Tales from the Feralwood

Game Master Kobash

=COMBAT MAP=
=Regional Map=
=Map of Marascar=


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M Half-Elf Druid (Menhir Savant) 9 - HP 63/63 - AC 21*/T: 14/FF: 17* - Resist: Acid 10, Cold 20* - Perception: +21 - Fort: +9, Ref: +8*, Will: +11 (+2 against enchantment, +4 against fey/plant abilities, immune to magical sleep) - CMB: +6, CMD: 20* - Speed: Fly 60' - Init +6*

Has it been longer than 70 minutes since the combat at the wedding? Just asking to know if Troxell's barkskin is still active.


It has been about 3 hours since the wedding attack.


I'm going to be on a family trip for most of this week. Posting will be slow.


Primal Air Sorcerer 9; AC 15/13/12: HP 56/56; F+5,R+7,W+7; Init+7,Perc.+0; Darkvision 60'; 1/1 Free Reroll

I'm on the road until Sunday as well, so my replies will also be very slow.


Back from my trip. Will post tomorrow.


Sorry for the delay. Big post coming tomorrow.


Primal Air Sorcerer 9; AC 15/13/12: HP 56/56; F+5,R+7,W+7; Init+7,Perc.+0; Darkvision 60'; 1/1 Free Reroll

Have you heard from Myhm?


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Yep here, catching up today, Rah ready to lynch me.


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Sorry folks, had to save my reputation and job, took a good 50-60 hour weeks x5 to get it right, especially against slander from a senior.

*** back to the game... OMG really like the continuing story. Regarding the questions - Myhm at 1:10 http://www.simpsonsworld.com/video/318799939608/episode/38180256 so give him no more than 1-2 at most.


Primal Air Sorcerer 9; AC 15/13/12: HP 56/56; F+5,R+7,W+7; Init+7,Perc.+0; Darkvision 60'; 1/1 Free Reroll

I'm not sure about how to phrase a proper yes/no question to what Teena cares about.

A. We need to find Myhm's brother.
B. We need to get home.
C. We need to find out about the Fellknight Queen.
D. I'd also like to know if that one Cold Rider we negotiated with was being honest with us or not.


M Half-Elf Druid (Menhir Savant) 9 - HP 63/63 - AC 21*/T: 14/FF: 17* - Resist: Acid 10, Cold 20* - Perception: +21 - Fort: +9, Ref: +8*, Will: +11 (+2 against enchantment, +4 against fey/plant abilities, immune to magical sleep) - CMB: +6, CMD: 20* - Speed: Fly 60' - Init +6*

The questions have to be about the local area, otherwise they are wasted, unless I misunderstood what Fire Tender said.

It's clear to me that the Cold Rider was being honest, as the witch she asked us to kill appears in the vision as an ally of the fey trying to destroy this place.

I'm not sure what you mean about 'home,' we are back in the prime material plane unless that changed recently.


Primal Air Sorcerer 9; AC 15/13/12: HP 56/56; F+5,R+7,W+7; Init+7,Perc.+0; Darkvision 60'; 1/1 Free Reroll

Somehow I missed that were crossed back over to our home plane, I suppose.

Teena would like to figure out how to get her memory back, but I think that also is beyond the scope of what the fire tender can help us with.


M Half-Elf Druid (Menhir Savant) 9 - HP 63/63 - AC 21*/T: 14/FF: 17* - Resist: Acid 10, Cold 20* - Perception: +21 - Fort: +9, Ref: +8*, Will: +11 (+2 against enchantment, +4 against fey/plant abilities, immune to magical sleep) - CMB: +6, CMD: 20* - Speed: Fly 60' - Init +6*

Due to the July 4th holiday, my posting will be spotty in the next two days. I should be back to regular posting on Sunday.


I'm still waiting on official questions, but take your time figuring them out. I start a new show tomorrow that might restrict my ability to post. I still hope to get at least one out per day, but it might be slower at times.


I meant to update today, but my computer was having issues updating. I'll be out of town Sunday and Monday, and might not be able to update until again until Monday night.

Grand Lodge

m Asamar aasimar bard 8 Init +3; Senses darkvision 60 ft.; Perception +14 AC 15, touch 11, flat-footed 14 (+4 armor, +1 Dex) hp 68 (8d8+16) Fort +4, Ref +7, Will +7; +4 vs. bardic performance, language-dependent, and sonic Resist acid 5, cold 5, electricity

Going to be out of town for 2 weeks and not able to post starting Friday. DM Rah you can make decisions for me if you would like.

Grand Lodge

m Asamar aasimar bard 8 Init +3; Senses darkvision 60 ft.; Perception +14 AC 15, touch 11, flat-footed 14 (+4 armor, +1 Dex) hp 68 (8d8+16) Fort +4, Ref +7, Will +7; +4 vs. bardic performance, language-dependent, and sonic Resist acid 5, cold 5, electricity

I am back and able to post again no internet and no cell service for 2 weeks man i felt out of touch


Primal Air Sorcerer 9; AC 15/13/12: HP 56/56; F+5,R+7,W+7; Init+7,Perc.+0; Darkvision 60'; 1/1 Free Reroll

Any suggestions for Teena's first and only 4th level spell?

My usuals are Black Tentacles, Confusion, or Wall of Fire. Any of those sound groovy, or other suggestions are certainly welcomed.


Primal Air Sorcerer 9; AC 15/13/12: HP 56/56; F+5,R+7,W+7; Init+7,Perc.+0; Darkvision 60'; 1/1 Free Reroll

8th level hit point roll 1d6 ⇒ 4


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Stoneskin
Summon IV
Enervation

-Posted with Wayfinder

Grand Lodge

m Asamar aasimar bard 8 Init +3; Senses darkvision 60 ft.; Perception +14 AC 15, touch 11, flat-footed 14 (+4 armor, +1 Dex) hp 68 (8d8+16) Fort +4, Ref +7, Will +7; +4 vs. bardic performance, language-dependent, and sonic Resist acid 5, cold 5, electricity

Dimension Door
Elemental body 1
invisibility,greater

hit point roll: 1d8 ⇒ 7


M Half-Elf Druid (Menhir Savant) 9 - HP 63/63 - AC 21*/T: 14/FF: 17* - Resist: Acid 10, Cold 20* - Perception: +21 - Fort: +9, Ref: +8*, Will: +11 (+2 against enchantment, +4 against fey/plant abilities, immune to magical sleep) - CMB: +6, CMD: 20* - Speed: Fly 60' - Init +6*

I finished updating Troxell. I raised his Wisdom to 19 and now have additional spell slots in addition to a higher BaB, Fort Save, and Will Save. His perception bonus finally hit 20 as well. He has one additional Wild Shape per day, and has access to better creatures.

I took PFS style hit points instead of rolling, I forget if that was an option or not.

Will Xerxes heal us all up or will we need to break into the CLW wand?


Xerexis will heal everyone.


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hp: 1d12 ⇒ 9


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Back from my camping trip. Should be able to post more regularly now.


Busy with Famiky and work this weekend. Will try to get a big update in tomorrow. You guys are quickly closing in on the end of the module. After this we will be back to the main plot and headed to Marascar.


M Half-Elf Druid (Menhir Savant) 9 - HP 63/63 - AC 21*/T: 14/FF: 17* - Resist: Acid 10, Cold 20* - Perception: +21 - Fort: +9, Ref: +8*, Will: +11 (+2 against enchantment, +4 against fey/plant abilities, immune to magical sleep) - CMB: +6, CMD: 20* - Speed: Fly 60' - Init +6*

I'm not sure if that is your intention, GM, but the current map is set on view only.


I'll fix it.


Hey everyone, as you can see I've added a new player. Welcome aboard Stroud!


Primal Air Sorcerer 9; AC 15/13/12: HP 56/56; F+5,R+7,W+7; Init+7,Perc.+0; Darkvision 60'; 1/1 Free Reroll

Awesome! Welcome to you, Scott!


Character Image Rogue 9 / AC 24 / HP 65 / F +6, R +14, W +5 / CMB +6, CMD 22 / Init +6

Thanks!

Grand Lodge

Welcome aboard!


Character Image Rogue 9 / AC 24 / HP 65 / F +6, R +14, W +5 / CMB +6, CMD 22 / Init +6

Any of you guys ever have trouble getting a post to go up?


Primal Air Sorcerer 9; AC 15/13/12: HP 56/56; F+5,R+7,W+7; Init+7,Perc.+0; Darkvision 60'; 1/1 Free Reroll

Yeah, the site is wonky. It's a bit frustrating, and if you have a long post, I'd save and copy it before hitting the post button.


Character Image Rogue 9 / AC 24 / HP 65 / F +6, R +14, W +5 / CMB +6, CMD 22 / Init +6

Alright. Thought it was just me. Thanks Teena!


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Sorry, unplanned trip out of town, will get to the board tomorrow.


M Half-Elf Druid (Menhir Savant) 9 - HP 63/63 - AC 21*/T: 14/FF: 17* - Resist: Acid 10, Cold 20* - Perception: +21 - Fort: +9, Ref: +8*, Will: +11 (+2 against enchantment, +4 against fey/plant abilities, immune to magical sleep) - CMB: +6, CMD: 20* - Speed: Fly 60' - Init +6*

Refresh my memory, did Stroud ever tell us how he got to the other plane and fell into the Prince's custody?


M Half-Elf Druid (Menhir Savant) 9 - HP 63/63 - AC 21*/T: 14/FF: 17* - Resist: Acid 10, Cold 20* - Perception: +21 - Fort: +9, Ref: +8*, Will: +11 (+2 against enchantment, +4 against fey/plant abilities, immune to magical sleep) - CMB: +6, CMD: 20* - Speed: Fly 60' - Init +6*

Do you guys want to split up the money or buy one big thing with it?

Troxell doesn't have a Cloak of Resistance, we might want to consider getting everyone one of those. We're getting close to the levels in which saving throws begin to become more important than AC. Rings of Protection might be good too, for the deflection bonus to AC.


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I vote for one big thing, we definitely need some good artillery or buff. I think Pearls of Power, or other arcane aids.


Primal Air Sorcerer 9; AC 15/13/12: HP 56/56; F+5,R+7,W+7; Init+7,Perc.+0; Darkvision 60'; 1/1 Free Reroll

Does anyone need a weapon? 10k could get a pretty nice one. But, yes, everyone should be wearing a cloak of resistance. Increasing saves is a really good call.

Grand Lodge

m Asamar aasimar bard 8 Init +3; Senses darkvision 60 ft.; Perception +14 AC 15, touch 11, flat-footed 14 (+4 armor, +1 Dex) hp 68 (8d8+16) Fort +4, Ref +7, Will +7; +4 vs. bardic performance, language-dependent, and sonic Resist acid 5, cold 5, electricity

i agree with Troxell a missed save could be disastrous soon


M Half-Elf Druid (Menhir Savant) 9 - HP 63/63 - AC 21*/T: 14/FF: 17* - Resist: Acid 10, Cold 20* - Perception: +21 - Fort: +9, Ref: +8*, Will: +11 (+2 against enchantment, +4 against fey/plant abilities, immune to magical sleep) - CMB: +6, CMD: 20* - Speed: Fly 60' - Init +6*

There's also the items we acquired on the other side during the raid, we may be able to sell some of them to augment our gold total so everyone's happy.


M Half-Elf Druid (Menhir Savant) 9 - HP 63/63 - AC 21*/T: 14/FF: 17* - Resist: Acid 10, Cold 20* - Perception: +21 - Fort: +9, Ref: +8*, Will: +11 (+2 against enchantment, +4 against fey/plant abilities, immune to magical sleep) - CMB: +6, CMD: 20* - Speed: Fly 60' - Init +6*

Does anyone else need a Cloak of Resistance other than Troxell?


Primal Air Sorcerer 9; AC 15/13/12: HP 56/56; F+5,R+7,W+7; Init+7,Perc.+0; Darkvision 60'; 1/1 Free Reroll

Teena has one, +1.


M Half-Elf Druid (Menhir Savant) 9 - HP 63/63 - AC 21*/T: 14/FF: 17* - Resist: Acid 10, Cold 20* - Perception: +21 - Fort: +9, Ref: +8*, Will: +11 (+2 against enchantment, +4 against fey/plant abilities, immune to magical sleep) - CMB: +6, CMD: 20* - Speed: Fly 60' - Init +6*

Since Troxell and Shanee don't appear to have Cloaks of Resistance, I say we spend 2000gp on those, and keep the 8000 and the items we found in the First World for a general fund when we reach Marascar.


Primal Air Sorcerer 9; AC 15/13/12: HP 56/56; F+5,R+7,W+7; Init+7,Perc.+0; Darkvision 60'; 1/1 Free Reroll

Sounds good to me.

Grand Lodge

m Asamar aasimar bard 8 Init +3; Senses darkvision 60 ft.; Perception +14 AC 15, touch 11, flat-footed 14 (+4 armor, +1 Dex) hp 68 (8d8+16) Fort +4, Ref +7, Will +7; +4 vs. bardic performance, language-dependent, and sonic Resist acid 5, cold 5, electricity

Sounds good


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Checkin' in and catching up, sorry for silence, was trying to save job.


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Nice map!


Character Image Rogue 9 / AC 24 / HP 65 / F +6, R +14, W +5 / CMB +6, CMD 22 / Init +6

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