Shifty PFS group Charlie (Inactive)

Game Master Nik B.

Destiny of the Sands (trilogy)

Post session player reporting

Maps & handouts


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Sovereign Court

Male Male Human Swashbuckler 3/ Ninja 2 Panache:3 Ki: 3 Boots: 10 HP:41 AC:22 T:15 FF:17 CMB:+7 CMD:17 Init:+7 Speed:30ft Fort:+4 Ref:+11 Will:+5 +1 Rapier +7, 1d6+12, 18-20x2 Comp. Longbow +8, 1d8+1, 20x3
Skills:
Acro:12 Bluff:9 Climb:8 Diplo:7 Dis Dev:10 Intim:10 Know-Loc:8 Percept:8 Prof:9 Stealth:11

Kel will draw his longbow and take a shot at the gnoll that lobbed a spear at him.
Well now, that was poor form! Come out and fight me like a man!

Attack: 1d20 + 6 ⇒ (4) + 6 = 10
Damage: 1d8 + 1 ⇒ (3) + 1 = 4


VC - Sydney, Australia

R1
Agraic moved/looking...

R2
Kel looses an arrow.
Magrim moved/shot
Rogelio maintains his defensive positioning.
Adelah (pew pew!)
Henrick reloads

The Gnolls break and start moving around to the East, looking like they are converging toward Agraic. Two of them hurl spears to cover one of them who has to run further.

Attacks vs Kel
Attack 1d20 ⇒ 20
Damage 1d8 + 2 ⇒ (5) + 2 = 7
Attack 1d20 ⇒ 2

Kel is hit by a fluke shot!

You are all a bit dumbfounded when the suspected trap starts hurtling towards Magrim... you can all see the sand shift and displace - something is burrowing towards you quickly!

R 9
? 0
? 0
??

R2
Agraic

R3
Kel
Magrim
Rogelio
Adelah
Henrick

Scarab Sages

Consumables and Other Notes:
Unchained Rage 25/25, DR 1/-
Stats:
Half-Elf U. Bar. 9|HP: 122/122|AC: 23/T:13/ FF: 23|F: +13*/R:+7*/W: +8*|CMB:+13*|CMD: 26/24FF|BAB: +9|Init:+4|LL Vision|Elven Imm.|Ling: +9||Per:+13/20|Climb:+2|Swim:+6|K:Nat.:+5|K: P/H+10*|Srv:+3|Hndl An: +2|PFS#145296-2

Agraic sees the trap 'move' and reconsiders his options.

"Swap off, gotta pointy stick, get th' gnolls!

Double Move back towards the group and the 'trap'

The Exchange

Dwarf Hunter (Divine Hunter) 4
stats:
HP: (35/35) AC 18 (FF 16, Touch 12) (+2 AC vs crit confirmation) FS +7, RS +7, WS +5 (+2 vs poison, +4 vs spells/SLA), Initiative: +2 Perception: +10/+12 (stonework) (Darkvision)

Gertie, hide!

Magrim grows massively and sends an arrow at the Red gnoll again, but his aim is disrupted by the approaching creature. The dwarf moves away from it, trying to lead it into a trap of his own.

Free: Sneak command

Swift: Enlarge

Standard: Bow shot: 1d20 + 6 ⇒ (7) + 6 = 13

Move: 20 ft, drawing hammer as I go and dropping bow at my feet.

AoO if the burrower provokes by moving (I have 20 ft reach): 1d20 + 6 ⇒ (12) + 6 = 18

Damage: 3d6 + 6 ⇒ (2, 4, 6) + 6 = 18


Female Tyrannosaurus 4
stats:
HP: (22/22) {26/26 when using AF: Bear}, AC 23 (FF 20, Touch 13) CMD 19 FS +4, RS +7, WS +3, Initiative: +3, Perception: +6 (+10 animal focus--Falcon), low-light vision, scent

Lagertha stalks behind the rock, ready to pounce.

Stealth: 1d20 + 7 + 1 ⇒ (1) + 7 + 1 = 9

Note: AC = 24 due to Animal Focus (Tiger)


VC - Sydney, Australia

Agraic falls back.
The arrow from Magrim hits sand as he moves and positions.

R2
Agraic moves

R3
Kel
Magrim shot/move
Rogelio defensive
Adelah
Henrick

Liberty's Edge

Female Aasimar Gunslinger 5/inquisitor 5 | AC: 23/15/17 (resist a/c/e 5) | HP: 79/79 | Fort +12*, Ref +13* (+4 vs ally spells), Will +11* (*+2 vs evil descriptor) | CMB +7, CMD 23 | Init +14 | Perc +16 (darkvision) | Ammo: 31+29 | Bane: 10/10 | Full attack w/in 30 ft: +12/+12/+7 touch (1d12+15/x4 <1 or 1-2>)

Come on, Adeah scolds herself. You did it fine the first time, just do it again. She reloads.

Musket shot vs Red normal AC, 3rd range increment : 1d20 + 9 - 4 ⇒ (20) + 9 - 4 = 25
Damage: 1d12 + 1 ⇒ (3) + 1 = 4

Sweet, it worked! :-)
Crit confirm: 1d20 + 9 - 4 ⇒ (1) + 9 - 4 = 6
Extra damage: 3d12 + 3 ⇒ (1, 11, 12) + 3 = 27
Aw. Oh well, a hit is a hit.

Grand Lodge

Male Dwarf Ranger (Infiltrator) 5 / Warpriest 1| HP: 56/56 | AC: 19 (12 Tch, 17 Fl) | CMD: 20/24 | F: +8, R: +6, W: +5 | Init: +2 | Perc: +10/12/14** , SM: +6 | Active: none Monty the Snake 5| HP: 42/42 | AC: 20 (13 Tch, 17 Fl) | CMD: 20 | F: +8, R: +7, W: +2 | Init: +3 | Perc: +5, SM: +1 | Active conditions: none

Henrick drops his crossbow and pulls out his urgrosh. He readies himself to attack whatever appears from under the sands.

Hope those gnolls weren't potential allies...


VC - Sydney, Australia

R2
Agraic moves

R3
Kel
Magrim shot/move
Rogelio defensive
Adelah boom!
Henrick readies!

The shot connects, wounding the advancing Gnoll further...

R 13
O 0
Y 0
? 0

Sovereign Court

Male Male Human Swashbuckler 3/ Ninja 2 Panache:3 Ki: 3 Boots: 10 HP:41 AC:22 T:15 FF:17 CMB:+7 CMD:17 Init:+7 Speed:30ft Fort:+4 Ref:+11 Will:+5 +1 Rapier +7, 1d6+12, 18-20x2 Comp. Longbow +8, 1d8+1, 20x3
Skills:
Acro:12 Bluff:9 Climb:8 Diplo:7 Dis Dev:10 Intim:10 Know-Loc:8 Percept:8 Prof:9 Stealth:11

Kel fires his bow again, and then drops it to draw his rapier, readying for melee.

Please bot me for the attack, I'm at work with limited time


VC - Sydney, Australia

Kel flicks off another arrow...!
The leading gnoll drops to the sand.
Attack 1d20 + 6 ⇒ (14) + 6 = 20
Damage 1d8 + 1 ⇒ (8) + 1 = 9

The sand keeps moving and sliding towards Magrim, before exploding into a writing mass of thin tentacles covered with barbs, a maw also appears!

As it was under the sand it had cover relative to the party, thus not provoking AOO - but would trigger a readied action as it emerged

Attack 1d20 + 5 ⇒ (6) + 5 = 11

Magrim is not bitten, but the sand at his feet becomes a sliding and shifting mess!
DC 15 Reflex save or become entangled
Yellow box shows area of moving sands

The other two gnolls throw another set of spears as they advance
1d20 ⇒ 4[/dice]1d20[/dice]
To no avail...

O 0
Y 0
Sand beast 0

R3
Agraic

R4
Kel
Magrim
Rogelio
Adelah
Henrick

Scarab Sages

Consumables and Other Notes:
Unchained Rage 25/25, DR 1/-
Stats:
Half-Elf U. Bar. 9|HP: 122/122|AC: 23/T:13/ FF: 23|F: +13*/R:+7*/W: +8*|CMB:+13*|CMD: 26/24FF|BAB: +9|Init:+4|LL Vision|Elven Imm.|Ling: +9||Per:+13/20|Climb:+2|Swim:+6|K:Nat.:+5|K: P/H+10*|Srv:+3|Hndl An: +2|PFS#145296-2

Agraic blinks at the morass, then his guisarme, then the morass as he pulls out a flask of acid and flings it into the center!

Ranged Touch(Acid Flask, 2 range increments): 1d20 + 4 - 2 - 2 ⇒ (8) + 4 - 2 - 2 = 81d6 ⇒ 2

Scatter: 1d8 ⇒ 3


VC - Sydney, Australia

The shot goes wide, only hitting sand...but some of the splash hits the creature!

O 0
Y 0
Sand beast 1

The Exchange

Dwarf Hunter (Divine Hunter) 4
stats:
HP: (35/35) AC 18 (FF 16, Touch 12) (+2 AC vs crit confirmation) FS +7, RS +7, WS +5 (+2 vs poison, +4 vs spells/SLA), Initiative: +2 Perception: +10/+12 (stonework) (Darkvision)

Reflex: 1d20 + 6 ⇒ (2) + 6 = 8

Magrim utters a dwarven curse as the sand swirls around his legs. He shrinks back down to escape the worst of it before again growing and backing away from the creature.

Dwarven:
Gertie--flank it and kill!

Shrink down to my SE square.

Swift: Enlarge again--now only my NW square is in the sand.

Move: 10 ft (Am I still entangled even if I'm out of the sand? I'll include that attack penalty just in case).

Free: Flank and attack commands for Lagertha

Ready action to swing my hammer after Gertie's turn is done, entangled, outflank added: 1d20 + 6 - 2 + 4 ⇒ (14) + 6 - 2 + 4 = 22

Damage: 3d6 + 6 ⇒ (3, 1, 2) + 6 = 12

AoO if the creature moves/provokes: 1d20 + 6 - 2 + 4 ⇒ (15) + 6 - 2 + 4 = 23

Damage: 3d6 + 6 ⇒ (6, 2, 1) + 6 = 15


Female Tyrannosaurus 4
stats:
HP: (22/22) {26/26 when using AF: Bear}, AC 23 (FF 20, Touch 13) CMD 19 FS +4, RS +7, WS +3, Initiative: +3, Perception: +6 (+10 animal focus--Falcon), low-light vision, scent

The dinosaur stalks from behind the rock and skirts around the tunneling creature, snapping at its exposed flesh.

Reflex vs entangle if needed?: 1d20 + 7 ⇒ (9) + 7 = 16

Move, provoking AoO (AC 24)

attack, power attack, outflank: 1d20 + 7 ⇒ (10) + 7 = 17

Damage, PA: 1d8 + 6 ⇒ (3) + 6 = 9


VC - Sydney, Australia

Once you are out of the sand you aren't entangled, but as you moved out of the threatened area by taking a move action you would draw an AOO from its tentacles which still have reach to you. Unless I missed something?

AOO vs Mag as he moves
Attack 1d20 + 3 ⇒ (16) + 3 = 19
Damage 1d4 + 1 ⇒ (1) + 1 = 2
Grab? 1d20 + 7 ⇒ (19) + 7 = 26

Mag is hit and grabbed as he tries to leave the sandy horror.

That's probably going to change some of your plans? You are entangled as you didn't make it off the sand, as well as grappled so no two handed weapon attacks

Gertie avoids the entanglement, but will have to save again next round... these creatures are annoying eh?

Gertie bites a whole chunk of it away!

R3
Agraic throws acid

R4
Kel
Magrim (may change)
Rogelio
Adelah
Henrick

Enemy status
O 0
Y 0
Sand beast 10

The Exchange

Dwarf Hunter (Divine Hunter) 4
stats:
HP: (35/35) AC 18 (FF 16, Touch 12) (+2 AC vs crit confirmation) FS +7, RS +7, WS +5 (+2 vs poison, +4 vs spells/SLA), Initiative: +2 Perception: +10/+12 (stonework) (Darkvision)

Whoops, I didn't realize it had reach. Sorry about that. I will attack with my waraxe instead. Yep, definitely annoying but in a cool way!

Attack: 1d20 + 5 - 2 + 4 ⇒ (8) + 5 - 2 + 4 = 15

Damage: 2d8 + 4 ⇒ (6, 2) + 4 = 12

Magrim drops his hammer, unable to swing it in such close quarters. He recoils back from the beast's maw as it draws him in and swings his axe at the monster's tentacles.

What in Valani's name is this accursed thing?

What knowledge can ID this thing, if you don't mind?


VC - Sydney, Australia

Dungeonering

The blade fails to find its mark!

Liberty's Edge

Female Aasimar Gunslinger 5/inquisitor 5 | AC: 23/15/17 (resist a/c/e 5) | HP: 79/79 | Fort +12*, Ref +13* (+4 vs ally spells), Will +11* (*+2 vs evil descriptor) | CMB +7, CMD 23 | Init +14 | Perc +16 (darkvision) | Ammo: 31+29 | Bane: 10/10 | Full attack w/in 30 ft: +12/+12/+7 touch (1d12+15/x4 <1 or 1-2>)

Adeah whirls at the sound of the creature. "What the...!" She reloads and takes aim at the new threat, looking for any seams in its thick hide.

Spending 1 grit point on the Deadeye deed.

Musket shot vs sand creature touch AC, 2nd range increment: 1d20 + 9 - 2 ⇒ (17) + 9 - 2 = 24
Damage: 1d12 + 1 ⇒ (5) + 1 = 6

-Posted with Wayfinder

The Exchange

Dwarf Hunter (Divine Hunter) 4
stats:
HP: (35/35) AC 18 (FF 16, Touch 12) (+2 AC vs crit confirmation) FS +7, RS +7, WS +5 (+2 vs poison, +4 vs spells/SLA), Initiative: +2 Perception: +10/+12 (stonework) (Darkvision)

Rogelio advances, cracking his whip and trying to wrap it around the beast's face.

Move

Standard: Dirty Trick entangle vs grappled CMD: 1d20 + 5 ⇒ (17) + 5 = 22


VC - Sydney, Australia

Rogelio gets to work with a whip - he manages to tangle up the creature for the moment.

The report of Adleahs rifle signals another successful strike.

R3
Agraic throws acid

R4
Kel
Magrim (may change)
Rogelio cracks out a whip!
Adelah BANG!
Henrick

Enemy status
O 0
Y 0
Sand beast 16

The Exchange

Dwarf Hunter (Divine Hunter) 4
stats:
HP: (35/35) AC 18 (FF 16, Touch 12) (+2 AC vs crit confirmation) FS +7, RS +7, WS +5 (+2 vs poison, +4 vs spells/SLA), Initiative: +2 Perception: +10/+12 (stonework) (Darkvision)

My turn is good, right? I got grappled and missed my attack. Good? Question for next round--if I'm being grappled when I'm large size and I shrink down to the SE square, does that make me escape the grapple?


VC - Sydney, Australia

yeah your turn is good - I was just leaving the option open in case Kel did something that changed your condition (ie Lib command or the like)

Interesting corner case - I don't think you can shrink out of a grapple - you'd shrink into a threatened square and remain grappled. Haven't seen that happen before, so always happy for wider thoughts.

Scarab Sages

Consumables and Other Notes:
Unchained Rage 25/25, DR 1/-
Stats:
Half-Elf U. Bar. 9|HP: 122/122|AC: 23/T:13/ FF: 23|F: +13*/R:+7*/W: +8*|CMB:+13*|CMD: 26/24FF|BAB: +9|Init:+4|LL Vision|Elven Imm.|Ling: +9||Per:+13/20|Climb:+2|Swim:+6|K:Nat.:+5|K: P/H+10*|Srv:+3|Hndl An: +2|PFS#145296-2

I'd think it'd be part of a CM check, with the modifiers for the 'smaller' size versus the larger one?


VC - Sydney, Australia

Yeah that seems reasonable


VC - Sydney, Australia

Henrick and Kel up :)

Grand Lodge

Male Dwarf Ranger (Infiltrator) 5 / Warpriest 1| HP: 56/56 | AC: 19 (12 Tch, 17 Fl) | CMD: 20/24 | F: +8, R: +6, W: +5 | Init: +2 | Perc: +10/12/14** , SM: +6 | Active: none Monty the Snake 5| HP: 42/42 | AC: 20 (13 Tch, 17 Fl) | CMD: 20 | F: +8, R: +7, W: +2 | Init: +3 | Perc: +5, SM: +1 | Active conditions: none

Henrick rushes is, urgrosh held high, and swings the mighty weapon's axe blade at the creature.

Attack, power attack, 2 handed, flanking: 1d20 + 7 + 2 ⇒ (10) + 7 + 2 = 19
Damage: 1d8 + 7 ⇒ (8) + 7 = 15


VC - Sydney, Australia

Henrick pounds the thing hard as he closes in!
Reflex save Henrick :)

Kel moves in too!
Reflex 1d20 ⇒ 17 - he avoids sliding into the sand...
Attack 1d20 + 8 ⇒ (11) + 8 = 19
Damage 1d8 + 4 ⇒ (5) + 4 = 9
He shanks the creature neatly!

The Gnolls race down and take position behind some rocks!

The lashing creature withdraws under the sand, a shrill cry from the terrible wounds inflicted upon it suggests it wont be hurrying back.

O
Y
Sand Beast 40 (Withdraws)

R4
Agraic

R5
Kel
Magrim
Rogelio
Adelah
Henrick

Grand Lodge

Male Dwarf Ranger (Infiltrator) 5 / Warpriest 1| HP: 56/56 | AC: 19 (12 Tch, 17 Fl) | CMD: 20/24 | F: +8, R: +6, W: +5 | Init: +2 | Perc: +10/12/14** , SM: +6 | Active: none Monty the Snake 5| HP: 42/42 | AC: 20 (13 Tch, 17 Fl) | CMD: 20 | F: +8, R: +7, W: +2 | Init: +3 | Perc: +5, SM: +1 | Active conditions: none

Ref Save: 1d20 + 5 ⇒ (1) + 5 = 6

"Arrrgh!"


VC - Sydney, Australia

Henrick is entangled until his next turn - the hit would have still landed though!

Scarab Sages

Consumables and Other Notes:
Unchained Rage 25/25, DR 1/-
Stats:
Half-Elf U. Bar. 9|HP: 122/122|AC: 23/T:13/ FF: 23|F: +13*/R:+7*/W: +8*|CMB:+13*|CMD: 26/24FF|BAB: +9|Init:+4|LL Vision|Elven Imm.|Ling: +9||Per:+13/20|Climb:+2|Swim:+6|K:Nat.:+5|K: P/H+10*|Srv:+3|Hndl An: +2|PFS#145296-2

Agraic heads on back towards the gnolls!

Move Action: Move back towards rocks with Guisarme out.

Standard Action: Attempt a strike at the 'northern'(yellow) gnoll

Mwk Guisarme: 1d20 + 7 ⇒ (7) + 7 = 142d4 + 6 ⇒ (3, 3) + 6 = 12

The Exchange

Dwarf Hunter (Divine Hunter) 4
stats:
HP: (35/35) AC 18 (FF 16, Touch 12) (+2 AC vs crit confirmation) FS +7, RS +7, WS +5 (+2 vs poison, +4 vs spells/SLA), Initiative: +2 Perception: +10/+12 (stonework) (Darkvision)

Magrim again shrinks down, shaking the sand from his eyes as the creature sinks back below the surface. Satisfied, the dwarf grows again and charges the hiding gnolls, swinging his hammer wildly with Gertie in tow.

Free: Attack command

Swift: Enlarge again

Charge on Yellow Gnoll: 1d20 + 6 + 2 ⇒ (10) + 6 + 2 = 18

Damage: 3d6 + 6 ⇒ (4, 3, 4) + 6 = 17

AoO #1 from movement, if any: 1d20 + 6 ⇒ (15) + 6 = 21

Damage: 3d6 + 6 ⇒ (6, 3, 5) + 6 = 20

AoO #2 from movement, if any: 1d20 + 6 ⇒ (2) + 6 = 8

Damage: 3d6 + 6 ⇒ (5, 1, 6) + 6 = 18

The Exchange

Dwarf Hunter (Divine Hunter) 4
stats:
HP: (35/35) AC 18 (FF 16, Touch 12) (+2 AC vs crit confirmation) FS +7, RS +7, WS +5 (+2 vs poison, +4 vs spells/SLA), Initiative: +2 Perception: +10/+12 (stonework) (Darkvision)

Lagertha double move

Rogelio also advances, flinging acid at one of the foes.

30 ft move

Acid splash on orange, Ranged touch: 1d20 + 4 ⇒ (11) + 4 = 15

Damage: 1d3 ⇒ 1


VC - Sydney, Australia

Agraic swings wide...!
Magrim lands a decent hit!
Rogelio tags one with acid!

O 1
Y 17

R4
Agraic attacked

R5
Kel
Magrim attacked
Rogelio attacked
Adelah
Henrick

Liberty's Edge

Female Aasimar Gunslinger 5/inquisitor 5 | AC: 23/15/17 (resist a/c/e 5) | HP: 79/79 | Fort +12*, Ref +13* (+4 vs ally spells), Will +11* (*+2 vs evil descriptor) | CMB +7, CMD 23 | Init +14 | Perc +16 (darkvision) | Ammo: 31+29 | Bane: 10/10 | Full attack w/in 30 ft: +12/+12/+7 touch (1d12+15/x4 <1 or 1-2>)

Adeah reloads and fires.

Musket shot vs sand creature normal AC: 1d20 + 9 - 2 ⇒ (16) + 9 - 2 = 23
Damage: 1d12 + 1 ⇒ (10) + 1 = 11

-Posted with Wayfinder


VC - Sydney, Australia

Sand creature scarpered deep under the sands to lick its wounds... so Adeah tags a gnoll :)

The report of the Musket is matched by the acrid smell of burning black powder - but through the smoke she sees the gnoll take the musket ball right in the chest!

1d2 ⇒ 1

O 12
Y 17

Sovereign Court

Male Male Human Swashbuckler 3/ Ninja 2 Panache:3 Ki: 3 Boots: 10 HP:41 AC:22 T:15 FF:17 CMB:+7 CMD:17 Init:+7 Speed:30ft Fort:+4 Ref:+11 Will:+5 +1 Rapier +7, 1d6+12, 18-20x2 Comp. Longbow +8, 1d8+1, 20x3
Skills:
Acro:12 Bluff:9 Climb:8 Diplo:7 Dis Dev:10 Intim:10 Know-Loc:8 Percept:8 Prof:9 Stealth:11

Sorry for the absense everyone. My store starts Black Friday sales on Tuesday and I've been working my ass off ever since. 19 hour days are no joke. I'm going to get all of my games updated tomorrow, for sure.


VC - Sydney, Australia

All good mate :)]


VC - Sydney, Australia

Kel and Henrick run forwards to the battle.

The heavily wounded gnoll takes a swing at Lagertha 1d20 ⇒ 11 then collapses in the sand and begins bleeding out.

The other gnoll sprints into the desert as fast as his legs will carry him...!

/endcombat :)

Tranquility returns to the oasis.

Scarab Sages

Consumables and Other Notes:
Unchained Rage 25/25, DR 1/-
Stats:
Half-Elf U. Bar. 9|HP: 122/122|AC: 23/T:13/ FF: 23|F: +13*/R:+7*/W: +8*|CMB:+13*|CMD: 26/24FF|BAB: +9|Init:+4|LL Vision|Elven Imm.|Ling: +9||Per:+13/20|Climb:+2|Swim:+6|K:Nat.:+5|K: P/H+10*|Srv:+3|Hndl An: +2|PFS#145296-2

Agraic will sigh a bit and carefully move towards where the gnolls started, keeping an eye out for traps and other things as he does so.

Perception: 1d20 + 4 ⇒ (10) + 4 = 14

Liberty's Edge

Female Aasimar Gunslinger 5/inquisitor 5 | AC: 23/15/17 (resist a/c/e 5) | HP: 79/79 | Fort +12*, Ref +13* (+4 vs ally spells), Will +11* (*+2 vs evil descriptor) | CMB +7, CMD 23 | Init +14 | Perc +16 (darkvision) | Ammo: 31+29 | Bane: 10/10 | Full attack w/in 30 ft: +12/+12/+7 touch (1d12+15/x4 <1 or 1-2>)

Adeah exhales, calmly loads her musket again, and returns it to her shoulder. "What was that thing?"

-Posted with Wayfinder


VC - Sydney, Australia

DC 15 Knowledge (religion):
You identify the scars on the gnolls’ bodies as ritual markings sacred to Lamashtu.

Satisfied the area is safe, you stop to let the heat of the day abate.

During the hour before dusk, the setting sun’s light causes a weathered hieroglyph depicting an arch to glow. Even as the sun sets, the long shadow cast by the stone never shifts, always pointing to the northwest with exactly the same bearing. It appears to point in the direction you are travelling...

The remainder of the journey through the desert proceeds uneventfully, with only the rise and fall of the dunes to break the monotony. A low, uneven hill of granite appears on the horizon to the northwest, presenting the only shelter for miles around. Although the crag appears solid from a distance, on closer examination there is a wide fissure in the rock sealed by a heavily weathered stone wall fitted with a large iron door.

You have arrived with good speed by taking the shortcut and having a good tracker, this grants you a +2 bonus on Knowledge, Linguistics, and Perceptions checks while exploring the rest of this scenario.

The iron gate that seals the entrance is heavy and partially buried by sand, yet it is unbarred and can be opened with sufficient muscle

The archway’s ceiling contains a recessed inscription in Ancient Orisiani that has avoided the worst of millennia of erosion.

DC 20 Linguistics check:

It is a message welcoming travelers and offering them safety from the winds

OR
DC 25 Linguistics check OR Speak Ancient Osiriani+DC15 Perception:
you note that a series of apparently accidental chips and scratches changes the meaning to offer safety from the winds of time.

The stone wall is 30 feet high and worn smooth, a difficult climb; however, the canyon wall is uneven and looks a lot easier.

Scarab Sages

Consumables and Other Notes:
Unchained Rage 25/25, DR 1/-
Stats:
Half-Elf U. Bar. 9|HP: 122/122|AC: 23/T:13/ FF: 23|F: +13*/R:+7*/W: +8*|CMB:+13*|CMD: 26/24FF|BAB: +9|Init:+4|LL Vision|Elven Imm.|Ling: +9||Per:+13/20|Climb:+2|Swim:+6|K:Nat.:+5|K: P/H+10*|Srv:+3|Hndl An: +2|PFS#145296-2

Agraic will blink at the heiroglyph and point it out to the rest of the party that doesn't see it, and squinting a bit. "Well, heck, that's a bit disturbin'. And I haven't even had any ale yet."

He forgoes the brew that evening, because of being in the desert and wanting to keep his senses sharp.

When the party arrives at the location, Agraic heads to the door and awaits the go-ahead to put his shoulder into moving it open...

The Exchange

Dwarf Hunter (Divine Hunter) 4
stats:
HP: (35/35) AC 18 (FF 16, Touch 12) (+2 AC vs crit confirmation) FS +7, RS +7, WS +5 (+2 vs poison, +4 vs spells/SLA), Initiative: +2 Perception: +10/+12 (stonework) (Darkvision)

Knowledge Religion: 1d20 + 4 + 2 ⇒ (20) + 4 + 2 = 26

Magrim notices some ritual scarring on the gnolls, and spits, fruitlessly trying to brush the sand from his clothes.

Those foul creatures pay their respects to Lamashtu--best not to try to negotiate with them. Thanks for not letting their pet drag me under the sand.

The dwarf heals his scratches with a wand (charge of CLW), shrugging at the inscription on the gateway.

Can any of you read that?

Grand Lodge

Male Dwarf Ranger (Infiltrator) 5 / Warpriest 1| HP: 56/56 | AC: 19 (12 Tch, 17 Fl) | CMD: 20/24 | F: +8, R: +6, W: +5 | Init: +2 | Perc: +10/12/14** , SM: +6 | Active: none Monty the Snake 5| HP: 42/42 | AC: 20 (13 Tch, 17 Fl) | CMD: 20 | F: +8, R: +7, W: +2 | Init: +3 | Perc: +5, SM: +1 | Active conditions: none

"Always wanted to learn the ancient languages, but just never got around to that."

Liberty's Edge

Female Aasimar Gunslinger 5/inquisitor 5 | AC: 23/15/17 (resist a/c/e 5) | HP: 79/79 | Fort +12*, Ref +13* (+4 vs ally spells), Will +11* (*+2 vs evil descriptor) | CMB +7, CMD 23 | Init +14 | Perc +16 (darkvision) | Ammo: 31+29 | Bane: 10/10 | Full attack w/in 30 ft: +12/+12/+7 touch (1d12+15/x4 <1 or 1-2>)

Adeah shrugs. "Not me. Probably not important. Come on, let's see if we can get this door open."

The Exchange

Dwarf Hunter (Divine Hunter) 4
stats:
HP: (35/35) AC 18 (FF 16, Touch 12) (+2 AC vs crit confirmation) FS +7, RS +7, WS +5 (+2 vs poison, +4 vs spells/SLA), Initiative: +2 Perception: +10/+12 (stonework) (Darkvision)
Adeah Silversong wrote:
Adeah shrugs. "Not me. Probably not important. Come on, let's see if we can get this door open."

Yes, you're probably right. But just in case...

The dwarf intones a quick spell, searching the door for magical auras.

Detect Magic


VC - Sydney, Australia

Magrim finds no sign of magic, and there doesn't appear to be any traps. It only takes a short while for the dwarves to clear the sand, and then with Agraics help they get to work wrenching the door aside whilst the others keep watch.

Its a DC18 STR, you guys would make that pretty quickly

As the metal door is slowly wrenched open, you see a courtyard beyond.

The wind gusts about this small courtyard, filling the air with fine grit. Corpses litter the area, little more than bone and desiccated, leathery skin. A dry well occupies the center, surrounded by the remnants of an outdoor market, though even the best tent is tattered and leans precariously. To the east, a set of low steps rise to a set of stone doors surrounded by symmetrical wall carvings of pharaohs. Stairs to the south ascend to the outer wall.

DC 15 Knowledge (history):
You identify the figure in the wall carvings as the legendary Pharaoh Azghaad. The carvings depict the pharaoh founding the city of Sothis and bringing water to its people.

Dark Archive

-=Character Look=- {HP:9/9}{AC:17|T:15|FF:11}
Saves|Skills:
{F:+2|R:+4|W:+3}{Acro+5|K{Arcane/Dung/Planes}+7|{Spellcraft+7}
Init +4|Percep+1

Sorry every one i got back a few days ago i thought i posted here but thanks for being so understanding


VC - Sydney, Australia

No worries Rog :) Hope things are getting better.

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