* Adept - As per the setting rules
* MacGyver - As per the setting rules
* Mentalist - As per the setting rules
* Mr. Fix It - As per the setting rules
* Rich and Very rich - Same reasoning as with the poverty hindrance. Better handled through the Noble edge
* Wizard - As per the setting rules
* All thumbs - As per the setting rules
* Doubting Thomas - As per the setting rules
* Enemy - While I think it's great if the character has an enemy I'm not confortable having it as a hinderance. A hinderance is something that should be a factor through out the game, and enemies can be dispatched. I don't want to jump through hoops to ensure that an enemy hindrance stays relevant, no matter what the characters do.
* Illiterate - As per the setting rules
* Poverty - As you start the game with the equiment you want (within reason), and being loose with your earnings is a setting trope, this isn't a good hindrance. It's better to take the Quirk hindrance with a "Can't hold on to money" trapping.