied it for 3 rounds. While focusing on one individual or object, you do not detect good in any other object or individual within range.

Low-Light Vision (Ex)
You can see x2 as far as humans in low illumination. Characters with low-light vision have eyes that are so sensitive to light that they can see twice as far as normal in dim light. Low-Light Vision is color vision. A spellcaster with low-light vision can read a scroll as long as even the tiniest candle flame is next to her as a source of light. Characters with low-light vision can see outdoors on a moonlit night as well as they can during the day.

Sacred Conduit
Your birth was particularly painful and difficult for your mother, who needed potent divine magic to ensure that you survived (your mother may or may not have survived). In any event, that magic infused you from an early age, and you now channel divine energy with greater ease than most. Whenever you channel energy, you gain a +1 trait bonus to the save DC of your channeled energy.

Smite Good (Su)
You can call out to the dark powers to crush the forces of good 1 times per day. As a swift action, you choose one target within sight to smite. If this target is good, you add +3 to your attack rolls and +1 on all damage rolls made against the target of your smite. If the target of Smite Good is an outsider with the good subtype, a good-aligned dragon, or a good creature with levels of cleric or paladin, the bonus to damage on the first successful attack increases to +2. Regardless of the target, Smite Good attacks automatically bypass any DR the creature might possess. In addition, while Smite Good is in effect, you gains a +3 deflection bonus to your AC against attacks made by the target of the smite. If you target a creature that is not good, the smite is wasted with no effect. The Smite Good effect remains until the target of the smite is dead or the next time you rest and regain your uses of this ability.

Negative Energy Affinity:
Though a living creature, a dhampir reacts to positive and negative energy as if it were undead—positive energy harms it, while negative energy heals it.

Undead Resistance:
Dhampirs gain a +2 racial bonus on saving throws against disease and mind-affecting effects.

Resist Level Drain (Ex):
A dhampir takes no penalties from energy drain effects, though he can still be killed if he accrues more negative levels then he has Hit Dice. After 24 hours, any negative levels a dhampir takes are removed without the need for an additional saving thro