| Lito de'Anora |
Ok all vote time. Which is more interesting?
Lito marring into the family or us attacking the place?
I'm leaning to marring in as it will cause more conflict with Besmara and His wife when he inevitably goes after another girl....
But Im good either way.
| Estelle Numbduster |
Estelle votes with Noonan because it will lead to more RP value
| Foxy Quickpaw |
How anyone can claim bards suck is beyond me. If anything Lito seems a bit overpowered in this game.
Well, a lot of the 'power' comes from roleplaying which is nicely backed with some knowledge and charisma based skills but where do you see Lito being overpowered?
| Lito de'Anora |
He and Besmara very much dominate anything roleplaying.
Plus. Inspire courage is a bit over the top with the number attacks our crew plus party and summons are putting out.
| Foxy Quickpaw |
Area support gets better with the number of people. So it's still true that bard is best as 5th party member. And as you see - Besmara is a ranger archetype. Roleplaying has nothing to do with class.
Btw. You can kiss your wife now. It's just Besmara who wouldn't encourage that and I wanted to leave the decision to you how romantic/intimate that gets in game.
| Trytton |
I have had more on my plate than expected lately which is dampening my RP somewhat.
Bards are not OP in and of themselves, they require a party to play around them to show their true potential.
People complain about overpowered when someone is hitting every creature for 200 dmg at lvl 10. Nobody complains about the bard giving them an extra +3/4 to hit and extra damage.
| Estelle Numbduster |
I know that Estelle is not build for the RP aspect but she is good at what she does and I figured since she was not privy to the conversation in the dining hall she wouldn't be here for this.
I do like having the 1 PC and 2 NPCs because it allows for certain RP when Estelle is not around at parts
| Besmara __ |
Sorry about running off, I thought everything was down due to the 'last saughin' thing
Out of character I don't care one way or the other. But in game you ignored an order of your Captain. The punishment will involve deck scrubbing while your Captain ogles your musculus back :P
| Lito de'Anora |
You can move on to the next morning, as Lito will be busy till the morning when he will examine the armor and other items in the room and ask about them.
| Lito de'Anora |
Someone up has to come up with how to disguise our approach. Only thing I can think of is to fly the white flag as we approach.
| Estelle Numbduster |
Send the Parrot to distract them?
I assume they will be busy with their captives and setting the boat ablaze
| Lito de'Anora |
As there is a fog cloud that gives total conciealment to all of our crew more then 10 feet away from the enimies, how exactly are they using crossbows? They would need to be within 5 feet of Besmara and still need to make a miss roll where we don't. As even at 5 feet we are partially obscured.
Unless you are completely discounting the fog
| Lito de'Anora |
Ya, ya a likely story ;)
I assume you will use my proposed Impact round +1 action/roll for this round and I can't post actions until round 2?
| Foxy Quickpaw |
There is another possible mass conflict. There are several options to resolve that.
1) Have it as background noise and have one or two for every player to take care of personally.
2) Wave the whole battle as we're better and more anyway. We win.
3) Come up with something to roll mass combat without resolving every single attack.
A Marine has an armor of 19 and 19HP and attacks +5 with a damage of 1d6+3
Our pirates have AC 15, 11HP, attacks +3 with 1d6+1
Which means that one of our pirates will be down after two hits each of which has a probability of 55%. Which means that with a chance of 30,25% every marine will kill one of our pirates.
Where our pirates need on average a bit more than 4 hits with each of them having a probability of 25%, resulting in a chance of 6,25% for every one of our pirates to kill a marine in a round.
Then I roll 1d100 for every pirate and 1d100 for every marine. And for every DC 71 made by a marine I subtract one pirate. and for Every DC 95 made by a pirate I remove a marine.
Player characters get to influence that by drawing marines to themself by declaring how many they take on at once.
What do you say?
Lito, how many not named pirates do we have at the moment?
| Foxy Quickpaw |
I like them too :D
Trytton stated that the fog would shift the results in our favour. But Fog is dispersed in 4 rounds with some wind. So I'd say we're fighting without fog from now on.
But there are other modifiers that could shift that. Inspire courage for example. And we even have an NPC that could provide some of that. If you have other things that would provide bonuses to all crew I could add that into the calculation.
But to start I need at least from everyone a statement how many enemies you want to take on in melee.
| Estelle Numbduster |
Estelle will take a few more hits becasue of lowered AC, I may flex in to dodge. She can take 3 or 4
| Lito de'Anora |
Do you all want fog or inspire courage? Chey has a Fog cloud memorized still. He just used his obscuring mist and enchant siege weapon so far today.
If Lito doesn't Chang songs he will glitterdust the biggest bunch of marines he can get.
I have a pretty full day tomorrow so may not be able to post. So just bot me as needed.