
Adanel |

Adanel would take Sholloch's hand in a firm, but comfortable grip. He knew how to control his strength and tried to make it a point not to use it in inappropriate ways.
After listening to each in turn, Adanel would say, "It would appear quite a few of us have no line of direct connection to this murder. However, the image at the door spoke of paying for our sins..."

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Sir Rekkart looked at Adanel's hand and shook his head.
"No need for thanks, it is my duty. As far as paying for sins, perhaps we are here to smite the spirits of those murders and thieves who died here? Maybe Iomedae wishes for this courthouse to be opened again, and it is our duty to clear it of the evil that lies within?"
Killian laughs as he places his hand upon the shoulders of the Paladin.
"Maybe. Or maybe it's a nasty trick? Maybe this is all smoke and mirrors? I say we take a walk through this old courthouse, and see if we can find a trickster?"
The dwarf nods at this suggestion, while the half-orc shakes his head.
"We should wait till dawn. We should just wait right here,"
Patrissa leans on Adanel and looks at him.
"Well, whatever it is we do, you'll make a good decision, won't you Adanel?"
Adanel. Patrissa looks really good to you, and you really want to protect her because she is so good lookin' . One might say she looks...charming.

Sholloch Dobban |

Sholloch looks at the woman applying her "wares" on the 1/2 orc...and he just shakes his head "Tramp...but sexy...." is his thought.
He voices his opinion: Ummm....maybe we can go through that door? and he points tot he other door leading from the courtroom, since no one replied to his query on where people were executed.

Demaiv Neikar |

"Well I for one don't want to wait for this trickster to drag another one of us off to a room to be strangled, but if you want to" pointed glance at the half-orc "then be my guest, but don't expect me to mourn you." Turning to Sholloch: "I intend to go through every door in this Apsu-forsaken place, unless something stops me. I will take the lead though if you want to back me up.

Höd Ronoakson |

Looking to the three who have decided to do something.
"You three are good and honorable. I am happy to lend my aid to you, if you'll have me."
Perception 1d20 + 4 ⇒ (1) + 4 = 5
Edit: Damn...

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@Sholloch: Whoops! That's what I get for reading on my phone...
Tablark points beyond the doors of the hall.
"The way to the gallows is that way, but I'm up for a little adventure! Why, I haven't done this in years!"
Normally, I need someone to announce who is actually saying they open the door, lest a trap trigger on someone who was no where near the door. Höd, I'm saying you opened the door this time
This lavish room of cold marble is festooned with a large but mangy polar bear-skin rug and an ornate desk of darkwood carved with an odd motif of cherubs grappling with vipers. Behind the desk in a high-backed leather chair rests a skeleton in judge’s regalia, a long white beard still draped down the front of his robes. A rusted iron spiked chain still dangles from around the neck of the skeleton. Near the desk lays the desiccated skeleton of a large dog, a few of its ribs broken and its skull cracked. You hear an echoing growl, and realize that the skeletal dog has risen, and seems to be defending it's old master!
Roll Initiative. Skeletal Dog gets 1d20 + 7 ⇒ (6) + 7 = 13

Adanel |

Hearing the howl, Adanel's head would turn towards the door as his feet started to move. Quickly he would close the small gap to the door and try to move past Hod...
If allowed through, he would come to a halt right inside the room so that the creature would have no choice but to go through him before getting to the others while allowing for help to enter the room if they chose such an course. Determined not to go down Adanel would take a stance that readied a strike with his claw if the beast closed within range.
Readied attack if the skeletal dog comes within ranged is what I mean of course.
If not allowed through, he would wait close by for an opening to move through or help in some manner.

Zelladania |

If Zella has enough move, she will lash out at the skeletal dog with her scarf before it can attack them.
If not, she moves up besides Adanel and readies to attack it once it is in range using the roll below.
attack 1d20 + 2 ⇒ (16) + 2 = 18
damage 1d6 + 2 ⇒ (2) + 2 = 4

Demaiv Neikar |

Seeing Zelladania's attack glance off the skeletal dog, Demaiv looks over his arsenal. He might be able to inflict some damage with his spear, but it's not here. Demaiv moves into the room and casts Acid Splash, again holding his medallion like a cleric would their holy symbol.
Ranged Tough attack (-4 for firing into melee): 1d20 - 3 ⇒ (13) - 3 = 10
Damage: 1d3 + 1 ⇒ (1) + 1 = 2
Seeing his attack about to miss, Demaiv focuses more intently on his medallion, calling for Apsu's guidance.
Action point to modify the roll: 1d6 + 10 ⇒ (3) + 10 = 13

Höd Ronoakson |

Höd flies into the room and frantically looks around from something bigger than a dagger to attack with.
Perception for judge's gavel, chair, stanchion, etc. 1d20 + 3 ⇒ (16) + 3 = 19

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Hod's able to pick up a chair if he wished it. A chair is a two-handed improvised weapon that deals 1d6 damage
Zella missed, but by now could gauge the undead hound's defensive abilities.
I
I
I
AC: 15
Touch AC: 11
Flat-Footed: 14
HP:13/15
Fort +5, Ref +4, Will +1
DR 5/Bludgeoning or Evil
Immunity to Cold
Fire Resistance 10

Demaiv Neikar |

Despite his bravado, Demaiv hadn't done much to prevent Zella being hurt. Well that was about to change. Demaiv positions himself behind the beast and lunged forward, attempting to pin it down. Giving Zella a flank, plus grapple attempt: I provoked an Attack of opportunity.
Grapple: 1d20 + 3 ⇒ (2) + 3 = 5
Demaiv almost stumbles in his attempt, but manages to keep his feet.

Höd Ronoakson |

Seeing his chance Höd, lashes out with the chair!
Attack 1d20 + 3 - 4 ⇒ (11) + 3 - 4 = 10 for 1d6 + 4 ⇒ (5) + 4 = 9
Höd is unused to the unwieldy nature of the chair and misjudges his attack, but squares for another try.

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The skeletal hound bites at Demaiv
1d20 + 5 ⇒ (20) + 5 = 25
As his teeth sink into Demaiv's thigh he feels a very sharp pain running through him!
1d6 + 4 ⇒ (1) + 4 = 5x2 =10 + 1d4 ⇒ 4 Holy Damage = 14 total damage
It then pulls at Demaiv's legs!
1d20 + 7 ⇒ (5) + 7 = 12
But Demaiv holds his stance.

Sholloch Dobban |

Something about this feels wrong to Sholloch.
Know (religion):1d20 + 9 ⇒ (19) + 9 = 28
This is not a normal undead creature. he tells the group. It is protecting his master's body, even into the afterlife and I find it hard to want to destroy this creature. We should leave.
He back up to the door he entered through and waits for mroe of the group to do the same.

Adanel |

"Be gone," Adanel would growl as he swung the mighty ax.
Attack 1d20 - 3 ⇒ (15) - 3 = 12
Damage 3d6 + 3 ⇒ (5, 5, 4) + 3 = 17
Noticing the ax coming down awkwardly, Adanel would try and correct its course. Action point burnt.
Modified attack roll 1d6 + 12 ⇒ (2) + 12 = 14
Unfortunately his efforts would appear to have been in vain.

Sholloch Dobban |

Seeing that the 1/2 orc is not listening Sholloch decides to work on the other mindless creature.
Whistles Hey boy. Whistles Sholloch extends his hand in a friendly gesture and moves to try and block out the 1/2 orc. Calm down. We mean no harm. We are lost and are trying to get out. Relax.
Diplomacy: 1d20 + 3 ⇒ (1) + 3 = 4

Adanel |

Adanel would watch in shock and then anger as the man stepped forth to block him off from his prey just as he had started to lift the mighty axe once again.
Spitting off to the side, he would slowly back away and off to the side so that he once again had a clear path to the skeletal dog. With about ten feet between him and the beast, he would quietly watch the man's attempt at soothing the undead while he tightened the his grip on the massive axe's shaft.

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Unfortunately, the dog seemed unmoved by the words of those talking to it.
I'm allowing Diplomacy checks on a Hostile opponent, every round no one attacks it, but the DC is 25, which I am lowering to 20 because you are talking all nicey nice to it.
The skeletal dog continued to attack those too close to it and it's master, and tried biting Sholloch.
1d20 + 5 ⇒ (9) + 5 = 14
But, it continues to suck at life. Because, you know, it's dead. doesn't succeed.

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Success: Nothing happens. Failure: Read on
The howl reverberates through your head, and suddenly, you are see yourself at the desk. Your hand, big and fat and old, writes a frantic note, when suddenly, something hard and metal and spiky tightens around your neck. It tightens, and you can feel the barbs enter your throat, taking away your breath. Your head is jerked back, and you see the smiling face and glowing red eyes of the Hobgoblin! He is suddenly distracted, and you see out of the corner of your eye your faithful bloodhound, biting him in the leg. He releases you for a moment, but it doesn't give you any respite as you begin to drown in your own blood. You see the hobgoblin kick your dog with a hidden blade in his boot, and the creature crumbles with a yelp. Suddenly, the hobgoblin is back at his task, and his chain crushes your throat, you hear a ghostly rasping, and as the hobgoblin runs off...
you die gurgling.
Suddenly, you are back in the room. The memory won't leave you, and you here a raspy voice echo in your head.
MAKE THEM PAY FOR THEIR SINS! MAKE THEM PAY! MAKE THEM PAY...
OR DIE!
Failure: You take 1 wisdom damage

Zelladania |

One moment Zella is watching Adanel smash the skeletal hound into bits of bone and the next she find herself living the last moments of someone else's life as it is violently taken from them.
When Zella finds herself back in the room, she is still shaking from the memory and is rather surprised to find herself holding onto Demaiv as she hears that raspy voice echoing inside her head. Blushing a bit, she tries to take a step back and takes a deep breath as she also tries to stop shaking. "Uhm, sorry Demaiv." With a glance back over to where the skeleton sits, she asks; "Uhm, did anyone else hear and see that? Please tell me I wasn't the only one.