| Jereru |
TK Prodigy;
Once per encounter as a swift action you may gain a +5 bonus to your Use the Force check to activage a power with the telekinetic descriptor
Me likes.
On Revenge of the Sith, I don't see what's bad in that movie (I mean beyond what's bad in the rest of the precuels).
And another one! Since we're level 7, are we considered to have built our lightsabers? Or shall we buy them? Or both?
| GM Wasted |
Heh
I actually found Revenge of the Sith the most acceptable of those movies.
Attack of the Clones (I still shudder at that name) is probably my least favorite of all Star Wars movies. Hayden Christenson is PAINFULLY bad and the romance is exceedingly forced. I'm not sure how a person could have trouble having chemistry with Natalie Portman, but, well, there you have it. The one saving grace to the movie was, for me, Sir Christopher Lee. He's like the bacon of acting. Everything is better if he's in it.
The movie definitely made Jango Fett look like kind of a punk. One of the big problems for me was the jump from Episode I to Episode II. You see Anakin as an (annoying and terribly portrayed) eager and talented child ready to live a better life to an entitled whiny brat that's been dreaming about a woman he knew for all of two weeks for the last eight years (creeeeeeeeper). There's no real explanation, he's just a super whiny d-bag. And then he goes off and murders, like, an entire village of Sand People.
Episode I would have been pretty passable if Jar Jar hadn't been a thing and they had found a child actor that wasn't terrible. The pod race was awesome and Darth Maul was hardcore.
Revenge of the Sith had some awesome action sequences, but the super forced political commentary fell flat, as did the (ugh) "romance"; "I LOVE YOU SO MUCH LET ME TELL YOU THAT BY SAYING THOSE EXACT WORDS".
And, seriously...dying of a broken heart? For real?
General Solo's mom was a punk-ass biotch compared to her.
Hayden was better in this movie, at least when he wasn't in super awkward romance scenes. His actions, at this point, were mostly in keeping with his character development.
My one big problem was his obsession with "keeping people from dying" and the way that unfolded. I do get how what he'd gone through could give him a complex, but it was literally the word of one shady politician who had urged him to murder a defeated, unarmed foe versus the entire organization that had given him a greater life and purpose, trained him to use his abilities and guided him. A lot of that felt, to me, much like characters making decisions because the plot needed them to without it feeling consistent with who they were supposed to be.
That's not really what you asked, but those are my general feelings about the prequels :p
| tumbler |
I don't think any actor should be judged based on their performance in a Star Wars movie.
Or if we want to judge them, we can judge who is truly amazing. Lucas is just garbage as a director of actors. Accomplished actors mostly didn't like working with him, and his young actors are rarely any good. The way Han and Luke deliver lines in A New Hope is pretty wooden. Compound that with the terrible dialogue in much of the prequels, and there just isn't enough there for young actors to grab on to. I say this as a theater teacher who works with teenage actors every day, and who has worked with actors from 6-90 years old.
The actors who look best in the Star Wars movies are those who have a classical British style of training, because they cut their teeth on Shakespeare and can make anything sound good. This is the same reason all of the Star Trek captains have been classically trained.
As the best evidence for my argument, I submit that Natalie Portman has been great in everything she has ever done outside of Star Wars (well, Thor 2 wasn't her best work). More importantly, there was a film called Life as a House starring Kevin Kline and Hayden Christensen in which Hayden played almost exactly the same role (disaffected teenager) and was nominated for multiple supporting actor awards. I don't think Jake ever did anything else, so it is hard to know about him. Usually, for a kid that young, there would be a director/coach on set just for them (or maybe working with all of the kids) who would be responsible for getting the performance out of the kid. The thing with all of them is that Lucas put those performances on film and thought he had it, and then he chose those cuts to go into the final films, so he thought they were fine.
Sorry, that turned into a bit of a rant.
A few things I think were good or great:
Lightsabers. Everywhere.
Jedi doing cool Jedi stuff.
Most of the new planets are pretty cool. Naboo is interesting. Nice to see a civilized world since most of the ones we have seen so far were pretty back woods. Coruscant was great.
Once we finally got to the Clone troopers, they were cool. Made much better by the series.
Darth Maul. Wish he had stuck around long enough to do some things.
| Rhal, the Styx Boatman |
Depends! Some would make sense, some wouldn't be super active in this time period...some might be around if you want to make a case to flub around with canon a bit ;) let me know what you're considering
The ones I have been looking at are -
According to the Legends Cannon they are around during this time period. EP 1 originally takes place about 32 BBY - so that's what I went by.
| F. Castor |
Alrighty, having rolled those ridiculous numbers, I think I have something in mind.
Not really sure what Destiny would fit him (check fluff), so suggestions would be welcome.
Here is what is probably his progression, though there are still blanks to fill and tweaks to make.
Species: Human [+1 trained skill, +1 feat; Basic]
Destiny: ?
Level 1 (Jedi 1)
Abilities: Str 16, Dex 18, Con 18, Int 16, Wis 18, Cha 18
Languages: Basic, Bocce, High Galactic, Huttese
Talents (Jedi): Elusive Target, Force Intuition
Feats: Rapid Strike, Weapon Finesse
Feats (Jedi): Force Sensitivity, Force Training (battle strike, crucitorn, prescience, shatterpoint, surge), Weapon Proficiency (Lightsabers), Weapon Proficiency (Simple Weapons)
Skills: Acrobatics, Endurance, Initiative*, Knowledge (Galactic Lore), Knowledge (Tactics), Perception, Use the Force
Level 2 (Jedi 2)
Abilities: No change
Languages: No change
Talents (Scout): No change
Feats: No change
Feats (Jedi): Weapon Focus (Lightsabers)
Skills: No change
Level 3 (Jedi 3)
Abilities: No change
Languages: No change
Talents (Jedi): Block/Deflect, Weapon Specialization (Lightsabers)
Feats: Dual Weapon Mastery I
Feats (Jedi): No change
Skills: No change
Level 4 (Jedi 3/Scout 1)
Abilities: Str 16, Dex 19, Con 18, Int 17, Wis 18, Cha 18 [+1 Dex, +1 Int]
Languages: No change
Talents (Scout): Acute Senses, Evasion, Long Stride
Feats: No change
Feats (Scout): Shake It Off
Skills: No change
Level 5 (Jedi 3/Scout 1/Soldier 1)
Abilities: No change
Languages: No change
Talents (Soldier): Armored Defense, Devastating Attack (Lightsabers), Melee Smash
Feats: Melee Defense
Feats (Soldier): Armor Proficiency (Light)
Skills: No change
Level 6 (Jedi 3/Scout 1/Soldier 2)
Abilities: No change
Languages: No change
Talents (Soldier): No change
Feats: No change
Feats (Soldier): ?
Skills: No change
Level 7 (Jedi 3/Scout 1/Soldier 3)
Abilities: No change
Languages: No change
Talents (Soldier): Stunning Strike, ?
Feats: Dual Weapon Mastery II
Feats (Soldier): No change
Skills: No change
He is more gray than dark, though probably must have a couple of Dark Side points by now. I am thinking him as a (semi-)yin to Obi-Wan's yang in regards to Anakin's development, though how he is part of the group if chosen I would very much leave up to the GM and would indeed like some feedback on that. Although Anakin's actual corruption would be left to NPCs with a penchant for large hoods, this guy could act as a sort of stepping stone to the Chosen One's final dark path, as he would show Anakin another path of Force- and lightsaber-wileding that has more shades of gray than the Jedi way and still not be actually evil. A way to not let go of one's emotions and still be good(-ish). But more accidentally and by example rather than actually and actively trying to teach Anakin another way.
As for my guy himself, where his path takes him could be anything. From actually being redeemed and even returning to the Order (perhaps after seeing what path his influence has helped lead Anakin down) to carving his own "Gray" path as he has done so far to becoming a sort of Galen Marek pastiche for the Empire. Depends on the story and how it all goes.
Feedback? Thoughts? Refinements? Suggestions? :-)
| Poluti |
If we're talking good actors in Star Wars, let us not forget Liam Neeson. That man was great as Qui-Gon Jinn, and realy hated how they killed him off just to make Obi-Wan train Aniken. I can guarantee you that if Qui-Gon had trained the kid, he wouldn't have gone off the deep end. Also, as one of the few Jedi that actually helieved in an actual balance in the force, and not all one side or the other, there might not have been an Empire at all.
Also, never liked how the Force went from a mystical energy a la matic to being granted by a symbiotic bacteria. Totally ruined the immersion for me.
And yes, lightsabers are great.
| YoricksRequiem |
Anyway, the problem I have with The Phantom Menace is that the movie doesn't need to have even happened. There's nothing in it that adds anything to the rest of the series. Most of the new characters introduced (cool as some of them were) either die or have vastly diminished roles in the later movies. The Trade Federation plot is nonsense, the Gungans/Watto are some of the worst things ever. Even the Podrace manages to just feel like a Ben Hur rehash instead of something interesting. And less specific to that and more the prequels in general - I also don't really like the Jedi Council, it feels weirdly UN-based while I always imagined the Jedi more as Knight Errants.
| Poluti |
I've always had a problem with the Jedi council, regardless of what era they're in. I haven't read a lot of the books where Luke recreates the Jedi order, but from I can tell it was one of the better incarnations of the order. There were so many rules and regulations about things that might lead someone to the dark side that the Jedi didn't know how to be actual people and not fleshy droids.
| Phntm888 |
There's a lot of truth to Yorick's thoughts on the Phantom Menace. The Machete Order of viewing excludes Phantom Menace in its entirety simply because it adds nothing to the overall plot of the Star Wars saga. If you cut it out, the only plot-centric thing you're truly missing is how Anakin first met Padme, and that can just be assumed to be something that happened off-screen, or that they grew up together. You also eliminate the absurdity of a 14-year old queen who was elected to the position (which apparently has term limits), and instead she's just a well-known, young, up and coming Senator, which is much more believable.
You also miss out on Darth Maul as a dangerous villain and Liam Neeson as a take-no-crap Jedi Master, but those aren't plot-centric. Just cool.
Captain Panaka has turned out to be a bit more complex than I initially thought. His Wookiepedia page has him receiving training and education on several different worlds in a lot of different fields, including time spent with the Zabrak Trackers Guild and fighting space pirates for the Republic. The amount of expansion his character has undergone outside of his bit part in Phantom Menace makes his disagreeing with the Jedi about Tatooine actually make sense, instead of just trying to be obstinate. He actually does know what he's talking about, and it makes sense for him to view the Jedi as interfering in his duties to protect the Queen.
He also apparently invented the grappling hook launcher thing that the Royal Naboo Security Force attach to their blasters to scale the wall during the fight scene in Theed.
EDIT: Since Captain Panaka is the head of the Naboo Royal Security Forces, which means he's on Naboo at the start of the game, should I purchase equipment? I don't see Mandalorians allowing anyone who could fight against them to keep their weapons.
| YoricksRequiem |
If you cut it out, the only plot-centric thing you're truly missing is how Anakin first met Padme, and that can just be assumed to be something that happened off-screen, or that they grew up together. You also eliminate the absurdity of a 14-year old queen who was elected to the position (which apparently has term limits), and instead she's just a well-known, young, up and coming Senator, which is much more believable.
I actually kind of like the idea of a young queen, but the idea of her being "elected" at that age is indeed kind of nonsense. I'm not sure if "how they met" is really important, since I always think of The Clone Wars (film) as intending to have them growing closer / changing their relationship, and you can sort of set up what it is originally with an early scene.
Whether he's just helped out a young senator a couple times, he's been around for negotiations, or they were friends in the past doesn't matter as much to me, since it's just a starting place. How it develops is more interesting. It's the kind of classic D&D trope of "You all meet in a tavern".
I do like that kind of "colleagues"(?) kind of basis, though. It's certainly more interesting than a 9 year old asking a 14 year old if she's an angel. And as you said, it certainly fits Padme to simply be a young senator, and get rid of the prior Queen weirdness.
You also miss out on Darth Maul as a dangerous villain and Liam Neeson as a take-no-crap Jedi Master, but those aren't plot-centric. Just cool.
For sure, but they have no bearing on the trilogy itself. Try to remove any of the main characters from the original trilogy and it falls apart because even when people aren't there the entire time, their legacies linger. Qui-Gon barely gets a mention in the later films.
| Phntm888 |
I actually kind of like the idea of a young queen, but the idea of her being "elected" at that age is indeed kind of nonsense. I'm not sure if "how they met" is really important, since I always think of The Clone Wars (film) as intending to have them growing closer / changing their relationship, and you can sort of set up what it is originally with an early scene.
Oh, I had no problem with a young Queen, especially since her predecessor resigned in a corruption scandal and was assassinated. It was the elected at 14 part that annoyed me, especially when she mentions term limits in Attack of the Clones.
I do like how Darths & Droids handled it. It was a good set up.
| The Chess |
I love this idea of simply ignoring The Phantom Menace. It makes absolute sense, plot-wise: that movie can easily be discarded without losing much. Like you guys, I agree the main point of the movie is to tell how Anakin met Padme.
However, I think some sub-plots that persist for the other movies are Anakin's relation with his mother, how young Obi-Wan was when he became Anakin's Master and how Obi-Wan was as a Padawan, and how the Jedi Council had a problem accepting Anakin from the get-go (even though they changed their minds with the death of Qui-Gon).
All of these sub-plots, and others, could probably be handled on the other movies with fast scenes, I guess. Even the whole Anakin-Padme thing.
I have fun with all eight Star Wars movies, plus the TV Series, the books and the games. I loved KOTOR and I still play SWTOR, for instance. But Phantom Menace and Attack of the Clones are the two who bother me the most. Revenge of the Sith is a little more redeeming but we all know what the issues are.
I like the idea of the GM of trying to use new "villains" (let me rephrase maybe to "challenges"). I don't actually dislike the Trade Federation and the funny droids (or the awesome droidekas), but they seemed a little out of place there.
However, think about all the individual villains: Darth Maul was great; Dooku was great; Grievous was great; and so on. And that without even mentioning Sidious (which is the best for me, Ian does a great job).
Okay, now that I spoke a little about the movies... Let me get back to the game. I have my sheet, references, RP, etc. all done already (what a great character Obi-Wan is!), but if I may (and considering what was told), could I make a suggestion?
Instead of starting at the Phantom Menace and making changes to the age of Anakin and all, why not maybe start at around where "Attack of the Clones" starts (even if giving a different read to Phantom Menace, changing some plots etc.)?
I think the period between Attack of the Clones all the way up to Order 66 is already absurdly rich in terms of RP opportunities and adventures (all the Clone Wars, for instance) and we can skip the awkwardness of young Anakin.
Anyway... Just a suggestion for the GM. It might be a little too late for that, so I apologize. But maybe it'd make things easier overall and we'd still have quite some years of adventure ahead of us :) especially via PbP.
| Jereru |
As a Jedi with Heroic Level 7 (not all Jedi, my plan is to add a level in Soldier and another in Noble), I have the opportunity to build my own saber.
Did I do it already? Do I purchase one? Does your answer to this question imply I'm a Jedi already, or still a padawan? If I'm a padawan, can I select a known character as a master (former master if I'm not a padawan anymore)?
| YoricksRequiem |
I think the period between Attack of the Clones all the way up to Order 66 is already absurdly rich in terms of RP opportunities and adventures (all the Clone Wars, for instance) and we can skip the awkwardness of young Anakin.
I'd honestly rather not jump into The Clone Wars on this. Here's why:
Young Anakin failed in the movies because they gave it almost no actual bearing on who he was. The bright-eyed kid had nothing in common with who he was by the second film. No one at all saw Jake Lloyd's portrayal and believed for a second "That kid's a slave". There is almost no sign of underlying darkness in him (barring that one scene that got cut where he beats up a young Greedo.)
So when he rolls up in Clones with a whiny attitude, he feels like a completely different character, rather than someone we've spent time getting to know. We cannot emphatise with his change because we haven't seen anything about it. "Obi-Wan doesn't let me do stuff", and you want to be like, "So what? Isn't this so much better than being a slave?" But then you remember that his time as a slave was spent building a robot and racing chariots, and he just seems kind of entitled. It's jarring at best.
And that's a shortcoming of the film itself, rather than the idea of seeing a younger Anakin. I think there are things that can be explored interestingly with Anakin before he meets up with or joins the Jedi, and I think this campaign as it is slated right now strikes the perfect balance, where it maintains those things but also elevates Anakin's age to be less childlike and more developed as an individual.
Aside from that, I think that deviating from the canon gives us more interesting ways to set up what the Clone Wars actually are, to foreshadow them and see how our characters transition into fighting an actual war, and what that looks like. The ~7 years between The Phantom Menace and Attack of The Clones are ripe for character development, it was just poorly handled in the films. (read: nonexistent)
| rungok |
Poluti wrote:the Force went from a mystical energy a la matic to being granted by a symbiotic bacteria.This. Never. Happened.
There's actually a theory going on that Qui-gon was a loose cannon of a master and the midichlorian thing was his crackpot theory. He alone believed that.
I think, that in some way, it could be interpreted that the midchlorian bacteria are a Symptom of having a strong connection to the force, not the Cause. As in, if there are force-sensitive/force strong creatures, why wouldn't there also be bacteria? They live in greater numbers in powerful force users not to give them force powers, but because the user's so strong with the force their body is a better environment to live in?
| YoricksRequiem |
That's a good point. I just think that making Anakin even older makes it much more implausible his acceptance on the Order... and keeping him young makes it almost unplayable in RPG terms. I'm sure people have creative ways around these issues, though.
I kind of feel like the "too old to get in" thing makes more sense if Anakin is ~14-15 rather than 9. It's important to remember that even Luke wasn't actually too old at, what, 22? 24? Though obviously there was more desperation then than there necessarily is now. I think what you get with being older is that there's more to "unlearn", and there's probably greater risk of Dark Side -ness.
| thunderbeard |
Ooh! Would it be possible to submit a *different* character who shows up in all the prequels, like R2D2 or C3PO (or I guess Jar-Jar or Padme, although I think people may have proposed them)? (C3PO would probably be starting with Anakin, though if Padme and Jar-Jar's bros are showing up at game start, I'd assume they and R2 could too)
| Browman |
8d8 ⇒ (3, 7, 4, 1, 6, 5, 6, 5) = 37
so that gives me 7,6,6,5,5,4
I still don't understand why they killed Darth Maul in Ep I, then realized they screwed up and brought him back in CW/ rebels. Once they killed him he should have stayed dead, but they shouldn't have killed him in episode 1.
On Padme being elected at 14, I assume a bunch of nobles thought they could run things behind the scenes if a 14 year old is "in charge" but have someone to blame for anything unpopular they did.
Probably building a jedi of some kind, maybe an older version of the wookie youngling, Gungi, from the CW show?
| JDPhipps |
I still don't understand why they killed Darth Maul in Ep I, then realized they screwed up and brought him back in CW/ rebels. Once they killed him he should have stayed dead, but they shouldn't have killed him in episode 1.
Lucas killed off Darth Maul because he was afraid people would like the character too much. He was really cool, and worried that people would like him more than Darth Vader, and so he solved that problem by unceremoniously killing him at the hands of a f#%@ing Padawan after he'd successfully killed a Jedi Master. That's one of the biggest issues with the prequels in my opinion, Lucas meddling with things that would have ultimately been great story elements. The prequels lack a Vader-esque figure, a consistent villain that helps tie the movie together. I mean, Palpatine is... there, but he's not really much of a villain until Episode III. We start with Maul, then we get Dooku (I guess? He's again not a very active villain), and finally Grievous along with Palpatine.
In terms of my character for this, I think I may make a "co-pilot" type character to compliment Loup's lovable scoundrel. I'll be the Chewbacca, if you will. Haven't fleshed the character out completely, though.
| The Chess |
Qui-Gon just died there because he was not young anymore, was tired of everything else that had been going on and Darth Maul handpicked their combat location (Qui-Gon's fighting style doesn't go well in small spaces). Now, he lost to Obi-Wan because...
1 - He stopped to gloat. Even Sidious recognized later on that Maul lost to his own pride;
2 - Obi-Wan's style was much better on this type of situation... Even though he was using Ataru, he was already a student of much more defensive stances and had a great parry.
Well, these are the facts if you stop to analyze the fact, but in truth we know it's more like what JDPhipps said... I too believe Lucas was afraid Maul would just steal the show, so he got rid of him. The producers/creators behind the TV Series weren't so chicken (plus, they needed the audience boost by bringing Maul back) so they opt to bring him back (terribly, I must say, as much as I loved the character. He wouldn't have survived being cut in half. I totally agree with Browman).
I think Dooku is great, as well as Maul, like I said before. I don't think Grievous has any drama on him (even if they work him a little better on the series), but his looks are awesome and it's all very cinematic so it hits it on the nail for me. Plus, his fight with Obi-Wan is very fun to watch. Obi-Wan gets the best fights on RotS! That and Mustafar's are both awesome sequences.
| tumbler |
Rather than skipping Phantom Menace, I would love to see elements from The Phantom Menace continue on into the rest of the story, as well as see elements from the other movies pulled earlier. Also, it would be great if the story and character arcs were a little more tinged with more classical tragedy.
What if?
Anakin created C-3PO as a droid for Padme, but he was way cooler. 3PO is protocol droid on the outside, but has some IG-88 on the inside. He is a stealth guardian for the Queen. Then by the end of the story he is damaged, loses some of his cool stealth weapons, and is droid lobotomized. Horrible tragedy for 3PO, and now we understand why R2 is so tolerant of his golden friend.
Grievous was a biological foe in TPM, terrible accident, robot body. Awesome.
Tarkin shows up really early. He is a great guy. Dedicated. Competent. Still severe and serious, but a real leader and committed young captain.
Dooku doesn't need to be a Sith at all. Let Maul stay in that role. He can get chopped a bit in the first big saber duel and get some robot parts, foreshadowing what happens to Anakin later. Dooku is just a Jedi who prosecutes the war too hard. Hell, what if Dooku is Qui-Gon? That might be a bridge to far, but it is interesting.
Padme stays the queen. She isn't an elected official. Palpatine had her father killed to set up a week Monarch.
The Gungan's are not racist stereotypes, and are an important theme. Naboo has a planetary civilization that blends the strengths of humans and native intelligent species. We get to see the rise of the Humans First philosophy of the Empire through this microcosm. Maybe Panaka is the one who demonizes the Gungans in order to strengthen his support. He learns the techniques from Palpatine.
| Phntm888 |
Okay, I will purchase equipment (not much, seeing as I don't think Panaka would have a ton of equipment outside of specific missions).
GM, will the Mandalorians' reason for the blockade be the same as the Trade Federation's? I'd like to make my RP sample Panaka's reaction to the start of the blockade, and trying to convince Amidala to flee the palace, and having the Mandalorians send their demands at the start of the blockade would make a certain amount of sense.
| Lanyssa |
Here's Ric Carrick, a Jedi which has recently seen some action out of the temple (finally). He's an optimistic and cheerful dude, if somewhat naive. He's meant to be a counterpoint to Anakin, and a kind of "big brother who cares about you but knows you don't need caring about", if you know what I mean.
His background is more or less in my mind, though I'd need to know if he's still a padawan or not. I was planning on him being (or having been) a padawan for Master Plo Koon, if that's not a problem.
Also I need to buy some gear :P
| GM Wasted |
Okay, I will purchase equipment (not much, seeing as I don't think Panaka would have a ton of equipment outside of specific missions).
GM, will the Mandalorians' reason for the blockade be the same as the Trade Federation's? I'd like to make my RP sample Panaka's reaction to the start of the blockade, and trying to convince Amidala to flee the palace, and having the Mandalorians send their demands at the start of the blockade would make a certain amount of sense.
The Mandalorians have made it known that their desire is for land and status. The Mandalorians have long been without a world to call their own, and have been quiet for decades. Rumors said they were doing work in the Unknown Regions, or at best the Outer Rim, and were a fractured people, subsisting mostly as hired guns. The Clans haven't been united like this and have lacked a Mandalore for generations. There are rumors that there is a new, powerful Mandalore, ruthlessly cunning, that the Clans have rallied behind. Naboo was likely selected because it is a soft target, lacking a large military and being abundant in natural resources. Queen Amidala, a progressive voice for diplomacy and peace, is also rather popular in the Senate, so having her as a hostage doesn't hurt.
| GM Wasted |
Here's Ric Carrick, a Jedi which has recently seen some action out of the temple (finally). He's an optimistic and cheerful dude, if somewhat naive. He's meant to be a counterpoint to Anakin, and a kind of "big brother who cares about you but knows you don't need caring about", if you know what I mean.
His background is more or less in my mind, though I'd need to know if he's still a padawan or not. I was planning on him being (or having been) a padawan for Master Plo Koon, if that's not a problem.
Also I need to buy some gear :P
Everyone is still a Padawan if they are a member of their order. You have all, however, built your own lightsaber and are in the final stages of your apprenticeship
| Phntm888 |
Alright, then here is Captain Panaka. I linked his Legends backstory, which is more fleshed out than his canon backstory, but I figured we were all okay with that.
Captain Quarsh Panaka
Medium human noble 1/scout 3/soldier 3
Init +12; Perception +17
Force Points 8/8; DSP 0
-------------------------------------------------------------
DEFENSE
-------------------------------------------------------------
HP 86 (18+3d8+3d10+14 Con)
DT 22
Condition Level 0
Fort Defense 22 (10+7 Level+2 Class+2 Con+1 Equipment)
Ref Defense 26 (10+7 Level+2 Class+4 Dex+2 Equipment+1 Martial Arts)
Will Defense 23 (10+7 Level+2 Class+4 Dex)
Defensive Actions Cover Fire, Get Down, Harm’s Way
-------------------------------------------------------------
OFFENSE
-------------------------------------------------------------
Speed 8 squares
Melee unarmed +9 (1d6+3 Half-level+3 Str)
Melee stun baton +9 (2d6+3 Half-level+3 Strength+2 Improved Damage; stun damage)
Ranged ascension gun +11 (3d8+3 Half-level)
Ranged stun grenades +10 (4d6+3 Half-level; stun damage)
Attack Actions Battle Analysis, Born Leader
Base Atk +6; Grapple +9
-------------------------------------------------------------
STATISTICS
-------------------------------------------------------------
Str 16, Dex 18, Con 15, Int 16, Wis 18, Cha 12
Talents: Acute Senses, Armored Defense, Battle Analysis, Born Leader, Cover Fire, Educated, Evasion, Expert Tracker, Get Down, Harm’s Way, Improved Armored Defense, Improved Initiative, Long Stride
Feats: Armor Proficiency (light), Point Blank Shot, Precise Shot, Careful Shot, Linguist, Martial Arts I, Skill Focus (Perception), Skill Training (Survival), Vehicular Combat, Weapon Proficiencies (pistols, rifles, simple)
Trained Skills (Total = Half-level+Ability Modifier+Trained+Skill Focus)
Gather Information (Cha) +9 (3+1+5)
Initiative (Dex) +12 (3+4+5)
Knowledge (bureaucracy) +11 (3+3+5)
Knowledge (galactic lore) +11 (3+3+5)
Knowledge (tactics) +11 (3+3+5)
Perception +17 (3+4+5+5)
Persuasion +9 (3+1+5)
Pilot +12 (3+4+5)
Survival +12 (3+4+5)
Treat Injury +12 (3+4+5)
Use Computer +11 (3+3+5)
Untrained Skills (Half-level + Ability Modifier)
Acrobatics +7 (3+4)
Athletics +6 (3+3)
Deception +4 (3+1)
Endurance +5 (3+2)
Knowledge (all others) +6 (3+3)
Mechanics +6 (3+3)
Ride +7 (3+4)
Stealth +7 (3+4)
Languages: Basic, Bocce, Durese, Gunganese, High Galactic, Huttese, Sy Bisti, Zabrak
Equipment: Ascension Gun (double trigger, targeting scope, Tech Specialist (Improved Accuracy)), stun baton (Tech Specialist (Improved Damage)), 4 stun grenades, Naboo Royal Security Forces Uniform (Combat Jumpsuit (Tech Specialist (Fortifying Armor))), Utility belt (3-day supply food capsules, medpack, tool kit, 1 power pack, 1 energy cell, glow rod, comlink, liquid cable dispenser, small grappling hook, 3 additional power packs, 4 additional liquid cable dispensers), hip holster (ascension gun), hip holster (stun baton), encrypted long-range wrist comlink, datapad, electrobinoculars
Credits: 34,720
Striding into the throne room, Panaka bows to Queen Amidala, and says, ”Your Highness, we have just detected a large fleet coming out of hyperspace. We have been unable to ascertain their origins or intentions as of yet, but they seem to be maneuvering in a hostile manner. We should evacuate the palace and move to a more secure location.”
The Queen blinked in surprise, then said, ”Captain Panaka, we do not know whose ships these are. How can we be sure they are a threat? I will not abandon Theed when we have not ascertained their intentions. It is important the people see me stand strong, and not fleeing at the first sign of trouble. We must remain here. If you wish, you may prepare the palace defenses, but do not activate them until I give the word.”
”Very well, Your Highness.” An unhappy look on his face, Panaka bows again and leaves the throne room, already on his comlink, issuing orders to his men to ready the shield generator and defensive emplacements, as well as to prepare fighter craft.
One hour later…
Captain Panaka again walks into the Throne Room. The Queen has a concerned look on her face, and her advisors are debating about the nature of the Mandalorians. Seeing him, she says, ”Captain Panaka, do you have an update for us?”
Bowing, he says, ”Yes, Your Highness. The ships have moved into a blockade format. Ships that are trying to leave are given a warning shot and told to turn back to the planet. We do not yet know the demands of these ships.”
At this point, Panaka’s comlink beeps, and he answers. ”Sir, we’re being hailed by the blockading ships. Shall I patch it through?”
”Yes, send the communication to the throne room.” Panaka goes over to the queen’s personal holocom unit and activates it, receiving the transmission. A human-sized, armored figure holding a blaster rifle appears above the pad, looking directly at the queen.
”The planet of Naboo is now under blockade by the United Mandalorian fleet. All communications outside the system have been severed, and no ship will be permitted to land on or leave this planet. Any attempts to breach the blockade will be met with hostility. We are dispatching a garrison force to the capital of Theed. Any resistance will be met with violence, upon both combatants and noncombatants alike.” The figure fixes its gaze on Queen Amidala. ”I will be clear: do not attempt to escape, do not resist, or you will be executed.” The transmission then ends.
Queen Amidala turns to Captain Panaka and says, ”Captain, order the Royal Security Forces to stand down and cooperate with the Mandalorians. I will not condone a military response that puts my people in danger.”
”Yes, Your Highness,” Captain Panaka says. He wanted to argue for resisting the occupation, but if these truly were Mandalorians, his people didn’t have the military resources to handle them. Mandalorians were renowned as fierce fighters, and though his people were well-trained, he didn’t care to test them against that fleet. He wished Naboo had a stronger military presence. ”All forces, stand down and cooperate with the Mandalorians, by order of the Queen.” Plus, he couldn’t engage in actions that may result in the slaughter of civilians - and he could not disobey the Queen’s orders.
| Browman |
I think the mechanics of Gungi are done, but this is my first time making a Saga character so I might be wrong, background, personality and appearance to follow tomorrow.
Gungi
Medium Wookie l Jedi 7
Destiny Points (Rescue) 1 ; Force Points 6; Dark Side
Init +16; Senses Perception +6
Languages Shyriiwook, understands basic, Cerean and Dosh
- - - - -
DEFENSES
- - - - -
Reflex 20 (flat-footed 18), Fortitude 22, Will 20
HP 132/132 (34+28+70)
Threshold 22
Condition Normal
- - - - -
OFFENSE
- - - - -
Speed 6 squares
Melee Lightsaber +13 (2d8+5) Or
Rapid strike lightsaber +11 (4d8+5)
Ranged N/A
Base Attack +7; Grapple +11; Damage Bonus +3
Attack Options
Special Actions
- - - - -
STATISTICS
- - - - -
Strength 18, Dexterity 15, Constitution 18, Intelligence 14, Wisdom 16, Charisma 14
Talents extraordinary recuperation (natural heals at double speed), Rage, weapon familiarity bowcaster (if trained in rifles), take 10 on climb, re-roll persuasion to intimidate, Control Talents: Damage Reduction, Equilibrium, Jedi Guardian: Force Intuition, Acrobatic Recovery, Lightsaber Combat: Parry, Weapon Specialization (Lightsaber), Lightsaber defense, redirect shot
Feats Free: Force Sensitivity, Force Training, Weapon proficiency (lightsaber, simple), From levels: Mobility, Acrobatic Strike, Force Training, Rapid Strike From Jedi: Dodge, Weapon Focus (Lightsaber), Skill focus (Use the Force)
Force Powers Force Disarm, Force Slam, Force Thrust, Vital Transfer, Surge, Negate Energy, Mind Trick
Trained Skills Acrobatics +10, Endurance +12, Knowledge (Bureaucracy) +10, Use the Force +16
- - - - -
EQUIPMENT
- - - - -
Custom lightsaber 1500
Compact long range comlink with scrambler and holo capability 2500
Utility belt 500
All-temp cloak 100
Aquata breather 350
Electrobinoculars 1000
Credits 44050
| Rikash |
Still interested and absorbing as much as I can of the system as possible. I have a tentative outline for how I want to build Obi-Wan. I wanted to clarify something about Force Training. In the game, you get 1+WIS modifier powers that go into your suite and you can take the feat multiple times to get more powers. Your house rule extends it to 1/2 char level + WIS modifier, but can we still take it multiple times for more powers (that'd be from 7 to 14 in my case at level 7 with WIS 18).
I also though it was a bit odd that Persuasion isn't a class skill for the Jedi, is that intended or am I missing something somewhere?
| GM Wasted |
That is intended. You can always take a couple of Talents to win at Persuasiok forever :p
Your read of Fore training is correct, but please (and this is everyone) note that the 1/2 character level is only relevant at the level you took Force Training. Your level 1 training gives you 1+Wis modifier. Level 7 would be 3+Wis modifier. Your level 1 feat will NOT give you more powers as you level up, though increasing your Wisdom modifier grants bonus powers as normal.
| Jubal Breakbottle |
Medium Duros Jedi 7
Force 6
Destiny: Discovery7
Initiative +12; Senses Perception +12
Languages Basic, Binary, Durese, Huttese, Shyriiwook
Defenses Ref 22 (flat-footed 18), Fort 19, Will 22; Parry, Elusive Target, Vehicular Combat
hp 97; second wind +24/48; Threshold 19
Speed 6 squares
Melee lightsaber +11 (2d8+8) or
Melee lightsaber +11 (2d8+11) with both hands or
Melee lightsaber +6/+6 (2d8+11) with Double Attack
Ranged by weapon +11
Base Atk +7; Grp +11
Atk Options Double Attack (lightsabers)
Special Actions Earth Buckle, Grenade Defense, Redirect Shot, Resilience
Force Powers Known (12)(Use The Force +17) battle strike, cloak, combustion, farseeing, Force disarm, Force slam, Force stun, mind trick, move object, negate energy, rebuke, surge, technometry
Starship Maneuvers (Pilot +17 & reroll) afterburn, angle deflector shields, attack formation zeta nine, evasive actions, target sense
Abilities Str 16, Dex 18, Con 13, Int 16, Wis 18, Cha 18
Special Qualities build lightsaber, expert pilot
Talents Parry, Earth Buckle, Elusive Target, Force Pilot, Grenade Defense, Instinctive Navigation, Redirect Shot, Resilience
Feats Double Attack (lightsabers), Force Sensitivity, Force Training (2), Skill Focus (Use the Force), Starship Tactics, Vehicular Combat, Veteran Spacer, Weapon Focus (lightsabers), Weapon Proficiency (lightsabers, simple weapons)
Primary Skills Acrobatics +12, Initiative +12, Knowledge (galactic lore) +11, Perception +12, Pilot +7 (may reroll but must keep the result of the reroll even if worse; may Use the Force +17 instead), Use Computer +6 (+21 to perform astrogation aboard a starship; may Use the Force +17 to astrogate or operate sensors while piloting instead), Use the Force +17
Secondary Skills Climb +6, Deception +7, Endurance +4, Gather Information +7, Jump +6, Knowledge (bureaucracy) +6, Knowledge (life sciences) +6, Knowledge (physical sciences) +6, Knowledge (social sciences) +6, Knowledge (tactics) +6, Knowledge (technology) +6, Mechanics +6, Persuasion +7, Ride +7, Stealth +7, Survival +7, Swim +6, Treat Injury +7
Possessions 38,155 credits, lightsaber (self-built, force-activated, sigil crystal), utility belt (3 day food supply, medpac, tool kit, power pack, energy cell, decoy glow rod, encrypted comlink (miniaturized) with video capability, liquid cable dispenser, aquata breather, electrobinoculars, Force training aid, mesh tape)
Due to description of elemental Force powers, took Combustion and Earth Buckle from Shapers of Kro Var in Jedi pg 85.
| Jereru |
Hi, I forgot to mention that Ric Carrick is my alias :P
Also, about the Force Houserules, this is how I read it (bolded by me, and in spoilers to avoid a wall of text):
After much research, consideration, and noble Bothans being flung to their death, it has become apparent that starting Jedi characters are heavily restricted in what they can and cannot do with The Force. This does not model well when compared with the various movies, regardless of which of the six you actually believe exist and were real. Further, review of the various classes and opponents listed in the game clearly indicate that it is expected that a starting Jedi will have the Force Training Feat. Unfortunately, no other Class is so penalized at game start: All of them start with the appropriate Feats necessary to do their job. To remedy this, all Jedi gain the Force Training Feat at First Level. Playtesting has shown this will not unbalance the game. The Force Powers Suite is modified accordingly, as listed below.
We all agree on that, I guess: Force Training for free. It doesn't, however, mention anything about Force Training changing from 1+WIS to 0.5Lvl+WIS. What it refers to, instead, is to the Force Power Suite being changed. Let's have a look at it, in the next paragraph:
The Force Powers Suite is normally generated by taking the Force Training Feat. When you take this Feat, you would normally gain 1 + WIS modifier in available Force Powers for use during the Encounter. Normally, you must assign each of these points in your Suite to a specific power, with each assignation indicating another use of that power per Encounter. Unfortunately, this once again doesn’t map to the abilities and opportunities available to other Classes. Thus, the Force Powers Suite has been modified so that the Jedi gains a Force Powers Suite equal to (1/2 Level + WIS modifier), with a minimum amount of (1 + WIS modifier) at First Level. The Jedi may use any available power during an Encounter, up to the total number of points in the Force Powers Suite. This requires amending the “Using Force Powers” rule to no longer indicate that a roll of a natural 20 on Use The Force when activating a power recovers all Force Power Suite points at the end of the Jedi’s turn to maintain play balance.
The only reference here to Force Training is in the first sentence, as an indication how the Power Suite is normally generated. Nothing in the houseruled part names it but, instead, it speaks of the Power Suite. What I get from here is that, aditionally to your Force Training feats, at First Level you get a basic Power Suite of 0.5Lvl+Wis. Seems very similar to getting a basic Ki Pool and then adding in the Extra Ki feats. Then it talks about the mechanic changing to that of a sorcerer instead of a wizard, and how that changes the natural 20 rule.
So, not wanting to be a jerk, just trying to clarify. Also, that'll explain why you don't need to be 'counterintuitive' by excluding retroactivity. But if you're going to houserule it your way, then it's good to know (though I still don't understand why this anti-retroactivity rule).
| Slipstreams |
DEFINITELY Interested in a Star Wars game :O!
So first, some stats (May RNGesus be kind to me):
STATS: 8d8 ⇒ (3, 5, 1, 8, 4, 6, 2, 6) = 35
So: 13, 15, 18, 14, 16, 16. Definitely not bad! Still waiting to see if anyone lucks out with six 18's :p
For character, well, I just love the jedi too much to give up the chance at being one.
As for what kind of character, I'm mulling over the idea for a less martial jedi (doesnt mean they suck at lightsabering peeps though!). Specifically what is still in the air. We'll see.
Also like the idea of a Zeltron jedi mostly for any RP interactions that might induce ie being a bright pink human and/or having a racial/species reputation of being thrill-seekers and whatnot.
Will start putting a character together tomorrow.
As an aside, here's a fillable character sheet I found that should do some/most of the calculations for you: HERE YA GO
| Phntm888 |
This was actually a point of confusion in the recruitment thread these house rules were originally introduced in.
The way it works as initially explained to me by jemstone is like so:
1. # of powers gained when the feat is taken is 1/2 level (min 1) + Wis modifier
2. # of uses gained when the feat is taken is 1/2 level (min 1) + Wis modifier
3. # of current powers increases only when Wis modifier increases, or the feat is taken again.
4. # of current uses increases only when the feat is taken again.
Meet Joe the Jedi. Joe has an 18 Wis because he is very strong in the Force.
Joe gains Force Training as a bonus class feat at level 1, which gives 1/2 level (minimum 1) + Wis Force Powers, as well as Force Power Suite uses. With a +4 Wis modifier, Joe gains 5 Force powers.
As Joe goes about his Jedi training, he gains levels. However, because the number of existing Force Powers does not increase as you level up, Joe does not gain any new Force Powers. He also does not gain any more Force Power Suite uses, because those to not increase as you level up, either.
At Level 8, Joe's Wisdom is now 20. Joe gains another Force Power retroactively, and now has 6. This is because the number of Force Powers increases retroactively when Joe's Wisdom modifier increases. However, because Joe did not take another Force Training feat, Joe still only has 5 uses of powers for his Force Power Suite per encounter. This is because the number of uses does not increase retroactively as the Wisdom modifier increases, only when you take another Force Training feat.
Does that help with clarifying things?
| Rikash |
Does that help with clarifying things?
Quite a bit, yea. Thanks for that. To extend the scenario, if Joe the Jedi is now level 9 and takes Force Training again, he should have 6 ((L1/2 Min 1) + 5 WIS) + 9 (L9/2 = 4 + 5 WIS) for 15 total powers. Uses would be 5 (from L1) + 9 (as # powers for L9 feat) for 14 uses. None of those numbers would change until L16 when he becomes Wis 22 OR he takes the feat again. All that sound right?
| Phntm888 |
It does indeed.
When taking Force Training, you also don't have to take any powers, except at Level 1. You would only gain additional Force Power Suite uses, based on when you take the feat. For instance, if Joe had taken Force Training at Level 5, but chose not to take any additional powers, he would get 2 (1/2 Lvl) + 4 (Wis) = 6 uses, giving him 11 uses for 5 powers at level 5. Including the scenario to 9, he would have 20 uses for 15 powers.