| Shifty |
As Magrim moves in and pokes some bodies, the swirling winds kick up again making it hard to see through the billowing sands.
A horrible odour assaults his nostrils - and a few of the bodies arise, including one gigantic undead monstrosity!
DC12 Fort check or be Nauseated
Any creature more than 10' away in the courtyard has Concealment
Adelah1d20 + 8 ⇒ (18) + 8 = 26
Agraic 1d20 + 4 ⇒ (14) + 4 = 18
Henrick 1d20 + 2 ⇒ (7) + 2 = 9
Kel 1d20 + 3 ⇒ (4) + 3 = 7
Magrim 1d20 + 2 ⇒ (13) + 2 = 15
Rogelio1d20 + 1 ⇒ (11) + 1 = 12
ENEMY 1d20 ⇒ 9
R1
Adelah
Agraic
Magrim
Rogelio
Henrick
ENEMY
Then Kel
Magrim Torgsun
|
Fort Save, +2 addtional if it's considered a poison effect: 1d20 + 6 ⇒ (15) + 6 = 21
Magrim coughs at the foul wind as he grows again from the power of his god, swinging his hammer at one of the abominations before retreating. The swirling dust throws off his aim.
Don't go in there, let them come to us! he chokes, gasping a warning.
Swift: Enlarge
Attack Orange: 1d20 + 5 + 1 - 1 ⇒ (18) + 5 + 1 - 1 = 23
Concealment, low bad: 1d100 ⇒ 2
Bludgeoning Damage: 3d6 + 4 ⇒ (3, 5, 2) + 4 = 14
Move: 20 ft
AoO #1 vs first foe that provokes by moving: 1d20 + 5 ⇒ (4) + 5 = 9
Concealment, low bad: 1d100 ⇒ 97
Bludgeoning Damage: 3d6 + 4 ⇒ (5, 1, 6) + 4 = 16
AoO #2 vs first foe that provokes by moving (combat reflexes): 1d20 + 5 ⇒ (14) + 5 = 19
Concealment, low bad: 1d100 ⇒ 34
Bludgeoning Damage: 3d6 + 4 ⇒ (4, 4, 6) + 4 = 18
Agraic
|
Fortitude Save: 1d20 + 7 ⇒ (6) + 7 = 13
Agraic nearly gags as the effluvia wafts out and permeates the air more thoroughly than a gang of Absalomian bums after a thee-month bender on the worst rot-gut imaginable.
He brings a piece of cloth from his hot weather clothing over his mouth in reaction to the stench with one hand, while lowering his guisarme with the other and advancing to catch any in the same reach as the dead things approach.
"What a pleasant stench you found!"
I'm not getting paid enough for this *redacted*
Readied action, strike at first dead thing that comes in reach.
MWK Guisarme(Power Attack): 1d20 + 7 - 1 ⇒ (11) + 7 - 1 = 172d4 + 6 + 2 ⇒ (4, 1) + 6 + 2 = 13
Adeah Silversong
|
I'm confused. Which map are we using? And if it's the one on the far left with all the undeads on it, what's the black in the middle?
Fort save: 1d20 + 7 ⇒ (14) + 7 = 21
-Posted with Wayfinder
Agraic
|
Added a note to it, and I think that's the door and doorway?
Henrick Bulwark
|
Fort Save: 1d20 + 5 ⇒ (8) + 5 = 13 +2 save vs poison, spells or spell-like abilities if applicable
| Shifty |
The black wedge in front of you is covering an area above the gate - there apepars to be a stairway up to it off the courtyard
I deleted off the old info/maps as they have moved to being a bit outdated and wont feature again during this trilogy :)
Looks like most people don't mind the reek of undead :p
Magrim changes form and takes a swing, but the grit gets in his eyes and he goes wide!
R1
Adeah
Agraic Readies
Magrim Attack/move
Rogelio
Henrick
ENEMY
Then Kel
Rogelio DeLa Belmont
|
Rogelio cast magic weapon causing his whip to glow
Adeah Silversong
|
Adeah moves to within safe firing distance, aims at the huge zombie, and pulls the trigger.
Musket shot vs touch, 1st range increment: 1d20 + 9 ⇒ (16) + 9 = 25
Damage: 1d12 + 1 ⇒ (2) + 1 = 3
Agraic
|
Did Agraic's readied action go off?
| Shifty |
Sorry yep it would have, Red would have been hit as he no longer has any cover or concealment there is nothing stopping that mighty blow!
Agraics solid blow is right on point - neatly smashing through the undead creature, ending its unlife... it goes out with a spray of gore!
Agraic and Henrick are covered in entrails and blood - DC11 Fort save required...
Agraic
|
Fortitude Save(DC11): 1d20 + 7 ⇒ (3) + 7 = 10
Oh gods, it smells even worse on--
Nauseated, or does something else special happen with the 10' burst?
Agraic
|
Making a note here, going to have to waste some ale to wash that nasty icky gunk out of the mouth. Tragedy.
Rogelio DeLa Belmont
|
Rogelio moves closer lifting his whip and he strikes at the enemies
attack: 1d20 + 5 + 1 + 1 ⇒ (15) + 5 + 1 + 1 = 22
damage: 1d4 + 4 + 1 + 1 ⇒ (3) + 4 + 1 + 1 = 9
spending a point to add +1 to my weapon so with my spell that's +2 total right...first magus so...
Henrick Bulwark
|
Henrick takes his urgrosh in both hands, and makes to behead the undead in front of him.
Attack: 1d20 + 7 + 2 ⇒ (5) + 7 + 2 = 14
Damage: 1d8 + 7 + 2 ⇒ (1) + 7 + 2 = 10
Adeah Silversong
|
One down, Adeah thinks as she switches targets and reloads. She steps closer to get a better view of the creatures-- closer than she'd like under normal circumstances, but it makes her better able to see through the swirling sand.
Musket shot vs yellow touch: 1d20 + 10 ⇒ (5) + 10 = 15
Damage: 1d12 + 2 ⇒ (5) + 2 = 7
Magrim Torgsun
|
Magrim shrinks down, stepping up to swing his hammer at one of the creatures. Gertie looks to him for a command, but he holds off for now.
5 ft step
attack with reach on yellow if still standing after Henrik and Adeah, otherwise on orange: 1d20 + 5 ⇒ (15) + 5 = 20
Bludgeonging damage: 2d6 + 3 ⇒ (6, 1) + 3 = 10
| Shifty |
Getting it back in order :p
R1
Henrick attacks!
Kel (Delay)
R2
Adeah shoots
Agraic Up
Magrim bash!
Rogelio whips!
ENEMY
Fort save Henrick 1d20 + 5 ⇒ (7) + 5 = 12
Henrick slices in with his Urgosh, striking neatly.
Rog then lashes the same creature with his whip, and the thing falls apart... spraying Henrick and Agraic with even more gore...
Fort save for Henrick, Agraic already has...'the problem' :p
a
Adeah shoots the other one before it gets close, but it persists...
Until Magrim puts it into the sand - its arterial spray not catching anyone.
R (Dead)
O (dead)
Y (Dead)
G
Agraic
|
The half-elf braces himself and awaits the arrival of the largest moving corpse, guisarme at the ready.
Readied attack when Green comes in Reach, MWK Guisarme, Power Attack: 1d20 + 7 - 1 ⇒ (18) + 7 - 1 = 242d4 + 6 + 2 ⇒ (1, 2) + 6 + 2 = 11
There are no 'problems'... only 'opportunities'.
Agraic
|
Whee, soaking up those Fort saves. Nom nom nom!
Fortitude Save: 1d20 + 7 ⇒ (19) + 7 = 26
"THAT ALL YOU GOT? MY PANSY BROTHER HITS HARDER THAN YOU!" Agraic laughs at the giant thing's efforts with manic glee.
Adeah Silversong
|
"It doesn't have a brain, Euphemism. Not one that works, anyway. Taunting it won't help." Adeah hops back a step to get out of smashing range.
Musket shot vs touch: 1d20 + 10 ⇒ (15) + 10 = 25
Damage: 1d12 + 2 ⇒ (3) + 2 = 5
-Posted with Wayfinder
Magrim Torgsun
|
Meh, I kind of liked the taunting, Magrim smirks, before he retreats a step, using the momentum to fuel a swing at the behemoth. He can't find his mark in such cramped quarters.
5 ft step
attack with reach on big dude: 1d20 + 5 ⇒ (2) + 5 = 7
Bludgeoning damage: 2d6 + 3 ⇒ (2, 4) + 3 = 9
I'm going to keep Lagertha at bay for now so we can keep retreating and using our reach weapons.
Henrick Bulwark
|
Henrick swings his urgrosh in both hands again.
Attack: 1d20 + 7 + 2 ⇒ (3) + 7 + 2 = 12
Damage: 1d8 + 7 + 2 ⇒ (6) + 7 + 2 = 15
He shakes his head in disgust.
Kel Na' Yaa
|
I'm back. I had to deal with black friday, then family thanksgiving, then divorce. Me and the wife finally ended up trying to work things out but I'm back for good now. Just catching up on the game and will post when my turn is up again. Thanks for your patience. :)
Agraic
|
I am still alive and kicking, poking the thread for life.
Magrim Torgsun
|
I am still alive and kicking, poking the thread for life.
You and Rogelio are up, I believe.
Rogelio DeLa Belmont
|
oh, sorry u did not realize it was my go...at least with the Gm on vacation I did not hold you up...I hope
I can't look at the map right now but I will move a so that I'm at my 10ft range and attack with my whip
Rogelio attacks attack: 1d20 + 7 ⇒ (1) + 7 = 8
damage: 1d4 + 6 ⇒ (4) + 6 = 10
-Posted with Wayfinder
Edit
dammit...max damage too...
Agraic
|
The half-elf takes a step back 5'move and takes another swing with his guisarme!
MWK Guisarme(Power Attack): 1d20 + 7 - 1 ⇒ (18) + 7 - 1 = 242d4 + 6 + 3 ⇒ (2, 2) + 6 + 3 = 13 Whups!
| Shifty |
Rogelio goes wide, but Agraic is right back on form - landing a telling blow upon the creature! It reels under the strike, but is able to continue attacking!
G 34
Attacks A/H
1d2 ⇒ 2
The creature attacks Henrick!
Slam! 1d20 + 7 ⇒ (20) + 7 = 27
Damage 1d8 + 3 ⇒ (5) + 3 = 8
Convert? 1d20 + 7 ⇒ (9) + 7 = 16
Add Damage 1d8 + 3 ⇒ (6) + 3 = 9
+ make a Fort Save!
Slam! 1d20 + 7 ⇒ (8) + 7 = 15
Damage 1d8 + 3 ⇒ (4) + 3 = 7
R3
Henrick
Kel
R4
Adeah
Magrim
Rogelio
Agraic
ENEMY
Rogelio DeLa Belmont
|
when the undead come to fight, you must whip it... Rogelio attacks again... now whip it: 1d20 + 7 ⇒ (14) + 7 = 21
whip it good: 1d4 + 6 ⇒ (4) + 6 = 10
into shape, it's not to late ^_^
-Posted with Wayfinder
| Shifty |
The whip tears through the soft flesh of the semi rotting creature, enough to cause it catastrophic damage - it falls in a broken heap.
End combat
There are four exits from the courtyard. Single doors to the West and North, a double door to the East and also a set of stairs leading to an area above the gate to the South.
Kel Na' Yaa
|
Crap. Just noticed I was up all this time. I never saw I was up for R3. Oh well.
Kel stows his bow and looks around.
Well now mates, which way from here?
Adeah Silversong
|
All too happy to let the others take to the front lines while she shoots from afar, Adeah stops in mid-reload when she sees the thing hit the sand. She finishes reloading and keeps the musket in hand but doesn't raise it. "North. We can double back if we don't find anything."
Agraic
|
Agraic takes a swig from his keg, swishes it about, and spits it out gagging a bit.
"Bleagh. That 's disgustin'." He coughs a bit after that, too, because swishing with ale isn't necessarily the most conducive of mouth-washes.
| Shifty |
The door is cracked in places, and scattered crates are all that remain of a barricade erected at some point long ago.
moving beyond the door, the room obviously once served as a smithy (and at other times as storage). The chimney that rises from the small forge in the southwest corner is clogged with grit from centuries of storms, and the smith’s tools lie nearby under a thick layer of dust.
Most of the contents of this room are spoiled and worthless, though your more detailed check of the room turns up two sealed vessels full of salt crystals. One contains an application of silver weapon blanch, and the other contains one measure of ghost salt
Agraic
|
"'ey. Be careful in there! If there's somethin' big in that next room, you're not going to be able to fight it very well at th' door, right?"
The polearm-wielding barbaric sort watches the other doors as he waits for the party to do their room exploration.
Perception(Doors, stairs above gate): 1d20 + 4 ⇒ (6) + 4 = 10
| Shifty |
Everything in the Courtyard seems safe enough, but the dust storm has not abated, making the whole place rather unpleasant.
Agraic looks at the doors at the top of the stairs - the wooden doors are loose on their hinges and have suffered years of neglect, though they are closed.
Magrim Torgsun
|
Ehh, Magrim grunts, examining the vials and smiling.
Looks like somebody tried to prepare to fight the dead in this place--didn't save 'em, though. We should coat our arrows and Adeah's bullets with these crystals, just in case.
The blanches work on 10 pieces of ammo, better than one shot with a melee weapon, IMO. Do you guys agree? I'd like to coat a few arrows in ghost salt and silver, and I think everyone who has ranged weapons should do the same before we proceed. Smoke 'em if you got 'em in PFS, right?
Henrick Bulwark
|
"Yah, that sound's like a plan."
Henrick wouldn't mind coating a few bolts in each blanche.