| Vank Stormfist |
Hi all, looking forward to the game.
I had forgotten the free cure light wounds until yesterday when I reread the Oracle info.
I didn't like any of the character pictures, does anyone know a way of importing a picture for the alias?
| Stanislav Greymist |
Stanislav reporting. Thank you OM for the vote of confidence. As I wrote my story I had to struggle some with what evil meant to me. In the end I decided that, personified in Stanislav, it was total selfishness and self-centeredness. Now the challenge will be to play well with others... :)
I guess the whole Asmodeous thing will help to bind us together.
| Vank Stormfist |
Thomas I like your status in your header. Is that just a spoiler?
| Nadine Laveau |
OM, is there any restriction on 1st level spells I can choose for Nadine to have memorized?
I am rethinking touch spells given her extreme squishiness. Hopefully she will find some more fearsome individuals to hide her 5HP, 9AC, low save body behind.
| Vank Stormfist |
I switched it out for weapon professionacy so no issues anymore. thanks
| Vank Stormfist |
Just a quick note. I'm moving house this saturday and the ISP says it'll take a week to connect at the new place. I'll have phone and internet at work for that time but posts are likely to be short.
| Stanislav Greymist |
It seems that our relative position to one another has become important. Can you let us know who is next to whom? Also let us know how much movement our chains will allow.
| Big OM |
I have no preferences regarding you respective placement. If you can agree on yourself then it is okay with me if not then I'll make a ruling. In regards to movement you can move your hands app. a foot or so, you can not reach each other. Your legs have more movement along the line of the chain but not much away from it. Ok?
| Big OM |
Let me know if anything below is wrong.
I think we need to clear up what happens with your disable device checks Thomas.
Your skill modifer: dex +4, class skill +3, rank +1 = 8
Your character sheet says 7, a typo?
Vank's guidance is +1
Master worked thieves' tools are +2
A total of 8+1+2-2 = +9 before your hands are free and +11 after your hands are free.
I am allowing you to take ten, which is only going to work once your hands are free.
Your checks:
1. 9+9 = 18
2. 2+9 = 11 First one is free
3. 2+9 = 11 Perception DC 20: 1d20 + 1 ⇒ (14) + 1 = 15
4. 10+9 = 19 So close
5. 3+9 = 12 Perception DC 15: 1d20 + 1 ⇒ (17) + 1 = 18
6. 4+9 = 13 Perception DC 10: 1d20 + 1 ⇒ (1) + 1 = 2
7. 12+9 = 21 Finally!
I am going to use your stealth check here to hide the tools. So you have a total of 20. The guard's perception: 1d20 + 2 ⇒ (16) + 2 = 18
Now all I need is your bluff to convince the guards nothing is wrong: Bluff the stupid guard: 1d20 + 3 ⇒ (5) + 3 = 8 and his Sense Motive: 1d20 + 2 + 5 ⇒ (7) + 2 + 5 = 14
| Big OM |
You are right, I missed that one, my bad. That mean that made it in the fourth try. We can retcon if you want, but I suggest we continue ahead if it is all right with you?.
No stealth roll needed to move around and release the others, but if you decide to move out of your cell and closer to the door I need one.
| Nadine Laveau |
Ok, decent little plan going here. Thomas and Vank hide. Nadine's got an idea to draw them. With two of you, you can either flank and sneak attack or just engage them enough for the rest of us to come up. Then we need to try and figure out how many else are out there. Maybe do a listen before we draw them in.
Wouldn't mind the ogre freed if we do have to rush them, but I'm not sure he'll stay put if we do. At some point Robert put on the uniform and impersonate the guard.
Any other ideas?
| Stanislav Greymist |
Just back from camping - quite a wonderful weekend here in Alabama, weather wise. Sorry for my absence from the game.
How were the guards armed and armored that we have seen so far? And how many have we seen?
| Robert Findlay |
My idea:
Stanislav & Thomas get a dagger each. If able, Thomas sneaks out of the cell, unlocks the ogre's cell, and comes back into the room.
I then cause a disturbance, attempting to bring Guard D-Bag back into the cell to give me another beating.
Stanislav & Thomas murderize him, with whatever assistance Nadine & I can provide, while the ogre comes from behind and smooshes his partner.
Any flaws anyone sees with this plan?
| Stanislav Greymist |
Can I get an answer on the chains? Can any be freed from the wall and used as weapons?
Stanislav will not turn down a dagger. Due to his Power Attack feat his better with a heavier weapon.
| Robert Findlay |
If he doesn't come in, I cast murderous command on him.
Then, he swings on his buddy (hopefully), ogre busts out, we gank the horn-wielding guard and then his partner.
| Stanislav Greymist |
I can always try to grapple the horn guy, but even if I succeed I am not sure I can prevent him from blowing the horn in one round. I could try to disarm it but he could still call out.
This could go bad wrong - You guys sure we can't just use the window to get out without fighting the guards?
| Stanislav Greymist |
But when they came to get you Thomas, there were 7 of them... We do not have a lot of data points to draw conclusions from.
| Nadine Laveau |
GM said his partner was at the door with a horn. I think we have to plan on the same thing. One comes into the cell and one at the far door.
Either we figure out a way to incapacitate the guard at the door from where we are or we change where we are. Maybe we ambush them right when they walk in the door, rather than when they come into the cell. Or maybe we rush out and hope it's only two outside.
| Robert Findlay |
I think a little recon would be fantastic.
Specifically, how many people are guarding the room, and where are they.
Also, unlocking cell 19 (ogre cell) & 18e/d would enable us to flank and surround the guards.
| Nadine Laveau |
FYI, Nadine has Daze (DC15) and Command (DC16) at her disposal. Daze might be really useful here and she can use it over and over again, though not on the same person. If you boys can kill the first guard quickly, she can Daze the second to keep him from raising an alarm. Provided she's close enough though. And he doesn't roll a 20 on his Save.
| Stanislav Greymist |
Command could be used to get the guard to drop the horn too. Or just to sleep for a round. Its a higher DC, and if you command him to sleep and he is holding the horn he should drop it.
Just to review, the ogre is in room 19, correct? And no other prisoners are in any parts of room 18, correct? As we were brought in we were lead through room 17 I guess. Do those stairs go up? What else have we seen of the prison? Do we think we are under ground?
| Stanislav Greymist |
I had to go back and read Command. Wow. It has changed a lot since 3.5 and gives little room for creativity now. Agree. Sleep is not an option and Approach is a great command.
Stanislav likely has the best to hit of the group, barring buffing, and with the Power Attack/Furious Focus combo will have the best damage output as well. He will position himself where Thomas recommends but maybe should be adjacent to the door?
Lets get a plan down and "execute" it.
| Vank Stormfist |
True, Vank will punch the guards and take aoos until he can pick up a weapon.
| Stanislav Greymist |
Or, there are the chains. -4 to hit though.
OM, Can I get a response from my questions above? I asked: Just to review, the ogre is in room 19, correct? And no other prisoners are in any parts of room 18, correct? As we were brought in we were lead through room 17 I guess. Do those stairs go up? What else have we seen of the prison? Do we think we are under ground?
| Robert Findlay |
Wielding improvised weapons still threatens, though.
Which sets up flank.
And we have a rogue.
So, basic plan:
Anything I missed?
Any suggestions on changes?
| Stanislav Greymist |
Despite Thomas' desire, encountering the wizard should be avoided unless necessary. He is likely much higher level and will only experiment upon us if given the chance... :)