
Nyrus |

Just as a heads up, guys--I'll be out of town all of next week. I'm going to produce some music with one of my idols, ill.Gates, in LA (which I am insanely stoked and nervous about) and then I'm going to a music festival in Michigan. I will have time in airports and stuff so I can post some, but it may be intermittent.
Beopere--when you said Irravin can explore the Enclave in this portion during Irn's test, did you mean the Enclave as a whole? Like, taking Verndar and seeking sources of power, etc? Just wanted to make sure before I dive into anything crazy.

GozrehTime |

Just as a heads up, guys--I'll be out of town all of next week. I'm going to produce some music with one of my idols, ill.Gates, in LA (which I am insanely stoked and nervous about) and then I'm going to a music festival in Michigan. I will have time in airports and stuff so I can post some, but it may be intermittent.
Beopere--when you said Irravin can explore the Enclave in this portion during Irn's test, did you mean the Enclave as a whole? Like, taking Verndar and seeking sources of power, etc? Just wanted to make sure before I dive into anything crazy.
THAT IS FANTASTIC. When are you in LA? Are there still tickets to the show available?

The Whirling Dervish |

Knowledge Nature: 1d20 + 6 + 4⇒ (16) + 6 + 4= 26
Survival: 1d20 + 6 + 4 ⇒ (3) + 6 + 4 = 13
Quick question regarding the above rolls. Vladimir's bonus to survival checks is +6, adding +4 for favored enemy magical beasts. Vladimir also has the class feature "track". Although I'm not actively tracking the beast, I wonder if the bonus would count on this survival check. It doesn't change the outcome, just curious. Your thoughts Beopere?

Beopere |

Rules for battle on poles over a 10 ft pit:
dc10 acrobatics to move at half speed.
dc15 acrobatics to move at full speed.
dc20 acrobatics and you may charge.
You lose your dex to AC, unless you beat the DC by 5.
Failure of less than 5 costs the movement action to make it. Failure by 5 or more and you fall.
If you are struck, you must make an additional dc10 acrobatics check or fall.
If you are compelled to move by an opponent they may choose to make you fall.
If you fall you may make a dc15 athletics (climb) check to catch yourself. You are considered on the poles but prone.
If you fall below half hp add +5 to all DCs.
I wanted to make a concentration check to cast spells, but it seems balancing does not require such a check.
Let me know if anything needs to be clarified.

The Whirling Dervish |

My goal is to move Arius and Vladimir past the mound of churning snow. I'm assuming both of them occupy their own 5 foot square, which means I would need to push Arius 10 feet in order to get both of us out of harm's way.
D20PFSRD says "If your attack is successful, your target is pushed back 5 feet. For every 5 by which your attack exceeds your opponent’s CMD you can push the target back an additional 5 feet."
Because they say I CAN push the target, I'm under the impression that should my roll allow something beyond a 10 foot push, I can choose to only go 10 feet. Which is what I hope to do. If you disagree with that reading of the rules I won't have a problem with that, that's just how I read it.

The Whirling Dervish |

I took the full 2-day response time, but it's finally up! I was agonizing over how to handle such a sticky situation, especially when I remembered the assortment of items I have in my inventory. Speaking of which...I've updated the inventory section of my character sheet! It should have all of Vladimir's possessions on there (sans gold, for now). I'll be keeping updated records of things like arrow count there.

Beopere |

Vladimir may make a called shot on the pincers with a -2. Each successful attack will lower the CMB/CMD of the remorhaz for grapples by 4.
Because of Vladimir's accelerated state, he may make 1 attack and then attempt to free himself as his full turn. Alternatively he can full attack (with 1 extra attack from accelerate) and hopefully weaken the pincers to where the remorhaz will fail its future grapple attempts against him.
Let me know your thoughts or if you have any questions.

Beopere |

I intended to post a link to a google doc with our house rules, however the document is currently stored on my computer in Austin! I'll postpone posting it until next week.
There are a few other comments I wanted to make:
Currently Dervish, myself, and Nyrus often text about our post intentions and rule clarifications. Since the jig is up that GozrehTime has ensouled Arius, I think we should switch to using google hangouts for this conversation so he can join us. I believe I'm connected with everyone but Nyrus (to whom I just sent an invite) and I'll create a central chat channel when that is complete.
In the spirit of moving things along, I'd like to start using non-explicit dialogue at certain times. For example, rather than using quotations and bold text to address several NPCs who may not be that important we can instead:
Candor enters the inn, greeting all who engage him fondly. Although he readily shares his exploits with any who ask, he never mentions the forbidden knowledge he acquired in the cursed book.
I feel like that may hasten certain multi-post encounters that don't necessary add a lot to the story. As a rule of thumb: If NPCs use explicit or non-explicit dialogue try to respond in kind. If you are initiating the conversation, choose whichever you like. At any given moment, if you wish to speak explicitly then by all means do so.
Since its come up, please add your CMD to your status spoilers. I'll try to post a spoilered CMD of enemies for you to look at AFTER you decide to use a maneuver. Thus you may resolve the rest of your turn/rolls with the knowledge of your maneuvers success or failure (such as gaining a +4 attack bonus against a tripped opponent, or deciding to dedicate more attacks to tripping).
Let me know your thoughts!

Arius of the Seraphic Eye |

Hey, all,
First off, sorry for the reveal. I knew I was going to make that mistake at some point; hope I didn't mess things up too badly. Apologies, too, for dropping off a bit this week--I had some urgent stuff come up and wasn't able to attend to this. I will be able to post today after conferring a bit with Beopere :).
Many thanks,
Arius

Beopere |

Yo guys. Consider the following as players rather than characters.
The Divine Visage could send some Facets to support you in your endeavors in Mercia. These would be several characters that you guys would take some responsibility in creating, leveling, and managing. You would not control their actions directly, but their time and efforts in Mercia would be up to you.
Think about whether you have the attention and effort to spare to make this successful. That should be the driving force behind the decision.

Beopere |

Reminder regarding looking behind spoilers:
We've relaxed the rules from previous. Feel free to look behind spoilers for other characters or locations so we can all enjoy whats going on. If the spoiler requires a skill check or similar dice requirement you should NOT look behind it. Once the event has passed you can look behind it at another point in time. If the spoiler has something to the effect of (no looking) attached to it, then do not look unless you otherwise meet the requirements. This will be used in situations like the beloved doppelganger encounter.