Skulls & Shackles (Inactive)

Game Master Foxy Quickpaw

Where everyone has to be a pirate if he wants or not.
Apothecary Map
Apothecary Map II


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Kitsune Game Master

Rules


Male half-elf bard 8 (HP 62/62 | AC:20 | T:12 | FF:18 | Fort:+5 | Ref:+9 | Will:+7 | Init +2 | Perc + 14)
Daily Stuff:
Bardic Performance: 16/23 Spells: 3: 0/3, 2: 3/5, 1: 6/6

Ok Foxy, does the adventure depend on us gaining control of the rock?


Kitsune Game Master

The adventure assumes that we get access to the rock. But who cares. It's no biggy to move around this. We're more or less on a playground where I have the stats of everyone involved and if something happens here or there doesn't matter.


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Male Gillman Water Kineticist 2 ____ 34 HP

Besides if we deviate too badly from the assumed plot, and Foxy has no idea where to go from there I can help her "plot a course back to plot" :P


Male half-elf bard 8 (HP 62/62 | AC:20 | T:12 | FF:18 | Fort:+5 | Ref:+9 | Will:+7 | Init +2 | Perc + 14)
Daily Stuff:
Bardic Performance: 16/23 Spells: 3: 0/3, 2: 3/5, 1: 6/6

Ok all vote time. Which is more interesting?

Lito marring into the family or us attacking the place?
I'm leaning to marring in as it will cause more conflict with Besmara and His wife when he inevitably goes after another girl....

But Im good either way.


Channel 2/9 G.AngelAspect,Shield of Faith(+4 AC) Cleric/Rogue 15HP87/112,Init+4,F13R11W17,Per+25,AC24T10FF24

Marriage, for the hilarity that will happen.


Melee:
Handwraps (+1) Atk +12/7 Dmg 1d8+5; 1d4 bleed l Flurry 10/10/5 (Boar style +2d6 rend if both hit) l CMB +11 (+12 to Disarm,+15 to trip) CMD 23 (26 vs Disarm,27 vs trip)
HP 56 l AC 20 (FF 17, T 12) l F 8/R 7/W 5 l Ini +5 l Perc +12

Estelle votes with Noonan because it will lead to more RP value


Female Human Pirate (7) AC19/14/15, FRW+7/+9/+4, Ini+6, Perc+12, Sail+13

abstnence from vote.


Male Gillman Water Kineticist 2 ____ 34 HP

My vote holds no sway as we are already 3/4 for marriage. Therefore I abstain


Kitsune Game Master

So it is
2 pro
0 contra
2 no vote
Time to tell your decision in gameplay.


Kitsune Game Master
Lito de'Anora wrote:
How anyone can claim bards suck is beyond me. If anything Lito seems a bit overpowered in this game.

Well, a lot of the 'power' comes from roleplaying which is nicely backed with some knowledge and charisma based skills but where do you see Lito being overpowered?


Male half-elf bard 8 (HP 62/62 | AC:20 | T:12 | FF:18 | Fort:+5 | Ref:+9 | Will:+7 | Init +2 | Perc + 14)
Daily Stuff:
Bardic Performance: 16/23 Spells: 3: 0/3, 2: 3/5, 1: 6/6

He and Besmara very much dominate anything roleplaying.
Plus. Inspire courage is a bit over the top with the number attacks our crew plus party and summons are putting out.


Kitsune Game Master

Area support gets better with the number of people. So it's still true that bard is best as 5th party member. And as you see - Besmara is a ranger archetype. Roleplaying has nothing to do with class.

Btw. You can kiss your wife now. It's just Besmara who wouldn't encourage that and I wanted to leave the decision to you how romantic/intimate that gets in game.


Male Gillman Water Kineticist 2 ____ 34 HP

I have had more on my plate than expected lately which is dampening my RP somewhat.
Bards are not OP in and of themselves, they require a party to play around them to show their true potential.

People complain about overpowered when someone is hitting every creature for 200 dmg at lvl 10. Nobody complains about the bard giving them an extra +3/4 to hit and extra damage.


Kitsune Game Master

No one complains about overpowered at all. Only GMs maybe ;)

Other players are complaining if they become irrelevant in comparison.


Melee:
Handwraps (+1) Atk +12/7 Dmg 1d8+5; 1d4 bleed l Flurry 10/10/5 (Boar style +2d6 rend if both hit) l CMB +11 (+12 to Disarm,+15 to trip) CMD 23 (26 vs Disarm,27 vs trip)
HP 56 l AC 20 (FF 17, T 12) l F 8/R 7/W 5 l Ini +5 l Perc +12

I know that Estelle is not build for the RP aspect but she is good at what she does and I figured since she was not privy to the conversation in the dining hall she wouldn't be here for this.

I do like having the 1 PC and 2 NPCs because it allows for certain RP when Estelle is not around at parts


Kitsune Game Master

That's the nice thing if enough players are around. Those who want to part take in the role playing can and those who for some reason rather enjoy reading and not talking into everything are also fine.


Female Human Pirate (7) AC19/14/15, FRW+7/+9/+4, Ini+6, Perc+12, Sail+13
Noonan2 wrote:
Sorry about running off, I thought everything was down due to the 'last saughin' thing

Out of character I don't care one way or the other. But in game you ignored an order of your Captain. The punishment will involve deck scrubbing while your Captain ogles your musculus back :P


Male Gillman Water Kineticist 2 ____ 34 HP

I love how Trytton got no orders. Also Besmara may be the type to try make Lito jealous. Ponder your situation Noonan


Female Human Pirate (7) AC19/14/15, FRW+7/+9/+4, Ini+6, Perc+12, Sail+13

I'm really unsure what Besmara will do about her love life. But making Lito jealous to let him pay for his decision or to get him back? No way!

Now back to the roleplaying!


Male half-elf bard 8 (HP 62/62 | AC:20 | T:12 | FF:18 | Fort:+5 | Ref:+9 | Will:+7 | Init +2 | Perc + 14)
Daily Stuff:
Bardic Performance: 16/23 Spells: 3: 0/3, 2: 3/5, 1: 6/6

Really... Sahaguin are not humanoids... that's interesting.. Well Lito knows now.


Kitsune Game Master

They are monstrous humanoids. A bard should know! :D


Male half-elf bard 8 (HP 62/62 | AC:20 | T:12 | FF:18 | Fort:+5 | Ref:+9 | Will:+7 | Init +2 | Perc + 14)
Daily Stuff:
Bardic Performance: 16/23 Spells: 3: 0/3, 2: 3/5, 1: 6/6

Oh ya, that's a different monster type... I keep forgetting how many more monster types 3E has then 5E


Channel 2/9 G.AngelAspect,Shield of Faith(+4 AC) Cleric/Rogue 15HP87/112,Init+4,F13R11W17,Per+25,AC24T10FF24

Boom Chikka Boom Chikka wowow


Kitsune Game Master

You still have to create your own fun until Lito calls it a day with his lady. No encounters until then.


Male half-elf bard 8 (HP 62/62 | AC:20 | T:12 | FF:18 | Fort:+5 | Ref:+9 | Will:+7 | Init +2 | Perc + 14)
Daily Stuff:
Bardic Performance: 16/23 Spells: 3: 0/3, 2: 3/5, 1: 6/6

You can move on to the next morning, as Lito will be busy till the morning when he will examine the armor and other items in the room and ask about them.


Male Gillman Water Kineticist 2 ____ 34 HP

I have been waiting on a post from Estelle. I reckon this train of conversation could be a fun opportunity


Male Gillman Water Kineticist 2 ____ 34 HP

What type of smile would that be, Estelle?


Melee:
Handwraps (+1) Atk +12/7 Dmg 1d8+5; 1d4 bleed l Flurry 10/10/5 (Boar style +2d6 rend if both hit) l CMB +11 (+12 to Disarm,+15 to trip) CMD 23 (26 vs Disarm,27 vs trip)
HP 56 l AC 20 (FF 17, T 12) l F 8/R 7/W 5 l Ini +5 l Perc +12

A bad one haha


Male Gillman Water Kineticist 2 ____ 34 HP

Bad how?


Male Gillman Water Kineticist 2 ____ 34 HP

Estelle it is quite difficult to follow as we have 2 time streams flowing there.
Also as you took so long to post Foxy gave you gills from a fishman anyway


Melee:
Handwraps (+1) Atk +12/7 Dmg 1d8+5; 1d4 bleed l Flurry 10/10/5 (Boar style +2d6 rend if both hit) l CMB +11 (+12 to Disarm,+15 to trip) CMD 23 (26 vs Disarm,27 vs trip)
HP 56 l AC 20 (FF 17, T 12) l F 8/R 7/W 5 l Ini +5 l Perc +12

sorry busy afternoon yesterday


Male Gillman Water Kineticist 2 ____ 34 HP

No problem


Male Gillman Water Kineticist 2 ____ 34 HP

What speed is the boat?


Kitsune Game Master

Which one? the other one is at 0.
We are at max.


Male half-elf bard 8 (HP 62/62 | AC:20 | T:12 | FF:18 | Fort:+5 | Ref:+9 | Will:+7 | Init +2 | Perc + 14)
Daily Stuff:
Bardic Performance: 16/23 Spells: 3: 0/3, 2: 3/5, 1: 6/6

Someone up has to come up with how to disguise our approach. Only thing I can think of is to fly the white flag as we approach.


Melee:
Handwraps (+1) Atk +12/7 Dmg 1d8+5; 1d4 bleed l Flurry 10/10/5 (Boar style +2d6 rend if both hit) l CMB +11 (+12 to Disarm,+15 to trip) CMD 23 (26 vs Disarm,27 vs trip)
HP 56 l AC 20 (FF 17, T 12) l F 8/R 7/W 5 l Ini +5 l Perc +12

Send the Parrot to distract them?

I assume they will be busy with their captives and setting the boat ablaze


Male half-elf bard 8 (HP 62/62 | AC:20 | T:12 | FF:18 | Fort:+5 | Ref:+9 | Will:+7 | Init +2 | Perc + 14)
Daily Stuff:
Bardic Performance: 16/23 Spells: 3: 0/3, 2: 3/5, 1: 6/6

As there is a fog cloud that gives total conciealment to all of our crew more then 10 feet away from the enimies, how exactly are they using crossbows? They would need to be within 5 feet of Besmara and still need to make a miss roll where we don't. As even at 5 feet we are partially obscured.

Unless you are completely discounting the fog


Kitsune Game Master

Thank you for rubbing it in so thoroughly that I forgot bout the fog ;)


Kitsune Game Master

But edit time wasn't over yet.


Male half-elf bard 8 (HP 62/62 | AC:20 | T:12 | FF:18 | Fort:+5 | Ref:+9 | Will:+7 | Init +2 | Perc + 14)
Daily Stuff:
Bardic Performance: 16/23 Spells: 3: 0/3, 2: 3/5, 1: 6/6

Ya, ya a likely story ;)

I assume you will use my proposed Impact round +1 action/roll for this round and I can't post actions until round 2?


Kitsune Game Master

I meant the one hour to edit it wasn't over yet.

Let's not talk about that shortbow shot and you go now.


Kitsune Game Master

There is another possible mass conflict. There are several options to resolve that.

1) Have it as background noise and have one or two for every player to take care of personally.

2) Wave the whole battle as we're better and more anyway. We win.

3) Come up with something to roll mass combat without resolving every single attack.

A Marine has an armor of 19 and 19HP and attacks +5 with a damage of 1d6+3

Our pirates have AC 15, 11HP, attacks +3 with 1d6+1
Which means that one of our pirates will be down after two hits each of which has a probability of 55%. Which means that with a chance of 30,25% every marine will kill one of our pirates.

Where our pirates need on average a bit more than 4 hits with each of them having a probability of 25%, resulting in a chance of 6,25% for every one of our pirates to kill a marine in a round.

Then I roll 1d100 for every pirate and 1d100 for every marine. And for every DC 71 made by a marine I subtract one pirate. and for Every DC 95 made by a pirate I remove a marine.

Player characters get to influence that by drawing marines to themself by declaring how many they take on at once.

What do you say?

Lito, how many not named pirates do we have at the moment?


Kitsune Game Master

Fights of players vs. Marines would be resolved as normal combat.
Ranged attacks vs. Marines would just be counted until one drops. But wouldn't remove the marine from the fight vs. the crew before that.


Male Gillman Water Kineticist 2 ____ 34 HP

We were at something like 60 werent we? I believe it is in discussion somewhere.


Male Gillman Water Kineticist 2 ____ 34 HP

I like those rules


Kitsune Game Master

I like them too :D

Trytton stated that the fog would shift the results in our favour. But Fog is dispersed in 4 rounds with some wind. So I'd say we're fighting without fog from now on.

But there are other modifiers that could shift that. Inspire courage for example. And we even have an NPC that could provide some of that. If you have other things that would provide bonuses to all crew I could add that into the calculation.

But to start I need at least from everyone a statement how many enemies you want to take on in melee.


Channel 2/9 G.AngelAspect,Shield of Faith(+4 AC) Cleric/Rogue 15HP87/112,Init+4,F13R11W17,Per+25,AC24T10FF24

EVERYONE!


Melee:
Handwraps (+1) Atk +12/7 Dmg 1d8+5; 1d4 bleed l Flurry 10/10/5 (Boar style +2d6 rend if both hit) l CMB +11 (+12 to Disarm,+15 to trip) CMD 23 (26 vs Disarm,27 vs trip)
HP 56 l AC 20 (FF 17, T 12) l F 8/R 7/W 5 l Ini +5 l Perc +12

Estelle will take a few more hits becasue of lowered AC, I may flex in to dodge. She can take 3 or 4


Male half-elf bard 8 (HP 62/62 | AC:20 | T:12 | FF:18 | Fort:+5 | Ref:+9 | Will:+7 | Init +2 | Perc + 14)
Daily Stuff:
Bardic Performance: 16/23 Spells: 3: 0/3, 2: 3/5, 1: 6/6

Do you all want fog or inspire courage? Chey has a Fog cloud memorized still. He just used his obscuring mist and enchant siege weapon so far today.

If Lito doesn't Chang songs he will glitterdust the biggest bunch of marines he can get.

I have a pretty full day tomorrow so may not be able to post. So just bot me as needed.

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