| Varin Artusk Darkthane |
I asked about resting and Boneyard said we could no one else spoke up.... for or against. I leave it up to everyone else to figure I will still have my black tentacles and two other spells but other than that I'm tapped.
| Gunser Stormson |
Gunser doesn't need the re-spells the rest do, so I usually let the spellcasters decide when to rest. I know I had thought we had rested. The rest period was why I didn't bother rolling all his self-healing, because he could just use it all up, including feeding Arcane Pool points into it, if we were going to rest. The boy has a TON of heals. Half a ton, he can share with mermaids. (nudge nudge, wink wink...)
| Boneyard Pyke |
Hearing one of his voices...Filsha he thinks...ask about the halfling Boneyard starts, "We're leaving that damn halfling in his bag. He gets out of the tower when we get out of the tower. Damn thing would keep causing trouble with or without Kracow around."
He shakes his head as if to jar some water loose, "Now as for rest or whether we head in. I think we can attack. I'd thought to rest, but I still have a few tricks up my sleeve. Start us out Gunser and the rest will do their duty. Do you want some extra speed before we begin?"
| Gunser Stormson |
If we don't ret-conn the resting, I have to ret-accounting my charges on self-heals, but at 22hp/charge, I figure it's four used up, if we started fresh before the hydra.
| Gunser Stormson |
[=ooc]Alright, I gotta sleep, but let's launch. I'll start the heroism up, Miz can chuck the returny spear. And then your plan. Save the heroism slot for a heal.[/ooc]
| Mizaru |
No problem, I'm back to full health from all the healing. I'm not sure if I did the spear stats right. :P Also not sure if the Corrosive weapon ability applies with the Deliquescent Gloves when the weapon has left the user's hand. It only specifies that that attack gains corrosive.
I'll do this when we're ready:
Mizaru takes a deep breath and rages, gripping the spear in his hand and throwing it at his opponent with a loud battle cry.
Awesome Spear (Raging): 1d20 + 8 + 3 + 2 ⇒ (20) + 8 + 3 + 2 = 33
Damage: 1d8 + 7 + 2 ⇒ (3) + 7 + 2 = 12
Acid: 1d6 ⇒ 5
Undead Bane: 2d6 ⇒ (3, 6) = 9
Critical Confirmation: 1d20 + 8 + 3 + 2 ⇒ (13) + 8 + 3 + 2 = 26
Damage: 1d8 + 7 + 2 ⇒ (2) + 7 + 2 = 11
Acid: 1d6 ⇒ 4
Undead Bane: 2d6 ⇒ (3, 6) = 9
Woot! And it's x2 because I'm assuming Thrown Weapon rules (-/x2 for crits). And if the target has spells/SLAs, stack an additional +3 damage for each hit.
| Varin Artusk Darkthane |
Surprise rd. Cast black tentacles around the beast.
1d20 + 13 ⇒ (20) + 13 = 33 oh yes its grappled. 1d6 + 4 ⇒ (2) + 4 = 6 dmg
Now watch as it tries to get out of the field. If has to spend an action to break grapple then move through difficult terrain once it tries to move the tentacles get to attack again. To break grapple it needs a 28 not that hard but still.....
Rd 1 Ready to cast volcanic storm if it makes it near the edge of the field......
Take your shots gentleman we just might pull this off...
| Mizaru |
I'm assuming me throwing the spear was my Surprise round action.
Round 1 Action!
Mizaru catches the spear when it comes flying back to him and uses its momentum to spin around and gather more force before throwing it back at the undead again.
Awesome Spear (Raging): 1d20 + 8 + 3 + 2 ⇒ (11) + 8 + 3 + 2 = 24
Damage: 1d8 + 7 + 2 + 3 + 2d6 ⇒ (4) + 7 + 2 + 3 + (3, 5) = 24
| Gunser Stormson |
Arcane Pool to add Fire and Acid to the crossbow
+1 Thundering Crossbow +6 BAB, +2 DEX, +2 Heroism, +1 Haste
+12 to hit: 1d20 + 12 ⇒ (2) + 12 = 14
LOL, round two:
+12 to hit: 1d20 + 12 ⇒ (19) + 12 = 31
Confirm:
+12 to hit: 1d20 + 12 ⇒ (6) + 12 = 18 ? (What's the FF/entangled AC?)
damage if regular hit:
1d8+1+1d6Fire+1d6Acid: 1d8 + 1 + 2d6 ⇒ (6) + 1 + (3, 2) = 12
more damage if crit:
1d8crit+1d8thunder: 2d8 ⇒ (1, 1) = 2
wow, you guys are right about those mermaids, I think.
| Varin Artusk Darkthane |
well keep in mind once I cast its got no dex woot.
Round one grapple check for dmg or to regrapple whichever is needed duh.
1d20 + 18 ⇒ (1) + 18 = 19 dmg if needed 1d6 + 4 ⇒ (5) + 4 = 9
| Boneyard Pyke |
Boneyard draws his short bow and takes aim at the headless creature thrashing in the black tentacles. An elven voice reminds him, Remember Pyke, correct for the distance, then hold steady while you release the arrow. Boneyard watches as the arrow streaks, right toward the undead monster and passes right through where the head would have been. And remember that it doesn't have a head.
Masterwork Composite Shortbow 1d20 + 8 ⇒ (1) + 8 = 9
Damage 1d6 + 3 ⇒ (1) + 3 = 4
| MiniGM |
1d20 ⇒ 20
OOO Nat 20 on the concentration, so I am ruling that it lands the spell right smack on you fellows. I was going to scatter it
MAterializing around the heroes is a cloud of yellowish vapor, everyone immediately begins to choke.
Sicne you are all over 6 HD there is no save
Mizaru 1d4 ⇒ 3 CON
Varin 1d4 ⇒ 3 CON
Gunser 1d4 ⇒ 1 CON
Boneyard 1d4 ⇒ 1 CON
Go Heroes
| Varin Artusk Darkthane |
It should still scatter the check on that is like a 40 something. Jeez. 10+spell lvl+18 cloudkill is like what lvl 5? If it was for the fact that you let skill crits happen i would argue it couldnt cast at all....
Varin takes a double move to get out of the cloud in the path of the wind.
Rd 2 Grappel dmg check. 1d20 + 18 ⇒ (9) + 18 = 27 dmg roll 1d6 + 4 ⇒ (4) + 4 = 8
| Mizaru |
Can save to halve the CON damage though?
Fort: 1d20 + 15 ⇒ (9) + 15 = 24
Mizaru coughs inside the cloud, pausing only to catch the spear when it returns before moving forward and to the left, avoiding the undead before throwing the spear at it again.
Awesome Spear (Raging): 1d20 + 8 + 3 + 2 ⇒ (19) + 8 + 3 + 2 = 32
Damage: 1d8 + 7 + 2 + 3 + 2d6 ⇒ (2) + 7 + 2 + 3 + (5, 5) = 24
| Boneyard Pyke |
I know I was scared...thinking that thing had found new life :)
"That was a nasty looking spell Varin. New one?" Boneyard looks around the area to make sure nothing else was missed in the group's concentration on the Shenzuzhou. "I'm guessing that door in the middle is our next step although these crypts and mausoleums leave plenty of choices."
Perception 1d20 + 16 ⇒ (16) + 16 = 32
| Varin Artusk Darkthane |
I have no spells and that things could has weakened my connection to magic by reducing my abikty to eat pain. And I have camped neath the Gallows tree what matter if we camp here.
You know Varin is a nice well spoken orc and I almost forget he's an orc then things like that come out if his mouth lol.
| Gunser Stormson |
"You magi will be better at knowin' about the gas, or how long it threatens, or how long the hurt lingers. As for graveyards, there's no land never seen death. But we've a room just before this, we might get to, unless you expect chest-mask will reform overnight."
| Varin Artusk Darkthane |
Varin gets up and places his mask before him. He spends an your or so speaking of the pains you have all felt the last few days in low tones as you watch the mask seems to writhe and change becoming uglier than before. He smiles and nods before getting up and stretching his legs.
Are we ready?