The Aquatic rise GM Espíritu (Inactive)

Game Master Riuk

-random ship you know nothing about-


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-random ship you know nothing about-

lets build this world you all begin were after the capture


Male Grippli Alchemist 1/Ranger 1 AC: 13 T: 13 FF: 10 || HP: 9/9 || F: +3 R: +4 W: +2 || Init: +2 Per: +6 CMD: 11

Dot


Swashbuckler 1/Waves Oracle 3 | HP 33/33 | AC 16, Touch 13, FF 13 | CMB +1 | CMD 14 | Fort +3, Ref +6, Will +3 | Init +3 | Perception +7
GM Espiritu wrote:

You wake up in pain and, for a moment, the memory of what happened on that shore escapes you. Then you remember the men you were speaking with at the tavern. Men who were a little to free with their money and buying drinks for many people. You included. You remember saying a little too much. Arguing against the men, even when others fell quite. It was a trap. And you fell for it.

Now bound and beaten, you know from the movement of your surroundings that the only place you can be, must be, is the they belonged to. A bearded man is in front of you with a wicked grin on his face as he ruts into some girl who you might have known if not for the swelling on her face. Her eyes are dead, looking at nothing. She falls limp once he is done. It must have been a few days since that horrible event. There are others around you and, even in this dark, damp place, you can see all of them are not human....

Alex awoke today as he had the past few days: sore, hungry, parched, and stuck in a cage too small for a human. For a while he doesn't bother moving. He knows it will only make the scars on his back hurt. He cried out in anger at the bearded man. Tried to break the bars. They wouldn't budge and all he got was a sound whipping for his trouble. He healed them as best he could but the scars still ached, like everything else. As his muscles grew more painful he stretched in the too small cage as best he could. He was curious about his cabinmates, demi-humans all of them, but was too tired to speak. Too sickened by what he saw.

He holds his hands together and concentrates. Water wells up from the bottom of the bowl of his hands. Clean and fresh. He partakes of the divinely given blessing and does so several more times. He has to survive for now. Survive until he can get out of here. He offers some water to the cell nearby. He might also need friends to help escape.


Male Grippli Alchemist 1/Ranger 1 AC: 13 T: 13 FF: 10 || HP: 9/9 || F: +3 R: +4 W: +2 || Init: +2 Per: +6 CMD: 11
GM Espiritu wrote:

You wake up in pain and, for a moment, the memory of what happened on that shore escapes you. Then you remember. Sneaking through their encampment, searching for clues, seeking to end the pollution these "Purest" were causing. Grippli were sensitive to the waterways around their homes. It was time to put it to a stop. Avoiding most of the steam golems, you almost made it inside a peculiar building, when a shadow fell over you. Picked up by one leg, you dangled in the air, bottles of ointment and potions clinking together as you desperately tried to shake free. Panicking, you excrete poison from your skin, causing your captor to leg go with a yelp. You make a run for it, only to be blocked by a group of humans backed by golems. You knew this was it, this was the end. You reach into your pouch, in a last ditch effort, hands grasping at the stopper for one of your volatile concoctions, when, with a thud, one of them hits you from behind. Your whole world goes dark...

Now bound and beaten, you know from the movement of your surroundings that the only place you can be, must be, is the they belonged to. A bearded man is in front of you with a wicked grin on his face as he ruts into some girl who you might have known if not for the swelling on her face. Her eyes are dead, looking at nothing. She falls limp once he is done. It must have been a few days since that horrible event. There are others around you and, even in this dark, damp place, you can see all of them are not human....

Qwop wakes up with a startled croak. He frantically looks around in mild confusion before it sets in again; he was captured.

"These evil-doers have no tact! Putting a poor grippli in a cage like this?!"

He looks around noticing there were others in the room with him, all sorts of odd characters. He even spied what he thought was another grippli, although this one was not like those from his tribe. He must have some sort of infectious disease. He made a mental note to stay away from it.

Qwop looks over and sees a human with an outstretched arm, handing him a bowl of water.

"Many thanks human! As you may not be aware, my kind enjoy being basked in the wonderfulness of pure water. And my! This water is absolutely divine, almost as fresh as the stream beyond my hut."


HP:15/36; AC:17,t:14,ff:12; F:7, R:8, W:4; Init:3; Per:10; CMB:5, CMD:19; Immune to magic sleep effects and gain a +2 racial saving throw bonus against enchantment spells and effects Half-Elf Ranger (Freebooter) 3
GM Espiritu wrote wrote:
Now bound and beating you know from the movement on you surrounding then only place you can be, must be that same ship you saw before you ran. A bearded man is in front of you with a wicked grin on his face as he ruts into some girl who you might have known if not for the swelling on her face, her eyes are dead looking at nothing and falls limp once he is done. It must have been a few days since that horrible event, there are others around you and even in this dark damp place you can see all of them are not human....

Waking again bruised and sore, Sharky adjusts his position to relieve the cramp in his leg, resigning himself to the fact that it won't be long before he has to swap back. The manacles weren't built for someone his size and there just isn't enough room. Feeling the movement of the ocean, he opens his soul and realises Besmara is still with him. Maybe she does still have a use for him. The girl is almost forgotten, however he makes a note of the man's tastes, it may come in handy.

Across the hold he spots the human offering water, another god blessed, he wonders which holier than thou type this one is, but makes a mental note to ask Besmara for the same blessing tomorrow.
Right enough self pity, now before the guards check again, now it is time for action
"Right everyone, I am Sharky. If we are to get out of here we need to work together. Everyone have a look around and see if there is a nail or something they can reach, so that i can pick the lock on my manacles and get us out of here."

Perception: 1d20 + 9 ⇒ (4) + 9 = 13

Doing the same himself, he waits for a response.


Female Changeling Witch 1/Druid 1 AC: 12 T: 11 FF: 11 || HP: 9/9 || F: +2 R: +1 W: +5 || Init: +1 Per: +9 CMB: +3/5 CMD: 14/16

Isuri lay in her cage feigning unconsciousness. After the explosion at the beach battle she had blacked out. They must have captured her. She kept one eye half open scanning the room from beneath the obscurement of her massive tangle of black hair. Further obscuring her pale naked form was a large clump of seaweed, wrapped and coiled around her like a mantle of the sea. As she watched the man violate the girl's body she was without emotion, but within her a deep anger rose. It started to overcome her and she felt like tearing him to little pieces. She would avenge the girl, although she wasn't sure why she cared. Perhaps it was more anger at her present situation. For now though she would watch and learn of her captors, before killing each and every last one of them.

As the others around her began to waken and talk, she kept quiet, listening. Her bloated abdomen squirmed slightly at the noise. The slimy mass of vines that served as her bed and cloak, stirred slightly but she quelled it instantly with an empathic signal. No. Still

The one who called himself 'Sharky' spoke and she tried to recollect. Had she met him before? Her adopted people were Seascarred skin changers, but she recalled no one named Sharky. Perhaps from a different tribe. Maybe that one could be mildly trusted. She had no opinion of the others, or the frog men, yet.

She let her eye continue to scan the room, looking for anything this fellow could use to escape, although she had her own ideas.

Perception: 1d20 + 9 ⇒ (3) + 9 = 12

She looked at the bearded man. Perhaps he had a key. It would be easy enough to strangle him or gut him if he came close enough. Perhaps she could drag him close enough....

GM can you give more information on the proximity of the man and his appearance, weapons, or the key hangily freely from his belt? ;)


-random ship you know nothing about-

map is up ^_^

as you all awaken you feel the swaying motion of the ocean around you yes this must be a ship but what kind you wounder

those of you with dark-vision can see the small area around you and the black and white silhouette of the man that just had his way with the girl leaning on hull taking a drink of what can only be rum...

if it is hard to move your icons just zoom in to do so


Swashbuckler 1/Waves Oracle 3 | HP 33/33 | AC 16, Touch 13, FF 13 | CMB +1 | CMD 14 | Fort +3, Ref +6, Will +3 | Init +3 | Perception +7
GM Espiritu wrote:

Now bound and beaten, you know from the movement of your surroundings that the only place you can be, must be, is the they belonged to. A bearded man is in front of you with a wicked grin on his face as he ruts into some girl who you might have known if not for the swelling on her face. Her eyes are dead, looking at nothing. She falls limp once he is done. It must have been a few days since that horrible event. There are others around you and, even in this dark, damp place, you can see all of them are not human....

I think both the bearded man and the girl are gone. I changed the quote to reflect how my character got taken but the second part is mostly the same. The scene happened a few days ago.

@Qwop: "I figured," Alex says with a strained smile looking at the frog man.

@Sharky: "And then what? Take on the whole ship unarmed?" he says with a resigned sigh. After a moment he takes another drink of conjured water then cups his hands above his face and lets it trickle down in a cool bath. It was a relaxing habit he used to do when waiting out on the sea. He then looks around at the others. "Anyone else want water? Bought all I can do right now."

Create Water has a range of 25ft I believe.


-random ship you know nothing about-

he dose this most nights....

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HP:15/36; AC:17,t:14,ff:12; F:7, R:8, W:4; Init:3; Per:10; CMB:5, CMD:19; Immune to magic sleep effects and gain a +2 racial saving throw bonus against enchantment spells and effects Half-Elf Ranger (Freebooter) 3

"I am Seascarred, I am never unarmed, but no that isn't my plan.
If we can take out the guard here, i can be rather quiet, and failing that i have a spell or two that might help. I will get weapons and we either fight our way out and off the boat, or we hole up in a cabin so they can only face us, 1 at a time."


Female Changeling Witch 1/Druid 1 AC: 12 T: 11 FF: 11 || HP: 9/9 || F: +2 R: +1 W: +5 || Init: +1 Per: +9 CMB: +3/5 CMD: 14/16
Gm Espiritu wrote:
he dose this most nights....

GM are you saying the guard comes and rapes the girl nightly? By dead look in her eyes do you mean she it just out of it, but still alive, or that she is literally dead?


-random ship you know nothing about-

yes the girl is still alive but just barely she doesn't eat she doesn't move she just is there

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Swashbuckler 1/Waves Oracle 3 | HP 33/33 | AC 16, Touch 13, FF 13 | CMB +1 | CMD 14 | Fort +3, Ref +6, Will +3 | Init +3 | Perception +7

It was a stupid plan. A four man mutiny? Unlikely. No telling how many were on the ship or how strong they were. If we proved too tough to take down quickly then they would just wait until we starved. He could keep them alive with water for maybe a week but who knows how far they were from land.

But night after night that ugly, bearded bastard raped a poor defenseless girl right in front of them. If they managed to kill him, it might just be worth it. "I'm in.

Perception: 1d20 + 5 ⇒ (19) + 5 = 24


Male Grippli Alchemist 1/Ranger 1 AC: 13 T: 13 FF: 10 || HP: 9/9 || F: +3 R: +4 W: +2 || Init: +2 Per: +6 CMD: 11

"Ooooh! A plan is afoot!" exclaims the odd frog man.

His eyes slightly bulging, he squeezes his head between the bars to better see and hear the others.

"You'll find I am not too useful in a brawl, however, I am quite the potion master. Given the proper ingredients, I can make you something that perks up the spirits and heals some nasty wounds. I can also make some rather rudimentary explosive cocktails, but with all of my bottles taken away, I'm rather useless."

For a few seconds, the grippli looks downcast.

"But fear not! I will take up arms and do what I can! This cage is rather not to my liking. A bit dingy if you ask me. Where do you think they are taking us?"


Female Changeling Witch 1/Druid 1 AC: 12 T: 11 FF: 11 || HP: 9/9 || F: +2 R: +1 W: +5 || Init: +1 Per: +9 CMB: +3/5 CMD: 14/16

As we seem to have had a few days imprisoned leading up to the current moments, Isuri will have taken time to commune and recover her spells and prepare a plan. What possessions do we have? Not that Isuri actually has any possessions aside from a tiny innocuous spell component pouch and her shark-tooth necklace.

She also has the ability to create water so can keep herself quenched as well as she and her companion damp, which is preferable though not necessary.

At some point the festering anger within her is too strong. She will stand and press her naked form against the cage for the man to see. "Good sir, if you could please give me some food, you could have something a little more exciting than that limp fish." she nods at the lifeless girl he normally uses. The sea vines covering her drop to the floor of the cage and slither away into the shadows. "Just please be gentle with me, I am such a small slender and frail girl...I'm just so hungry, and I have a baby within me to feed." she pats her belly showing the man her distended abdomen.


-random ship you know nothing about-

The man walk up to the cage clearly drunk

"Ooh I do see what ye mean your whore..hehehe"

He takes a big drink from his bottle and throws the remains the cage

with the men in it

"let put on a good sh*hic* show form them girly"

and he unlocks the cage and swaggers up to Isuri


Dot


-random ship you know nothing about-

hay welcome ;-; your on the map


Female Changeling Witch 1/Druid 1 AC: 12 T: 11 FF: 11 || HP: 9/9 || F: +2 R: +1 W: +5 || Init: +1 Per: +9 CMB: +3/5 CMD: 14/16

Isuri smiles at the man making small subtle hand gestures, meaningless to any but her vine which creeps closer to him. As he opens the door and swaggers in she makes a final subtle gesture (free action, DC 10 autosucceed) to direct the vine to close in behind him and attack and as she leaps on him with her claws, trying to gut him. Her hair instantly grows and attacks as well striking at the man.

flat footed foe?

Vine attack - flank: 1d20 + 3 + 2 ⇒ (13) + 3 + 2 = 18

Vine Damage: 1d4 + 1 ⇒ (3) + 1 = 4 + grab (free grapple attempt no AoO)
Grapple Roll: 1d20 + 5 ⇒ (16) + 5 = 21

Claw attack - flank: 1d20 + 3 + 2 ⇒ (13) + 3 + 2 = 18 vs grappled foe?
Claw attack - flank: 1d20 + 3 + 2 ⇒ (18) + 3 + 2 = 23 vs grappled foe?
Hair Attack - flank: 1d20 - 3 + 2 ⇒ (2) - 3 + 2 = 1 vs grappled foe?

potential damage rolls
Claw Damage: 1d4 + 3 ⇒ (4) + 3 = 7
Claw Damage: 1d4 + 3 ⇒ (1) + 3 = 4
Hair Damage: 1d3 + 2 ⇒ (1) + 2 = 3


-random ship you know nothing about-

The man could not react as the vine hit him and tangled him up, simultaneously the witch jumped forward her hair elongated and struck the helpless man on the jaw the sound of bones braking is heard and the witch follows up with grotesquely sharp nails the first swipe ripped open his stomach, the second caught his intestine and threw the across the room sending flying and settling on the faces of the onlookers.

The drunk man gives a few death shakes and is now still....the animated seaweed still holding his dead body up

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Female Changeling Witch 1/Druid 1 AC: 12 T: 11 FF: 11 || HP: 9/9 || F: +2 R: +1 W: +5 || Init: +1 Per: +9 CMB: +3/5 CMD: 14/16

Hands covered in blood and guts, she grins slightly, grabbing the key from the man. She calls her seaweed back to her where it resumes its place as a thick mantle coiled around her. Her hair drags the dead man with her as she walks to the other caged prisoners, unlocking them one at a time.

"My name is Isuri." as she greets the others.


Swashbuckler 1/Waves Oracle 3 | HP 33/33 | AC 16, Touch 13, FF 13 | CMB +1 | CMD 14 | Fort +3, Ref +6, Will +3 | Init +3 | Perception +7

Hey Riom. What race is your character. I can't find that race.

Alex watched in stunned horror as what looked to be a pregnant woman completely savage the drunken sailor. After what he had down, Alex had little doubt he deserved his fate but still... An uncontrollable shudder passes through him. He stares at her in surprise, awe and a little bit of fear as she opens the door and offers her name.

"Alex." He looks behind her to the man still tangled in her very animated hair. "You got a little something...in your hair." he says pointing to his own. He shakes himself form his stupor and exits to check on the girl and find something to use as a weapon. His own had to be somewhere on the ship.


Female Changeling Witch 1/Druid 1 AC: 12 T: 11 FF: 11 || HP: 9/9 || F: +2 R: +1 W: +5 || Init: +1 Per: +9 CMB: +3/5 CMD: 14/16

"These stairs here look to lead up. I see a door at the top of them. Eventually someone will wonder what happened to Beardy. We should be ready." After freeing everyone, her hair hurls the corpse of the man into one of the cages, his lifeless body thumping unceremoniously against the wall, his belly contents sloshing forth as the cadaver flops down like a rag-doll. Isuri pads quietly to join the others her bare feet leaving small bloody footprints.


Female Changeling Witch 1/Druid 1 AC: 12 T: 11 FF: 11 || HP: 9/9 || F: +2 R: +1 W: +5 || Init: +1 Per: +9 CMB: +3/5 CMD: 14/16

I think Riom is a merfolk


Male Hydrahead, HP 88/88 (100/100), Rage 24/24, CM 9, CMD 19
Vitals:
AC: 18, T: 12, F: 17. Saves: F: 10(12), R: 4, W: 4(6), CMB +9(11), CMD +19(21) (+2 Sunder), Init +1, per -1
Skills:
Diplo +9, DD +2, Handle Animal +11, Intimidate +13, Perception -1, Sense Motive -1, Survival +10(14)
Maz wrote:

Within the texts of that ancient temple there exists an order for the guardians, that the Temple Guard must periodically venture forth to the outside world so as to not lose touch with the greater world. Every 400 years or so should suffice, and those that do, rarely surface for more then an hour before returning to their duties.

It happened to fall on Maz's 32nd year of existence that he must venture forth. So he went from the depths towards the surface, and there found a boat, and within that boat humans. When he went to greet them, as was written within the ancient texts, the reaction was nothing he could expect. They greeted him with a smile, then extended a metallic stick towards him.
Bang.

Maz awoke, cold, dry and sore. His shoulder throbbed and when he went to examine what he would later learn to be a bullet hole he found himself unable to move. He had been tied up and thrown into a cell of what he could only assume to be the vessel before.

In front of him, there was a man. The same man who had greeted him with a smile and hostility before, and he had just ended the life of a young female in front of him.
Anger welled up within him, and he would exact retribution on his unworthy existence, but first, there were others in the cell with him....

Maz awakens abruptly, being the latest addition to the cell party, and having only arrived the night before, this was the first time Maz had seen anyone of these other beings that were held captive.

Some he recognized, at least in form, a few humans and even one of the lesser Grippli were caged here with him. A blue shimmer immediately begins to surround Maz cast Inertial Armor, +4 AC, 1 hour.
one of the humans perposes that he has a plan
Humph, a substandard one too, i would imagine. Sharky, is it? Maz has yet to see any reason to trust any of these people.
Then the other human, A Wimmin, i believe they were called killed their keep...
Well thats action, i suppose. Are you, human, different from those above? Maz indicates to Isuri, then to the door leading above, a whisp of a shimmer within his hand.

Appearance
Maz is a grippli, but he looks substantially different from the other grippli locked with you. He has a great many more scales and hard ridges about him, as well as a frill leading down the length of his body to the tip of his tail, another thing that the other grippli lacks.
Maz is dressed sparsely, yet he seems to have a pale blue glow surrounding him, just barely perceptible, as well as a bluish shimmer within his hand.
He also has a bullet hole in his shoulder -1 Hp, just because :)


HP:15/36; AC:17,t:14,ff:12; F:7, R:8, W:4; Init:3; Per:10; CMB:5, CMD:19; Immune to magic sleep effects and gain a +2 racial saving throw bonus against enchantment spells and effects Half-Elf Ranger (Freebooter) 3

"Nice work love, as she lets him out of the cage, remind me not to cross you. Right as for the having a look around, my turn.
As you watch he casts a spell, focusing on the birthmark that is exposed on his arm and his features shimmer and change, suddenly before you stands a pretty close resemblance to the bearded man.
disguise self, domain spell
disguise: 1d20 + 2 + 10 ⇒ (14) + 2 + 10 = 26

"Right, I have about 10 minutes like this, should be all the officer's quarters upstairs, should find some weapons up there. I'll scout ahead, wait here."

Profession sailor: 1d20 + 7 ⇒ (9) + 7 = 16
stealth: 1d20 + 6 ⇒ (4) + 6 = 10
perception: 1d20 + 9 ⇒ (20) + 9 = 29

Profession sailor for an idea of ship layout, stealth and perception to scout ahead,looking for wpns and enemies predominantly. Disguise, in case i am seen. Heading up the stairs next to Isuri.


-random ship you know nothing about-

Morgan 'Sharky' Teach nice love the originally done ideas ^_^

As Morgan moves up to the next floor he realizes that the rooms in the hold you were in and this next area are made out of metal

how can this be, how is it floating on the sea magic...no how can just one spell make a ship of this size float ...you wonder to yourself , but come out of your thoughts when another man walk up to you.

"mr.cain there you are, we're have you been ...eh well never mind I'm going to give to abominations...can't let them die before we can try them for the crime of three birth...haha well you needed in the steam room mr.marly been there all day time for a swich. ..well get to it man you know what can happen if the heat dies..." and he walks off toward the door that will lead him down stairs

right since you were by your self when you went to recon?

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HP:15/36; AC:17,t:14,ff:12; F:7, R:8, W:4; Init:3; Per:10; CMB:5, CMD:19; Immune to magic sleep effects and gain a +2 racial saving throw bonus against enchantment spells and effects Half-Elf Ranger (Freebooter) 3

That's right.

Coming to attention
"Aye aye sir, although there was something i wanted to show you first sir. I have been keeping an eye on the prisoners and i have noticed something suspicious. I will make it up to Mr Marly later."

As they approach the stairs, Sharky will open the door for the man and wave him through.

bluff: 1d20 + 6 ⇒ (16) + 6 = 22

As the man begins to descend the stairs, Sharky will call on Besmara again, creating a divine wave to push the man down them.
Surge domain power: 1d20 + 4 ⇒ (8) + 4 = 12

Counts as bull rush or drag at cleric lvl+ wis mod. Don't think i need to be in base contact so no AOO


-random ship you know nothing about-

fate: 1d100 ⇒ 90

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-random ship you know nothing about-

The man follows what you say and is caught off guard as you hurl him down the steps, with the surge of divine power that you push at his back the small bit of food he had in his hands goes flying as he goes head over heels tumbling hurting and when he comes to arrest a loud snap can be heard and his body lays limp his neck twisted in a grotesque angle clearly the life is gone from this man.

A small gurgle of a scream that couldn't escape can be heard emanating from his broken shattered head his body giving a few small twitches until finally all the life is gone

nicely done ^_^

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HP:15/36; AC:17,t:14,ff:12; F:7, R:8, W:4; Init:3; Per:10; CMB:5, CMD:19; Immune to magic sleep effects and gain a +2 racial saving throw bonus against enchantment spells and effects Half-Elf Ranger (Freebooter) 3

Popping back down the stairs and searching the corpse.
"Oh whoops, I was bringing a delivery, guess it got broken! If you would like to come up the stairs, I will find us a room to hide in. Come running if you hear this"
You hear a badly whistled version of 'what shall we do with the drunken sailor'
Disappearing again he will search a nearby room room 10 for space to hide the others.


-random ship you know nothing about-

Morgan comes back up and opens the door to room 10, all he finds is that the room has some water and a few crates filled with random nails a working hammers/saws and other tools need to repair a ship

when Alex goes to check on the girl she is still alive but does not respond to any of Alex's words


Male Grippli Alchemist 1/Ranger 1 AC: 13 T: 13 FF: 10 || HP: 9/9 || F: +3 R: +4 W: +2 || Init: +2 Per: +6 CMD: 11

Qwop watches Isuri gut the drunken sailor with a shocked impression.

"What manner of wickedness have I gotten myself into now?"

He clearly wasn't used to all of this chaos. Just as he manages to compose himself again, a blast of water shoots down the stairs, followed swiftly by the recently broken body of another sailor.

"Now this is quite enough! Putting a poor old (He's not really that old) soul like me through all of this stress is not good for my complexion."

He coughs nervously.

"I suppose it is just the cost of freedom. I have not the stomach for such brutish behavior. If only I could find my supplies..."


Female Changeling Witch 1/Druid 1 AC: 12 T: 11 FF: 11 || HP: 9/9 || F: +2 R: +1 W: +5 || Init: +1 Per: +9 CMB: +3/5 CMD: 14/16

Fixing her pale eye on the scaly frog man (Maz), Isuri responds to him cryptically, "I am not human, I am of the sea."

Waiting at the base of the stairs as Sharky scouts, she will follow into room 10 after he disposes of the second sailor. She grabs a few of the iron nails, and starts filing bits of metal off of them either by rubbing them together, or using her dagger like claws to make some iron shavings as they wait. She also shreds a pair of the sailor's boots, collecting the pieces of leather, and takes either a pouch if they have one, or creates one with cloth folding it together and tying a cord around it, her claws working like knives or shears as needed to whip together some of these makeshift items.

It wasn't clear if we have our spell component pouches or not.

Pointing to the tools in room 10, "Those tools may serve as weapons if needed until we recover your possessions."


-random ship you know nothing about-

no you all have nothing so if you have spells that require components you can't use them as of yet, so good on you for doing as you have ^_^

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Swashbuckler 1/Waves Oracle 3 | HP 33/33 | AC 16, Touch 13, FF 13 | CMB +1 | CMD 14 | Fort +3, Ref +6, Will +3 | Init +3 | Perception +7

Alex is still near the girl when another sailor comes down the stairs. He leans over her protectively only for a moment before he realizes the sailor is no threat. He catches sight of flying gruel and grimaces. "Well there goes breakfast." There was a small pang of guilt for the sailor. He might not have been like the others but they didn't have the luxury of time to find out right now. Best assume everyone is hostile.

When the supply room is opened he decides to get the young woman out of harms way while they take out the other sailors. If she doesn't respond to prodding he carries her into the room and sets her down behind some barrels. "Stay here. Stay quiet. We'll be back." He then grabs a hammer as a temporary weapon and goes to search the other rooms on this lower level.

Stealth: 1d20 + 3 ⇒ (1) + 3 = 4

Perception: 1d20 + 5 ⇒ (2) + 5 = 7

Help search 1, 2, and 3.


-random ship you know nothing about-

Alex opens three doors and slams them closed be for even looking within the room

well nothing here... he thinks as he slams the last door closed just as he turns to walk back down the hall he clearly hears behind that last door. "What was that...well go see...what but ah fine but don't you go looking at my cards, what was that you heard me...you cheat"

this man opens the door and you turn at the Same time facing him..

"whaaa...abomination! !!" he charges at you drawing a dagger

dagger: 1d20 + 3 ⇒ (15) + 3 = 18

damage: 1d4 + 2 + 2 ⇒ (2) + 2 + 2 = 6 change damage bonus...sorry

the hammer you have only dose 1d2 I'm on my phone but I'm almost home and after this surprise round I'll put up init. .

-Posted with Wayfinder


-random ship you know nothing about-

all oh you are naked with nothing but your hands, and in the case of the witch claws...and seaweed ^_^...alex gas that hammer so all in all...sharky can't hear anything since hes too far and up stairs

-Posted with Wayfinder

edit

ok im home this is how i do combat one roll for all the players and one for baddies, actions by players happen when they post it. i do this so others dont have to hold for the action of others ..oh and after 24 hours during combat i will ether bot you or you wont do anything for that round, i don't like to bot players but it suck for others to have to hold for a long time just cause it not their turn ok and i will use the highest init bonus between the players

players: 1d20 + 3 ⇒ (6) + 3 = 9

death: 1d20 ⇒ 8

edit 2

lol just barely you go first start of round one...and sharky can you please add some kind of stat block to you character so it shows up as you post under your name ty


Swashbuckler 1/Waves Oracle 3 | HP 33/33 | AC 16, Touch 13, FF 13 | CMB +1 | CMD 14 | Fort +3, Ref +6, Will +3 | Init +3 | Perception +7

Alex disengages from the sailor, holding the wound on his arm from when he tried to defend against the knife. He quickly sprints back to the others, not confident he is going to do much damage with a simple hammer. "Got trouble," he says after reaching them.

Full Round: Withdraw


Riom is Kai-lio, a 3rd-party race. I think Riom's and Alexander's icons are mixed up on the map.

Riom finally awakens, dizzy and dehydrated, "need...water.." He said, the ships crew had given him barely enough saltwater to survive the night. "Wha-what's happening," he said watching as Isuri unlocked his cell door, "You breaking us out of here?"

I think I'll get my animal companion once we leave the ship, I haven't statted one up yet.


-random ship you know nothing about-

sorry you pics look so much alike lol


Female Changeling Witch 1/Druid 1 AC: 12 T: 11 FF: 11 || HP: 9/9 || F: +2 R: +1 W: +5 || Init: +1 Per: +9 CMB: +3/5 CMD: 14/16

Isuri nods to Riom, answering, "Gather near, the killing continues." She steps towards the hall as Alex sprints into the area, a wound in his shoulder. With a touch her seaweed slumps to the floor, leaving her bare once again. As she directs, itt crawls to a spot 2 squares east/right of Maz and flattens itself inconspicuously against the wall.

GM: I added a seaweed icon to the map, hopefully you can see it.

Isuri crouches ready.

GM: Is the grey square 2 squares to the right of Isuri, that appears to be steps leading down to the next level, enclosed? I mean does it block line of sight, or is it just an opening down the steps to the steerage deck?


-random ship you know nothing about-

@Isuri you can see in between the steps it just metal plates that work as steps


Female Changeling Witch 1/Druid 1 AC: 12 T: 11 FF: 11 || HP: 9/9 || F: +2 R: +1 W: +5 || Init: +1 Per: +9 CMB: +3/5 CMD: 14/16

But the steps go down correct? So there is nothing above the level of the floor? I can see straight across the opening going down?


-random ship you know nothing about-

yes you can ....and i need to ask do any of you feel that you have to wait for others to post before you act?...i ask so i know you all would like your own individual init roll or is my blanket roll ok for you?


Female Changeling Witch 1/Druid 1 AC: 12 T: 11 FF: 11 || HP: 9/9 || F: +2 R: +1 W: +5 || Init: +1 Per: +9 CMB: +3/5 CMD: 14/16

I like to give others time to respond, I have luxury of being able to post almost all day long from work, depending on other duties. Everyone may not be able to do that. In combat it makes sense to wait for people a reasonable amount of time. Out of combat as long as nothing critical is going, or its just talking it seems mostly ok to post as needed, since that is more time for roleplaying and getting in character. Its a fine line to find that sweet spot on the spectrum of dominating the posts or just sitting in the background doing nothing. Although sometimes I wonder why people sign up to play these campaigns and then only post a sentence or two every other day or third day. Unless you live in a mud hut in the middle of nowhere, taking two minutes to hop in the internet and make a post shouldn't be too hard. I don't know why I am ranting hahaha.


Female Changeling Witch 1/Druid 1 AC: 12 T: 11 FF: 11 || HP: 9/9 || F: +2 R: +1 W: +5 || Init: +1 Per: +9 CMB: +3/5 CMD: 14/16
GM Espíritu wrote:
yes you can ....and i need to ask do any of you feel that you have to wait for others to post before you act?...i ask so i know you all would like your own individual init roll or is my blanket roll ok for you?

I think blanket init is fine, but some people like to tailor their characters for high initiative, but spending feats, traits or upping their dex. In some ways a group roll can penalize these characters by minimizing a strong point ( depending how to do the group roll, average? etc ) they have spend development resources on. Obviously it takes way longer to wait for each person to post in proper order, or to try and retro actions or synch them together in a recap post. Early on with quick combats this won't be a big deal, but later with spells flying and battlefield control and movement much more important it could cause headaches.


HP:15/36; AC:17,t:14,ff:12; F:7, R:8, W:4; Init:3; Per:10; CMB:5, CMD:19; Immune to magic sleep effects and gain a +2 racial saving throw bonus against enchantment spells and effects Half-Elf Ranger (Freebooter) 3

Apologies, busy day at work, so i will have to do the stat block tmrw.

Unaware of the commotion below, Sharky listens at another door. door to room 8

perception : 1d20 + 9 ⇒ (8) + 9 = 17


-random ship you know nothing about-

fate: 1d100 ⇒ 30

Morgan continues to search the area after not hearing a sound from room 8 he has a look inside, upon opening the door to room 8 he sees a sleeping figure on the cot

Isuri moved up to the top of the stairs and stands ready

Alex has ran back to safety after taking a nearly fatal wound
to the inti issue after this combat ill go back to individual rolls ^_^
and players can post their actions when they can, i will just have the combat recap show that so for this round

@isuri i have placed your pet in the same square as you since as of right now you are still using it as clothing ^_^

Isuri-is standing ready pet did not do anything
Mrogan-is searching
Alex-full withdraw
Riom- just came too ^_^still has a action
Maz-still has a action
Gripfoot-still has a action


Female Changeling Witch 1/Druid 1 AC: 12 T: 11 FF: 11 || HP: 9/9 || F: +2 R: +1 W: +5 || Init: +1 Per: +9 CMB: +3/5 CMD: 14/16

Will my pet(s) go on their own initiatives? How would you like to handle that? Most of the time they will be awaiting my orders, although there are some cases where they would/could act before or without me."

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