TEJ's Reign of Winter Campaign

Game Master Ringtail

The Snows of Summer
The High Sentinel Lodge


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Male Human Cleric (Sarenrae) 1
STATUS:
Init +5 | HP 11/11 | AC 17 | FF 16 | Fort + 2 | Ref +1 | Will +4 | Perception +2 |

Zahim grunts in pain as a tiny arrow slams into his thigh, he looks around for the assailant.

FORT SAVE 1d20 + 2 ⇒ (8) + 2 = 10 STAGGERED
Perception 1d20 - 2 ⇒ (10) - 2 = 8

He catches one of the little buggers and uses what little strength he has to point at it and send a bolt of fire towards it!

Fire bolt vs Touch AC 1d20 + 1 ⇒ (1) + 1 = 2

...and misses horribly. He does hear Castiel though and replies "In the trees, there's some kind of tiny beings shooting at us!" hoping his pointed finger would indicate where they are.


Game Master

Zahim grunts in pain as a tiny arrow slams into his thigh, he looks around for the assailant. He catches one of the little buggers and uses what little strength he has to point at it and send a bolt of fire towards it! ...and misses horribly. He does hear Castiel though and replies "In the trees, there's some kind of tiny beings shooting at us!" hoping his pointed finger would indicate where they are.

"I knew it! Look above, into the trees!" Sonja says as she takes the light crossbow from her back and aims. Her bolt grazes near one of the little attacks; a narrow miss.

Snarling at the rogue's close attack, the sprite abruptly darts down and lands in front of the group and throws and arm forward. (Castiel can now see this sprite.) A prismatic wave of dancing colors washes over the party, bombarding their senses.

I'll need a DC 12 Will save from the entire party to avoid the effects of a color spray spell.

Castiel casts a spell with no visible effect and drop prone into the snow. "What's happening?" He shouts to his fellow travelers. (Castiel will get a +4 circumstance on his next Perception check to see the still hiding fey, since both Zahim and Sonja pointed them out.)

Seeing their diminutive attackers, Embrianna draws her bow to shoot up at the nearest one. He arrow connects with her foe, but the fairy's icy skin seems to deflect much of the impact. Angrily it and its compatriot return fire, with one of their tiny arrows painfully sinking it to its desired target.

Attack on Embrianna: 1d20 + 8 ⇒ (15) + 8 = 23
Attack on Embrianna: 1d20 + 8 ⇒ (6) + 8 = 14
Continuing to snipe and hide from Castiel: 1d20 + 20 - 20 ⇒ (12) + 20 - 20 = 12
Continuing to snipe and hide from Castiel: 1d20 + 20 - 20 ⇒ (1) + 20 - 20 = 1

Embrianna takes 1 more damage and needs a Fort Save DC 11 to avoid being staggered in the following round. Castiel needs a Perception check DC 1 to see one of the two sprites he hasn't spotted or a 12 to see both.


Male Human Sorcerer
Status:
Init +3 | HP 7 | AC 12 | FF 10 | Fort +3 | Ref +2 | Will +2 | Perception +3 |

Will Save 1d20 + 3 ⇒ (17) + 3 = 20
Perception 1d20 + 0 + 4 - 4 ⇒ (17) + 0 + 4 - 4 = 17
Spellcraft on Color Spray 1d20 + 4 ⇒ (17) + 4 = 21

Cass is felling lucky for some reason...

"Oh! I see it . Them. Step aside I got this" He shouts to his half-orc guide.
He will stand and cast a Color Spray ( DC 15 ) himself effecting the creatures in both h6 and j4 assuming they haven't moved.


Male Human Cleric (Sarenrae) 1
STATUS:
Init +5 | HP 11/11 | AC 17 | FF 16 | Fort + 2 | Ref +1 | Will +4 | Perception +2 |

WILL save vs Color Spray 1d20 + 4 ⇒ (9) + 4 = 13 SUCCESS!

Zahim retreats into the treeline himself, hoping to play them at their own game as he points at the nearest one with another gout of fire.

Fire Bolt vs Touch 1d20 + 1 ⇒ (16) + 1 = 17
Damage 1d6 ⇒ 5

Zahim moved to I7 before firing and targetted the creature in H6.


Will save 1d20 + 0 ⇒ (11) + 0 = 11
Sonja blinks as the strange colors dances around ,but the magic only angers her.

Little pest!

Attack nearest target
L.Crossbow:1d20 + 4 ⇒ (13) + 4 = 17
Damage:1d8 ⇒ 2


Game Master

Unless Sonja has a bonus to her Will save a result of 11 should have her knocked unconcious for 2d4 ⇒ (4, 4) = 8, then blinded for 1d4 ⇒ 2 rounds, then stunned for 1 round.


Male Human Sorcerer
Status:
Init +3 | HP 7 | AC 12 | FF 10 | Fort +3 | Ref +2 | Will +2 | Perception +3 |

should probably add that if for some reason party members are in the attack zone I won't attack but ready instead.
Edit* except for Sonja she's kind of screwed anyway it would seem


Game Master

We've not heard from Embrianna since Tuesday, so I'm going to take control of her character so we can resolve another round.

Embrianna's Will save vs. color spray: 1d20 + 1 ⇒ (15) + 1 = 16

Sojna falls unconcious, slumping to the ground, her senses overwhelmed by the spell. Zahim retreats into the treeline himself, hoping to play them at their own game as he points at the nearest one with another gout of fire. The blast of flame washes over the small creature who screeches in pain. It glows with luminous anger, cursing the priest. It looses a string of words in a melodic language before darting off into the trees at high speed.

H6 moves off the map; I cannot update it from work, so it will have to wait until I get home.

If you speak Sylvan:
The fire that one wields hurts even worse than it looks. I'm not going to get cooked over this damn plan.

"Oh! I see it . Them. Step aside I got this" Castiel shouts to his half-orc guide. He casts a spell himself, resembling the effect the sprite used moments eariler.

Sprite 2 Will save vs. color spray: 1d20 + 1 ⇒ (9) + 1 = 10

The pixie promptly faints as the prismatic wave fades and falls to the earth. 1d6 ⇒ 3 falling damage.

The remaining attacker, seeing its diminutive friends retreating and down, nervously casts about, its luminous body flickering. He gives a rude gesture before likewise flittering off into the woods.

Looks like I don't need to control Embrianna after all. With one unconcious for 2d4 rounds (please roll them with your next post, Castiel) and the other two having fled, we can move off of initiative unless the group wishes to attempt pursuit (in which case merely post to that effect).


Male Human Sorcerer
Status:
Init +3 | HP 7 | AC 12 | FF 10 | Fort +3 | Ref +2 | Will +2 | Perception +3 |

Unconscious2d4 ⇒ (4, 2) = 6
Blind and Stunned 1d4 ⇒ 3
Stunned One Round

"Ha Ha did you see that?"Cass will walk over to the fallen foe and remove any weapons it may have, before wrapping it up tightly in his blanket. "Soo? Anyone know what this thing is or what it was saying?"he says before noticing that sonja's down. He'll set Phrophet down next to the creature with instructions to watch it, then trudge his way over to Sonja and making sure she dosen't suffocate in the snow. "Hey what happened to you? this isn't the time for a nap you know. Oh. Right. Color Spray. Nevermind I remembered"


Female Changeling Witch / 8 HP: (51)51 / AC: 13 (with MA: 17) / Init:: +2 / Perc: +6 / Will: 10 , Reflex: 5 , Fort: 3 / CMB: +3 / CMD: +13

Sorry, must have missed where you asked for the will save.

"I think they said 'The fire that one wields hurts even worse than it looks. I'm not going to get cooked over this damn plan.' I wonder what 'plan' they were speaking of?' Oh, and they are winter-touched sprites. They can be rather nasty little creatures. Is Sonja okay?"


Male Human Sorcerer
Status:
Init +3 | HP 7 | AC 12 | FF 10 | Fort +3 | Ref +2 | Will +2 | Perception +3 |

Oh she's fine probably I think. Just a little light headed. Since you can talk with these buggers why don't you have a chat with that one over there when he wakes up and find out what this plan is?


Game Master

Before I get, you each get +150 XP for taking part in the battle. You have about a minute before both Sonja and the sprite are back to normal so if there is anything you would like to do during that time, let me know.


Game Master

Castiel removes the tiny fey's shortbow and longsword, which look to be little more than toys in his hands, and binds the miniature man tightly in cloth. It isn't long before Sonja awakens, and shortly after regains her sight and faculties. About the same time the bundled blanket begins to stir restlessly as well.


Female Changeling Witch / 8 HP: (51)51 / AC: 13 (with MA: 17) / Init:: +2 / Perc: +6 / Will: 10 , Reflex: 5 , Fort: 3 / CMB: +3 / CMD: +13

Embrianna picks up the tiny fae and holds it in front of her with both hands and gives it a little shake to make sure it is awake.

Sylvan:

"Alright little one, time to talk to us. What brought you and your kind this far south? What plan did you speak of earlier? Did you see anyone passing by earlier carrying a captive lady?"


Game Master

Sylvan:
"We came through the Winter Portal under Teb Knotten's command," the sprite snarls angrily after collecting its senses. "We're supposed to patrol this wood; scouting to make sure it's clear of threats to that human bandit Rohkar until he's done whatever it is he's going to do and 'strengthen Irrisen's presence' here. He's the one that has that lady. Right uppity thing she is. I don't know why."


Male Human Cleric (Sarenrae) 1
STATUS:
Init +5 | HP 11/11 | AC 17 | FF 16 | Fort + 2 | Ref +1 | Will +4 | Perception +2 |

Zahim picks his priorities and tends to his wounded allies.
Channel energy 1d6 ⇒ 4

"Embrianna, you can speak to these creatures? What did it say?"


Female Changeling Witch / 8 HP: (51)51 / AC: 13 (with MA: 17) / Init:: +2 / Perc: +6 / Will: 10 , Reflex: 5 , Fort: 3 / CMB: +3 / CMD: +13

Embrianna nods at Zahim's question and looks over to him as she answers, trying to figure out how surprised he is as he knowing their language.

I hope he's not surprised that I'm smart enough to know more than one language. Just because I was born half-orc doesn't mean that I'm some dumb savage.

"My adoptive mother was a wandering druid and she taught me to speak Sylvan, the native language of the fae. This little one here says that he and his friends were supposed patrol this wood; scouting to make sure it's clear of threats to a human bandit named Rohkar until he's done whatever it is he's going to do and 'strengthen Irrisen's presence' here. He's the one that has that lady. He claims to not know why. He also spoke of coming through the 'Winter Portal', whatever that is."

Embrianna looks back to the little fae as she addresses it again.

Sylvan:
"What should we call you little one? Who is this Teb Knotten that you spoke of and what and where is the Winter Portal?"


Sonja mutters in her sleep.

Skald:
Oh ,my head!
Sorry father i won't drink from the mead again.

Then opens her eyes.

"Uh, what happened?"


Male Human Sorcerer
Status:
Init +3 | HP 7 | AC 12 | FF 10 | Fort +3 | Ref +2 | Will +2 | Perception +3 |

" You had a rainbow induced nap time but your awake now, unless this is all just my crazy rainbow induced dream state but its not nearly vivid enough for that so your actually awake. Oh. and I caught one of them." Castiel replies with a grin pointing toward Embrianna.


Game Master

Sylvan:
"I'm Pym," the diminutive figure states rather indignately. "And Teb Knotten happens to be a northern moss troll-" he continutes, matter-of-factly- "a rather smart one at that, since he's managed to convince those human bandits to do what he wants without skewering any of them...and an agent that works directly for a winter witch. The portal is at the heart of the woods, but you I don't want to go there. It leads directly to Irrisen, and far worse than moss trolls can crawl through there. Rohkar didn't take the mouthy girl your after there anyway," Pym huffs.


Female Changeling Witch / 8 HP: (51)51 / AC: 13 (with MA: 17) / Init:: +2 / Perc: +6 / Will: 10 , Reflex: 5 , Fort: 3 / CMB: +3 / CMD: +13

Sylvan:

"You are absolutely right, I don't want to go to Irrisen. Now, do you also happen to know where Rohkar did take the mouthy girl?"


Game Master

Sylvan:
"There's a lodge in the woods. Used to be home to a bunch of hunters, or trappers, or wardens, or sentinels, or somthing like that. Rohkar's crew cleared them out, slew the lot of them a couple of days ago, and moved in. Last I heard he was headed back that way. If you're looking for it, just keep following the trail the bandits cut. They aren't bright enough to double-back and leave multiple trails to throw off pursuit, it seems. Or maybe they didn't think whatever they were going to do with the mouthy one would take long enough that someone would wander by. Damned if I know." the sprite twitches a bit. "Can I go?" He ventures, voice somewhere between apprehension and a facade of confidence. "None of you are dead and that one's headache will be over soon. No harm done?"


Male Human Cleric (Sarenrae) 1
STATUS:
Init +5 | HP 11/11 | AC 17 | FF 16 | Fort + 2 | Ref +1 | Will +4 | Perception +2 |

Zahim just watches the conversation curiously. "When we have our information, please be sure to let it go. It is, after all, no longer a threat."


Female Changeling Witch / 8 HP: (51)51 / AC: 13 (with MA: 17) / Init:: +2 / Perc: +6 / Will: 10 , Reflex: 5 , Fort: 3 / CMB: +3 / CMD: +13

"Pym says that a bandit named Rohkar has taken the lady to a lodge in the woods and that it used to be home to a bunch of hunters, or trappers, or wardens, or sentinels, or somthing like that. Rohkar's crew cleared them out, slew the lot of them a couple of days ago, and moved in. Last he heard Rohkar was headed back that way. If we're looking for it, just keep following the trail the bandits cut. They aren't bright enough to double-back and leave multiple trails to throw off pursuit, it seems. Or maybe they didn't think whatever they were going to do with the mouthy one would take long enough that someone would wander by. Damned if he knows."

Feeling that she has all the useful information that she is likely to get, Embrianna will begin to unwrap the sprite.

Sylvan:
"Pym, I'm going to need you to give your word that you or you fellow sprites won't attempt to warn Rohkar or his men thatwe are coming. Then I will let you free."


Game Master

Sylvan:
"I can't speak for my sisters, since they've already left me, it seems. But I promise not to speak a word of our communication to our allies, and I'll do my best to dissuade the other fey from doing so as well, should I meet with them before they meet with Teb or Rohkar. As far as I'm concerned, I never saw you. Never did like that bandit fellow anyway," the sprite responds, stretching his wings a bit and brushing himself off as you unwrap him from the confines of the blanket.


Female Changeling Witch / 8 HP: (51)51 / AC: 13 (with MA: 17) / Init:: +2 / Perc: +6 / Will: 10 , Reflex: 5 , Fort: 3 / CMB: +3 / CMD: +13

Sylvan:

"That'll do. Farewell to you then Pym. Hopefully any future meeting with you and your sisters will be more peaceful."

"Pym gives his word not to alert Rohkar about our search for him. I suggest we keep following the trail and search for the cabin."


Game Master

The ice-blue sprite bows with an ostentatious flousish before his wings become a blur a motion and he zips off into the woods.

I'm going to move onto the next scene; if there is anything that the group would like to do before heading onward, simply let me know and it will be easy to retcon.

Another mile into the forest leads you down a narrow game trail that winds its way through the trees and undergrowth here. Hoofprints mark the underlying snow, leading in both directions. A flash of motion catches your eye, some 60 feet to the north-west. A stag with ashen fur so white it near seemlessly blends into the snowy surroundings digs idly at the ground with a hoof. It looks up and sees you as well. Instead of darting from your presense, as most elk would, it takes a few strides in your direction and cocks its head to the side curiously, shaking a bit of snow from its impressive antlers.

"More humans?" It inquires, in a rather clear voice.


Male Human Cleric (Sarenrae) 1
STATUS:
Init +5 | HP 11/11 | AC 17 | FF 16 | Fort + 2 | Ref +1 | Will +4 | Perception +2 |

Zahim clears his throat and gives a little, respectful bow. Something this magnificant deserves respect, after all. "Yes, plus other races of equal merit of course. We come in peace and do not mean to intrude any longer in these woods than we must." he smiles "My name is Zahim and this is Castiel, Sonja and Embrianna. We were sent from the councilor of the nearby town to rescue a Lady Argentea. We heard that the bandits who may be responsible may have passed this way. Please, have you seen anything like that?" Zahim inquires, trying to be as polite as possible.

Diplomacy TAKE 10 = 16


Male Human Sorcerer
Status:
Init +3 | HP 7 | AC 12 | FF 10 | Fort +3 | Ref +2 | Will +2 | Perception +3 |

Cass turns and whispers to his other companions "What the frell is that? Am I hallucinating again?"

K. Arcana ?1d20 + 4 ⇒ (12) + 4 = 16


Game Master

Castiel doesn't attribute any arcane significance to the talking stag.

The white stag takes a few tentative steps closer, pausing at about 45 feet from your party before speaking once more. "Yes, many humans have passed this way recently."

Sense Motive DC 19:
You notice something off about the stag, and not that just that it seems to be speaking. Its mouth doesn't seem to quite match up with the words being spoken, as if it were a ventriloquist's dummy, and the voice seems a bit high for such a large creature.


Sense Motive1d20 + 4 ⇒ (7) + 4 = 11

Sonja watches the stag carefully.

"Walking dead, talking animals...i hate this forest!
Many humans? Where did they go?"


Male Human Sorcerer
Status:
Init +3 | HP 7 | AC 12 | FF 10 | Fort +3 | Ref +2 | Will +2 | Perception +3 |

Can only get an 18 sense motive not gonna try.


Game Master

"Deeper within the forest," he responds casually, approaching a bit closer once more, this time halting at about 30 feet out. "You say that you are to rescue a human female? What is it that you plan on doing with the other humans who are with her?" The white stag asks.


Male Human Sorcerer
Status:
Init +3 | HP 7 | AC 12 | FF 10 | Fort +3 | Ref +2 | Will +2 | Perception +3 |

"I'm gonna give them a great big blast of my lucky charms cass awnsers sarcastically . Guys I think its trying to stall us. Lets leave before it decides to get frisky. Nothing friendly should be living here." cass says. Clearly suspicious of this odd creature he then takes a few steps away it.


Male Human Cleric (Sarenrae) 1
STATUS:
Init +5 | HP 11/11 | AC 17 | FF 16 | Fort + 2 | Ref +1 | Will +4 | Perception +2 |

Sense Motive 1d20 + 2 ⇒ (1) + 2 = 3

"Well, ultimately our goal is to rescue Lady Argentae and bring her back safely. I would hope that we would not need to harm anyone any more than is necessary to achieve that end. I have no intention of causing a massacre. Unless our lives are threatened we should like to pass by peacefully."

Diplomacy 1d20 + 6 ⇒ (12) + 6 = 18


Game Master

The stag looks at Castiel after considering both his and Zahim's responses for a moment. "If that will be your attitude perhaps I won't show you a quicker way to the group of humans. The path they took is very winding, and a more direct route could get you there faster." The massive creature turns back to Zahim. "May peace find you, priest, enjoy your journey." Unceremoniously, it wheels about and starts to lazily trot away through the heavy snow.


Male Human Cleric (Sarenrae) 1
STATUS:
Init +5 | HP 11/11 | AC 17 | FF 16 | Fort + 2 | Ref +1 | Will +4 | Perception +2 |

"Please, wait." Zahim says, clearing his throat "Please, forgive my friend. He is a good person, but lacks the ability to comport himself modestly. I understand if you found his remarks rude, but remember this journey is not for our personal gain. Innocent lives are at stake, people whose survival should not be jeparodized by something like a loose tongue. I know that you respect this forest, which is all the more reason to help us. These brigands will likely want to continue their crimes throughout this region if they succeed, including the woods themselves. If we can reach them in time, there's a chance we can settle everything peacefully but we need your help."

Diplomacy take 10 = 16


Game Master

"All right then, human priest. Follow me and I'll show you a way through the forest that will take you to the end of the trail far more swiftly," the stag responds, looking over its shoulder as it speaks. It continues to trot north through the snow.


Sonja stare at the stag and whispers:

"Is this wise?
I mean, animals don't talk,how do we know that he is not demon or something. And why is he helping us?"


Male Human Cleric (Sarenrae) 1
STATUS:
Init +5 | HP 11/11 | AC 17 | FF 16 | Fort + 2 | Ref +1 | Will +4 | Perception +2 |

"I don't know, but we don't exactly have any leads and we're barely avoiding getting lost in this forest as it is. This is the first time we've been encountered and the creature has not immediately tried to kill us. I think we should trust it."


Male Human Sorcerer
Status:
Init +3 | HP 7 | AC 12 | FF 10 | Fort +3 | Ref +2 | Will +2 | Perception +3 |

[B" I'll trust your judgement on this brother but if it goes south you will hear no end of it from me, fair warning"[/b]


Female Changeling Witch / 8 HP: (51)51 / AC: 13 (with MA: 17) / Init:: +2 / Perc: +6 / Will: 10 , Reflex: 5 , Fort: 3 / CMB: +3 / CMD: +13

Embrianna shrugs. "It hasn't given us any reason to distrust it yet. It also doesn't seem like a creature that would be aligned with a group of brigands."

Embrianna will follow the stag.


Game Master

The stag takes off at a pretty strong pace away from the trail you were on. It is a struggle to keep up with the powerful creature through the snow. Everyone once in a while it circles a tree as it looks around or doubles back, as if getting its bearings before starting off in a new direction.

It has reached time for your 3rd saving through vs. cold weather. This one is a DC 17 or you take 1d6 ⇒ 1 cold damage and become fatigued if you take cold damage.

After another half hour or so (it becomes a bit difficult to tell with the heavy snow blocking out the sun) you find yourselves in the thick of the woods. The stags kicks up the pace and starts to gradually pull away from your group. With the snow already covering much of the tracks you've made that you can see, it strikes you that your tracks over the last hour are likely lost to the weather and that you could be hopelessly lost without the stag.

Sense Motive DC 19:
After seeing the path the creature is taking, you think the stag is purposely trying to disorient you and lose you in the thick of the woods.

Surival DC 17:
If you lose sight of the stag you think that you'll be able to either track it or follow your own path back to the road, provided that you do so in the next hour, before the snow completely swallows your tracks.


Male Human Sorcerer
Status:
Init +3 | HP 7 | AC 12 | FF 10 | Fort +3 | Ref +2 | Will +2 | Perception +3 |

Survival 1d20 - 2 ⇒ (8) - 2 = 6
Cass glares at Zahim with a look of I told you so on his face then turns to Embrianna "Were not lost are we?

Resist 2 some eternal winter this is turning out to be


Sense Motive :1d20 + 4 ⇒ (3) + 4 = 7
Survival : 1d20 + 0 ⇒ (12) + 0 = 12

Sonja looks around.

I think we are.


Female Changeling Witch / 8 HP: (51)51 / AC: 13 (with MA: 17) / Init:: +2 / Perc: +6 / Will: 10 , Reflex: 5 , Fort: 3 / CMB: +3 / CMD: +13

survival 1d20 + 5 ⇒ (9) + 5 = 14
sense motive 1d20 ⇒ 6

Embrianna looks a bit worried at Castiel's question, though she declines to answer and instead addresses the stag.

"What to you know of the winter portal or of a group of little sprites?"

Though my mother always trusted her animal companions, I really hope we weren't too quick to trust this one. I've lost our trail back.


Male Human Cleric (Sarenrae) 1
STATUS:
Init +5 | HP 11/11 | AC 17 | FF 16 | Fort + 2 | Ref +1 | Will +4 | Perception +2 |

Sense Motive 1d20 + 2 ⇒ (17) + 2 = 19
Survival 1d20 + 3 ⇒ (17) + 3 = 20

Zahim stops dead at the odd behavior of the stag. "Companions, wait. I amm having second thoughts...I have seen this snowflake before." He points at the stag "It is leading us astray! What kind of villain are you?"

Zahim is confident in his accusation. Plus, worst-case scenario he remembers which way they need to travel to reach the trail again.


Game Master

The stag glances over its shoulder at you once more at Zahim's comment, before quickly and silently bounding off into the snow. Before long the flurries of snow in the air completely conceal the beast. Its land speed greatly outpaces the group, but it is leaving a clear trail. Leaving you with the choice of tracking the talking stag or retracing your steps back to the path. With Zahim's roll, he is able to do either.

Embriana:
Don't forget your Fortitude save vs. cold weather.


Female Changeling Witch / 8 HP: (51)51 / AC: 13 (with MA: 17) / Init:: +2 / Perc: +6 / Will: 10 , Reflex: 5 , Fort: 3 / CMB: +3 / CMD: +13

fort save 1d20 + 3 + 5 ⇒ (8) + 3 + 5 = 16

"We have no chance of matching the stag's speed in this snow and undoubtedly it would enjoy leading us on a chase around the woods. Let us head back while we still can."


Male Human Cleric (Sarenrae) 1
STATUS:
Init +5 | HP 11/11 | AC 17 | FF 16 | Fort + 2 | Ref +1 | Will +4 | Perception +2 |

"I agree, let us travel back while I can still remember the way. A thousand apologies to you all." he says, looking a little ashamed of himself.

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