Tales from the Feralwood

Game Master Kobash

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Check in here to discuss character concepts. I'm not exactly sure what we'll do just yet, but I have a few ideas and perhaps we'll just start out approaching this as a sandbox campaign.

Please look at the Campaign Info tab for an introduction to the campaign world.

***

Character Creation Notes:
Point Buy: 21
Allowed Races: Humans are most common, followed by Gnomes, Lizardfolk, Elves and Half-elves. Sylphs and Dwarves are rare. Tieflings are very rare (and will have major social problems). No Aasimar, Halfings or Half-orcs exist anywhere in the region.
Classes: All Core, all APG except summoners, all Ultimate Combat (though gunslingers are exceptionally rare), all Ultimate Magic, and Playtest classes with permission.
Spending Gold: 10,000 (items must be approved)


I'm currently considering playing a Druid. Would two Sylphs in the group be too many since they're rare? I've been thinking about a Sky Druid out of the Advanced Race book. If that's problematic it's no problem, I'll probably go with a Human or (Half-)Elf.

I'm not completely sold on the Druid idea yet, so if someone wants to do something similar, I'll think of something else. Probably something bard-like.


Two Sylphs might be ok, but they would both need to be from Kragis'Aer, and more likely to be elemental sorcerers. If you aren't sold on playing a sylph, I would suggest another race so as not to step on any toes, but that's more a question for the players to discuss among themselves.


Yeah, I'll just go with another race. Mostly I just wanted access to the Liberation Domain that Sky Druids could get. I'm just brainstorming at this point.


Primal Air Sorcerer 9; AC 15/13/12: HP 56/56; F+5,R+7,W+7; Init+7,Perc.+0; Darkvision 60'; 1/1 Free Reroll

Checking in! I'll need to adjust my purchases as I spent 16000. Any of my magic items problematic before I start pruning them, DM?

I'd be fine with Justin as another sylph in the group as well.

Grand Lodge

Male

I'll submit on Monday when I get back into town. I am thinking about a lizardfolk barbarian.


Lordzum, Pathfinder is already playing a human barbarian. Does that change your idea?

To give a little more background, some of you might not know it, but Pathfinder and I are friends in real life. He's a big reason for creating this new campaign. He was originally in my tabletop Kingmaker game, and has played a few times, but life and work has made it hard for him to play more often. I suggested this as an option to stay involved and also further the story I'm weaving in the other game by playing out other plots in the Kingdom (and maybe beyond).

An adventure I'm considering for this group might involve tracking down another party of explorers, called the Brigand's Brigade, that have recently gone missing.

This Brigand's Brigade is made up of men and women who were once bandits under the rule of the Stag Lord (an evil madman defeated by the new Baron). The Baron gave them their freedom after risking their lives by keeping watch against a werewolf in the town outside Knight's Keep during the full moon. He later put one of them in command of the Brigand's Brigade and sent them to scout a dangerous region in the unexplored northern region of his lands. The rumor is the Baron hoped they would get wiped out, but now that they have gone missing there are a few people interested in finding out what happened to them.

Pathfinder's character, a huge man named Myhm, has a brother named Auchs who was one of the Stag Lord's bandits. Though he was not sent with the Brigand Brigade, Auchs is friends with Dovan, their leader. Auchs is a simpleton, and mentally unstable, but he misses his friend and has been pushing Myhm to find him.


Quote:
Auchs is a simpleton, and mentally unstable, but he misses his friend and has been pushing Myhm to find him.

Myhm (pronouced Mim) is pretty much like Auchs (Ox), minus the mentally unstable part.

***

Myhm is no lead character - for the benefit of the rest of the players determining the mix. We'll be a complete party on it's own I think, so one or more of you will be the more cognizant. Here's the primer on Mhym. He's slow, in fact I think his mentally damaged brother may actually be more intelligent (INT). For those familiar with the references, Myhm is part Fezzik, part Bluto, part The Hulk and probably a little Chewbacca. Basically, big, slow, dumb, loyal (7 feet tall, 280 lbs); although he does have a sparkle of humbling wisdom. Raised in the woods as a hired local woodsman, happily living on copper pieces as brute labor, until forced away after the evil men came.

Currently, The new Baron exchanges a little wealth and land for brute services in reclaiming/taming the land.

This previous post-IRL game discussion quote might serve well: In character, Myhm wouldn't ask for a thing. He'll actually wait until someone (Lord Bronin) notices a match or need, and hands him something. That aside, as proxy to my character, Myhm will not be bidding for items this round, he'll take the loot in gold value 4346gp in any form and bury it next to his other buried treasures (dead puppy, some cow pie frisbees, 'funny' rocks, other shiny stuff).

Myhm's Character Image


Actually, Myhm has grown even bigger. He's currently about 7'4" 380 lbs. (For reference Shaquille O'neal was 7'1" 330lbs during his NBA career)

I've added a few maps to the Campaign info tab for player reference. You will probably start either at Knight's Keep, Bixen's Grotto, or Oleg's Trading Post.


Primal Air Sorcerer 9; AC 15/13/12: HP 56/56; F+5,R+7,W+7; Init+7,Perc.+0; Darkvision 60'; 1/1 Free Reroll

How would be the best way to introduce the rest of the party to Myhm?

Would we also be a group sent out by the Baron?


I'm still working out how to manage introductions. The Baron would not send another group after them, and I think it might be better if your PCs have a personal connection to the Brigand's Brigade. Either you have a friend among them, or perhaps one of the PCs could be a member that got separated from them and is trying to form a rescue party (I like this background.. if someone wants this I think they would need to play a human fighter, ranger, or rogue (or maybe hunter or slayer).


I'll have a Druid prepared by sometime Tuesday if not earlier.

Grand Lodge

Male

I did not have my heart set on a barbarian. How would an unseen variant Feral natural attack (fighter/ranger/witch)focused Lizard folk work?

Would the Lizard Folk take a level hit from racial hit dice?

Also I have been wanting to play a human Noble Scion. Escpecially if the game is a super sandbox. Will we be playing as a group, or playing with the world?

unseen variant:
The Unseen: The Unseen are lizardfolk with the ability to change their skin color instantly and at will, allowing them to blend into their surroundings. This ability gives them a +10 racial bonus on Stealth checks. [classic monsters revisited]

Grand Lodge

Male

How about this?

I play a LN Human Noble Scion from cousin of the Baron, who assisted him in his expidition and rise to power against the Stag Lord.

While fighting alongside a group of the Bandits Brigade during the expedition, I met and feel in love with a common girl.

Knowing that my responsibilities come first, when the war ended I went ahead and fullfilled my royal obligations and married someone of station. I never forgot about my one true love, but remained true to my wife until she died in child birth. Knowing that I could never love anyone as much as my Bandit Mistress I chose to remain single and not marry again.

Whether or not the Baron knows how I feel about my common girl is not known to this character, but he never the less sent my beloved on this latest mission. Distraught with the thought of her death and thoughts of my inactivity and cowardice towards the establishment in proclaiming my love for her, decided that a rescue party was needed.

Just some ideas, not a complete history by no means.


Looking good! Teena is very unique, and I like LZ's Noble's background.

Grand Lodge

Male

I went ahead and built a human fighter 5/ Noble Scion 1. He specializes in knowledge of the nobility and aristocracy, his families heirloom falcata, and being considered the most just of men. His priorities are The kingdom, his deity, his family, then finally himself. He knows that being a noble is his right, but also knows that it is a privilege.

I don't know if I could get a part on the map marked as my realm, or potential realm once certain parts of the forest are cleared. I'm thinking this character is a very minor lord, that was probably cheated by the baron out of his fare share after the Stag Lords defeat, but accepts it as his duty.

Rah let me know some details and what you would prefer. Half brother, cousin, bastard brother, or something else entirely. What deities are available, I need someone with law and nobility as portfolios.

Abadar seems like the best fit at first glance, but for some reason The Lost Prince feels right for this character. Ragathiel could work as well.


Primal Air Sorcerer 9; AC 15/13/12: HP 56/56; F+5,R+7,W+7; Init+7,Perc.+0; Darkvision 60'; 1/1 Free Reroll

Where are most of the sylphs from in the world, DM? Are they normally wilderness based, or dwell in the cities?

I suppose Teena could have a friend who was in the party and taken.or she could have had some sort of business to be conducted when the bloke returned, but he hasn't done so. She would then be looking for some others to go searching with her.


Lordzum, I'm looking your Noble Scion concept and I have a couple comments.

1. Bronin, the Baron of Syradel is not much more than a kid himself (he's 21, hotheaded, and a bit rash). He is from a desolate region called the Ascari Lostlands (sort of a mix of Aiel and Mongolian horse nomad), and personally a mix of Ascari, northern Empire blood, and something else (his mother is an Ascari "Queen" and his father is Brogan of the Shalm - one of the demi-god Godslayers). Being from his family would mean that your character would basically be a nomad only recently given any sort of real link to nobility, and only tenuously through Bronin.

2. The Barony of Syradel is very new, and 90% of the land is completely unsettled, wild, and dangerous. Keep in mind the Chartered Lords only arrived in these lands about a year ago, and Syradel itself was only officially founded about 6 months ago after Bronin defeated the Stag Lord and arranged for supplies and settlers to make their way to his stronghold.

With this as the background, I'm thinking that your character might be a noble scion from elsewhere who has come to the Feralwood for some other reason. Perhaps his family had lands here before the Kor Empire withdrew. He could also be related to one of the other Baron's, perhaps sent to "visit", which basically means spy on, Syradel.

On another note, what draws your interest to the Noble Scion prestige class? It seems you could have the same story without it. (Personally I'm not a fan of the leadership feat and all the headache that comes with it).


Teena, Sylphs are almost entirely from Kragis'Aer (though you might find a rare one in the Kor Empire) and are the product of relationships with outsiders in the elemental plane of air. They are civilized and knowledgeable, and one of the most powerful forces of magic in the area.

Grand Lodge

Male
DM Rah wrote:
On another note, what draws your interest to the Noble Scion prestige class? It seems you could have the same story without it. (Personally I'm not a fan of the leadership feat and all the headache that comes with it).

The ability to play the leadership feat, and the awesomeness it brings to a sandbox game. Anyhow let me know.

1. I was planning on being the same age as the Baron.

2. Maybe my character came to assist Bronin against the Stag Lord for the small nominal fee of his sisters hand in marriage.

3. After we married then deployed in our campaign against the Stag Lord, his siste/my wife caught a fever and died. His only option was to give me fief, but as a slap in the face, for it is located deep within the forest and I can not claim it until I can clear the land.

Or how about new concept 3. I am investigator that was hired to find out what happend to the bandit brigade by one of their mothers.


Lordzum, an Investigator would make my life much easier. Do you already have a background in mind?

A quick note on Alchemy: It was brought to the world only recently by a race of mysterious elves that see it as more science than magic, but its use has begun to spread beyond their use and putting it in the hands of investigator would be an interesting introduction for that class.

Or, if a race of strange elves intrigues you, that might be a possibility as well.

Grand Lodge

Male

So elf investigator?


I'm in the middle of making up my Druid now. Probably a Half-elf protector of the untamed forest that composes most of Syradel. He'd prefer that it wasn't being settled into a kingdom, but realizes that it's probably become inevitable now, so he's just trying to mitigate the effects and stop anything terrible from happening to forest or the people settling in.

His mother is an Elf Druid who served in a similar position as guardian, while her relationship with his human father was just a brief affair so the Druid never met him. He was raised to follow in his mother's footsteps and was isolated from most other people, so he's a bit rustic and doesn't suffer fools gladly.

His concern with the Brigand's Brigade is mostly curiosity. He's interested in finding out what happened to them in case it's some type of serious threat to the balance of the forest.

If any of this is problematic, let me know. At the moment I'm trying to decide between a Domain or an animal companion. It would be easier if the Domains were a little better.


Lordzum, The mystery elf race is a bit of a secret, so give me a few to send their info in a PM.

Justin, a druid protector is fine, but I have a couple notes for you as well. The Feralwood is your classic enchanted forest inhabited by fey and other magical creatures. It is a place where the boundary to the First World is very thin and the balance is always in peril from both mortal and fey ambition.


Cool, then his primary concern is keeping the balance between the prime material plane and the First World in check. I'm also happy to see that the Druid's +4 saving throws against Fey will come into play.


??? Even I have no idea about these 'secret elves'... muy sneaky GM, muy sneaky. ..

Grand Lodge

Male

I'll submit an elf today, though I may go ranger to add to the recon angle.

Shadow Lodge

Male Nexus Elf Trophy Hunter 6 HP -4/52 - AC 20/T: 15/FF: 15 - Perception: +11 - Fort: +6, Ref: +9, Will: +2 (+2 against enchantment, immune to magical sleep) - CMB: +8, CMD: 22 - Speed: 30 - Init +6 Darkvision

"Anybody see where the brigands brigade went?"


Character Image

statblok coming.

So hard to find a matching avatar compared to envisioned. Any votes against the real picture?

http://s23.postimg.org/i6cud5uqz/539_2013_12_10.jpg

Shadow Lodge

Male Nexus Elf Trophy Hunter 6 HP -4/52 - AC 20/T: 15/FF: 15 - Perception: +11 - Fort: +6, Ref: +9, Will: +2 (+2 against enchantment, immune to magical sleep) - CMB: +8, CMD: 22 - Speed: 30 - Init +6 Darkvision

I vote 3


I vote number 3 as well.


Character Image

Done


M Half-Elf Druid (Menhir Savant) 9 - HP 63/63 - AC 21*/T: 14/FF: 17* - Resist: Acid 10, Cold 20* - Perception: +21 - Fort: +9, Ref: +8*, Will: +11 (+2 against enchantment, +4 against fey/plant abilities, immune to magical sleep) - CMB: +6, CMD: 20* - Speed: Fly 60' - Init +6*

Wazzup?


Perception: +18

holy monkey


Primal Air Sorcerer 9; AC 15/13/12: HP 56/56; F+5,R+7,W+7; Init+7,Perc.+0; Darkvision 60'; 1/1 Free Reroll

Teena with her 0 Perception wants to be best friends with Trox with his 18!

Shadow Lodge

Male Nexus Elf Trophy Hunter 6 HP -4/52 - AC 20/T: 15/FF: 15 - Perception: +11 - Fort: +6, Ref: +9, Will: +2 (+2 against enchantment, immune to magical sleep) - CMB: +8, CMD: 22 - Speed: 30 - Init +6 Darkvision

Perception envy


Perception envy LOL.

Ok, I'm liking what I'm seeing. I'll write up some backstory information for each of you, but it might take a day or two.

Current group:
Myhm - Human barbarian (brutal pugilist)
Teena - Sylph sorceress (primal air)
Xerexis - Nexus elf ranger (trophy hunter)
Troxell - Half-elf druid (is he an archetype?)


M Half-Elf Druid (Menhir Savant) 9 - HP 63/63 - AC 21*/T: 14/FF: 17* - Resist: Acid 10, Cold 20* - Perception: +21 - Fort: +9, Ref: +8*, Will: +11 (+2 against enchantment, +4 against fey/plant abilities, immune to magical sleep) - CMB: +6, CMD: 20* - Speed: Fly 60' - Init +6*

Nope, just vanilla. Although I'm open to suggestions.


Primal Air Sorcerer 9; AC 15/13/12: HP 56/56; F+5,R+7,W+7; Init+7,Perc.+0; Darkvision 60'; 1/1 Free Reroll

Looks like Knowledge Religion and Disable Device are our main skill weaknesses, at first glance.


Troxell should probably have a basic knowledge of religion.

If you think you need it, Teena or Xerexis are good candidates to have some training in Disable Devices. And if you took the Vagabond Child or Criminal trait you could get access to it as a class skill. Xerexis is the probably the best suited, considering he has the highest dexterity and gets a lot of skill points.


M Half-Elf Druid (Menhir Savant) 9 - HP 63/63 - AC 21*/T: 14/FF: 17* - Resist: Acid 10, Cold 20* - Perception: +21 - Fort: +9, Ref: +8*, Will: +11 (+2 against enchantment, +4 against fey/plant abilities, immune to magical sleep) - CMB: +6, CMD: 20* - Speed: Fly 60' - Init +6*

Troxell now has a rudimentary knowledge of religion. If you all think we need more than that, I'll grab a trait that gives it as a Class skill.

EDIT: Misspelling

Shadow Lodge

Male Nexus Elf Trophy Hunter 6 HP -4/52 - AC 20/T: 15/FF: 15 - Perception: +11 - Fort: +6, Ref: +9, Will: +2 (+2 against enchantment, immune to magical sleep) - CMB: +8, CMD: 22 - Speed: 30 - Init +6 Darkvision

I'll pick up some disable device ranks, but my traits are locked.


Primal Air Sorcerer 9; AC 15/13/12: HP 56/56; F+5,R+7,W+7; Init+7,Perc.+0; Darkvision 60'; 1/1 Free Reroll

If you all want, I could pick up Vagabond Child and grab Disable Device. I've got enough skills to dump two or three ranks Into it. I just took Resilient without much thought. Actually the more I think about it, that's what I'll do as my second trait.

Trox can point out the traps and I'll disarm them!

Shadow Lodge

Male Nexus Elf Trophy Hunter 6 HP -4/52 - AC 20/T: 15/FF: 15 - Perception: +11 - Fort: +6, Ref: +9, Will: +2 (+2 against enchantment, immune to magical sleep) - CMB: +8, CMD: 22 - Speed: 30 - Init +6 Darkvision

Do we have a plan for magical traps?


Primal Air Sorcerer 9; AC 15/13/12: HP 56/56; F+5,R+7,W+7; Init+7,Perc.+0; Darkvision 60'; 1/1 Free Reroll
Xerexis wrote:
Do we have a plan for magical traps?

Run away!


Xerexis wrote:
Do we have a plan for magical traps?

Someone might want to pick up a wand of healing. ;)


M Half-Elf Druid (Menhir Savant) 9 - HP 63/63 - AC 21*/T: 14/FF: 17* - Resist: Acid 10, Cold 20* - Perception: +21 - Fort: +9, Ref: +8*, Will: +11 (+2 against enchantment, +4 against fey/plant abilities, immune to magical sleep) - CMB: +6, CMD: 20* - Speed: Fly 60' - Init +6*
Xerexis wrote:
Do we have a plan for magical traps?

Detect Magic and Dispel Magic?

DM Rah wrote:
Someone might want to pick up a wand of healing. ;)

I have one on my Equipment list (pending GM approval).

Shadow Lodge

Male Nexus Elf Trophy Hunter 6 HP -4/52 - AC 20/T: 15/FF: 15 - Perception: +11 - Fort: +6, Ref: +9, Will: +2 (+2 against enchantment, immune to magical sleep) - CMB: +8, CMD: 22 - Speed: 30 - Init +6 Darkvision

Yeah, the druid is not quite high enough, but the Sorceror is.


Primal Air Sorcerer 9; AC 15/13/12: HP 56/56; F+5,R+7,W+7; Init+7,Perc.+0; Darkvision 60'; 1/1 Free Reroll

When we gain some gold, I need to buy a couple scrolls, Haste, Fly, and Dispel Magic


Everything is looking pretty good with this group so far, but I want to take a few days to look over character sheets and make sure everyone feels comfortable with their character, the world, and how they fit in it. I don't want to rush it and have dissatisfaction or confusion later.

My plan is to give everyone a 2-3 paragraph background summary based on what we've talked about. After that, if you think you are good to go, let me know.

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