| Shifty |
Freaky huh? Sure, you can give SM a roll
"Perhaps I might move to ply my trade in Magnimar next then, but around here I need to track down the sort of customers who can afford to pay for my wares... and yes as a healer I try do the right thing for the locals, especially for such common injuries the desert inflicts - the sand chafes and abrades, the sun inflicts deep burns - all too common, but curable with modest salves. You seem well heeled, do you know of others who could use my lotions and potions?"
| Shifty |
The transaction looking like its complete, she packs away the wrapping paper and finishes tendering change whilst she awaits any last replies. Her eyes are already beginning to look past you down the road for other clients.
Anyone else can chime into the convo, or she will shortly head off...
Agraic
|
"If we were looking for many fingers in need of healin', y'know where we might find 'em? Y'know, like in the hundreds? Given that y'r an apothecary an' all?"
Go Go Muscle-bound Barbarian, go!
| Shifty |
"A lot of people look for a hundred or so fingers, possibly for reasons other than healing, it might make them concerned and not to inclined to make themselves easily found by those seeking harm - instead of healing..." she looks at you a little more studiously, obviously weighing you all up - armed men in the slums, asking after the local pickpockets and thieves...
Kel Na' Yaa
|
Freaky huh? Sure, you can give SM a roll
"Perhaps I might move to ply my trade in Magnimar next then, but around here I need to track down the sort of customers who can afford to pay for my wares... and yes as a healer I try do the right thing for the locals, especially for such common injuries the desert inflicts - the sand chafes and abrades, the sun inflicts deep burns - all too common, but curable with modest salves. You seem well heeled, do you know of others who could use my lotions and potions?"
Sense Motive: 1d20 ⇒ 11
Kel smiles at her.
Well, I was hoping you could tell me whose in need of healing. As my friend here said, we are looking for.... a certain group. To whom I assure you, we mean no harm. There is a message we are supposed to receive.
He then gives her a knowing wink, and says something very strange.
Bluff to Pass Secret Message: 1d20 + 8 ⇒ (15) + 8 = 23
Its a shiny day when the cat evades the mouse, isn't it? Especially when the mouse befriends the lion...
Intended Message
We are friends, and seek to bring a beneficial relationship to the Hundred Fingers
| Shifty |
1d20 + 6 ⇒ (16) + 6 = 22
1d20 + 6 ⇒ (18) + 6 = 24
Kel can see the woman gets the message within a message and she nods knowingly "If you stand still long enough in Eto, eventually everything will find its way to you... perhaps if you were to admire the sunshine here for a while a hundred fingers might be found to be linked to a hundred toes?" - the clear suggestion is you should wait here for a bit.
She starts moving off "Lotions and potions for what ails you!"
Magrim Torgsun
|
Sense Motive: 1d20 + 9 ⇒ (18) + 9 = 27
Good work, lads, Magrim says after the woman departs. He paces a bit, unused to standing still for so long.
Perception to see anyone approaching: 1d20 + 9 ⇒ (9) + 9 = 18
| Shifty |
It is a couple of minutes later, not much has happened since, just people passing you by. Magrim notices two other fellows at the end of the street, at first they dont seem to be toether, but then he notices they are throwing rocks onto the road - wait, those are caltrops? Mag connects the dots just as the men subtly draw steel and take up positions next to their respective buildings - something is about to go down.
There are other pedestrians and people around but are clearly not threats and are not marked
Standard or move action before initiative is kicked off - the men appear to be about to move imminently!
Precombat readying
Agraic
Henrick
Kel
Mag - Lead blades now?
Rog
Agraic
|
Agraic moves up next to a nearby shack and gets his guisarme ready for anyone that comes within 'poking' range...
Kel Na' Yaa
|
Kel sighs and draws his rapier.
Well mates, looks like the fun part is about to begin...
Draw weapon and move forward.
Rogelio DeLa Belmont
|
Rogelio moves up behind Kel with his whip ready
Same as above ^_^
Henrick Bulwark
|
Henrick pulls out a throwing axe and light hammer, prepared to do battle if it comes to that.
| Shifty |
Prep
Agraic - positions and readies!
Henrick - draws
Kel -Draw/position
Mag - Lead blades.
Rog - readies.
It becomes clear that this is combat, the men have positioned caltrops and have just started bashing on the buildings and screaming, hoping to draw the people into the street! The looks they cast in your direction leave no doubt they mean to attack you too.
Agraic 1d20 + 4 ⇒ (7) + 4 = 11
Henrick 1d20 + 2 ⇒ (2) + 2 = 4
Kel 1d20 + 3 ⇒ (17) + 3 = 20
Magrim 1d20 + 2 ⇒ (16) + 2 = 18
Rogelio1d20 + 1 ⇒ (18) + 1 = 19
ENEMY 1d20 ⇒ 11
R1
Rogelio
Kel
Magrim
Agraic
ENEMY
Henrick
Agraic
|
Double Move, but not a straight line so can't charge.
Agraic moves up around the 'outside' of the buildings as the thugs begin pounding on the buildings.
"Hey. Cut tha' crap ou'. They ain' th' ones what wanna talk t' ya."
Kel Na' Yaa
|
Kel charges forward, and stabs viciously with his rapier!
You came for a fight, eh? Well, here's a fight!
Attack, Charge, Power Attack: 1d20 + 9 ⇒ (2) + 9 = 11
Damage: 1d8 + 6 ⇒ (1) + 6 = 7
Magrim Torgsun
|
We came for your message, so quit hollering and talk, or we'll put you down! Magrim yells as he struggles to keep up with Kel.
He grows to enormous size again as Lagertha follows faithfully.
Double Move
Swift Action: Enlarge myself
AoO 1 for when one of them provokes (20 ft reach) vs CMD, Trip attempt: 1d20 + 7 ⇒ (6) + 7 = 13
AoO 2 for when one of them provokes (20 ft reach) vs CMD, Trip attempt: 1d20 + 7 ⇒ (7) + 7 = 14
Rogelio DeLa Belmont
|
[Ooc]running errands if someone could move up 30 feet. [Ooc]
Rogelio moves up and sends a shard of ice at one of the enemies
ray of frost: 1d20 + 4 ⇒ (18) + 4 = 22
damage: 1d3 ⇒ 1
Agraic
|
Read the winning launch codes. Roger that. Vector locked in.
| Shifty |
Agraic gets firmly into position.
The unengaged fellow runs in to back up his companion and get Kel flanked, the Giant Magrim tries tripping the fellow but he is slippery and hard to pin down, sidestepping the attempt.
The fellow tries rapping Kel over the head...
Flanking/Sneak
Attack 1d20 + 2 + 2 ⇒ (15) + 2 + 2 = 19
Damage 1d6 + 2 + 1d6 ⇒ (4) + 2 + (3) = 9- non lethal
Flanking/Sneak
Attack 1d20 + 2 + 2 ⇒ (9) + 2 + 2 = 13
Damage 1d6 + 2 + 1d6 ⇒ (5) + 2 + (3) = 10- non lethal
They pile in with Saps, but Kel prevails!
1d20 + 3 ⇒ (8) + 3 = 11
1d20 + 7 ⇒ (8) + 7 = 15
1d20 + 9 ⇒ (18) + 9 = 27
Magrim notices a small crossbow bolt appears in the dirt near the thug, but he apparently doesn't pick this up. Magrim looks back and sees the travelling alchemist on a nearby rooftop taking cover and reloading a hand crossbow.
R1
Henrick
R2
Rogelio
Kel
Magrim
Agraic
ENEMY
Rog up
Agraic
|
Agraic moves over to the side and attempts to slap the knee of the assailant closest to him. Seem to be running out of map here, do I die horribly if I take the half-square, like a Battletech unit that goes off the map?
MW Guisarme(Flanking?, Using lethal weapon to do non-lethal): 1d20 + 7 + 2 - 4 ⇒ (2) + 7 + 2 - 4 = 72d4 + 6 ⇒ (2, 3) + 6 = 11
Edit: Agraic takes an AOO on the die roller! MW Guisarme on die Roller: 1d20 + 7 ⇒ (13) + 7 = 202d4 + 6 ⇒ (4, 2) + 6 = 12
Henrick Bulwark
|
Henrick tried to climb up to where the crossbow marksman is perched.
How did he get up there?
Henrick looks inside for a way up.
If he doesn't find one, he will look for a rope or a way to climb up.
Climb: 1d20 + 7 ⇒ (5) + 7 = 12
Magrim Torgsun
|
Magrim shrinks down momentarily, backing away from his foe. He grows again, shouting commands to Lagertha and preparing to strike.
Non-Action: Shrink back down, occupying my Upper Right square
5 ft step back
Swift: Grow again
Free: Give Flank and Tangling Attack commands to Lagertha.
Ready action: Strike after Lagertha's turn is done, outflank, possibly vs entangled AC, -4 penalty to deal non lethal: 1d20 + 5 + 4 - 4 ⇒ (15) + 5 + 4 - 4 = 20
Damage (nonlethal): 4d6 + 4 ⇒ (5, 5, 2, 1) + 4 = 17
| Lagertha |
Gertie circles around, snapping at his foe's legs.
Movement provokes an AoO
Bite (tangling attack): 1d20 + 4 + 4 ⇒ (13) + 4 + 4 = 21
Damage and entangles: 1d8 + 3 ⇒ (4) + 3 = 7
So that should hit him for 7 and entangle him, and then Magrim should hit him for 17 nonlethal. W00t!
Rogelio DeLa Belmont
|
Seeing as she is 10 feet above me that is within me range ^_^
Rogelio strikes out with his whip at the one on the roof
attack: 1d20 + 5 ⇒ (1) + 5 = 6....=_=
damage: 1d4 + 4 ⇒ (4) + 4 = 8
| Shifty |
Lagertha moves, and the man takes his shot!
Attack 1d20 ⇒ 4
He manages to only swipe atthe air.
Moments later, a blur of activity sees the man laying face down and taking a bit of a nap...
Nice hit!
Rogelio has no luck with his whip.
R1
Henrick tried climbing.
R2
Rogelio whip it, but not good.
Kel
Magrim SMASH!
Agraic missed!
ENEMY
Kel up
Kel Na' Yaa
|
Kel stabs again with his rapier, a smirk on his face.
Attack: 1d20 + 7 ⇒ (8) + 7 = 15
Damage: 1d8 + 6 ⇒ (3) + 6 = 9
Kel Na' Yaa
|
So I just realized I never leveled Kel up. Our last module made him level 4. Doh.
Profession: Bartender: 1d20 + 9 ⇒ (8) + 9 = 17
| Shifty |
The blow lands, but the man fights on!
The man swings his sap back at Kel
Attack 1d20 + 2 ⇒ (19) + 2 = 21
Damage 1d6 + 2 ⇒ (2) + 2 = 4
Returning the favour!
From the roof the sniper shoots back at Rogelio from the protection of the rooftop.
Attack 1d20 + 3 ⇒ (19) + 3 = 22
Damage 1d3 ⇒ 3
Crit? 1d20 + 3 ⇒ (19) + 3 = 22
Add damage 1d3 ⇒ 1
She then moves across the rooftops, jumping across to an adjacent building.
Acrobatics 1d20 + 7 ⇒ (9) + 7 = 16
Kel Na' Yaa
|
Parry Attempt: 1d20 + 7 ⇒ (15) + 7 = 22
Kel parries the attack, and returns one in kind!
Riposte: 1d20 + 7 ⇒ (9) + 7 = 16
Damage: 1d8 + 6 ⇒ (1) + 6 = 7
| Shifty |
The swashbuckler must declare the use of this ability after the creature's attack is announced, but before its attack roll is made. - so please preempt their attacks :)
Regardless, the man is struck no matter which way we look at it :)
The man tumbles slain, his sap thudding into the sand just before his body.
Magrim can see the snipers face twist in disappointment, and she looks set to disappear...
Unless someone is giving chase, the sniper is fleeing
Once someone makes a call we will either keep chasing or break combat
Agraic
|
Unfortunately, Agraic doesn't have enough information about the sniper to know whether or not she's even fleeing, or to chase after her, etc. If information is shared he'd like to catch up to her, if possible, because she seems to know an awful lot...
Magrim Torgsun
|
Gertie, heel! Magrim says as he shrinks. He pauses, concentrates, and both of their leg muscles grow rapidly. The dwarf gives chase, his pet at his heels, and addresses the would-be assassin.
Where do you think you're going, trying to shoot me in the back? Come down and tell us who sent you, or you'll end up like the others.
Shrink down. Swift: Animal Focus (Stag) for me and Gertie. Both of us double move.
I think she was originally firing at the Thugs until Rogelio attacked her, so I want to try to catch her and see what her deal is.
Henrick Bulwark
|
Henrick makes an attempt to chase, but between the climbing and running with his dwarven physique, it is not likely to succeed.
Agraic
|
At the sound of the commotion, Agraic will come whipping around the corner and join in the pursuit!
Double move @ 30' each movement
| Shifty |
R2
Henrick passes on running.
R3
Rogelio
Kel
Magrim Chases!
Agraic Chases!
ENEMY
The unconscious thug lies next to the bleeding one, the trickle of locals fleeing becomes a flood and you realise this was indeed the Hundred Fingers lair - and that most of them are young children and adolescents... the gang starts trying to move the opposite direction to the way the sniper is running making a cry to their fellows to move quickly away, and giving the dropped thugs a wide berth.
One of them appears to be trying to seriously get your attention.
Meanwhile the cat and mouse game with the acrobatic gymnast running the roofs continues :)
Henrick Bulwark
|
Huffing and puffing, Henrick waves the man over. "Why do you ask?"