Shisumo's Skull & Shackles (Inactive)

Game Master Shisumo


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Male Half-elf Storm Druid 3; 21/24 hp

"Aye, captain. I'm hardly a scout, but my eyes are sharp."

Drawing his dagger, the druid moves forward slowly, eyes peeled for threats - or animated gibbet occupants. And recent tracks of any kind.

Mechanics:

Perception: 1d20 + 11 ⇒ (14) + 11 = 25

Survival: 1d20 + 10 ⇒ (20) + 10 = 30


CG Male Human Swashbuckler 4 | HP: 32/42| AC: 19 (15 Tch, 14 Ff) | CMB: +5, CMD: 20 | F: +3, R: +9, W: +0 | Init: +7 | Perc: +6, SM: -1 | Speed 30ft | Panache: 4/4 | Active conditions: None

Good work. Let's go.


As the group heads toward the trees, the skeleton hanging from the nearby branches fails to animate. A closer look, though, reveals that it has been carved in an almost scrimshaw-like fashion, in between gnawings from small, sharp teeth. Conchobhar murmurs a curse under his breath, readying his shortbow and looking decidedly ill-at-ease; Owlbear appears to be handling the situation better, but even he has picked up on his companions' moods and is quiet. As you head for the jungle, the large man picks up a length of timber from the ruins, holding it for use as a weapon if needed.

Under the shade of the trees, you had hoped to find that the day's sticky heat - already rising as the morning's clouds blow out and the sun begins climbing into the sky - would lessen, but if anything, it gets worse. The humidity is enough to make the sweat on your skin cling there like a greasy coating, and the bugs get worse as well. It soon becomes clear why - only a few hundred feet from the beach, the jungle turns to a brackish swamp, and the trail you are following becomes a twisting maze of mostly-dry spots that snakes through the half-shadows of the jungle canopy.

Chum:
Although the storm hit here as hard as it did the Man's Promise, the jungle canopy protected the ground from the worst of the rain. As such, you see several tracks on the trail, some as recent as the last day or so, allowing for the weather effects. (You are fairly certain they are older than a few hours, however.) None look like what you would expect grindylow tracks to look like; instead, they appear to be barefoot humans, either women or smallish men. They overlap themselves and older tracks which look quite similar, making it hard to judge numbers exactly, but you think there were two or three - possibly as many as four, but certainly no more - different women making these tracks.


Male Half-elf Storm Druid 3; 21/24 hp

"Captain. The trees protected the trail from the storm last night. I make out recent tracks. Yesterday or earlier today. Barefoot humans - smaller men, maybe women judging from the size? They've walked this path before, so it's hard to tell exactly how many were here last, but I don't think it's more than four."

He looks up, "They don't look like grindylows. They must be tough to live here with a colony of octogoblins nearby."


F: +2 R: +6 W: +3 Per: +10 Init: +3 HP: 18/21

"Or they work with the beasts, in some sort of bizarre symbiosis.


Male Half-elf Storm Druid 3; 21/24 hp

"A disturbing thought."


HP 18/28, AC 18/11/17, F +6, R +3, W +5, Init +1, Per +1

"Or elves, maybe? They'd be slight enough to match that description." Eleuterio chewed his lower lip in thought for a moment. "I think we should follow those tracks, Captain. If they're working with the grindylows, then they'll lead us right to them. If they're not, then they know where they live, and we might be able to parley with them."


CG Male Human Swashbuckler 4 | HP: 32/42| AC: 19 (15 Tch, 14 Ff) | CMB: +5, CMD: 20 | F: +3, R: +9, W: +0 | Init: +7 | Perc: +6, SM: -1 | Speed 30ft | Panache: 4/4 | Active conditions: None

I thought about the tracks Chum had identified. My father had some encounters with native women of the islands, and I had to wonder if something similar was in store for me. But such dalliances would have to be set aside at least until after our friends were rescued.

Absolutely, Mr. Reis. Chum, lead the way.


Male Half-elf Storm Druid 3; 21/24 hp

Nodding, Chum will endeavor to follow the tracks while keeping an eye out for threats.

Mechanics:

Survival: 1d20 + 10 ⇒ (7) + 10 = 17
Perception: 1d20 + 11 ⇒ (6) + 11 = 17


The tracks are easy to follow, now that Chum knows what he's looking for, and they stay rather firmly on the path. After about five minutes, the pathway slips suddenly into a large green bog. Remnants of an old wooden bridge cross the bog, but only short timber platforms on either side remain, leaving just the pilings jutting from the mud.

Chum, carefully watching for signs of danger, spots two pairs of large eyes just above the surface of the mire. He recognizes them as belonging to some kind of massive amphibian, although unless one or both were to come out of the bog, he can't tell more accurately than that.

Perception DC 15 (it's a new roll, Chum):
There are branches in the canopy above the path that could be used to climb across the bog, or to perhaps support a rope that could be used to swing across.


CG Male Human Swashbuckler 4 | HP: 32/42| AC: 19 (15 Tch, 14 Ff) | CMB: +5, CMD: 20 | F: +3, R: +9, W: +0 | Init: +7 | Perc: +6, SM: -1 | Speed 30ft | Panache: 4/4 | Active conditions: None

Perception: 1d20 + 4 ⇒ (9) + 4 = 13


Male Half-elf Storm Druid 3; 21/24 hp

Aye, Cap'n, since you insist.

Mechanics:
Perception: 1d20 + 11 ⇒ (18) + 11 = 29

"Captain, it appears your time in the rigging might serve you well today. See those branches overhead? I suspect those we seek use them to cross the bog now that the bridge is gone. Since I'd rather not meet that creature on his terms, I suggest we cross via the tree. Or someone could tie a rope overhead and we could swing over."


CG Male Human Swashbuckler 4 | HP: 32/42| AC: 19 (15 Tch, 14 Ff) | CMB: +5, CMD: 20 | F: +3, R: +9, W: +0 | Init: +7 | Perc: +6, SM: -1 | Speed 30ft | Panache: 4/4 | Active conditions: None

Good eye, Chum. Let's see about getting across unmolested, shall we?

I set about climbing up the nearby trees to secure a rope or find a convenient vine. Certainly swinging across chasms and all manner of watery threats was a common occurrence for my father, so I was heartened to be beginning such endeavors so early in my burgeoning career.

Climb: 1d20 + 1 ⇒ (10) + 1 = 11


F: +2 R: +6 W: +3 Per: +10 Init: +3 HP: 18/21

As I followed the perceptive druid, I tried to think back to my studies for any reference to an island settlement like the one where we had landed.

Bardic Knowledge + Arch's Luck: 1d20 + 5 ⇒ (13) + 5 = 18

"Do you need assistance, captain?"


Evril:
The last time you remember mentions of any settlements in this island chain is during the time of the Chelaxian occupation of Sargava, before the creation of the Eye of Abendego - more than a century ago.

It would seem perhaps that he does, for Artevious' attempts to scale the tree are foiled before they begin - he cannot seem to find a good approach to begin working his way up to the canopy.


CG Male Human Swashbuckler 4 | HP: 32/42| AC: 19 (15 Tch, 14 Ff) | CMB: +5, CMD: 20 | F: +3, R: +9, W: +0 | Init: +7 | Perc: +6, SM: -1 | Speed 30ft | Panache: 4/4 | Active conditions: None

Perhaps, I answered Mr. Cooper. He apparently observed the difficulty I was having hoisting myself up into the branches. It wasn't quite as easy as the rigging was.

I decided to give it another go before trying to come up with another solution.

Climb: 1d20 + 1 ⇒ (17) + 1 = 18


This time, Artevious finds an approach with handholds he can use, and scrambles up into the trees. Reaching the midpoint of the canopy, he lashes the rope to a handy-looking set of branches, setting it up to be used to swing across.

With the rope in place, you can swing across the mire with a single DC 10 Acrobatics check.


CG Male Human Swashbuckler 4 | HP: 32/42| AC: 19 (15 Tch, 14 Ff) | CMB: +5, CMD: 20 | F: +3, R: +9, W: +0 | Init: +7 | Perc: +6, SM: -1 | Speed 30ft | Panache: 4/4 | Active conditions: None

Tally ho! I called out as I swung across the watery expanse.

Acrobatics: 1d20 + 5 ⇒ (15) + 5 = 20

Then I turned back around and tossed the rope back to the others. Just like that, lads!

Taking ten on assists to give everyone a +3 on their attempt.


HP 18/28, AC 18/11/17, F +6, R +3, W +5, Init +1, Per +1

Eleuterio draws his cutlass, giving it a few test swings as he keeps a weather eye on the bog monster. "We'll cover your landing on the other side, Captain. I'll go over last - my armor will weigh me down."


Male Half-elf Storm Druid 3; 21/24 hp

Chum catches the rope and, looking at the other two, shrugs and makes his attempt.

Mechanics:

Acrobatics: 1d20 + 2 + 3 ⇒ (20) + 2 + 3 = 25


Male Half-elf Storm Druid 3; 21/24 hp

Surprised at how easy it was, he tosses the rope back to the Andoran.


F: +2 R: +6 W: +3 Per: +10 Init: +3 HP: 18/21

"This bodes well...," I think to myself as I grab hold of the line. Last time I'd had to do this I landed in the drink with several hungry sharks.

Acro + Arch's Luck: 1d20 + 3 + 1 ⇒ (13) + 3 + 1 = 17

"Well, who's next?"


HP 18/28, AC 18/11/17, F +6, R +3, W +5, Init +1, Per +1

"I think that's me," Eleuterio said, warily taking the rope. He made a silent prayer to the Inheritor before grabbing the cord tight, running towards the gap and swinging across.

Acrobatics: 1d20 - 3 ⇒ (9) - 3 = 6

As his hands slip and he begins to fall, a thought runs through the paladin's mind. Yep, that's about right.


CG Male Human Swashbuckler 4 | HP: 32/42| AC: 19 (15 Tch, 14 Ff) | CMB: +5, CMD: 20 | F: +3, R: +9, W: +0 | Init: +7 | Perc: +6, SM: -1 | Speed 30ft | Panache: 4/4 | Active conditions: None

I don't suppose Conchobar could inspire competence? Plus, I was hoping to impart a +3 bonus by assisting everyone crossing.


Male Half-elf Storm Druid 3; 21/24 hp

I claimed that bonus, but I was lucky on my roll, so it didn't matter.


HP 18/28, AC 18/11/17, F +6, R +3, W +5, Init +1, Per +1

Ah, missed that assist bonus, Artevious, thanks. Of course, now I'm failing by 1...


F: +2 R: +6 W: +3 Per: +10 Init: +3 HP: 18/21

I swing the rope back to the paladin.

"Maybe you should just have Owlbear throw you acro..," I jest as Eleutario begins his attempt and pausing as the inevitable occurs.

"... Nevermind."


As Eleuterio drops into the mire, he makes a rather impressive and sandy splash. Almost immediately, though, he begins to sink in the muddy bog, much faster than he expected. It isn't just a shallow marsh: it's quicksand!

Leu, I need a Swim check.

Even as he splashes down, the two pairs of eyes in the bog rise up, revealing a pair of giant frogs the size of a full-grown man. Owlbear shouts in fright.

Initiatives, everyone. And no, Conchobhar is only 2nd level - no inspire competence is available.


CG Male Human Swashbuckler 4 | HP: 32/42| AC: 19 (15 Tch, 14 Ff) | CMB: +5, CMD: 20 | F: +3, R: +9, W: +0 | Init: +7 | Perc: +6, SM: -1 | Speed 30ft | Panache: 4/4 | Active conditions: None

Reis! I shouted, but too late, as the armored man pitched down into the muck. Much to my dismay, he seemed to be sinking rapidly. Confounding the luck even further, the threat that Chum had spotted -- some sort of monstrous frog -- decided to take an interest in our predicament.

Initiative: 1d20 + 4 ⇒ (14) + 4 = 18

I first determined to deal with the frog, so I pulled my pistol and took aim.

Ranged, pbs: 1d20 + 6 + 1 ⇒ (20) + 6 + 1 = 27
Damage: 1d8 + 1 ⇒ (7) + 1 = 8

Wahoo!

Confirm: 1d20 + 6 + 1 ⇒ (16) + 6 + 1 = 23
Crit damage: 3d8 + 3 ⇒ (7, 2, 3) + 3 = 15


Male Half-elf Storm Druid 3; 21/24 hp

Initiative: 1d20 + 2 ⇒ (5) + 2 = 7


F: +2 R: +6 W: +3 Per: +10 Init: +3 HP: 18/21

Initiative: 1d20 + 3 ⇒ (18) + 3 = 21

There isn't much I can do from up above the quicksand, so I begin looking around for a way to assist Eleutario.

"Quickly! Anyone else have some rope?"


Artevious' pistol echoes through the jungle, and one of the frogs slowly sags back into the muck, a smoking hole through its head.

The frogs are about 25 feet away from the southern shore of the bog, but the distance penalties really don't mean anything to that shot.


HP 18/28, AC 18/11/17, F +6, R +3, W +5, Init +1, Per +1

Swim: 1d20 ⇒ 16
Initiative: 1d20 + 1 ⇒ (10) + 1 = 11
Well, in better news, I may have failed to start drowning. That would be an inauspicious start to our exploration.


Frog initiative: 1d20 + 1 ⇒ (6) + 1 = 7

Chum, Evril and Eleuterio all go before the remaining frog, so have at it.


Male Half-elf Storm Druid 3; 21/24 hp

Chum moves to get a clear line on the giant beast and throws lightning toward it, hoping to drive it off.

Attack: 1d20 + 3 ⇒ (9) + 3 = 12
Damage: 1d6 + 1 ⇒ (2) + 1 = 3


HP 18/28, AC 18/11/17, F +6, R +3, W +5, Init +1, Per +1

Rather than stay and fight the frog in its natural habitat, Eleuterio keeps making for the far side of the bog. It's an ambush predator, he reasons. Maybe it won't follow if I get out of here before it gets ahold of me.

Mechanics:

Start swimming. If I'm 10' or further away, then I'll take a full-round. Otherwise, I'll take two move actions.
Swim: 1d20 ⇒ 6
Swim (if needed): 1d20 ⇒ 5


Chum's lightning sears the hide of the remaining frog. Unfortunately, even as he fires, Eleuterio slips beneath the surface of the mire, dragged down by the weight of the wet sand.

Start the clock on holding your breath, Leu. Evril still has an action.


F: +2 R: +6 W: +3 Per: +10 Init: +3 HP: 18/21

Is there anything around I could use to reach out to Leu? a rope? vines? long branch? owlbear?


HP 18/28, AC 18/11/17, F +6, R +3, W +5, Init +1, Per +1

What I Wouldn't Give To Be Aquaman Right Now Rounds: 1


Male Half-elf Storm Druid 3; 21/24 hp

Does the rope we were swinging on reach clear to the quicksand?


It does. The pivot point in the canopy is about 30 feet up.

And there is a fair amount of foliage nearby, including some vines and branches, but Leu's a good twenty feet away even with his momentum from the swing, so you're not going to find anything randomly handy to reach him. Also, Owlbear and Conchobhar are still on the original side of the mire. However...

"Is there any more rope?" Conchobhar calls out, repeating Evril's question. "I have something that might help, if there is and I can get over to you!"


F: +2 R: +6 W: +3 Per: +10 Init: +3 HP: 18/21

Can I make a running leap for the rope and use that momentum to carry me and the rope back to Conchobhar?


Only if you can make a DC 30 Acrobatics check.


CG Male Human Swashbuckler 4 | HP: 32/42| AC: 19 (15 Tch, 14 Ff) | CMB: +5, CMD: 20 | F: +3, R: +9, W: +0 | Init: +7 | Perc: +6, SM: -1 | Speed 30ft | Panache: 4/4 | Active conditions: None

If I aid another, that's a +3! (still not enough, I know)


Male Half-elf Storm Druid 3; 21/24 hp

"Climb to where the rope is tied! You can toss the end to him or Conchobhar!"


It is a DC 15 check to accomplish this, and will take about three rounds.

Conchobhar decides that he might be better off taking that route as well, and asks for a boost from Owlbear; the large man offers one gratefully.

Climb check, with +2 Aid bonus from Owlbear: 1d20 + 7 ⇒ (5) + 7 = 12
Second try: 1d20 + 7 ⇒ (15) + 7 = 22

It takes about half a minute, but Conchobhar gets up and over to the rope.

Okay, combat for the next 5 rounds is still going.

Evril looks frantically for a way to reach the rope of to jump across to it, but finds nothing. In the meantime, though, the other frog moves through the muck and launches its sticky tongue at Chum.

Tongue attack: 1d20 + 3 ⇒ (9) + 3 = 12 touch; grapple check 1d20 + 7 ⇒ (7) + 7 = 14

The tongue latches onto Chum and yanks, pulling him into the mire as well.

The frog is now 15 feet from the shore, and Chum is 5 feet from the shore as well. I need a Swim check from Chum. You guys can all take actions again.


CG Male Human Swashbuckler 4 | HP: 32/42| AC: 19 (15 Tch, 14 Ff) | CMB: +5, CMD: 20 | F: +3, R: +9, W: +0 | Init: +7 | Perc: +6, SM: -1 | Speed 30ft | Panache: 4/4 | Active conditions: None

My aim was true and the frog was no more. Unfortunately, the frog had a mate, and despite my most stunning show of accuracy, it deigned to use its own ranged attack upon one of my company. A most disgusting tongue shot forth, and now Chum was in the muck along with Mr. Reis, who had disappeared beneath the bog.

Conchobar and Owlbear began working together to get at my stalwart first mate, while Mr. Cooper looked plenty tempted to try a daring jump across the watery hazard to reach the rope. It would have been a grand feat, had he succeeded, though it more probably would have ended up with a third member attempting to swim in mud.

As the confounding frog remained a real threat and the rope was presently out of my reach, I did essentially the only thing I could at this point. I reloaded.


Male Half-elf Storm Druid 3; 21/24 hp

Shisumo:
I'm not sure if you need a Swim check because I'm in the drink or for my next round or both, but with Water Child, I can take 10 for any Swim check, which gives me a 19, so that's what I will be doing for any Swim checks in this scenario.

Chum stands on the edge of the mire mulling options, but the giant beast makes his decision for him, yanking him into the muck with his disgusting tongue. "So be it," he says grimly as he draws his dagger and waits for the beast to approach. Readying an attack if that's an option.


F: +2 R: +6 W: +3 Per: +10 Init: +3 HP: 18/21

"Vault it ALL!" I shout in frustration as my search for a way to assist Leu comes up empty.

Seeing nothing else I can do from the shore, I pull the hammer from my belt at fling it at the frog-creature...

Attack+Arch Luck: 1d20 + 4 ⇒ (2) + 4 = 6

... only to watch it sail over the beast's head and sink into the muck.

"GRAHHH!!!!!" I bellow.


The frog seems put off by Chum's level of comfort in the soggy mire. It was apparently expecting more thrashing, interspersed with some brief moments of occasional drowning.

Leu needs to make another Swim check. If he's willing to divest himself of some weight, he might find such things easier...

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