Temple of Elemental Evil (Inactive)

Game Master Thomi Gallowshade

The classic Gygax adventure, The Temple of Elemental Evil, converted to Pathfinder system.


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Shadow Lodge

Lawful Neutral Medium Humanoid Level 36 Game Master

Kalizama fires off three orbs of glowing force that slam into the monster - BAM, SLAM, WHAM! It's eyes go dark, and it collapses dead in a heap on the floor!

Garm gains more heroic deeds by this party to add to his eloquent soliloquies!

End Of Encounter


hp 40/58 | AC 21 t. 16 ff. 16 (uncanny dodge, +2 vs traps) | CMD 18 | F +5 R +11 W +3 (+2 vs fear, +2 vs traps) | Ini: +7 | Senses: low-light vision +11 (+14 vs traps)
Skills:
Acro. +16, Appr. +5, Bluf +8, Climb +7*, C. (bow) +5, Dipl. +3, Dis.dev. +19, Disg. +3, Esc. art. +12,Intimidate+3, K. dung. +5, K. local +5, Ling. +6, Per. +11(+14traps), S.mot. +4, S.hand +9, Stealth +18, Swim +4*, UMD +8
Male Halfling Rogue 6 | Treasure sheet | - (Discontinued campaign)

Uldar breaths relieved "Wow! That was impressive! What kind of creatures the Evil is creating here?" he sheaths back his shortsword while smiling at Kalizama "The tentacles did not know how to catch all your magic orbs"

The halfling closes to the bronze coffer and carefully inspects it.
Perception vs traps: 1d20 + 9 + 2 ⇒ (8) + 9 + 2 = 19
He uses his thief tools to deactivate any trap or lock at place.
Disable device: 1d20 + 16 ⇒ (12) + 16 = 28

Extra attempts:

Disable device: 1d20 + 16 ⇒ (17) + 16 = 33
Disable device: 1d20 + 16 ⇒ (2) + 16 = 18
Disable device: 1d20 + 16 ⇒ (3) + 16 = 19
Disable device: 1d20 + 16 ⇒ (9) + 16 = 25
Disable device: 1d20 + 16 ⇒ (18) + 16 = 34
Disable device: 1d20 + 16 ⇒ (11) + 16 = 27
Disable device: 1d20 + 16 ⇒ (18) + 16 = 34

The halfling also helps the party to inspect the room for any other interesting clues or dangers.
Perception (+2 vs traps): 1d20 + 9 ⇒ (18) + 9 = 27

Shadow Lodge

Lawful Neutral Medium Humanoid Level 36 Game Master

Uldar uses his tools upon the bronze coffer and quickly opens it. He discovers it contains a large scroll with several spells written upon it (all CL3): friends, magic missile, mirror image, web, and slow.

Under the central "nest" of the monster is a gold platter (worth 300 gp); 20 gp, 33 sp and 56 cp; and a platinum bracelet (worth 1,000 gp) set with four opals (each worth 1,000 gp).


hp 40/58 | AC 21 t. 16 ff. 16 (uncanny dodge, +2 vs traps) | CMD 18 | F +5 R +11 W +3 (+2 vs fear, +2 vs traps) | Ini: +7 | Senses: low-light vision +11 (+14 vs traps)
Skills:
Acro. +16, Appr. +5, Bluf +8, Climb +7*, C. (bow) +5, Dipl. +3, Dis.dev. +19, Disg. +3, Esc. art. +12,Intimidate+3, K. dung. +5, K. local +5, Ling. +6, Per. +11(+14traps), S.mot. +4, S.hand +9, Stealth +18, Swim +4*, UMD +8
Male Halfling Rogue 6 | Treasure sheet | - (Discontinued campaign)

"Nice!" the rogue smiles with greed as he starts to take everything. He though observes how the party looks at him and starts to share everything.

"Well, if nothing else is here, I guess we can continue following the left direction" and so the halfling helps looking around.
Perception (+2 vs traps): 1d20 + 9 ⇒ (1) + 9 = 10

And then follows the corridor to the left always, inspecting any door and opening it.
Perception (+2 vs traps): 1d20 + 9 ⇒ (13) + 9 = 22
Disable device (take 20; unlock): 20 + 16 = 36


Male Human Cleric of Iomedea - 6 | HP 35/35 | AC 20 ff 20 t 10 | Init. +0 | Perc. +3 | F +7 R +3 W +9 | Speed 20ft | CMB +5 CMD 15
Special Abilities/Skills:
Channel 4/5 Harm DC 18 +6 damage No Channel Resist ... Touch of Glory 6/6 +6 to CHA ... Diplomacy: +6, Heal: +12, Knowledge (religion): +6, Linguistics: +6, Sense Motive: +12, SpellCraft+7

Velcore follow behind Uldar with sword drawn and shield up.

I will keep the light spell up on my shield

Shadow Lodge

Lawful Neutral Medium Humanoid Level 36 Game Master

Uldar leads the party back down the hallway and turns left...and reaches a corner and turns left again...and proceeds down a long hallway and reaches a corner and turns left again...and proceeds down an even longer hallway and reaches a corner, and turns left again...and midway down the next hallway comes to a door...on his left!

The map is updated. You will have to see how the hallways proceed to understand the above! :)


hp 40/58 | AC 21 t. 16 ff. 16 (uncanny dodge, +2 vs traps) | CMD 18 | F +5 R +11 W +3 (+2 vs fear, +2 vs traps) | Ini: +7 | Senses: low-light vision +11 (+14 vs traps)
Skills:
Acro. +16, Appr. +5, Bluf +8, Climb +7*, C. (bow) +5, Dipl. +3, Dis.dev. +19, Disg. +3, Esc. art. +12,Intimidate+3, K. dung. +5, K. local +5, Ling. +6, Per. +11(+14traps), S.mot. +4, S.hand +9, Stealth +18, Swim +4*, UMD +8
Male Halfling Rogue 6 | Treasure sheet | - (Discontinued campaign)

Hiz, interesting setting XD

Uldar looks at his party companions a bit dazzled by the continuous spinning "Oh, look, my grandma's home stairs where more straight than this corridors. A door finally!" the halfling inspects the entrance with his natural and usual curiosity.
Perception (+2 vs traps): 1d20 + 9 ⇒ (4) + 9 = 13
Disable device (disable trap if needed): 1d20 + 16 ⇒ (17) + 16 = 33
Disable device (disable trap if needed): 1d20 + 16 ⇒ (1) + 16 = 17
Disable device (disable trap if needed): 1d20 + 16 ⇒ (5) + 16 = 21
Disable device (unlock): 1d20 + 16 ⇒ (16) + 16 = 32
Disable device (unlock): 1d20 + 16 ⇒ (9) + 16 = 25
Disable device (unlock): 1d20 + 16 ⇒ (5) + 16 = 21
Disable device (take 20; unlock): 20 + 16 = 36

The halfling opens the door and looks inside, his bow readied against any danger.
Perception (+2 vs traps): 1d20 + 9 ⇒ (19) + 9 = 28

Shadow Lodge

Lawful Neutral Medium Humanoid Level 36 Game Master

1d100 ⇒ 75
After winding around and around the crooked hallways, the party finally comes to a door! Uldar discovers it is unlocked, and he opens it and peers inside the room (#.

As the door opens, he is met by a shower of javelins thrown at him!
1d20 + 3 ⇒ (6) + 3 = 9 1d20 + 3 ⇒ (5) + 3 = 8 1d20 + 3 ⇒ (5) + 3 = 8 1d20 + 3 ⇒ (20) + 3 = 23 possible crit 1d20 + 3 ⇒ (1) + 3 = 4 no crit
and one of the shafts strikes him solidly for 1d6 + 3 ⇒ (1) + 3 = 4 four points of damage!

The creatures then draw their weapons and charge toward the door!

Roll for Initiative!

Creature's Initiative: 1d20 + 1 ⇒ (17) + 1 = 18


Male Human Cleric of Iomedea - 6 | HP 35/35 | AC 20 ff 20 t 10 | Init. +0 | Perc. +3 | F +7 R +3 W +9 | Speed 20ft | CMB +5 CMD 15
Special Abilities/Skills:
Channel 4/5 Harm DC 18 +6 damage No Channel Resist ... Touch of Glory 6/6 +6 to CHA ... Diplomacy: +6, Heal: +12, Knowledge (religion): +6, Linguistics: +6, Sense Motive: +12, SpellCraft+7

Initiative: 1d20 ⇒ 19


hp 40/58 | AC 21 t. 16 ff. 16 (uncanny dodge, +2 vs traps) | CMD 18 | F +5 R +11 W +3 (+2 vs fear, +2 vs traps) | Ini: +7 | Senses: low-light vision +11 (+14 vs traps)
Skills:
Acro. +16, Appr. +5, Bluf +8, Climb +7*, C. (bow) +5, Dipl. +3, Dis.dev. +19, Disg. +3, Esc. art. +12,Intimidate+3, K. dung. +5, K. local +5, Ling. +6, Per. +11(+14traps), S.mot. +4, S.hand +9, Stealth +18, Swim +4*, UMD +8
Male Halfling Rogue 6 | Treasure sheet | - (Discontinued campaign)

Forgot to go stealthy!

Initiative: 1d20 + 6 ⇒ (9) + 6 = 15


Male Human Fighter 6

Init: 1d20 ⇒ 13


Human hp=47/47(AC21/ff20/t12) {F=+5/R=+2/W=+7} CMD 17 Druid (lion shaman) 6--Wild shape(2/3) Totem Xformation (3/3)

init: 1d20 + 3 ⇒ (12) + 3 = 15


Male Dwarf Cleric 4| HP: 35/35 | AC: 19 (11 Tch, 18 Fl) | CMD: 15 | F: +6, R: +2, W: +7 | Init: +5/+7 if can act in surprise | Perc: +4 / +6 Eagle, SM: +7 | Active conditions: none

Init: 1d20 + 0 ⇒ (5) + 0 = 5


Male Human Cleric of Iomedea - 6 | HP 35/35 | AC 20 ff 20 t 10 | Init. +0 | Perc. +3 | F +7 R +3 W +9 | Speed 20ft | CMB +5 CMD 15
Special Abilities/Skills:
Channel 4/5 Harm DC 18 +6 damage No Channel Resist ... Touch of Glory 6/6 +6 to CHA ... Diplomacy: +6, Heal: +12, Knowledge (religion): +6, Linguistics: +6, Sense Motive: +12, SpellCraft+7

Velcore begins to chant praying for aid from his God. "Smite this evil down with allies from above."

Summon Moster III

Number of Giant Spiders: 1d3 ⇒ 2

Squares e6 + e7

Spider Stats:

A spider the size of a man crawls silently from the depths of its funnel-shaped web.

GIANT SPIDER CR 1
XP 400
N Medium vermin
Init +3; Senses darkvision 60 ft., tremorsense 60 ft.; Perception +4
DEFENSE

AC 14, touch 13, flat-footed 11 (+3 Dex, +1 natural)
hp 16 (3d8+3)
Fort +4, Ref +4, Will +1
Immune mind-affecting effects
OFFENSE

Speed 30 ft., climb 30 ft.
Melee bite +2 (1d6 plus poison)
Special Attack web (+5 ranged, DC 12, hp 2)
STATISTICS

Str 11, Dex 17, Con 12, Int —, Wis 10, Cha 2
Base Atk +2; CMB +2; CMD 15 (27 vs. trip)
Skills Climb +16, Perception +4 (+8 in webs), Stealth +7 (+11 in webs); Racial Modifiers +4 Perception, +4 Stealth (+8 in webs), +16 Climb
ECOLOGY

Environment any
Organization solitary, pair, or colony (3–8)
Treasure incidental
SPECIAL ABILITIES

Poison (Ex) Bite—injury; save Fort DC 14; frequency 1/round for 4 rounds; effect 1d2 Strength damage; cure 1 save.
The statistics above are for a web-spinning spider. Hunting spiders lose the web ability but gain a +8 racial modifier on Acrobatics checks. All giant spiders have a +2 racial bonus on poison save DCs.


I cast Mage Armor on myself, then try to ascertain what creatures these are.

Perception: 1d20 + 7 ⇒ (16) + 7 = 23

Knowledge Nature: 1d20 + 9 ⇒ (13) + 9 = 22

Initiative: 1d20 + 1 ⇒ (2) + 1 = 3

Shadow Lodge

Lawful Neutral Medium Humanoid Level 36 Game Master

Initiative Order:
Group 1: Velcore
Group 2: Bugbears
Group 3: Everyone Else

Kalizama's knowledge is sufficient to identify the creatures as Bugbears.

Group 1: Velcore
Velcore summons two giant spiders into the room, which immediately try to bite Bugbear #3!
1d20 + 2 ⇒ (7) + 2 = 9 1d20 + 3 ⇒ (10) + 3 = 13
The Bugbear is able to fend off the attacks!

Shadow Lodge

Lawful Neutral Medium Humanoid Level 36 Game Master

Group 2: Bugbears

Bugbear #2 blocks the doorway, and it attacks Uldar! 1d20 + 5 ⇒ (6) + 5 = 11 His strike with a morning star is dodged!

Bugbears #1, #3 and #4 attack the Giant Spiders!
1d20 + 5 ⇒ (3) + 5 = 8
1d20 + 5 ⇒ (20) + 5 = 25 possible crit 1d20 + 5 ⇒ (16) + 5 = 21 CRIT!
1d20 + 5 ⇒ (15) + 5 = 20

Bugbear #1 swings his morning star, but misses with the blow!
Bugbear #3 brings his morning star down upon the spider 2d8 + 3 ⇒ (6, 1) + 3 = 10 smashing it for 10 damage!
Bugbear #4 strikes at the second spider 1d20 + 5 ⇒ (1) + 5 = 6 but misses!

Group 3: Everyone else

Kalizama casts Mage Armor upon herself.

The map is updated.


Male Human Fighter 6

Roran growls. "Uldar. I think you're in my spot."

Waiting to see if Uldar gives me room to get into melee.


hp 40/58 | AC 21 t. 16 ff. 16 (uncanny dodge, +2 vs traps) | CMD 18 | F +5 R +11 W +3 (+2 vs fear, +2 vs traps) | Ini: +7 | Senses: low-light vision +11 (+14 vs traps)
Skills:
Acro. +16, Appr. +5, Bluf +8, Climb +7*, C. (bow) +5, Dipl. +3, Dis.dev. +19, Disg. +3, Esc. art. +12,Intimidate+3, K. dung. +5, K. local +5, Ling. +6, Per. +11(+14traps), S.mot. +4, S.hand +9, Stealth +18, Swim +4*, UMD +8
Male Halfling Rogue 6 | Treasure sheet | - (Discontinued campaign)

Uldar smiles at Roran's comment. The little humanoid then starts tumbling trying to go below the bugbear's legs.
Acrobatics (tumbling): 1d20 + 14 ⇒ (12) + 14 = 26

Assuming he succeeds in the deed, he stops his movement just behind the back of the bugbear at G5, and draws his shortsword, effectively flanking G4 and G6.
Usually you can move and draw a weapon, but I believe I cannot do it while tumbling. In case I am wrong I would try to attack the bugbear flanked by the spider
Shortsword+flanking: 1d20 + 9 + 2 ⇒ (2) + 9 + 2 = 13
Piercing damage+sneak attack: 1d4 + 3d6 ⇒ (4) + (1, 4, 4) = 13

If he fails:

The halfling tries again, sure of being possible for him to go through the creature legs.
Acrobatics (tumbling): 1d20 + 14 ⇒ (18) + 14 = 32


Male Gnome [Bard 5] HP: 32/32 || AC 15 (touch 13, flat 13) || Saves: +1 /+6/+4 Init +2, Perception +10
Bardice Music:
(11/15)

Garm starts building into a soliloquy to boost his allies morale!

Inspire Courage.

Shadow Lodge

Lawful Neutral Medium Humanoid Level 36 Game Master

Uldar manages to tumble past the Bugbear, and tries to swipe at it with his short sword, but misses with the blow!

Garm launches into a diatribe that inspires courage in his comrades! Now that you are fifth level, it is a +2 morale bonus on saving throws against charm and fear effects and a +2 competence bonus on attack and weapon damage rolls.


Male Human Fighter 6

Roran gives a lopsided, bloody grin and steps into the vacant spot left by Uldar. "Rrrrraaaahhhh!"

Attack: 1d20 + 14 + 2 ⇒ (7) + 14 + 2 = 23
Damage: 2d4 + 20 + 2 ⇒ (4, 3) + 20 + 2 = 29

5 foot step to G3, attack enemy at G4.


Human hp=47/47(AC21/ff20/t12) {F=+5/R=+2/W=+7} CMD 17 Druid (lion shaman) 6--Wild shape(2/3) Totem Xformation (3/3)

Trane gestures, and a celestial eagle appears in the room with the bugbears.
Full round action : Nature's Ally +4 STR/+4 CON from augmented summoning -- choosing eagle with celestial template

His lioness tries to aid the fighter defensively.
aid for +2 ac to Roran for first attack vs him: 1d20 + 8 ⇒ (19) + 8 = 27

Eagle CR 1/2:

N Small celestial/fiendish animal
Init +2; Senses darkvision 60 ft.; Perception +9

DEFENSE
AC 14, touch 13, flat-footed 12 (+2 Dex, +1 natural, +1 size)
hp 5 [7] (1d8+1) [1d8+3]
Fort +3 [+5], Ref +4, Will +2
SR 5
Celestial - Resist Acid, Cold, and Electricity 5

Fiendish - Resist Cold and Fire 5
OFFENSE
Speed 10ft., fly 80 ft. (average)
Melee 2 talons +3 [+3] (1d4) [1d4+2], bite +3 [+3] (1d4) [1d4+2]
Special Attacks Smite evil/good

STATISTICS
Str 10 [14], Dex 15, Con 12 [16], Int 2, Wis 15, Cha 7
Base Atk +0; CMB -1 [+1]; CMD 11 [13]
Feats Weapon Finesse
Skills Fly +8, Perception +10; Racial Modifiers +8 Perception

SPECIAL ABILITIES

Smite evil/good 1/day as a swift action (adds CHA bonus (+0) to attack rolls and damage bonus equal to HD (+1) against evil/good foes; smite persists until target is dead or the celestial/fiendish creature rests).

Augment Summoning: Items in brackets [] represent the spell being cast by a character with the Augment Summoning feat.

Shadow Lodge

Lawful Neutral Medium Humanoid Level 36 Game Master

Roran roars and steps forward, swinging his weapon straight overhead. It strikes the Bugbear cleanly and splits the creature in two, killing it instantly!

Trane summons an Eagle, which appears in the room. I placed it at E-5. Let me know if you wanted it elsewhere...

Brandor's turn will end this round.


Male Dwarf Cleric 4| HP: 35/35 | AC: 19 (11 Tch, 18 Fl) | CMD: 15 | F: +6, R: +2, W: +7 | Init: +5/+7 if can act in surprise | Perc: +4 / +6 Eagle, SM: +7 | Active conditions: none

Brandor moves up to a bugbear and swings his warhammer.

Attack: 1d20 + 7 ⇒ (7) + 7 = 14
Damage: 1d8 + 3 ⇒ (5) + 3 = 8

Shadow Lodge

Lawful Neutral Medium Humanoid Level 36 Game Master

Brandor moves into the room and swings his warhammer at the closest Bugbear, but the creature manages to parry the blow!

Round 2

Group 1: Velcore

The map is updated.


Male Human Cleric of Iomedea - 6 | HP 35/35 | AC 20 ff 20 t 10 | Init. +0 | Perc. +3 | F +7 R +3 W +9 | Speed 20ft | CMB +5 CMD 15
Special Abilities/Skills:
Channel 4/5 Harm DC 18 +6 damage No Channel Resist ... Touch of Glory 6/6 +6 to CHA ... Diplomacy: +6, Heal: +12, Knowledge (religion): +6, Linguistics: +6, Sense Motive: +12, SpellCraft+7

Velcore chants as he raises his sword in the air then brings it down to touch Roran.

Cast Guidance +1 to one roll next round

Shadow Lodge

Lawful Neutral Medium Humanoid Level 36 Game Master

Does your Eagle take any action?


Male Human Cleric of Iomedea - 6 | HP 35/35 | AC 20 ff 20 t 10 | Init. +0 | Perc. +3 | F +7 R +3 W +9 | Speed 20ft | CMB +5 CMD 15
Special Abilities/Skills:
Channel 4/5 Harm DC 18 +6 damage No Channel Resist ... Touch of Glory 6/6 +6 to CHA ... Diplomacy: +6, Heal: +12, Knowledge (religion): +6, Linguistics: +6, Sense Motive: +12, SpellCraft+7

Do you mean my Spiders? they will continue to attack the nearest Bugbear.

Shadow Lodge

Lawful Neutral Medium Humanoid Level 36 Game Master

I meant spiders. Go ahead and make their attacks.


Male Human Cleric of Iomedea - 6 | HP 35/35 | AC 20 ff 20 t 10 | Init. +0 | Perc. +3 | F +7 R +3 W +9 | Speed 20ft | CMB +5 CMD 15
Special Abilities/Skills:
Channel 4/5 Harm DC 18 +6 damage No Channel Resist ... Touch of Glory 6/6 +6 to CHA ... Diplomacy: +6, Heal: +12, Knowledge (religion): +6, Linguistics: +6, Sense Motive: +12, SpellCraft+7

The two giant spiders pounce on the Bugbear in the rear biting with poison dripping from their jaws.

Poison:
Bite—injury; save Fort DC 14; frequency 1/round for 4 rounds; effect 1d2 Strength damage; cure 1 save.

Attack Spider 1: 1d20 + 2 ⇒ (6) + 2 = 8
Damage: 1d6 ⇒ 4

Attack Spider 2: 1d20 + 2 ⇒ (6) + 2 = 8
Damage: 1d6 ⇒ 3

Shadow Lodge

Lawful Neutral Medium Humanoid Level 36 Game Master

The two spiders attempt to bite the bugbears, but are unable to penetrate their armor!

Group 2: Bugbears

The noise of the fighting attracts attention!

Bugbear #1 attacks Brandor:
1d20 + 5 ⇒ (15) + 5 = 20 1d8 + 3 ⇒ (1) + 3 = 4
The creature swings his Morningstar in an arc and strikes for 4 points of damage!

Bugbears #3 and #4 attack Uldar:
1d20 + 5 ⇒ (11) + 5 = 16 1d8 + 3 ⇒ (8) + 3 = 11
1d20 + 5 ⇒ (8) + 5 = 13 1d8 + 3 ⇒ (8) + 3 = 11
Both creatures swing at him with their morningstars, but he manages to dodge both blows!

The door on the south side of the room opens, and more bugbears come streaming into the room! Intruders! Kill them all!

Bugbears #5 and #6 make it through the doorway, and #5 attacks the southern spider:
1d20 + 5 ⇒ (12) + 5 = 17 1d8 + 3 ⇒ (3) + 3 = 6
His weapon smashes into the creature causing six points of damage!

Group 3: Everyone else...

The map is updated.


Male Human Fighter 6

With an unhappy growl Roran squeezes into the room. "Leave some room for me to swing boys!" However he takes what he can, chopping at the bugbear in F5!

Attack: 1d20 + 14 + 2 + 1 ⇒ (19) + 14 + 2 + 1 = 36
Damage: 2d4 + 20 + 2 ⇒ (3, 3) + 20 + 2 = 28

Confirm: 1d20 + 17 ⇒ (7) + 17 = 24
Crit Damage: 2d4 + 22 ⇒ (4, 3) + 22 = 29

Moving to F4 which will provoke an AoO from the bugbear at F5.


hp 40/58 | AC 21 t. 16 ff. 16 (uncanny dodge, +2 vs traps) | CMD 18 | F +5 R +11 W +3 (+2 vs fear, +2 vs traps) | Ini: +7 | Senses: low-light vision +11 (+14 vs traps)
Skills:
Acro. +16, Appr. +5, Bluf +8, Climb +7*, C. (bow) +5, Dipl. +3, Dis.dev. +19, Disg. +3, Esc. art. +12,Intimidate+3, K. dung. +5, K. local +5, Ling. +6, Per. +11(+14traps), S.mot. +4, S.hand +9, Stealth +18, Swim +4*, UMD +8
Male Halfling Rogue 6 | Treasure sheet | - (Discontinued campaign)

Uldar places his bow in the back while he keeps the shortbow in the right hand. The halfling then smiles looking at bugbear 3 and tries to pierce trough its heart as the beast is distracted with the spider in his back. He fights in the defensive trying the bugbears not to overwhelm him.
Shortsword+flanking+Inspire Courage-Fight devensive: 1d20 + 9 + 2 + 2 - 4 ⇒ (9) + 9 + 2 + 2 - 4 = 18
Piercing damage+IC+sneak attack: 1d4 + 2 + 3d6 ⇒ (2) + 2 + (4, 3, 4) = 15
Love those spiders giving me flanking! :D
+3 dodge AC from acrobatics and fight defensively

He then tries to step to the side to leave room for Roran. He tries to move to F6 if he defeats his bugbear, otherwise he steps over the bugbear the fighter split in two at F5.

Shadow Lodge

Lawful Neutral Medium Humanoid Level 36 Game Master

The bugbear in F-5 swings at Roran as he moves in to attack:
1d20 + 5 ⇒ (19) + 5 = 24 1d8 + 3 ⇒ (4) + 3 = 7
It manages to strike Roran for seven points of damage, just before the fighter cleaves him in two with a mighty, killing blow!

Uldar tries to stab Bugbear #3 with his short sword, but the creature bats his weapon aside! Uldar then steps to the side into F-5...[/b]


I move to G-3 and cast a Lightening Bolt on Bugbear #4, #6, #7, and #8.

Damage: 5d6 ⇒ (6, 1, 5, 1, 5) = 18 DC 16 reflex save for 1/2 damage

Shadow Lodge

Lawful Neutral Medium Humanoid Level 36 Game Master

Reflex Saves:

#4 1d20 + 4 ⇒ (18) + 4 = 22
#6 1d20 + 4 ⇒ (13) + 4 = 17
#7 1d20 + 4 ⇒ (10) + 4 = 14
#8 1d20 + 4 ⇒ (17) + 4 = 21

Kalizama appears in the doorway, makes a complicated gesture with her hands, and a bolt of lightning suddenly erupts from her hands, passing over Brandor's head and traveling in a line, striking the four bugbears in a row! KRAAAACK!

Bugbears #4, #6 and #8 howl in pain...and #7 shrieks and falls dead!


Human hp=47/47(AC21/ff20/t12) {F=+5/R=+2/W=+7} CMD 17 Druid (lion shaman) 6--Wild shape(2/3) Totem Xformation (3/3)

Trane's celestial eagle moves to smite the closest bugbear flanking with the allies in the door.
bite: 1d20 + 3 + 2 ⇒ (11) + 3 + 2 = 161d4 + 2 ⇒ (2) + 2 = 4
talon: 1d20 + 3 + 2 ⇒ (9) + 3 + 2 = 141d4 + 2 ⇒ (2) + 2 = 4
talon: 1d20 + 3 + 2 ⇒ (12) + 3 + 2 = 171d4 + 2 ⇒ (3) + 2 = 5
Trane hopes there will soon be room to fight in the room, can changes into a lion. Std=wild shape into lion -- note eagle attacks get +1 damage vs evil


Chaandra leaps to G5 and bites at another bugbear (G4). Attacking with power instead of accuracy.
bite: 1d20 + 6 ⇒ (13) + 6 = 191d6 + 5 ⇒ (5) + 5 = 10

Shadow Lodge

Lawful Neutral Medium Humanoid Level 36 Game Master

The eagle swoops in and attack the nearest Bugbear, but the creature is not able to penetrate the monster's armor! Trane begins changing into a lion...

Chaandra pounces and attacks Bugbear #3, inflicting a serious bite for 10 points of damage!

The map is updated. Brandor's turn will end the round.


Male Dwarf Cleric 4| HP: 35/35 | AC: 19 (11 Tch, 18 Fl) | CMD: 15 | F: +6, R: +2, W: +7 | Init: +5/+7 if can act in surprise | Perc: +4 / +6 Eagle, SM: +7 | Active conditions: none

Brandor continues to trade swings with the bugbear.

Attack: 1d20 + 7 ⇒ (6) + 7 = 13
Damage: 1d8 + 3 ⇒ (6) + 3 = 9

Shadow Lodge

Lawful Neutral Medium Humanoid Level 36 Game Master

Brandor continues to trade blows with the bugbear, but the creature continues to parry his attacks!

Round 3

Group 1: Velcore


Male Human Cleric of Iomedea - 6 | HP 35/35 | AC 20 ff 20 t 10 | Init. +0 | Perc. +3 | F +7 R +3 W +9 | Speed 20ft | CMB +5 CMD 15
Special Abilities/Skills:
Channel 4/5 Harm DC 18 +6 damage No Channel Resist ... Touch of Glory 6/6 +6 to CHA ... Diplomacy: +6, Heal: +12, Knowledge (religion): +6, Linguistics: +6, Sense Motive: +12, SpellCraft+7

Velcore steps up to the dwarf lies a hand on his shoulder while saying a quick chant.

Guidance on Brandor

The two summon spiders continue to harass the Bugbear in back.

Spiders:

Attack Spider1: 1d20 + 2 ⇒ (15) + 2 = 17
Damage: 1d6 ⇒ 4

Attack Spider1: 1d20 + 2 ⇒ (14) + 2 = 16
Damage: 1d6 ⇒ 6

Poison: Bite—injury; save Fort DC 14; frequency 1/round for 4 rounds; effect 1d2 Strength damage; cure 1 save.

Shadow Lodge

Lawful Neutral Medium Humanoid Level 36 Game Master

Vecore touches Brandor and provides him a sense of Guidance. The two summoned spiders continue trying to bite the bugbears, but are unable to penetrate their armor!

Group 2: The Bugbears

Bugbears #3 and #4 continue to attack Uldar:
1d20 + 5 ⇒ (13) + 5 = 18 1d8 + 3 ⇒ (1) + 3 = 4
1d20 + 5 ⇒ (17) + 5 = 22 1d8 + 3 ⇒ (6) + 3 = 9
Uldar continues to evade the attacks!

Bugbear #5 continues to attack the southern spider:
1d20 + 5 ⇒ (6) + 5 = 11 1d8 + 3 ⇒ (4) + 3 = 7
The bugbear swings wildly and misses!

Bugbear #8 smiles, and takes a glowing arrow out of his quiver, and draws his bowstring back to his ear. A human...just what I need for these arrows! He aims and lets the shaft fly toward Kalizama!
1d20 + 3 + 2 ⇒ (2) + 3 + 2 = 7 The arrow flies just over her head and shatters on the wall!

Around the western end of the corridor more bugbears appear! Bugbear #E shouts, Kill them all! and a rain of javelins comes pouring down the hallway!
1d20 + 3 ⇒ (12) + 3 = 15 1d6 + 3 ⇒ (2) + 3 = 5
1d20 + 3 ⇒ (13) + 3 = 16 1d6 + 3 ⇒ (1) + 3 = 4
1d20 + 3 ⇒ (14) + 3 = 17 1d6 + 3 ⇒ (1) + 3 = 4
1d20 + 3 ⇒ (5) + 3 = 8 1d6 + 3 ⇒ (6) + 3 = 9

The javelins mostly miss Trane and the others still in the hallway, but one strikes Kalizama for 4 points of damage!

The map is updated.

Group 3: Everyone else...


Male Human Fighter 6

Roran growls as they are flanked. "Hold this line! I'll get the ones behind us!" He yells, then runs around the corner and cleaves with his falchion!

Attack: 1d20 + 16 ⇒ (2) + 16 = 18
Damage: 2d4 + 22 ⇒ (1, 3) + 22 = 26

Cleave: 1d20 + 16 ⇒ (7) + 16 = 23
Damage: 2d4 + 22 ⇒ (2, 2) + 22 = 26

Moving to D3.


Human hp=47/47(AC21/ff20/t12) {F=+5/R=+2/W=+7} CMD 17 Druid (lion shaman) 6--Wild shape(2/3) Totem Xformation (3/3)

Trane pounces on the front line of the bugbears, landing next to Roran. The inspiration from Roran aids his powerful blows.
claw 1 power attack: 1d20 + 9 + 2 - 2 ⇒ (5) + 9 + 2 - 2 = 141d4 + 10 ⇒ (1) + 10 = 11
claw 2 power attack: 1d20 + 9 + 2 - 2 ⇒ (15) + 9 + 2 - 2 = 241d4 + 10 ⇒ (3) + 10 = 13
bite power attack: 1d20 + 9 + 2 - 2 ⇒ (20) + 9 + 2 - 2 = 291d4 + 10 ⇒ (2) + 10 = 12
bite confirm/xtra damage: 1d20 + 9 + 2 - 2 ⇒ (16) + 9 + 2 - 2 = 251d4 + 10 ⇒ (2) + 10 = 12

His eagle continues to help the others, attacking a bugbear.

eagle: 1d20 + 5 ⇒ (9) + 5 = 141d4 + 4 ⇒ (4) + 4 = 8Damage+1 on the smited bugbear if evil, new target will not have the +1 damage
eagle: 1d20 + 5 ⇒ (19) + 5 = 241d4 + 4 ⇒ (4) + 4 = 8
eagle: 1d20 + 5 ⇒ (9) + 5 = 141d4 + 4 ⇒ (4) + 4 = 8


Chaandra attacks the bugbears in front of her.
bite: 1d20 + 6 + 2 - 2 ⇒ (17) + 6 + 2 - 2 = 231d6 + 9 ⇒ (6) + 9 = 15
claw: 1d20 + 6 + 2 - 2 ⇒ (16) + 6 + 2 - 2 = 221d4 + 9 ⇒ (4) + 9 = 13
claw: 1d20 + 6 + 2 - 2 ⇒ (15) + 6 + 2 - 2 = 211d4 + 9 ⇒ (3) + 9 = 12

Her bite starts with the wounded one, but the carnage continues and the other bugbears are not safe from it. Will 5'step if needed to get more bugbears between attacks

Shadow Lodge

Lawful Neutral Medium Humanoid Level 36 Game Master

Roran quickly moves to D-3 and attacks the lead bugbears! He swings wildly at the first foe, and misses! Negating the cleave.

Trane joins the battle beside Roran, roaring loudly! He pounces upon Bugbear #A and slashes and bites the monster to death!

The Eagle attacks Bugbear #4, and it manages to damage the wounded creature just enough to kill it!

Chaandra bites Bugbear #3 with such ferocity that she tears its head off! She then steps to F-6 and attacks Bugbear #5, ripping into it with her claws, killing it instantly!

The map is updated.


I step back to G-2 and cast Flaming Sphere at Bugbear E.

Damage: 3d6 ⇒ (6, 4, 1) = 11 DC 15


hp 40/58 | AC 21 t. 16 ff. 16 (uncanny dodge, +2 vs traps) | CMD 18 | F +5 R +11 W +3 (+2 vs fear, +2 vs traps) | Ini: +7 | Senses: low-light vision +11 (+14 vs traps)
Skills:
Acro. +16, Appr. +5, Bluf +8, Climb +7*, C. (bow) +5, Dipl. +3, Dis.dev. +19, Disg. +3, Esc. art. +12,Intimidate+3, K. dung. +5, K. local +5, Ling. +6, Per. +11(+14traps), S.mot. +4, S.hand +9, Stealth +18, Swim +4*, UMD +8
Male Halfling Rogue 6 | Treasure sheet | - (Discontinued campaign)

Uldar drops his shortsword and drawing back the bow, shots an arrow at the bugbear just in front, shooting from the side to avoid any cover.
+1 shortbow+PB+IC+PS: 1d20 + 10 + 1 + 1 ⇒ (11) + 10 + 1 + 1 = 23
Piercing/Magical damage+PB+IC: 1d4 + 1 + 1 + 1 ⇒ (3) + 1 + 1 + 1 = 6

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