---Character Sheet Details---
---Skills---
12(+4, +2) Ranks
Acrobatics: +8 (2 ranks, +3 class skill, +3 dex)
Diplomancy: +8 (2 ranks, +3 class skill, +3 chr)
Knowledge geography: +7 (2 ranks, +3 class skill, +2 int)
Knowledge History (Maetaur); +7 (2 ranks, +3 class skill, +2 int)
Perform (Sing): +8 (2 rank, +3 class skill, +3 chr)
Perform (Dance): +8 (2 rank, +3 class skill, +3 chr)
Perform (Pipes): +8 (2 rank, +3 class skill, +3 chr)
Spellcraft: +7 (2 ranks, +3 class skill, =2 int)
Use magic Device: +8 (2 rank, +3 class skill, +3 chr)
---Feats---
Extra Performance: +6 rounds of bardic performance per day
---Traits---
---Special Qualities---
Racial Abilities – Maetaur
Class Abilities –Bard
Bardic Knowledge
Bardic Performance: 4 (+3) round/day
Countersong
Distraction
Fascinate
Inspire Courage (+1)
Cantrips
Versatile Performance (Acrobatics, Fly | Bluff, Sense Motive | Diplomacy, Handle Animal)
Well Versed: +4 to saves versus other Bardic performances, Sonic and Language dependent effects
Spells
Cantrips Known (5) – Daze, Ghost Sound, Know Direction, Read Magic, Summon Instrument
First Level Spells Known (3) – Cure Light Wounds, Summon Monster 1, Identify
Spells per day – 0/Unl, 1st/2+1
Favored Class Bonus: Bard, +1 Skill Rank at level 1
Progression
Level 1: Bard
Level 2: Bard
Level 3:
---Racial Qualities---
Type: Monstrous Humanoid (3 RP)
Even though Maetaur are Monstrous Humanoids, they lack Darkvision, and instead have Keen Hearing, granting them a +2 racial bonus to Perception checks. Maetaur have Normal Vision
Size: Small (0 RP)
Due to being Quadrupeds, Maetaur are medium sized creatures. They are required to use small sized weapons and armor (worn on their human-like torso).
Base Speed: Slow Speed (-1 RP)
Maetaur have a base speed of 20 feet, which is improved to 30 feet because they are quadrupeds.
Language: Standard Language Quality (0 RP)
Maetaur speak Common
---Racial Traits---
Advance Charisma (4 RP)
Maetaur are considered attractive and well mannered by almost all intelligent races, and receive a +2 racial bonus to their Charisma Score
Skill Bonus, Empathetic (2 RP)
+2 to Intuition* Skill checks to Sense Motives
Quadruped (2 RP)
Increase size to medium
Increase Base Speed to 30’
+4 racial bonus to CMD against trip attempts
Sure-Footed (Quadruped) (1 RP)
+2 to Skill Checks or Saving Throws that involve balance or footing
Pack (Quadruped) (1 RP)
A Maetaur can carry, pull, or drag +20% of weight allowed by its strength, but is limited to normal strength ratings when attempting to lift