Strike the Earth: Histories of Greed and Determination (Inactive)

Game Master djdust

A Dwarf Fortress Inspired Kingdom Building Campaign

Campaign Reference
Campaign Map
Battle Maps
Party Inventory
Calendar Date: 5th of Pharast


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male HP 10/18 \ AC16 T10 FF16 \ F+3 R+0 W+5 \ perception +7 init +2

As far as gear goes, I'm keeping what I bought at creation plus a light crossbow, 20 bolts, my scale mail(obviously,) my grooming kit and my harvester's kit, but the rest as I see it is pretty much communal equipment, so go ahead and throw it in whatever pool we get written up.


Info | Battle Maps
Gunnar Brewbane wrote:
Myth-weavers for the win, IMHO. Screw the spreadsheet noise.

hmm, I'm not seeing a group inventory sheet of any kind there. please halp?


Info | Battle Maps

Ok, I got everyone but Urist on this. It's a Google Sheet, again, but I designed it differently, and that means that it's editable by everyone here. I'd really appreciate help keeping it up to date!

I hope I got it mostly right. In making it, I noticed some haven't changed their profiles to reflect masterwork weapons and armor and such so make sure you've got that. A +1 to attack can be crucial at early levels!!!

Specific notes:
Boomer, what kind of armor are you wearing?
Toulbe, you have a shortsword listed under offense on your profile, not the masterwork frying pan I expected.
Urist, I'll get to you sooner than later.

Party Inventory Tracker

A link will live under the Campaign Info tab :)


male HP 10/18 \ AC16 T10 FF16 \ F+3 R+0 W+5 \ perception +7 init +2

Too bad we didn't think to bring some oil so we could dip some crossbow bolts and light 'em up.


Male Human Magus (Jistkan Artificer) 6

Mine isn’t updated yet, I’ll make sure and do that when I get home and can pull up HeroLab.


Male Gnome Bard 4 Armor Class 18, T 13, FF16 | Hit Points 31/31 | Saves: F +4, R +7, W +6, +2 vs illusions | Init +2 | Perc +8

I was trying to put it into the herolab and failed >.< it should be the mwk Frying pan. I'll try and update it tomorrow once my interest is up and working properly.


Stat line updated


Male Human Magus (Jistkan Artificer) 6

Sorry guys, my posting will speed up once I get home on saturday.


Info | Battle Maps

No worries. Hope you don’t mind I botted you a crit :)


male HP 10/18 \ AC16 T10 FF16 \ F+3 R+0 W+5 \ perception +7 init +2

So are we just kinda going on a block initiative here? Like, enemies, then us in whatever order, then enemies?


Info | Battle Maps

For the sake of this combat, yes. For PbP i like to do the baddies in blocks by type. Usually at the end of each of my posts I'll have the initiative order, with bold highlighting who can act. Then I try my best to resolve things according to initiative and give a summation of that round. Other combats might play out a bit differently if theres a mix of combatants.


Male Gnome Bard 4 Armor Class 18, T 13, FF16 | Hit Points 31/31 | Saves: F +4, R +7, W +6, +2 vs illusions | Init +2 | Perc +8

~shakes fist~ Damn you spider...you so WILLFULL.

Seriously though, I can only assume the damned thing is at 0 or 1 hp and that is just frustrating. LOL

Oh well....would've been a good way to prove his worth to the dwarves managing at least a kill...but Toulbe will have to do so another way one day!

At least, he has a wagon full of explosives back there to keep him viable should we get into another combat!


Info | Battle Maps

Well, the forums return just in time for me to inform you that I will be traveling out of town for the weekend. Going to Roswell and Carlsbad. UFOs, bottomless lakes, black rivers, monstrous caverns, gonna be a fun weekend. Feel free to wind up this conflict, you’ve neutralized the threat as far as I’m concerned.

Gunnar, two of the spiders are left intact enough to harvest parts from. That’s a DC16 Survival check for each spider to extract venom or spinnarets.

I’ll be back Monday to move things along.


male HP 10/18 \ AC16 T10 FF16 \ F+3 R+0 W+5 \ perception +7 init +2

Was just starting to wonder if someone had DDOS'ed Paizo or something. Never seen an outage last that long before...


HP 29/29, AC 17, Fort +6, Dex +5, Will +1, Bombs 6/6, Mutagen 1/1

Last week they rolled out a bunch of under-the-hood changes to the sit's architecture. It broke some very important features. Like the ability to reply to posts and private massages, and the ability to buy things from the web store.

Apparently fixing that wasn't a quick process.


male HP 10/18 \ AC16 T10 FF16 \ F+3 R+0 W+5 \ perception +7 init +2

Longest downtime I've ever seen from this site. Must've been quite a mess.


Male Dwarf GeoKineticist 4 Armor Class 18, T 13, FF15 | Hit Points 42/42 | Saves: F +9, R +8, W +5, +2 vs. poison, +4 vs. spells, and spell-like abilities | Init +7 | Perc +11/+13stonework, Sense Motive +10

Think of the revenue loss. I cannot imagine what happened but there has to be more than what I am hearing.


male HP 10/18 \ AC16 T10 FF16 \ F+3 R+0 W+5 \ perception +7 init +2

And AGAIN the site went down. Something is definitely wrong here.


Info | Battle Maps

From an email response I received from the webmaster, there was a massive strain on the site following the launch of the play test that caused some unforeseen problems. I’m hoping they’re starting to get a handle on it. I’m a bit wary now of celebrating too soon, I admit.


Male Dwarf GeoKineticist 4 Armor Class 18, T 13, FF15 | Hit Points 42/42 | Saves: F +9, R +8, W +5, +2 vs. poison, +4 vs. spells, and spell-like abilities | Init +7 | Perc +11/+13stonework, Sense Motive +10

Just a heads up that I am headed to dragon con tomorrow after work and will not be back til late Monday night. My posting will be limited until I return. I hope the site is up and I am missed. lol


Info | Battle Maps

Travel safe Glor, and have fun! Has everyone survived the Great Downtime of 2018?


Info | Battle Maps

You've each earned 228 XP from the spiders. We are on the medium advancement track.


male HP 10/18 \ AC16 T10 FF16 \ F+3 R+0 W+5 \ perception +7 init +2

Dragon-con eh? If only...


Spiritualist 3 | AC 13 T 11 FF 12 | HP 27/27 | F +6 R +2 W +7 | Init +1 | Perc +4
Pet Stats:
Pet AC 15 T 11 FF 14 | Pet HP 19/19 | Pet F +4 R +2 W +3 | Pet Init +1 | Pet Perc +5
GM_Armok wrote:
Travel safe Glor, and have fun! Has everyone survived the Great Downtime of 2018?

...wait, the site's back up? For real this time? Lovely

I'll order Urist out of the burrows and start posting again!


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male HP 10/18 \ AC16 T10 FF16 \ F+3 R+0 W+5 \ perception +7 init +2

Don't jinx us, ya fool!


Info | Battle Maps

According to THIS thread, there's one more scheduled outage in the near future. But things appear to be smoothing out!


male HP 10/18 \ AC16 T10 FF16 \ F+3 R+0 W+5 \ perception +7 init +2

>=/

So it would seem.


Info | Battle Maps

Can I do a roll call?

Who’s still with us?


Male Gnome Bard 4 Armor Class 18, T 13, FF16 | Hit Points 31/31 | Saves: F +4, R +7, W +6, +2 vs illusions | Init +2 | Perc +8

Still here, I apologize if I've not posted, all these outages and my own mental health thanks to a rough physical health month has been...holding me back a bit on my normal posting rates >.<


male HP 10/18 \ AC16 T10 FF16 \ F+3 R+0 W+5 \ perception +7 init +2

Yeah, blame the site for about 80% of it. This has passed the point of ridiculousness by now and is just getting aggravating.


Spiritualist 3 | AC 13 T 11 FF 12 | HP 27/27 | F +6 R +2 W +7 | Init +1 | Perc +4
Pet Stats:
Pet AC 15 T 11 FF 14 | Pet HP 19/19 | Pet F +4 R +2 W +3 | Pet Init +1 | Pet Perc +5

Still here, of course. I should be back to my normal posting schedule. Hopefully, the site can keep up.


Male Dwarf GeoKineticist 4 Armor Class 18, T 13, FF15 | Hit Points 42/42 | Saves: F +9, R +8, W +5, +2 vs. poison, +4 vs. spells, and spell-like abilities | Init +7 | Perc +11/+13stonework, Sense Motive +10

Back from Dragon Con and here again. :)


HP 29/29, AC 17, Fort +6, Dex +5, Will +1, Bombs 6/6, Mutagen 1/1

Here.


Hi all, I've been holding off from doing this, but following the website crashes and my attempts to keep the games I'm running from going under, I don't have time or headspace for this game.

I'm really sorry to do this to you, it was looking like a great game and a fantastic concept. I will continue to GM and I hope to see you on these boards at some future stage.


Info | Battle Maps

Understood, and thanks for the heads up. You’re welcome back if things settle down for ya.

That leaves Hezekh unaccounted for...


Male Human Magus (Jistkan Artificer) 6

I'm here. Sorry, I was giving it some time to be sure we're back for real this time.


male HP 10/18 \ AC16 T10 FF16 \ F+3 R+0 W+5 \ perception +7 init +2

So long as the site holds, anyway...


HP 29/29, AC 17, Fort +6, Dex +5, Will +1, Bombs 6/6, Mutagen 1/1

I feel like we need 7 dwarves. Could we recruit a player, and have them just take over Barik's name with their own mechanical build?


Info | Battle Maps

Sure, I'm great with that. I'll start contacting peeps from the original recruiting pool.

In the meantime, I'm sure you can handle these scorpions.


Info | Battle Maps

Players, I want to write up clear rules on the profession skill checks I spoke of earlier and send those to you via PM. Please add these to your character sheets, as they are basically an extra feat/class ability what have you.

I say this because now is a perfect moment for Urist to make a Profession (Soldier) check for some extra combat bonuses.

I’ll try to get this done over the weekend.

Also, we have a replacement for Barik joining us soon, they’ll introduce themselves here shortly.


Male GMT

Hello all!

I'm mulling over character ideas. I'm currently leaning towards a melee inquisitor, taking the exarch archetype. A dwarf very happy to take the fight to the foes of dwarf-kind.

Other ideas involved a paladin, slayer, or cleric.


HP 29/29, AC 17, Fort +6, Dex +5, Will +1, Bombs 6/6, Mutagen 1/1

Build whatever if fun for you. With a party of 7 we aren't too concerned with party roles.

That said, the character you are taking over/replacing was our best frontliner, so some kind of tankiness would be nice.


Male LG Dwarf Inquisitor of Trudd (Exarch, Preacher) 4 | HP: 38/38 /42 Non-lethal: 0 | AC: 17 (10 Tch, 16 Fl) | CMB: +6, CMD: 15 | F: +10 (+8), R: +1, W: +9 | Init: +5 | Perc: +10, SM: +12 | Speed 20ft | Judgement: 2/2 | Spells: 1st 4/4 2nd 2/2| Determination: 2/2 per Day |Active conditions: Con Damage 1

Grand so!

I'll dot in with Goggeck Ghack. Still working on mechanics.

Rolewise, he could be a staunchly traditionalist militia sergeant, hammerer or champion. He believes very strongly in an aggressive stance against the foes of dwarf-kind. Specifically, hammering them to mush.

Mechanically, an inquisitor of Trudd with the exarch and preacher archetypes. And the biggest hammer I can get my hands on: dwarven longhammer with a feat.


Spiritualist 3 | AC 13 T 11 FF 12 | HP 27/27 | F +6 R +2 W +7 | Init +1 | Perc +4
Pet Stats:
Pet AC 15 T 11 FF 14 | Pet HP 19/19 | Pet F +4 R +2 W +3 | Pet Init +1 | Pet Perc +5

Sounds like a bunch of fun(tm)! It'll be nice to have a fellow militiadwarf in the crew. Perhaps he could share war stories with Urist.

And of course, welcome aboard.


male HP 10/18 \ AC16 T10 FF16 \ F+3 R+0 W+5 \ perception +7 init +2

Fancy yerself a hammerer, do ye? Lucky we got plenty o' nails need poundin'...


Info | Battle Maps

Some of you received your Profession Skill abilities yesterday, I'll try to roll out the rest of em today.

Because these are homebrew abilities, and to preserve the difficulty level of 'Challenging but Fair', I reserve the right to tweak these as we go along. If you fancy yourself a more experienced GM than I (which you probably are if you're a GM) and you see something completely gamebreaking or just useless the way it's written, I'm always, always open to feedback.


Male LG Dwarf Inquisitor of Trudd (Exarch, Preacher) 4 | HP: 38/38 /42 Non-lethal: 0 | AC: 17 (10 Tch, 16 Fl) | CMB: +6, CMD: 15 | F: +10 (+8), R: +1, W: +9 | Init: +5 | Perc: +10, SM: +12 | Speed 20ft | Judgement: 2/2 | Spells: 1st 4/4 2nd 2/2| Determination: 2/2 per Day |Active conditions: Con Damage 1

Mechanics sorted and some basic background, all in his profile.

How best can Goggeck join in?

Appearance and Personality:

Standing 4' 3", with a well-kept red beard and piercing stare, Goggeck is a picture of Dwarven strength. And that's before the giant hammer with the snarling hydra head.

Background:

A mere 54 years old, Goggeck made something of a name for himself. He used to be a sculptor of middling skill before he felt a calling to use his strength for something greater. He found himself in a temple to Trudd, and never looked back.

He has joined the militia in an effort to batter down the enemies of Dwarfkind. Time will tell how well this goes.


Info | Battle Maps

I think because it's still early in the game, Goggeck can jump right in as if he'd been there the entire time, if that's ok with everyone.

I'll have your Profession Skill ability in a jiffy, Goggeck.


Male LG Dwarf Inquisitor of Trudd (Exarch, Preacher) 4 | HP: 38/38 /42 Non-lethal: 0 | AC: 17 (10 Tch, 16 Fl) | CMB: +6, CMD: 15 | F: +10 (+8), R: +1, W: +9 | Init: +5 | Perc: +10, SM: +12 | Speed 20ft | Judgement: 2/2 | Spells: 1st 4/4 2nd 2/2| Determination: 2/2 per Day |Active conditions: Con Damage 1

Fine by me. :)


Male Dwarf GeoKineticist 4 Armor Class 18, T 13, FF15 | Hit Points 42/42 | Saves: F +9, R +8, W +5, +2 vs. poison, +4 vs. spells, and spell-like abilities | Init +7 | Perc +11/+13stonework, Sense Motive +10

Welcome aboard Goggeck!

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