Dog Rider

Toulbe Hilnack's page

232 posts. Alias of Jing the Bandit.


Race

Male Gnome Bard 4 Armor Class 18, T 13, FF16 | Hit Points 31/31 | Saves: F +4, R +7, W +6, +2 vs illusions | Init +2 | Perc +8

Strength 8
Dexterity 15
Constitution 14
Intelligence 12
Wisdom 12
Charisma 18

About Toulbe Hilnack

Toulbe Hilnack
Male gnome bard (arcane healer, sound striker) 4 (Pathfinder Player Companion: Faiths & Philosophies, Pathfinder RPG Ultimate Magic 27)
N Small humanoid (gnome)
Init +2; Senses darkvision 60 ft.; Perception +8
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Defense
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AC 18, touch 13, flat-footed 16 (+5 armor, +2 Dex, +1 size)
hp 31 (4d8+6)
Fort +4, Ref +7, Will +6; +2 vs. illusions
Defensive Abilities bond to the land[ARG]
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Offense
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Speed 20 ft.
Melee Mwk Frying Pan +6 (1d4-1/19-20)
Special Attacks bardic performance 14 rounds/day (countersong, distraction, fascinate [DC 16], inspire courage +1, wordstrike)
Spell-Like Abilities (CL 1st; concentration +4)
1/day—dancing lights, ghost sound (DC 15), prestidigitation, speak with animals
Bard (Arcane Healer, Sound Striker) Spells Known (CL 4th; concentration +8)
2nd (2/day)—create treasure map, sound burst (DC 16)
1st (4/day)—alarm,chord of shards, cure light wounds, ear-piercing scream[UM] (DC 15)
0 (at will)—detect magic, mending, open/close (DC 14), prestidigitation, read magic, spark[APG] (DC 14)
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Statistics
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Str 8, Dex 15, Con 14, Int 12, Wis 12, Cha 17
Base Atk +3; CMB +4; CMD 13
Feats Agile Maneuvers, Precise Shot, extra channel
Traits animal friend, militia veteran (any town or village), rich parents
Drawbacks nervous
Skills Acrobatics 0 (-4 to jump), Bluff +8, Craft (alchemy) +7, Diplomacy +11, Handle Animal +11, Knowledge (arcana) +7, Knowledge (dungeoneering) +7, Knowledge (local) +7, Knowledge (nature) +7, Knowledge (planes) +7, Knowledge (religion) +7, Perception +8, Profession (brewer) +8, Profession (cook) +10, Spellcraft +8, Stealth +11, Survival +9; Racial Modifiers +2 Profession (cook)
Languages Common, Dwarven, Gnome, Sylvan
SQ bardic knowledge +1, finesse weapon attack attribute, gnome magic, nervous, rules changes
Combat Gear acid (3), alchemist's fire (3), holy water, liquid ice[APG] (2); Other Gear chain shirt, short sword, animal harness[APG], beast-training kit, bedroll, blanket[APG], cold weather outfit, colored ink, explorer's outfit, fishhook, fishing net, flask, flask, flint and steel, hemp rope (100 ft.), hot weather outfit[APG], jug (2), lantern, miner's, masterwork artisan tools, masterwork backpack[APG], medium wagon[UC], mug/tankard (8), parchment (5), pavilion tent[APG], portable alchemist's lab[APG], pot, sack, sack, shovel, small/medium cage[APG], small/medium cage[APG], snuffbox, bone[ACG], soap, speaking trumpet, string or twine[APG], waterskin (2), weapon cord[APG], whetstone, winter blanket, bison, exotic pack saddle, 25 gp, 3 sp, 8 cp
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Special Abilities
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Agile Maneuvers Use DEX instead of STR for CMB
Bard Channel Positive Energy 2d6 3/day (DC15)
Bardic Knowledge +2 (Ex) Add +2 to all knowledge skill checks.
Bardic Performance (standard action, 14 rounds/day) Your performances can create magical effects.
Bond to the Land (Underground) +2 dodge bonus in selected terrain.
Darkvision (60 feet) You can see in the dark (black and white only).
Gnome Magic Add 1 to the DCs of any saving throws to resist illusion spells cast.
Nervous When you take 10 on a skill or ability check with a penalty besides wasted time, treat it as an 8.
Precise Shot You don't get -4 to hit when shooting or throwing into melee.
Wordstrike (Su): At 3rd level, the sound striker bard can spend 1 round of bardic performance as a standard action to direct a burst of sonically charged words at a creature or object. This performance deals 1d4 points of damage plus the bard’s level to an object, or half this damage to a living creature.
Well Versed (Ex) At 2nd level, the bard becomes resistant to the bardic performance of others, and to sonic effects in general. The bard gains a +4 bonus on saving throws made against bardic performance, sonic, and language-dependent effects.

Inspiring Feast
At 1st Level, once a day, Toulbe can cook up a feast using his Profession (Cook) skill. He can make a skill check against a DC 18. Whatever amount he beats the DC by (minimum 1) become Inspiration Points that he can distribute to his allies as he sees fit. His allies can use these points as a Morale Bonus on any one attack roll, skill check, or saving throw within the next 24 hours. At 3rd level, the DC increases by 1 and increases by 1 every 3 levels thereafter. Cooking an Inspiring Feast requires 1 hour and consumes 10gp worth of ingredients.