Critique my Exploiter Wizard


Advice


I'm preparing a level 11 human exploiter wizard for my current RotRL campaign. Only hardcover Paizo books allowed, no splats or 3rd party. My DM ruled I can take the feat Extra Exploit, and with all that in mind I've created the following character:

Race: Human
Class: Exploiter Wizard (ACG)
Traits: Reactionary, Magical Lineage: (TBD)
Stats: 7 / 14 / 12 / 18 (+2) / 12 / 8 (20-point buy)
Feats and Exploits:
1 - Spell Focus: Conjuration, Augment Summoning, Bloodline Development (gain Arcane Bond: Ring)
3 - Superior Summoning
5 - Acadamae Graduate (DM allows this feat), Craft Wondrous Item, Consume Magic Item
7 - Extra Exploit: Dimensional Slide
9 - Extra Exploit: Quick Study, Potent Magic
10 - Quicken Spell
11 - Extra Exploit: Counterspell

I have several concerns with this build. First, I am dumping four feats into summoning because I believe summoning is the usually most useful thing a wizard can do in combat. However, if I'm dumping this many resources in summoning, should I just roll a conjuration (subschool: teleportation) wizard? I don't want to do that, as my last caster was a standard conjurer, but I'm concerned this build may not be strong or different enough to warrant trying. However, an arcane utility caster is absolutely what the party needs.

Additionally, I'm not convinced my stats are distributed optimally, and neither am I sold on human, as the spell pen and +2 initiative on Elves is very attractive, and the extra feat may not be needed starting at this level. However, the human alternate racial to ignore fatigue once per day synergizes well with Acadamae Graduate.

I'd appreciate feedback from experienced wizards especially. This is my first PF campaign so my experience in general is sorely lacking. Thanks.


Any feedback?

Liberty's Edge

If you're that interested in summoning, why not try an Occultist Arcanist? Same general concept as your current build, but you're able to get exploits more naturally, and actually have the ability to add more arcane reservoir points with consume spells.

Granted, you're a level behind in spell progression, but your summon monster SLA is at full wizard progression and lasts ten times longer - you also get to save a feat on Academae Graduate (which may make the GM happy, since you're no longer using a non-hardcover).

Liberty's Edge

Otherwise - looks fine. I'd avoid the counterspell exploit - burning a higher level spell slot and an arcane point for a chance to counter something hurts. If you were able to access greater counterspell, at least you'd be burning equal-level slots, but exploiter wizard doesn't get greater exploits.


DrSwordopolis wrote:
Otherwise - looks fine. I'd avoid the counterspell exploit - burning a higher level spell slot and an arcane point for a chance to counter something hurts. If you were able to access greater counterspell, at least you'd be burning equal-level slots, but exploiter wizard doesn't get greater exploits.

That's reasonable. I was on the fence about conterspell, and if I don't take it then I'm definitely going elf since I won't need the extra feat.

The Occultist Arcanist is tempting. If I decided to back away from a focus on summoning, does exploiter wizard lend itself especially well to a different style of casting?

Silver Crusade

You're not getting many comments because it's pretty obvious at first glance that you have created the frame for a powerful and optimized Tier I character. There's not much to suggest.


Space McMan wrote:
The Occultist Arcanist is tempting. If I decided to back away from a focus on summoning, does exploiter wizard lend itself especially well to a different style of casting?

Sure. Potent Magic for save or suck spells is the obvious one.


avr wrote:
Space McMan wrote:
The Occultist Arcanist is tempting. If I decided to back away from a focus on summoning, does exploiter wizard lend itself especially well to a different style of casting?
Sure. Potent Magic for save or suck spells is the obvious one.

I typically stayed away from save or suck spells in the past. What would be some good high level spells to spend potent magic on?


1 person marked this as a favorite.

Phantasmal Web, Fireball w/dazing spell, Baleful Polymorph, Chains of Light (because it's SR:No), Confusion w/persistent spell, Acid Pit w/persistent spell, Wall of Nausea w/persistent spell, Ray of Exhaustion w/persistent spell, Magic Jar - all of these would fall in your top two spell levels.

Edit - oh, and Dominate Person, Hold Monster and Feeblemind. Acid Arrow w/dazing spell.

Community / Forums / Pathfinder / Pathfinder First Edition / Advice / Critique my Exploiter Wizard All Messageboards

Want to post a reply? Sign in.