The Absalom Gambit (Inactive)

Game Master Vuvu

A sandbox campaign focused on Absalom and the sewers beneath it.


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Unnamed

well no one ever said they rested. It is important because something might have happenned in the night.


Unnamed

if you want to go back and rest you can, but it needs to be specified thats all, I think one person asked the question should we rest and no one answered


Male Orc Witch 9 (scarred witchdoctor/hedge witch) archmage 2 AC 21 ref +11 fort + 17 will +12 hp 139/139 mp 7/7 init +2

I asked about resting and Boneyard said we could no one else spoke up.... for or against. I leave it up to everyone else to figure I will still have my black tentacles and two other spells but other than that I'm tapped.


Magus 8(Tovenaar/Staff Magus), Mythic Champion 1 AC 20 Tch 12 FF 14 HP 64(fights to -42, heals c.22/round) F/R/W:8/4/7 Perc +9 Init +2

Gunser doesn't need the re-spells the rest do, so I usually let the spellcasters decide when to rest. I know I had thought we had rested. The rest period was why I didn't bother rolling all his self-healing, because he could just use it all up, including feeding Arcane Pool points into it, if we were going to rest. The boy has a TON of heals. Half a ton, he can share with mermaids. (nudge nudge, wink wink...)


Unnamed

All of the mermaids in golarion jut shuddered. It created a tidal wave that killed thousands.


Magus 8(Tovenaar/Staff Magus), Mythic Champion 1 AC 20 Tch 12 FF 14 HP 64(fights to -42, heals c.22/round) F/R/W:8/4/7 Perc +9 Init +2

See, I usually only make 'em shudder one at a time... Two or three in a row, but one at a time.


Male Orc Witch 9 (scarred witchdoctor/hedge witch) archmage 2 AC 21 ref +11 fort + 17 will +12 hp 139/139 mp 7/7 init +2

lol. And those poor fishermen.... Gunser just made sure no fisherman will ever get mermaid booty again. ~watches mermaids flee to the deeps~


Unnamed

BTW what are you doing with the alive halfling.


Stats:
AC 15/12/13 HP 52/52 F+4 R+10 W+10 Init +2 Per +18

Hearing one of his voices...Filsha he thinks...ask about the halfling Boneyard starts, "We're leaving that damn halfling in his bag. He gets out of the tower when we get out of the tower. Damn thing would keep causing trouble with or without Kracow around."

He shakes his head as if to jar some water loose, "Now as for rest or whether we head in. I think we can attack. I'd thought to rest, but I still have a few tricks up my sleeve. Start us out Gunser and the rest will do their duty. Do you want some extra speed before we begin?"


Unnamed

so did you all rest or no?


Stats:
AC 15/12/13 HP 52/52 F+4 R+10 W+10 Init +2 Per +18

That was my original plan, but if you'd rather not retcon, I'm fine continuing without it.


Unnamed

well it would not be a retcon, you would just have to go back up and rest now is all


Stats:
AC 15/12/13 HP 52/52 F+4 R+10 W+10 Init +2 Per +18

I'm going to leave it up to Varin. I think Boneyard has enough resources to continue and still be effective a bit longer. I think Gunser and Mizaru are probably fine. If Varin will be hamstrung, we can go up and rest.


Male Orc Witch 9 (scarred witchdoctor/hedge witch) archmage 2 AC 21 ref +11 fort + 17 will +12 hp 139/139 mp 7/7 init +2

I can throw two 4ths and one third then I'm tapped. We can do this fight but after I got nothing cept a clw wand with 37 charges. But I am feeling froggy so lets jump


Magus 8(Tovenaar/Staff Magus), Mythic Champion 1 AC 20 Tch 12 FF 14 HP 64(fights to -42, heals c.22/round) F/R/W:8/4/7 Perc +9 Init +2

If we don't ret-conn the resting, I have to ret-accounting my charges on self-heals, but at 22hp/charge, I figure it's four used up, if we started fresh before the hydra.


Male Orc Witch 9 (scarred witchdoctor/hedge witch) archmage 2 AC 21 ref +11 fort + 17 will +12 hp 139/139 mp 7/7 init +2

Man did yo u see all the healing I gave you up thread? You and Mizaru ate all my spells lol.


Magus 8(Tovenaar/Staff Magus), Mythic Champion 1 AC 20 Tch 12 FF 14 HP 64(fights to -42, heals c.22/round) F/R/W:8/4/7 Perc +9 Init +2

[=ooc]Alright, I gotta sleep, but let's launch. I'll start the heroism up, Miz can chuck the returny spear. And then your plan. Save the heroism slot for a heal.[/ooc]


Unnamed

YES NO RESTING WOO HOO!


Male Vanara Suspicious Barbarian 9 / Mythic Champion 1
Quick Stats:
[ HP 128/128 | AC 17/13/14; Fort +14, Ref +10, Will +8 | Init +8; Low-Light Vision (x3); Perception +13 ]

No problem, I'm back to full health from all the healing. I'm not sure if I did the spear stats right. :P Also not sure if the Corrosive weapon ability applies with the Deliquescent Gloves when the weapon has left the user's hand. It only specifies that that attack gains corrosive.

I'll do this when we're ready:

Mizaru takes a deep breath and rages, gripping the spear in his hand and throwing it at his opponent with a loud battle cry.

Awesome Spear (Raging): 1d20 + 8 + 3 + 2 ⇒ (20) + 8 + 3 + 2 = 33
Damage: 1d8 + 7 + 2 ⇒ (3) + 7 + 2 = 12
Acid: 1d6 ⇒ 5
Undead Bane: 2d6 ⇒ (3, 6) = 9
Critical Confirmation: 1d20 + 8 + 3 + 2 ⇒ (13) + 8 + 3 + 2 = 26
Damage: 1d8 + 7 + 2 ⇒ (2) + 7 + 2 = 11
Acid: 1d6 ⇒ 4
Undead Bane: 2d6 ⇒ (3, 6) = 9

Woot! And it's x2 because I'm assuming Thrown Weapon rules (-/x2 for crits). And if the target has spells/SLAs, stack an additional +3 damage for each hit.


Unnamed

i am going to rule no acid

and yes it does have SLA and it is x3


Unnamed

1d8 + 7 + 2 ⇒ (3) + 7 + 2 = 12


Unnamed

The spear flies true and manages to slam into the face on its chest it roars

just moved to my phone, so rolling offscreen. Heroes win init All of you take your surprise and your round 1


Male Orc Witch 9 (scarred witchdoctor/hedge witch) archmage 2 AC 21 ref +11 fort + 17 will +12 hp 139/139 mp 7/7 init +2

Surprise rd. Cast black tentacles around the beast.
1d20 + 13 ⇒ (20) + 13 = 33 oh yes its grappled. 1d6 + 4 ⇒ (2) + 4 = 6 dmg

Now watch as it tries to get out of the field. If has to spend an action to break grapple then move through difficult terrain once it tries to move the tentacles get to attack again. To break grapple it needs a 28 not that hard but still.....

Rd 1 Ready to cast volcanic storm if it makes it near the edge of the field......

Take your shots gentleman we just might pull this off...


Male Vanara Suspicious Barbarian 9 / Mythic Champion 1
Quick Stats:
[ HP 128/128 | AC 17/13/14; Fort +14, Ref +10, Will +8 | Init +8; Low-Light Vision (x3); Perception +13 ]

I'm assuming me throwing the spear was my Surprise round action.

Round 1 Action!

Rage Stats:
4 STR, +4 CON (+16 HP), +2 Fort, +2 Will, -2 AC, +2 hammer damage, +3 nat AC, 2 claws, cannot be willing for spells, +3 damage against creatures with spells/SLAs (HP 113/113, AC 18/11/15, Fort +11, Ref +5, Will +5 [+15/+9/+7 against spells])

Mizaru catches the spear when it comes flying back to him and uses its momentum to spin around and gather more force before throwing it back at the undead again.

Awesome Spear (Raging): 1d20 + 8 + 3 + 2 ⇒ (11) + 8 + 3 + 2 = 24
Damage: 1d8 + 7 + 2 + 3 + 2d6 ⇒ (4) + 7 + 2 + 3 + (3, 5) = 24


Magus 8(Tovenaar/Staff Magus), Mythic Champion 1 AC 20 Tch 12 FF 14 HP 64(fights to -42, heals c.22/round) F/R/W:8/4/7 Perc +9 Init +2

Arcane Pool to add Fire and Acid to the crossbow
+1 Thundering Crossbow +6 BAB, +2 DEX, +2 Heroism, +1 Haste
+12 to hit: 1d20 + 12 ⇒ (2) + 12 = 14
LOL, round two:
+12 to hit: 1d20 + 12 ⇒ (19) + 12 = 31
Confirm:
+12 to hit: 1d20 + 12 ⇒ (6) + 12 = 18 ? (What's the FF/entangled AC?)
damage if regular hit:
1d8+1+1d6Fire+1d6Acid: 1d8 + 1 + 2d6 ⇒ (6) + 1 + (3, 2) = 12
more damage if crit:
1d8crit+1d8thunder: 2d8 ⇒ (1, 1) = 2
wow, you guys are right about those mermaids, I think.


Unnamed

does not confirm Can boneyard drop it?


Male Orc Witch 9 (scarred witchdoctor/hedge witch) archmage 2 AC 21 ref +11 fort + 17 will +12 hp 139/139 mp 7/7 init +2

well keep in mind once I cast its got no dex woot.
Round one grapple check for dmg or to regrapple whichever is needed duh.
1d20 + 18 ⇒ (1) + 18 = 19 dmg if needed 1d6 + 4 ⇒ (5) + 4 = 9


Stats:
AC 15/12/13 HP 52/52 F+4 R+10 W+10 Init +2 Per +18

Boneyard draws his short bow and takes aim at the headless creature thrashing in the black tentacles. An elven voice reminds him, Remember Pyke, correct for the distance, then hold steady while you release the arrow. Boneyard watches as the arrow streaks, right toward the undead monster and passes right through where the head would have been. And remember that it doesn't have a head.

Masterwork Composite Shortbow 1d20 + 8 ⇒ (1) + 8 = 9
Damage 1d6 + 3 ⇒ (1) + 3 = 4


Unnamed

1d20 ⇒ 20

OOO Nat 20 on the concentration, so I am ruling that it lands the spell right smack on you fellows. I was going to scatter it

MAterializing around the heroes is a cloud of yellowish vapor, everyone immediately begins to choke.

Spelcraft 20:
CLOUDKILL

Sicne you are all over 6 HD there is no save

Mizaru 1d4 ⇒ 3 CON
Varin 1d4 ⇒ 3 CON
Gunser 1d4 ⇒ 1 CON
Boneyard 1d4 ⇒ 1 CON

Go Heroes


Male Orc Witch 9 (scarred witchdoctor/hedge witch) archmage 2 AC 21 ref +11 fort + 17 will +12 hp 139/139 mp 7/7 init +2

It should still scatter the check on that is like a 40 something. Jeez. 10+spell lvl+18 cloudkill is like what lvl 5? If it was for the fact that you let skill crits happen i would argue it couldnt cast at all....

Varin takes a double move to get out of the cloud in the path of the wind.

Rd 2 Grappel dmg check. 1d20 + 18 ⇒ (9) + 18 = 27 dmg roll 1d6 + 4 ⇒ (4) + 4 = 8


Stats:
AC 15/12/13 HP 52/52 F+4 R+10 W+10 Init +2 Per +18

Boneyard also does a double move, but in a different direction than Varin. Crosswind perhaps?


Unnamed

[ooc] quit your belly aching! :) this thing is about to be dead anyhow. poor undead thing had no chance whatsoever :([ooc]


Male Vanara Suspicious Barbarian 9 / Mythic Champion 1
Quick Stats:
[ HP 128/128 | AC 17/13/14; Fort +14, Ref +10, Will +8 | Init +8; Low-Light Vision (x3); Perception +13 ]

Can save to halve the CON damage though?
Fort: 1d20 + 15 ⇒ (9) + 15 = 24

Mizaru coughs inside the cloud, pausing only to catch the spear when it returns before moving forward and to the left, avoiding the undead before throwing the spear at it again.

Awesome Spear (Raging): 1d20 + 8 + 3 + 2 ⇒ (19) + 8 + 3 + 2 = 32
Damage: 1d8 + 7 + 2 + 3 + 2d6 ⇒ (2) + 7 + 2 + 3 + (5, 5) = 24


Unnamed

nope no save. The save only works if you are in danger of autokill


Unnamed

Once again the Spear strikes true, the beast arches its aback and spreads it's arms as if it is roaring.

Gunser moves out of the cloud and reloads the crossbow.


Unnamed

1d20 ⇒ 19 The creature tears itself free of the tentacles and moves out of the area towards the heroes. It is now 50 feet away.


Male Orc Witch 9 (scarred witchdoctor/hedge witch) archmage 2 AC 21 ref +11 fort + 17 will +12 hp 139/139 mp 7/7 init +2

jeez that was all difficult terrain. Dam that thing is fast.

Casts volcanic storm. Dc 19 save for half. 3d6 + 2d6 ⇒ (6, 4, 6) + (3, 5) = 24

Move action away from creature.


Male Orc Witch 9 (scarred witchdoctor/hedge witch) archmage 2 AC 21 ref +11 fort + 17 will +12 hp 139/139 mp 7/7 init +2

Once again its at the back of difficult terrain.


Male Orc Witch 9 (scarred witchdoctor/hedge witch) archmage 2 AC 21 ref +11 fort + 17 will +12 hp 139/139 mp 7/7 init +2

Wait I was wrong no saving throw its sr but still difficult terrain. 1d20 + 8 ⇒ (19) + 8 = 27


Unnamed

The creature falls dead.

enjoy 4800 XP

I just ignored the Difficult terrain to scare you lol. I knew it was not getting to you. It had less than 15 hp


Stats:
AC 15/12/13 HP 52/52 F+4 R+10 W+10 Init +2 Per +18

I know I was scared...thinking that thing had found new life :)

"That was a nasty looking spell Varin. New one?" Boneyard looks around the area to make sure nothing else was missed in the group's concentration on the Shenzuzhou. "I'm guessing that door in the middle is our next step although these crypts and mausoleums leave plenty of choices."
Perception 1d20 + 16 ⇒ (16) + 16 = 32


Magus 8(Tovenaar/Staff Magus), Mythic Champion 1 AC 20 Tch 12 FF 14 HP 64(fights to -42, heals c.22/round) F/R/W:8/4/7 Perc +9 Init +2

"Well, Mizaru Throws-the-spear was the arrow of the bow this time out, eh? Good on you."

"We'll be findin' camp before we go lookin' for more trouble?"


Stats:
AC 15/12/13 HP 52/52 F+4 R+10 W+10 Init +2 Per +18

"Well, I have no problem camping in a Boneyard, but I'm not sure how the rest of you feel about it."


Male Orc Witch 9 (scarred witchdoctor/hedge witch) archmage 2 AC 21 ref +11 fort + 17 will +12 hp 139/139 mp 7/7 init +2

I have no spells and that things could has weakened my connection to magic by reducing my abikty to eat pain. And I have camped neath the Gallows tree what matter if we camp here.

You know Varin is a nice well spoken orc and I almost forget he's an orc then things like that come out if his mouth lol.


Magus 8(Tovenaar/Staff Magus), Mythic Champion 1 AC 20 Tch 12 FF 14 HP 64(fights to -42, heals c.22/round) F/R/W:8/4/7 Perc +9 Init +2

"You magi will be better at knowin' about the gas, or how long it threatens, or how long the hurt lingers. As for graveyards, there's no land never seen death. But we've a room just before this, we might get to, unless you expect chest-mask will reform overnight."


Male Orc Witch 9 (scarred witchdoctor/hedge witch) archmage 2 AC 21 ref +11 fort + 17 will +12 hp 139/139 mp 7/7 init +2

As they set up camp Varin goes about tending to each one that they might recover more fully.


Stats:
AC 15/12/13 HP 52/52 F+4 R+10 W+10 Init +2 Per +18

"As far as I know he won't form again overnight. Of course, if he does, I'd rather face him in the morning than in the middle of the night."
Think we're all in agreement to camp in the room before the graveyard.


Unnamed

ok the party camps

1d100 ⇒ 17

the party rests the night


Unnamed

In the "morning" the cloud is gone the graveyard seems empty. Looking closer it is obvious that the door is built into a mausoleum.


Male Orc Witch 9 (scarred witchdoctor/hedge witch) archmage 2 AC 21 ref +11 fort + 17 will +12 hp 139/139 mp 7/7 init +2

Varin gets up and places his mask before him. He spends an your or so speaking of the pains you have all felt the last few days in low tones as you watch the mask seems to writhe and change becoming uglier than before. He smiles and nods before getting up and stretching his legs.

Are we ready?

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