Repent from your Wicked Ways(WotW) (Inactive)

Game Master True Repentance

Fire Mountain's Way of the Wicked.
Prison breakout in progress.
Map of Talingarde
The Frosthamar
Current Loot


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Female Dreamborn Burglar Rogue AC 18 +1 TWF | hp 37/43 | STR +1 DEX +9 CON +4 INT +7 WIS +2 CHA +3 | Init +5; Senses darkvision 60 feet; Perception +4

Kana took great care to hide her true nature.
After being spoiled by the cardinal, she was uncomfortable on the ship and her mood reflects that. Lowly sailors are no real company for her.
She made sure all the men turned their eyes away in times.


No argument from us Captain. Just get us to the drop for this cargo the best way you think.

I spit at his authority to let him think his words actually hold weight. I will bath in his blood when the time comes.


Male Skinwalker
Bombs Left:
8/8
Stats:
HP 21/21 | AC: 16 /T: 13 /FF: 13 | Perc. +4/6 at night | F: +4 / R: +6 /W: -1 | CMB +1 | CMD +14 | Speed 30 | Init. +3

Fletch was content shadowing the various sailors as they went about their duties, scribbling hasty notes in his journal. After Day 2, he began to get bored of the repetitious actions and started some "experiments" of his own. Mostly harmless ones of course. Untie a knot here, hide a broom in the boatswain's quarters there and see how quickly the swab or rigger responsible was chastised.

Brutally efficient, the officers of the Frosthamar keep their subordinates in line through a series of escalating threats and punishments designed primarily to demoralize the offender. Excellent.

It is a pity we will not get to stay any longer. I would dearly love to see this punishment known as "walking the plank". Why treading upon a weathered length of processed wood would inspire such fear into the men is beyond my current knowledge. Perhaps their feet are removed beforehand? Or perhaps they are beaten with said plank and "walking" is simply a metaphor?

A footnote scribbled at the bottom of the latest entry reads...
Further study shall be given to discovering why the highest point of the ship is called the "crow's nest' when no known creature of the Corvus Corvidae family resides anywhere near the ship.


Human

No 'quarters' or below decks here Fletch. No planks either.

One afternoon close to the Watch Wall, Kana, Wade and The Captain all see an approaching patrol ship. “She’s seen us, sure as damnation. And there is no way the ‘Frosthamar’ will outrun her loaded like this. One look at our cargo and they’ll know us for exactly what we are – weapon smugglers.” He lays out the situation. It will take about 10 minutes before the patrol ship will catch the Frosthamar.

DM rolls:

Cole: 1d20 ⇒ 2
Declan: 1d20 ⇒ 3
Fletch: 1d20 ⇒ 6
Kana: 1d20 ⇒ 17
Wade: 1d20 ⇒ 8
Kargeld: 1d20 + 5 ⇒ (18) + 5 = 23


Male Skinwalker
Bombs Left:
8/8
Stats:
HP 21/21 | AC: 16 /T: 13 /FF: 13 | Perc. +4/6 at night | F: +4 / R: +6 /W: -1 | CMB +1 | CMD +14 | Speed 30 | Init. +3

I speak quietly to Cole and the rest of the group, I have an idea...

I think I can get close enough to the patrol ship relatively unseen. Once there I can take a look at what we are dealing with and potentially sabotage their rudder. I would appreciate any beneficial spells in my attempt. If my cover is broken I should be able to dive back into the water.

Cole, I assume you can rally the Frosthamar's defenses in case this does turn into a confrontation?

Kana/Wade, are there any beneficial spells you might be able to give me to maybe help with Stealth, Disguise, Water Breathing, or an increase to damage? I'm going to attempt to bite through their steering rope but i'll be pretty much out of range the whole time.

Of course, if this works, we may not have to confront them at all...

@DM: You said the boat was ten minutes behind us. My extracts only last three minutes currently. I think I want to wait until they are close enough that it would only take a minute for me to fly/swim there (accounting for the fact that they are closing on us and we are moving away from them). Is that acceptable or does that put them too close to us (within grappling hook range)? I have a 40 ft fly speed(Bat Form) and a 30 ft swim speed (with the extract).


Thats a fine idea Fletch. You shouldn't wait on them to get closer though. Get in the water now and wait on them. Use your extract when they get close. That will give you enough to get to the boat sever the lines and get away. You can then fly to catch up to us. I think this will work. Or it is at least our best option.


Female Dreamborn Burglar Rogue AC 18 +1 TWF | hp 37/43 | STR +1 DEX +9 CON +4 INT +7 WIS +2 CHA +3 | Init +5; Senses darkvision 60 feet; Perception +4

Well, i can try to influence their commander magically or put as many of them to sleep as i can. That should help, they need to be pretty near already though. I suggest we first try this course before open violence. Let me try to influence their commander, if that doesn´t help, i´ll put some to sleep, then we can attack. Can you guys understand that?
Perhaps we can also just sink their boat or make it unmaneuverable.

Shadow Lodge

M (male) Aasimar (anglekin) oracle (bones, black blooded) 4/ antipaladin (lord of darkness) 4
stats:
HP 37 fort save+8 reflex save +11 will save +10 AC 23 initiative +2 perception +14

"I too have a bit of mind affecting magics, but, Their boat is hands down better than this one, if it comes to combat, I'd just as soon take their boat"
he's nothing if not ambitious


Male Skinwalker
Bombs Left:
8/8
Stats:
HP 21/21 | AC: 16 /T: 13 /FF: 13 | Perc. +4/6 at night | F: +4 / R: +6 /W: -1 | CMB +1 | CMD +14 | Speed 30 | Init. +3

Ok well my primary goal is to gauge their numbers and strengths, then. I will try to sabotage them only if my cover remains intact and the opportunity presents itself.

Inspiration strikes and Fletch hands his circlet to Cole, Here set this back on my head after I change. I might be able to assume a less conspicious form...

Fletch concentrates, his blood accelerating carrying the catalytic enzymes to every part of his body, compressing and contorting his form until all that remains is...a tiny sized bat.


Stats:
HP 21/21 | AC: 16 /T: 15 /FF: 11 | Perc. +4/6 at night | F: +4 / R: +8 /W: -1 | CMB +0 | CMD +15 | Speed 5, Fly 40 | Init. +5

Screee, scree!

The tiny, little bat looks up at Cole expectantly, holding out his clawed wings for the magic circlet.

Strange, I appear to have kept my brand from Brandescar Prison even in this new form.

I will also take a standard action to use my racial Change Shape to be more like a bat: +4 Perception.


Stats:
HP 21/21 | AC: 16 /T: 15 /FF: 11 | Perc. +4/6 at night | F: +4 / R: +8 /W: -1 | CMB +0 | CMD +15 | Speed 5, Fly 40 | Init. +5

Apologies for the triple post. Rules were clarified in the discussion thread.

After a quick test, it is apparent the circlet will not fit on my head in bat form after all. A quick shapechange later, I am winging my way towards the patrol ship.

I fly low to the water in a zig-zaggy pattern.
Stealth: 1d20 + 10 ⇒ (8) + 10 = 18

I try to calm my excitement at the newness of this form.
Disguise: 1d20 + 12 ⇒ (19) + 12 = 31

I attempt to count how many patrolmen are aboard the other boat (and any other details that seem important).
Perception: 1d20 + 8 ⇒ (2) + 8 = 10

Hmm, I think i'm getting close to the boat--

BUG!!!

**Crunch**

Now where was I? Oh yes, counting the homo sapiens.


Mostly unconcerned with the potential of a boat of soldiers, Declan yawned and settled against the side of the boat, waiting. Things would succeed or not, and then they would have soldiers likely on this boat, and then Declan would be concerned with the actuality of a boat of soldiers-- as long as that lasted. Her heavy crossbow was wound and loaded, set on the floor nearby, and her staff was next to her.

She was simply waiting.


Everything cool GM, been a few days. Just checking in

Shadow Lodge

M (male) Aasimar (anglekin) oracle (bones, black blooded) 4/ antipaladin (lord of darkness) 4
stats:
HP 37 fort save+8 reflex save +11 will save +10 AC 23 initiative +2 perception +14

Wade slides his whetestone over his scythe, bringing it to a cutting edge.


Stats:
HP 21/21 | AC: 16 /T: 15 /FF: 11 | Perc. +4/6 at night | F: +4 / R: +8 /W: -1 | CMB +0 | CMD +15 | Speed 5, Fly 40 | Init. +5

Checking in, too.

I was born for this!

Fletch attempts a loop-da-loop...
Fly Check: 1d20 + 15 ⇒ (11) + 15 = 26

...and manages it, if just barely.

Hard to focus in this form, instincts are really stron- BUG!

Screee! Screee!

Ewww! Note to self, ladybugs taste bitter.

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