Tales of the Royal Archaeological Society, Group 2

Game Master Doomed Hero


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AC 17 Touch 13, Flatfoot 14 (+4 AC vs Giants)|HP 16(10)/[30] Init +3 | BAB +2 | CMB +4 | CMD 17 Fort +3, Ref +6, Will +3 (+2 vs. poison, spells, and spell-like abilities) | Initiative + 3 Perc +8 (+9 for traps +10 for stone +11 stone trap), SM +6 Dwarf Male Rogue/3rd (Favoured)

This thing isn't going to budge... Not with you and me... I am no toss pot but this is too much for me. Lets try the other way.

He walks back to the other passage.

Engineering 1d20 + 4 ⇒ (13) + 4 = 17 We can come back to it later


Male Half-Orc Cleric of Loki 3 HP:0/27 AC:16/10/16 Will:+5 Ref:+1 Fort:+5 Init:+0 (+2 underground)Perc:+2, darkvision 90ft

"I agree, let's try the other one. I may be granted more strength from Loki, but I am not sure it is wise to do it just to open a door."

Torgan followed Hal to the other exit.


Male Male Half-Ork Summoner3 (HP 16/21 | AC:16 | T:12 | FF:14 | CMB: +5 | CMD:17 | Fort:+2 | Ref:+3 | Will:+2| Init:+4 | Perc: +0 | Speed 30)

Found out why I was so hesitant to check his HP, he was on 1hp after the fight :P.
Knowledge Engineering: 1d20 + 6 ⇒ (4) + 6 = 10

Seeing Nár hurt from his stumble down to the rest Dorian channels some of his arcane might to repair the Eidolon's physical manifestation.1d10 + 3 ⇒ (8) + 3 = 11
Afterwards he slowly limps behind the rest, skin scorched with acid and bones bruised from his fall.


AC 17 Touch 13, Flatfoot 14 (+4 AC vs Giants)|HP 16(10)/[30] Init +3 | BAB +2 | CMB +4 | CMD 17 Fort +3, Ref +6, Will +3 (+2 vs. poison, spells, and spell-like abilities) | Initiative + 3 Perc +8 (+9 for traps +10 for stone +11 stone trap), SM +6 Dwarf Male Rogue/3rd (Favoured)

You look a sight there Maule... have you no healing resources?


Female Human Bard (Archaeologist) 1/ Oracle of Lore 2 HP: 12/16, AC:17, Touch 14, FF 13, Fort: +0 Reflex:+6 Will:+5

Lyla joined the others down the passageway to the other exit, noting the condition of the structure as they went.


AC 17 Touch 13, Flatfoot 14 (+4 AC vs Giants)|HP 16(10)/[30] Init +3 | BAB +2 | CMB +4 | CMD 17 Fort +3, Ref +6, Will +3 (+2 vs. poison, spells, and spell-like abilities) | Initiative + 3 Perc +8 (+9 for traps +10 for stone +11 stone trap), SM +6 Dwarf Male Rogue/3rd (Favoured)

The band is back together :)


Male Male Half-Ork Summoner3 (HP 16/21 | AC:16 | T:12 | FF:14 | CMB: +5 | CMD:17 | Fort:+2 | Ref:+3 | Will:+2| Init:+4 | Perc: +0 | Speed 30)

Not much, no. Rarely in the front line myself


Male Half-Orc Cleric of Loki 3 HP:0/27 AC:16/10/16 Will:+5 Ref:+1 Fort:+5 Init:+0 (+2 underground)Perc:+2, darkvision 90ft

"Oh, boy" Torgan touched Dorian again.

Cure Moderate Wounds: 2d8 + 3 ⇒ (5, 2) + 3 = 10

Bye, bye, lesser restoration


Loot Tracker Current Map

There are actually two doors to the north east. It's a little hard to see on the map though. Sorry about that.

At the north east end of the room were two more doors. The furthest north was another portcullis much like the one they had just abandoned. About ten feet south of it was a very sturdy looking wooden door with brass fittings. Surprisingly they were mostly uncorroded, a good sign of the purity of the metal.

Now that they were closer they could see that beneath the layer of grime were some arcane-looking carvings. There didn't appear to be any remaining magic, but from the looks of things the door once held some kind of enchantment. It was old and filthy and hard to make out.

DC 15 Spellcraft:

Definitely Abjuration magic.

DC 20 Spellcraft:

Looks like it was a modified Protection spell, specifically the variant used for trapping outsiders.

DC 20 Perception, or DC 12 craft (any metalworking):

Beneath the grime, set into the brass fittings are a few empty fittings. They look like the were originally to hold round stones roughly the size of sling bullets, or something similar. The fittings were made to allow the stones to be easily removed and replaced, sort of like a torch sconce.


AC 17 Touch 13, Flatfoot 14 (+4 AC vs Giants)|HP 16(10)/[30] Init +3 | BAB +2 | CMB +4 | CMD 17 Fort +3, Ref +6, Will +3 (+2 vs. poison, spells, and spell-like abilities) | Initiative + 3 Perc +8 (+9 for traps +10 for stone +11 stone trap), SM +6 Dwarf Male Rogue/3rd (Favoured)

Engineering 1d20 + 4 + 2 ⇒ (15) + 4 + 2 = 21


Male Male Half-Ork Summoner3 (HP 16/21 | AC:16 | T:12 | FF:14 | CMB: +5 | CMD:17 | Fort:+2 | Ref:+3 | Will:+2| Init:+4 | Perc: +0 | Speed 30)

Nár Perception: 1d20 + 12 ⇒ (9) + 12 = 21
Dorian Spellcraft: 1d20 + 6 ⇒ (9) + 6 = 15


Male Half-Orc Cleric of Loki 3 HP:0/27 AC:16/10/16 Will:+5 Ref:+1 Fort:+5 Init:+0 (+2 underground)Perc:+2, darkvision 90ft

Perception: 1d20 + 2 ⇒ (7) + 2 = 9
Spellcraft: 1d20 + 4 ⇒ (15) + 4 = 19

"Abjuration, I am certain"


AC 17 Touch 13, Flatfoot 14 (+4 AC vs Giants)|HP 16(10)/[30] Init +3 | BAB +2 | CMB +4 | CMD 17 Fort +3, Ref +6, Will +3 (+2 vs. poison, spells, and spell-like abilities) | Initiative + 3 Perc +8 (+9 for traps +10 for stone +11 stone trap), SM +6 Dwarf Male Rogue/3rd (Favoured)

I am no mageling but I am certain those sockets were used to hold something... maybe stones the size of a small childs fist. Looks like they were designed to allow the stones to be removed and replaced easily.


Male Male Half-Ork Summoner3 (HP 16/21 | AC:16 | T:12 | FF:14 | CMB: +5 | CMD:17 | Fort:+2 | Ref:+3 | Will:+2| Init:+4 | Perc: +0 | Speed 30)

Leverage locking system perhaps? Do we have anything that could fill the sockets?


AC 17 Touch 13, Flatfoot 14 (+4 AC vs Giants)|HP 16(10)/[30] Init +3 | BAB +2 | CMB +4 | CMD 17 Fort +3, Ref +6, Will +3 (+2 vs. poison, spells, and spell-like abilities) | Initiative + 3 Perc +8 (+9 for traps +10 for stone +11 stone trap), SM +6 Dwarf Male Rogue/3rd (Favoured)

Sling stones anyone?


Loot Tracker Current Map

While they were inspecting the door, they were surprised to find that it was not locked.


Female Human Bard (Archaeologist) 1/ Oracle of Lore 2 HP: 12/16, AC:17, Touch 14, FF 13, Fort: +0 Reflex:+6 Will:+5

Lyla studied the door, unable to glean anything about the magic it may have once held. That was the thing about her gift, sometimes it gave her a wealth of information with unfathomable specificity and at other times nothing.

Spellcraft1d20 + 4 ⇒ (7) + 4 = 11

"If the door is open, we may want to be wary of whatever may have opened it," she said quietly, putting away the journal and the monocle in favor of her rapier.


Male Male Half-Ork Summoner3 (HP 16/21 | AC:16 | T:12 | FF:14 | CMB: +5 | CMD:17 | Fort:+2 | Ref:+3 | Will:+2| Init:+4 | Perc: +0 | Speed 30)

Dorian draws his sword as well, whip still in the other hand.


AC 17 Touch 13, Flatfoot 14 (+4 AC vs Giants)|HP 16(10)/[30] Init +3 | BAB +2 | CMB +4 | CMD 17 Fort +3, Ref +6, Will +3 (+2 vs. poison, spells, and spell-like abilities) | Initiative + 3 Perc +8 (+9 for traps +10 for stone +11 stone trap), SM +6 Dwarf Male Rogue/3rd (Favoured)

The dwarf checks the unlocked door for traps...

1d20 + 9 ⇒ (8) + 9 = 17


Loot Tracker Current Map

From what Hal could tell, the door was free of any unpleasant surprises, though his familiarity with traps did lead him to believe there was one. It just wasn't armed. It had something to do with those empty stone slots, and it was magical, but he couldn't make it out.

It seemed safe for them, but it's purpose was a mystery to him.


AC 17 Touch 13, Flatfoot 14 (+4 AC vs Giants)|HP 16(10)/[30] Init +3 | BAB +2 | CMB +4 | CMD 17 Fort +3, Ref +6, Will +3 (+2 vs. poison, spells, and spell-like abilities) | Initiative + 3 Perc +8 (+9 for traps +10 for stone +11 stone trap), SM +6 Dwarf Male Rogue/3rd (Favoured)

Very strange - is meant to be trapped but with no stones? Not work. He opens the door and pushes through.

Again, I got 20 feet - wait for tap or yell or call then I go 20 more feet.


Loot Tracker Current Map

The door swung open towards them revealing a dingy hall that went forward for ten feet and then turned left. Hal moved in and looked around the corner.

There was a pile of moldy bedding on the ground and a couple chains anchored to the wall. The short corridor wrapped back around and ended at the metal lattice fifteen feet north.

The strange little room seemed to be an odd sort of prison cell.


AC 17 Touch 13, Flatfoot 14 (+4 AC vs Giants)|HP 16(10)/[30] Init +3 | BAB +2 | CMB +4 | CMD 17 Fort +3, Ref +6, Will +3 (+2 vs. poison, spells, and spell-like abilities) | Initiative + 3 Perc +8 (+9 for traps +10 for stone +11 stone trap), SM +6 Dwarf Male Rogue/3rd (Favoured)

Any way through the lattice?


Male Changeling Fighter 1, Monk 1, Rogue 1, Ranger 1, Actor 5

It's similar to the one on the other side of the room. It's a heavy, iron reinforced portcullis. It could be lifted with a lot of muscle or leverage. There's no obvious mechanism to raise or lower it.


Female Human Bard (Archaeologist) 1/ Oracle of Lore 2 HP: 12/16, AC:17, Touch 14, FF 13, Fort: +0 Reflex:+6 Will:+5

Lyla once again don's the monocle, keeping her sword drawn as she scans the room taking in the setting and trying to make sense of it.

Knowledge History1d20 + 9 ⇒ (8) + 9 = 17
Knowledge Engineering1d20 + 9 ⇒ (18) + 9 = 27


AC 17 Touch 13, Flatfoot 14 (+4 AC vs Giants)|HP 16(10)/[30] Init +3 | BAB +2 | CMB +4 | CMD 17 Fort +3, Ref +6, Will +3 (+2 vs. poison, spells, and spell-like abilities) | Initiative + 3 Perc +8 (+9 for traps +10 for stone +11 stone trap), SM +6 Dwarf Male Rogue/3rd (Favoured)

Prison block - no telling what's down here

He explains that only two people could attempt to raise it and with Torgans and his best efforts it may be as little as a 1 in 10 chance.

Is take 20 and option?


Loot Tracker Current Map
Hallvarðr wrote:
Is take 20 and option?

Not without equipment. If you had a pulley or a lever or something, I'd allow it. I'm pretty liberal with that sort of thing, but it has never made sense to me that trying longer makes you more able to lift or move something heavy. In my experience, lifting things longer just makes you more tired.


Loot Tracker Current Map

Lyra's musings don't turn up anything new, but she's able to verify Hal's suspicions and thoughts on the mechanical aspects of the room and it's doors.

Go ahead and read Hal's earlier spoilers and engineering info.

Whatever was held in this room, it is long gone now.


AC 17 Touch 13, Flatfoot 14 (+4 AC vs Giants)|HP 16(10)/[30] Init +3 | BAB +2 | CMB +4 | CMD 17 Fort +3, Ref +6, Will +3 (+2 vs. poison, spells, and spell-like abilities) | Initiative + 3 Perc +8 (+9 for traps +10 for stone +11 stone trap), SM +6 Dwarf Male Rogue/3rd (Favoured)

agreed. I'll have to get one of those 'Anytool' things - I could have afforded it too - just didnt think about it

Vell, lets give it a try... you never know your luck.

He waves over the half Orc and says If any of you have any magic songs or charms or the like, now would be a good time.

Aid Another for the half Orc 1d20 + 2 ⇒ (13) + 2 = 15

Ok... if he rolls a 19 or 20, we got this... otherwise I am thinking we climb back up that crack and follow the original passage we used before we found this room. That is of course unless I missed another door or corridor


Female Human Bard (Archaeologist) 1/ Oracle of Lore 2 HP: 12/16, AC:17, Touch 14, FF 13, Fort: +0 Reflex:+6 Will:+5

"Sorry hon my "charms" have little to do with heavy lifting" Lyla quipped as the man prepared to lift.


AC 17 Touch 13, Flatfoot 14 (+4 AC vs Giants)|HP 16(10)/[30] Init +3 | BAB +2 | CMB +4 | CMD 17 Fort +3, Ref +6, Will +3 (+2 vs. poison, spells, and spell-like abilities) | Initiative + 3 Perc +8 (+9 for traps +10 for stone +11 stone trap), SM +6 Dwarf Male Rogue/3rd (Favoured)

Tell me, he says grunting with the effort, Vhat is your skill set and vhere did you learn?


Female Human Bard (Archaeologist) 1/ Oracle of Lore 2 HP: 12/16, AC:17, Touch 14, FF 13, Fort: +0 Reflex:+6 Will:+5

"Knowledge really," she replied in a somewhat distant voice. "I remember just about everything I see or read and.....I can tap into...a sort of universal record of everything that has ever happens or been known by another living thing. I can't control it a lot of the time and sometimes filtering it into something I can put into words is...impossible"


AC 17 Touch 13, Flatfoot 14 (+4 AC vs Giants)|HP 16(10)/[30] Init +3 | BAB +2 | CMB +4 | CMD 17 Fort +3, Ref +6, Will +3 (+2 vs. poison, spells, and spell-like abilities) | Initiative + 3 Perc +8 (+9 for traps +10 for stone +11 stone trap), SM +6 Dwarf Male Rogue/3rd (Favoured)

Sounds like a curse. Votan had to trade an eye for Knowledge


Female Human Bard (Archaeologist) 1/ Oracle of Lore 2 HP: 12/16, AC:17, Touch 14, FF 13, Fort: +0 Reflex:+6 Will:+5

"Trust me, sometimes I feel like I've traded my sanity for it." Lyla shook herself, shrugging off the moment of melancholy "Oh and by the way, in case you didn't notice, when I'm stressed I can end up only being able to speak, and even think in Aklo, which happens to be a language that's been around longer than things with legs have walked the Earth."


AC 17 Touch 13, Flatfoot 14 (+4 AC vs Giants)|HP 16(10)/[30] Init +3 | BAB +2 | CMB +4 | CMD 17 Fort +3, Ref +6, Will +3 (+2 vs. poison, spells, and spell-like abilities) | Initiative + 3 Perc +8 (+9 for traps +10 for stone +11 stone trap), SM +6 Dwarf Male Rogue/3rd (Favoured)

Ehh? Hows that now?


Loot Tracker Current Map

Holding until Torgan can make his roll. Talk amongst yourselves.


Female Human Bard (Archaeologist) 1/ Oracle of Lore 2 HP: 12/16, AC:17, Touch 14, FF 13, Fort: +0 Reflex:+6 Will:+5

"Well you heard what happened before in the cloud. Usually it only happens when I'm fighting, but my mind sort of..drifts and the connection to that prehistoric storehouse of information kicks in and everything that comes out is in Aklo a really ancient language."


Male Male Half-Ork Summoner3 (HP 16/21 | AC:16 | T:12 | FF:14 | CMB: +5 | CMD:17 | Fort:+2 | Ref:+3 | Will:+2| Init:+4 | Perc: +0 | Speed 30)

I have been studying the language for some time, not far from mastering it I'd say. But it is rather a complicated language if one is more or only familiar with the current common tongue.

Str check (aid): 1d20 + 3 ⇒ (18) + 3 = 21

Nár Str check: 1d20 + 3 ⇒ (12) + 3 = 15


AC 17 Touch 13, Flatfoot 14 (+4 AC vs Giants)|HP 16(10)/[30] Init +3 | BAB +2 | CMB +4 | CMD 17 Fort +3, Ref +6, Will +3 (+2 vs. poison, spells, and spell-like abilities) | Initiative + 3 Perc +8 (+9 for traps +10 for stone +11 stone trap), SM +6 Dwarf Male Rogue/3rd (Favoured)

we can only get two pl in there, yes?


Loot Tracker Current Map

Yes, but I'll use Dorian's roll. It was a DC 25 and with the +4 bonus, he made it.

Dorian steps in and helps Hal wrench the lattice upward. It protests and sticks at about chest level. The lattice was now raised and stuck again, though it's weight might cause it to fall at some point.

Now both doors to the small prison cell were open.


AC 17 Touch 13, Flatfoot 14 (+4 AC vs Giants)|HP 16(10)/[30] Init +3 | BAB +2 | CMB +4 | CMD 17 Fort +3, Ref +6, Will +3 (+2 vs. poison, spells, and spell-like abilities) | Initiative + 3 Perc +8 (+9 for traps +10 for stone +11 stone trap), SM +6 Dwarf Male Rogue/3rd (Favoured)

Hallvarðr has others hold the lattice while hammers a piton in either side of the lattice in the groove to stop it sliding down.


Loot Tracker Current Map

Hal was done quickly. With the grating stuck open this was now one prison cell that wouldn't be holding anyone anytime soon.


AC 17 Touch 13, Flatfoot 14 (+4 AC vs Giants)|HP 16(10)/[30] Init +3 | BAB +2 | CMB +4 | CMD 17 Fort +3, Ref +6, Will +3 (+2 vs. poison, spells, and spell-like abilities) | Initiative + 3 Perc +8 (+9 for traps +10 for stone +11 stone trap), SM +6 Dwarf Male Rogue/3rd (Favoured)

Is the construction at the cell to the South east and its grate the same? This seems to loop. Can we have another go at B40?


Male Half-Orc Cleric of Loki 3 HP:0/27 AC:16/10/16 Will:+5 Ref:+1 Fort:+5 Init:+0 (+2 underground)Perc:+2, darkvision 90ft

"Let's investigate."


AC 17 Touch 13, Flatfoot 14 (+4 AC vs Giants)|HP 16(10)/[30] Init +3 | BAB +2 | CMB +4 | CMD 17 Fort +3, Ref +6, Will +3 (+2 vs. poison, spells, and spell-like abilities) | Initiative + 3 Perc +8 (+9 for traps +10 for stone +11 stone trap), SM +6 Dwarf Male Rogue/3rd (Favoured)
Hallvarðr wrote:
Is the construction at the cell to the South east and its grate the same? This seems to loop. Can we have another go at B40?

Does it lead to more of the same sort of cell break up or something different


Loot Tracker Current Map
Hallvarðr wrote:
Hallvarðr wrote:
Is the construction at the cell to the South east and its grate the same? This seems to loop. Can we have another go at B40?
Does it lead to more of the same sort of cell break up or something different

Hard to tell, but it seems to lead to something different. It definitely doesn't loop back onto itself. There's no other obvious exits to this room for that to happen with.

Realizing that opening the little cell didn't really help them much, Hal led the group back to the other lattice.

Go for it.


AC 17 Touch 13, Flatfoot 14 (+4 AC vs Giants)|HP 16(10)/[30] Init +3 | BAB +2 | CMB +4 | CMD 17 Fort +3, Ref +6, Will +3 (+2 vs. poison, spells, and spell-like abilities) | Initiative + 3 Perc +8 (+9 for traps +10 for stone +11 stone trap), SM +6 Dwarf Male Rogue/3rd (Favoured)

Ok Dorian and Torgan? Do your thing - Let Torgan have the lead...any engineering insights are gratefully heard. I couldn't vork out a thing before


Male Male Half-Ork Summoner3 (HP 16/21 | AC:16 | T:12 | FF:14 | CMB: +5 | CMD:17 | Fort:+2 | Ref:+3 | Will:+2| Init:+4 | Perc: +0 | Speed 30)

Nár Perception to note anything: 1d20 + 12 ⇒ (6) + 12 = 18
Dorian Knowledge(engineering): 1d20 + 6 ⇒ (6) + 6 = 12
Str check Nár: 1d20 + 3 ⇒ (15) + 3 = 18
Str check Dorian: 1d20 + 3 ⇒ (7) + 3 = 10
Lets have a look then


AC 17 Touch 13, Flatfoot 14 (+4 AC vs Giants)|HP 16(10)/[30] Init +3 | BAB +2 | CMB +4 | CMD 17 Fort +3, Ref +6, Will +3 (+2 vs. poison, spells, and spell-like abilities) | Initiative + 3 Perc +8 (+9 for traps +10 for stone +11 stone trap), SM +6 Dwarf Male Rogue/3rd (Favoured)

Is Dorian is aiding Nar?


Male Half-Orc Cleric of Loki 3 HP:0/27 AC:16/10/16 Will:+5 Ref:+1 Fort:+5 Init:+0 (+2 underground)Perc:+2, darkvision 90ft

Torgan tried to lift the door as per Val's suggestions.

Strenght: 1d20 + 4 ⇒ (12) + 4 = 16

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