Storm of Sinners

Game Master BayouSnowman

Deathwatch campaign based on the Calixis Sector from Dark Heresy.


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I don't know who else besides me and Hammern as players are left on the ship so maybe an NPC for the third slot?

I will plan with my requisition and vote myself as Leader and Oath of Glory as usual

Arkhos listens carefully to the Captain before voicing his opinion "So while we are distracting the enemies outside, I believe our best choice is to go in by foot and probably infiltrate the Manufactorum by another entrance, that is if we have a map of the Manufactorum itself to determine best locations to possibly do this"


Brother Namicon is also at the fortress

The Captain replies: "The problem is getting you to Beo and we are extremely limited in our options. Going in by foot would have you arriving after the main assault has begun and thus give any leadership the opportunity to escape. Aerial or Drop-Pod insertion is still too risky with the Manufactorums defenses online."


Ulrich looks thoughtful, "Captain, do we have a Brother to perform the proper Rites to awaken the Ancient? Or will we be extracting it while it still slumbers? Also, I presume that its presence here in the manufactorum must also remain a secret and not just that it is being extracted, so what methods are available to us to bring the Ancient off-planet?" He continues to regard the Manufactorum schematic for a few moments, "Is there any intelligence to guide us to disabling the defenses?"


"Currently we have two Ironclad Dreadnoughts of the Iron Hands in our ranks as well and I have made arrangements for them, as well our Master of the Forge, to be deployed alongside Colonel Folken for the main assault. From what I have been told the Contemptor is without a master so the tentative plan is to have them enter the Manufactorum once you have secured the relic and then transfer the sarcophagus from one of the Ironclads. Records will show that the Deathwatch committed and recovered two Dreadnoughts from the battle with no discrepancies. My main concern is simply preventing its recovery from being traced directly back to the Deathwatch."

"As for the defenses we are unaware how exactly they gained control access to them which makes it difficult to gauge what we will need to do to take them back. It may be as simple resetting the automated systems but that is the best case scenario. Right now we just don't know the extent to which they have infiltrated the system."


"Then what are our options of entry with the sisters and as Brother asked how do we extract it?" as Arkhos rubs his chin in some frustration "We could secure the location for the Iron Hands and they can perform the recovery as they seem fit without our interference all we must do is guide them there and clear or protect the area while they extract it, but we must first deal with the defenses and their leaders, which brings me back to what is our method of entry without taking serious risks? Can we use the sisters as a cover and their vehicles to brings us closer and then have them retreat while we bring down the defenses?"


"I'm not keen on repeating myself Brother Arkhos. As I have said you and the sisters will be taking a tram system to one of the Manufactorums substations and from there entering the main facility. You will not be participating in the main assault nor will there be any vehicle involvement, you are inserting directly into the structure itself."

"We also do not have the luxury of awaiting an Iron Hands representative to secure the Dreadnought. We are using the confusion caused by the uprising to shroud our actions lest the Magus that originally unearthed the relic find out that we have acquired it. He has chosen to fly in the face of proper tradition and claim the Contemptor as an artifact in his care rather then returning it to the Iron Hands. If we were to try and sort it out through normal political channels it would likely take many decades and breed sever animosity between the Mechanicus and Astartes in this sector, and that's something I'd like to avoid."


Ulrich salutes the Watch-Captain, "Captain Enoch, I will be honored to retrieve this mighty Contemptor. It should not be lost to the Mechanicus, but should serve the Emperor in honor, crushing the enemies of the Imperium." Ulrich starts to turn to leave, then pauses, "With your leave, Captain, I will make myself ready."


He dismisses you and goes back to working with the mound of papers strewn about his office.


Ulrich leaves the Captain's office and returns to his quarters to prepare for the coming mission after stopping by the armoury to requisition some equipment that would prove useful.


You assemble in the Watch Fortress' staging areas alongside the team of Sororitas. They are led by Sister Adele whom some of you have already met but the others are unfamiliar. They appear to have prepared themselves for a covert operation by the looks of their equipment. They exchange formal greetings with you when they arrive but it is clear they aren't particularly excited to be working alongside Astartes.

From there you take a short trip out of the Watch Fortress to a transit station and board the awaiting tram alongside the Sisters. The ride is projected to take you about an hour which will have you arrive just as the main assault begins. Unfortunately the car was not designed with Space Marines in mind and you are forced to stand as the Sisters take their seats around the cabin.

During the trip I would like one willpower test from each of you. You may include your Resistance: Psychic Powers bonus on this test.


Brother Arkhos salutes and leaves the Captain's office getting ready for the encounter to come in the Manufactorum.

Power Axe, Combi Tool, Pict Recorder for 40 req


Ulrich greets Sister Adele when she is introduced, but otherwise does not seem keen to strike up conversations with anyone. Lost in his own thoughts, he stands calmly as the tram rattles along.

Willpower 40+10: 1d100 ⇒ 30.


Arkhos greets the sisters and a formal salute to Sister Adele

Willpower 45+10 1d100 ⇒ 54


As the tram speeds along your mind wanders somewhat and you consider the possibility that a tech-priest may have tampered with the transports limiter systems to hasten your journey to the Manufactorum. If it weren't for the Sisters power armor they likely would have suffered injury with each sharp turn and sheer drop.

About halfway through your journey you pass through the outer crust of Mount Thollos and into the view of the lava fields beyond Gun Metal City. Ideally gazing out the window you are overcome with the sudden sense that you are being watched. Your vision swims for a mere second but in that time you could have sworn that you saw the midday sky turn completely black. On the very edge of your hearing you can almost hear someone whispering but when you try and focus on the sound it flees leaving only the steady thrum of a motor. Then, just as suddenly as it began, the strange phenomena ends returning you to your dreary tram ride.


Ulrich shakes his head slightly, looking about and scenting the air. He glances at the others in the tram to see if they had also been affected or if he was just imagining things.


Sister Adele speaks up at this point in the trip:

"So, which of you two may I call Commander?"


Arkhos wonders what was all that about as if it was some sort of a trance he has awoken from, but says nothings as he looks at the others with a glance, when he is suddenly spoken to.

"I am leading Sister Adele, in what can I be of service?" as Arkhos salutes the Sister


She quickly returns your salute and continues: "Have you a plan for the coming engagement Commander? We will need to coordinate our efforts lest we be found wanting."


"We will be taking a tram system to one of the Manufactorums substations and from there entering the main facility. Once we are there we will first see to the Defenses and taking out their leaders in a stealthy manner as to bring quick work of this."


"We've all seen the briefing Commander, I'm asking how you propose to actually go about doing it."


Tactics (Assault Doctrine) 40 1d100 ⇒ 34

We must focus first on the defenses so we must take that place first to give a chance for the air support to come in. Our entry way should be through here" as he points to some service way that might have been a bit slower than a direct approach, but it would give him and the sisters the element of surprise. "Once we control this area all hell is going to break loose and we must make haste capture their commanders"


Ulrich continues to watch outside the tram; hunters that grow complacent are swiftly killed by the wolves. But he does turn a small amount of his attention to the conversation between Arkhos and Sister Adele, interested to hear what plan they can develop for the assault.


"Very well." sighs the Sister and she goes back to sitting without saying anything further of your plan.

---

Your tram finally comes to an abrupt stop at its final destination. You are currently in the interior of one of the Manufactorums sub-stations. From your position in the tram you see no lights or machinery working within the facility, everything seems deathly still.

1d100 ⇒ 28
Sister Adele makes a series of quick hand signs to her team and they gather up their gear and exit the tram with almost no sound.

"Your service entrance is quite a ways into the bowels of the sub-station Commander, we'd best make haste." she says in a hushed tone as she passes you.


Ulrich performs one last check on his bolter and power sword as the tram slows, and settles his helmet on his head. As it stops in the substation he follows Sister Adele out the door, scanning for any threat, bolter held at the ready.


Arkhos hastens the pace towards trying to be at the front leading the group as to minimize possible casualties among the sisters before they get to their destination.

Awareness 1d100 ⇒ 38


You expected that the stations machine-spirits would have detected you once you had left the tram and aligned most of the automated systems in response. However, as you move on there are no lights to guide your path nor the sounds of any machines to fill the silence.

Despite your efforts Arkhos the sisters continue to follow Adeles lead out of habit.

Awareness +0:

You catch a brief glimpse of movement just ahead of you as something dashes from one side of the hall to the other.

Awareness -20:

You hear the soft echo of something clanging against metal in the distance. You can't pinpoint its exact location but it seems to be coming from one of the facilities upper-areas.

Arkhos you may apply the roll you already made to these spoilers


I will risk a new roll to see if I can roll better or worse[/ooc]

Awareness 50 1d100 ⇒ 14

Arkhos opes communication with the team "We have metal noises coming from one of the facilities upper-area" as Arkhos can't really make something of that movement he just saw but still relays it to the team "We might not be alone anymore, thread with care"


Awareness 45+20: 1d100 ⇒ 68.

Not noticing the things that Brother Akhos has mentioned, Ulrich tightens his grip on his bolter and scans the area, serving as a rearguard for the group.


Your group slows its pace as you try and discern the source of the strange noises and movement. You catch a small glimpse of a figure stalking a container above just before it pounces down on Brother Arkhos 1d100 ⇒ 89 but misses completely, landing softly nearby.

More creatures appear, pouring in from above and around corners. One of the sisters has time to shout "Mutants!" before you all become completely embroiled in the sudden skirmish.

Round 1

1d10 + 4 ⇒ (8) + 4 = 12
1d10 + 4 ⇒ (8) + 4 = 12
Mutants (12): Suddenly appear from all directions but are unable to catch the kill-team by surprise due to Brother Arkhos' diligence. The creatures eyes grow with an eerie light in the darkness.
Sororitas (12): The Sisters have just enough time to draw blades before the mutants set upon them.
Brother Arkhos (?):
Brother Hammern (?):


Initiative 1d10 + 6 ⇒ (3) + 6 = 9

Arkhos will try to minimize the Sister loses as best he can by opening a barrage of fire from his bolter the moment someone enters his range of fire.


Initiative: 1d10 + 5 ⇒ (7) + 5 = 12.

As the mutants charge down upon the squad, Ulrich draws his Power Sword with a speed that makes it seem to leap from its scabbard of its own volition. The sound of the power field crackling down the blade as the weapon energizes is lost in the sound of Ulrich's bolter firing a single shot, its muzzle carefully tracking one of the approaching mutants.

Half Action to Aim, Assuming close range.
Fire Single Shot 45+10+10+10=75: 1d100 ⇒ 36.
Damage: 2d10 + 5 + 2 ⇒ (1, 3) + 5 + 2 = 11.


You are currently being engaged by one of the mutants Brother Arkhos, you cannot use ranged weapons until that has been sorted out. Once it has I'd like you to provide any necessary rolls to go with whatever actions you wish to perform.


Got it, I thought there was enough time to let a volley go, my bad, did not notice my lower Initiative either

Arkhos engages the enemies in melee combat "I will save your soul as I excute the Emperor's Will"

WS 50 1d100 ⇒ 26

Arkhos will attempt to cover the Sisters if he is able too putting himself on the way as they are useful for holding the control room and cannot afford heavy loses at this point.

Power Axe 1d10 + 16 ⇒ (7) + 16 = 23 E Pen 6


Round 2

The mutants swarming around you swell becoming a large host that completely chokes the hall. The pulsing, clawing mass continues to hound the group. Brother Arkhos slays the mutant attacking him while Brother Hammern kills another. However with each that dies another three step forward.

Brother Hammern (12+):
Mutant Horde(12): The horde strikes out against the kill-team, the strength of their blows unbecoming of their tiny bodies. 3d100 ⇒ (95, 100, 21) = 216 Brother Arkhos is hit for 2d10 + 7 ⇒ (3, 8) + 7 = 18 damage.
Sororitas (12): 1d100 ⇒ 13 The Sisters back themselves against a wall while Adele draws a flame pistol from her belt, pouring holy promethium on the encroaching horde. Several mutants perish in the intense heat.
Brother Arkhos (9):


Can multiple attacks be used against multiple opponents? For example, can a full auto burst, or semi-auto for that matter, into the choked hallway hit multiple mutants? Or is Ulrich now embroiled in melee as well?


Arkhos pulls out his stygian axe on his other hand and let's go a barrage of bolter fire against his enemies from his bolter as he does so.

Dodge
1d100 ⇒ 51
8AP + 10T - 18DMG = 0Dmg?

Bolter Full Auto Burst
BS 80 (+20 Full Auto Burst, -20 shooting into melee +30 Point Blank)
1d100 ⇒ 62

Damage 3d10 + 9 ⇒ (10, 3, 9) + 9 = 31 Pen 5

RoF
BS 50 1d100 ⇒ 17
Damage 2d10 + 9 ⇒ (8, 4) + 9 = 21 Pen 5


The description for bursts in the core book contain a caveat for hitting multiple targets so long as they are within a certain distance of each other. However, in this specific case the Mutants are considered a horde and are thus hit multiple times regardless.

The horde is also attacking all of you in melee right now so you can only fire a ranged weapon if it specifically allows you to use it when engaged in melee combat (such as pistol weapons)


Oh! My apologies, so can I toss a grenade or am I completely stuck to melee weapons?


Am I reading the multiple attacks section correctly? You can only attack with two weapons if you have the Two-Weapon Wielder talent?

His Bolter being too unwieldy to use properly in a melee, Ulrich slips it back into its holster and draws his Bolt Pistol in the blink of an eye. Not bothering to aim at the mass of heretical flesh that beset him, Ulrich works the trigger as quickly as he can, loosing three bolts into the mutants. His voice is loud enough to carry through the gunfire, "By Holy Bolter and the Will of the Emperor, we will purify your tainted flesh! Do not resist and your redemption will come all the more swiftly!"

Using Quick Draw talent, free action to stow bolter, free action to draw pistol. Full action to fire semi-auto burst. I think I am doing that right.

Point blank range, semi auto burst, firing into melee.
Semi Auto Burst 50-20+30+10+10=80: 1d100 ⇒ 3 = 7 DoS, 2 extra hits.
Damage: 2d10 + 5 + 2 ⇒ (9, 3) + 5 + 2 = 19 X Pen 5.
Damage: 2d10 + 5 + 2 ⇒ (5, 10) + 5 + 2 = 22 X Pen 5.
Damage: 2d10 + 5 + 2 ⇒ (7, 3) + 5 + 2 = 17 X Pen 5.
Emperor's Wrath 80: 1d100 ⇒ 62.
Damage: 2d10 + 5 + 2 ⇒ (9, 10) + 5 + 2 = 26 X Pen 5.
Emperor's Wrath 80: 1d100 ⇒ 21.
Damage: 2d10 + 5 + 2 ⇒ (1, 4) + 5 + 2 = 12 X Pen 5.

Did I do that Emperor's Wrath correctly?

Ammo Count:
Bolt Pistol: 11
Bolter (Regular/Hellfire/Kraken): 27/28/28


Grenades cannot be used in melee combat according to their description on pg 140 of core.

Correct, you need the talent to attack with two-weapons in the same turn

The only issue with your action order is that you can only use the pistol to perform a Standard Attack when engaged in melee as you are now (again according to the description on pg 140 of core). You also don't gain the benefit of point-blank range when engaged in melee (pg 249).

Your Righteous Fury is also done correctly with one exception; you don't get to add your Pen Damage in again, only your damage dice.


So in this case that means no burst, only the first damage applies, and no emperor's wrath, and only one shell expended, right?

Until I get the two-weapon talent, I will not be doing much shooting in melee, even with a pistol.

With rightous fury, my extra damage would be 2d10+5+2 then? or simply 2d10? (the extra +2 comes from my special ability)


Correct, only your first damage will be counted. Sorry.

You redo your whole damage roll, so any bonuses that apply to damage apply there as well. Penetration does not apply since it isn't actually a bonus to damage (although our house rules make it seem as such).


Arkhos can only let go of his frustration hacking and slashing as many of them as he can.

Standard Attack

WS 50 1d100 ⇒ 30
Damage 1d10 + 16 ⇒ (10) + 16 = 26 E Pen 6

RoF
WS 50 1d100 ⇒ 32
Damage 1d10 ⇒ 4


Round 3

The pulsing mass of bodies surrounding your group has become quite troubling. It is hard to keep your allies in sight through the teeming mutants and the various sounds of battle are somewhat distracting. Though the creatures don't seem to be capable of any real threat to you they are starting to cost you precious time.

Brother Hammern (12+):
Mutant Horde(12): Most of the mutants continue to press their attack on the group 2d100 ⇒ (35, 96) = 131 and one strikes Brother Hammern for 2d10 + 7 ⇒ (10, 1) + 7 = 18 damage. 1d100 ⇒ 33 Brother Arkhos, however, suffers a different fate as one of the creatures attempts to jump on him and drag him down into the horde. Brother Arkhos, should you take no successful opposing actions then you will become grappled
Sororitas (12): 1d100 ⇒ 59 Two of the Sisters armed with chainswords hack away at the mutants, killing several and giving their comrades some precious breathing room.
Brother Arkhos (9):


While parrying the blow that struck at him, Ulrich keys a private channel to Arkhos, "Perhaps now would be a good time to use the press of these scum to separate from the Sisters of Battle in order to pursue our primary objective." He then chops at another of the mutants with his blade, its power field crackling, and attempts to move closer to Brother Arkhos.

Where are Brother Arkhos and I in relation to each other?

Parry 45+10=55: 1d100 ⇒ 4.
If the mutant is striking with a weapon, 1d100 ⇒ 41, it is destroyed.

Attack 45: 1d100 ⇒ 9.
Damage: 1d10 + 6 + 12 ⇒ (1) + 6 + 12 = 19 E 6 Pen.


"Press would be the keyword" as Arkhos attempts to dodge the mutants grasp, and to his luck as of fate his stumble ends up helping him dodge the creature and regains his footing quickly "Let us depart then Brother" as he doesn't even give a glance towards or a second thought to the fate of the sisters.

Dodge 50 1d100 ⇒ 93
FP Re-roll
Dodge 50 1d100 ⇒ 44


You, Brother Arkhos, and the Sororitas are all within 5 meters of each other.

Round 4

Brother Hammerns power field collides with an unseen force surrounding the mutants limb with a shower of sparks. The mutant is left unscathed by the clash and it's eyes continue to grow fiercely.

Brother Hammern (12+):
Mutant Horde(12): The abominations return to attempting to rip you to shreds with their bare hands: 3d100 ⇒ (18, 49, 78) = 145 Brother Hammern is struck again for 2d10 + 7 ⇒ (7, 9) + 7 = 23 damage.
Sororitas (12): 1d100 ⇒ 13 Press their attack with flamer and chainsword, purging mutants left and right. They look like they are starting to make good progress.
Brother Arkhos (9):


Arkhos will move with Hammern away from the combat trying to cut their way through as there is no more time they can waste.

Standard Attack 1d100 ⇒ 23
Power Axe Damage 1d10 + 16 ⇒ (6) + 16 = 22E Pen 6


Parry 45+10=55: 1d100 ⇒ 38.

Ulrich again deflects the mutant's attack, giving ground against the press of the mutants that have engaged him in melee. Ulrich thrusts his blade at one of the enemy while continuing to speak to Arkhos on a private channel, "If they die too fast, we will have to find a different opportunity; we cannot allow the Sororitas to suspect we have another mission."

Attack 45: 1d100 ⇒ 23.
Damage: 1d10 + 6 + 12 ⇒ (7) + 6 + 12 = 25.


Round 5

You two begin making progress in your attempt to seperate from the Sisters. The lack of lighting as well as the throng of bodies surrounding you proves to be quite useful at the moment.

The corridor you are currently in stretches about 20 meters either way before turning a corner. On both sides you are flanked by containers that are 4 meters high. Will you two be attempting to simply wade your way out of the horde or do you have another idea?

Brother Hammern (12+):
Mutant Horde(12): 3d100 ⇒ (73, 68, 84) = 225 The mutants surge forward on all sides but ultimately fail to do any significant damage to the group.
Sororitas (12): 1d100 ⇒ 73 One of the Sisters gets overconfident and oversteps her allies. She is immediately set upon by creatures and the other women immediately cease their attack and pull her back to relative safety.
Brother Arkhos (9):

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