Dalron Northfield
|
"I think you might be right about that, Scarlet your up."
looking at the straw from this distance. Dalron try to think if the straw look like it was a bed for something or just tossed down.
| Scarlet Blood |
Keeping a careful eye on the statues, Scarlet decides to use stealth to move up to the barricade and carefully look for traps.
Stealth: 1d20 + 8 ⇒ (5) + 8 = 13
Perception (Traps): 1d20 + 8 ⇒ (3) + 8 = 11
| Del Boozer |
Del moves to the edge of the stairway, and looks down, waiting for an all clear from the advance team before descending.
1d20 + 7 ⇒ (10) + 7 = 17 Perception
| GM RelicBlackOUT |
The four of you make your way towards the bottom of the stairs. Scarlet and Dalron are in front checking for traps, Lanliss and Del directly behind them. You do not find any traps or see anything out of the ordinary, besides the stone slab pile in front of you.
To move forward you will need to climb over or use brute strength to move the stone slabs.
| Bozvrig Wur |
Bozvrig glances down at Truffles worriedly. She snorts and moves forward down the stairs.
“Alright. Stand back.”
Heave Ho!: 1d20 + 2 ⇒ (3) + 2 = 5
Bozvrig strains his back.
“Dose are some heavy rocks. Best be climbin’ over.”
Bozvrig Climb: 1d20 ⇒ 10
Truffels Climb: 1d20 + 6 ⇒ (19) + 6 = 25
“Show off...”
Dalron Northfield
|
Dropping a rope to Barnabus to help him out.
Aid Climb: 1d20 + 4 ⇒ (9) + 4 = 13
"You know if you just put the flask away, you too and fly over the rocks like Porkchop here."
| Scarlet Blood |
Climb: 1d20 + 6 ⇒ (10) + 6 = 16
Scarlet goes about climbing over the stone slab.
| GM RelicBlackOUT |
As you all are at the wall trying to move forward, Del and Truffels are the only two able to make it across. As the two of them they are caught off guard as a volley of arrows scatter around them. Del takes two hits for a total of 7 damage. Looking from where they came from, the party sees three Varags all wielding bows aimed in at the party.
Initiative
Vargs
Everyone
Just because it is easier I put you all in as numbers
1=Del
2=Dalron
3=Bozvrig
T=Truffels
4=Scarlet
5=Lanliss
6=Barnabus
Since you were all squished in I randomly put those who are still in behind the wall randomly.
Del: 1d20 + 0 ⇒ (2) + 0 = 2
Lanliss: 1d20 + 3 ⇒ (19) + 3 = 22
Scarlet: 1d20 + 2 ⇒ (8) + 2 = 10
Dalron: 1d20 + 3 ⇒ (8) + 3 = 11
Bozvrig: 1d20 + 1 ⇒ (19) + 1 = 20
Barnabus: 1d20 + 1 ⇒ (10) + 1 = 11
x: 1d20 + 6 ⇒ (18) + 6 = 24
M v Del: 1d20 + 11 ⇒ (9) + 11 = 20
M DMG: 1d6 + 1 ⇒ (1) + 1 = 2
x1 v Del: 1d20 + 4 ⇒ (8) + 4 = 12
X1 DMG: 1d6 ⇒ 1
X2 v T: 1d20 + 4 ⇒ (9) + 4 = 13
X2 DMG: 1d6 ⇒ 2
M v Del: 1d20 + 11 ⇒ (7) + 11 = 18
M DMG: 1d6 + 1 ⇒ (4) + 1 = 5
x1 v Del: 1d20 + 4 ⇒ (10) + 4 = 14
X1 DMG: 1d6 ⇒ 4
X2 v T: 1d20 + 4 ⇒ (4) + 4 = 8
X2 DMG: 1d6 ⇒ 6
Dalron Northfield
|
wow, needs better than a 15 for the climb check.
Climb: 1d20 + 4 ⇒ (13) + 4 = 17
Dalron drops down from the wall just south west of Del and lets loose an arrow at the Varg (#2)
Arrow attack: 1d20 + 7 + 1 + 2 - 1 ⇒ (18) + 7 + 1 + 2 - 1 = 27
Dice+base+PB+Goblin-Deadly
Damage: 1d8 + 1 + 1 + 2 + 2 ⇒ (3) + 1 + 1 + 2 + 2 = 9
if he can see the Vags and shoot them with out climbing -2 for last attack and add this rapid shot.
Arrow attack: 1d20 + 7 + 1 + 2 - 1 - 2 ⇒ (20) + 7 + 1 + 2 - 1 - 2 = 27
Dice+base+PB+Goblin-Deadly-Rapid
Damage: 1d8 + 1 + 1 + 2 + 2 ⇒ (1) + 1 + 1 + 2 + 2 = 7
Crit. Arrow attack: 1d20 + 7 + 1 + 2 - 1 - 2 ⇒ (9) + 7 + 1 + 2 - 1 - 2 = 16
Dice+base+PB+Goblin-Deadly-Rapid
Damage: 1d8 + 1 + 1 + 2 + 2 ⇒ (1) + 1 + 1 + 2 + 2 = 7
| Del Boozer |
"Come on! Use a rope or something. I'll hold them off".
Del moves up to the first victim and slices at it with his WarAxe.
1d20 + 7 ⇒ (12) + 7 = 19 Waraxe, hatred
1d10 + 3 ⇒ (5) + 3 = 8 Axe Slash
"Looks like it's you and me for now piggy".
| Bozvrig Wur |
Hearing the commotion, Bozvrig commands Truffels to attack while he gives the rubble another go.
Climb: 1d20 ⇒ 15
Truffels Gore PA: 1d20 + 4 ⇒ (18) + 4 = 22
dmg: 1d6 + 5 ⇒ (2) + 5 = 7
| GM RelicBlackOUT |
@Dalron the DC for this was higher than it is, but I lowered it. Not sure what their calculations were based on, even with them being slippery and wet it shouldn’t be as high as it was. Then again, it wouldn’t be the first misprint I’ve come across in this module so far.
@Lanliss unfortunately because they are counting this as a wall I do not believe that would work.
A little hint, @Bozvrig had the easiest option when he tried to move the wall
Making a single climb check only counts as a move action. If all you are doing is trying to climb over the wall you can make two checks in a round. Also, if you only made a single climb check, you can make a strength check also.
As Del and Truffels charge forward, they both discover that the hay was hiding something below. The floor here is littered with caltrops. Truffels is lucky and is able to avoid the trap, but Del finds himself stomping his foot directly onto one of the caltrops and takes 1 point of damage. Due to the caltrop being in his foot, he can only move half speed.
Del and Truffels both move up and land vicious attacks to the varags they are in front of. An arrow flies from behind the wall and strikes true on the middle varag.
Everyone else is having difficulty climbing over the wall.
The middle Varag is still there, it was an accident to delete it. I just saw it. I will correct it on the next map update.
C1 v Del: 1d20 ⇒ 11
C2 v Del: 1d20 ⇒ 14
C3 v T: 1d20 ⇒ 6
C4 v T: 1d20 ⇒ 2
| Lanliss Endarro |
"Everybody push!"
Lanliss throws his scrawny frame against the stones.
STR check: 1d20 + 1 ⇒ (5) + 1 = 6 <--This will be an aid another roll if they all can't push directly on the rocks at the same time.
| GM RelicBlackOUT |
Would Del's "Trap Sense" help with this?
"Ouch! Dang it! Dungeons hurt".
@Del its not technically a trap. It is more of a perception based thing. Think of it like Home Alone where Kevin lays the Christmas ornaments just inside the window and the guy steps on them as they come it. Had he looked he would have seen them...
| Scarlet Blood |
With the wall down, Scarlet slips pass his companions and follows the southern part of the wall until he reaches the southern most statue. He decides to slip between the statue and the corner of the wall to get next to one of the enemies. Enemy 3
Double Move
Dalron Northfield
|
With the way open Dalron steps in at fires his arrows at the (#2)Vags.
5' step in
Arrow attack: 1d20 + 7 + 1 + 2 - 1 - 2 ⇒ (11) + 7 + 1 + 2 - 1 - 2 = 18
Dice+base+PB+Goblin-Deadly-Rapid shot
Damage: 1d8 + 1 + 1 + 2 + 2 ⇒ (2) + 1 + 1 + 2 + 2 = 8
2nd Arrow attack: 1d20 + 7 + 1 + 2 - 1 - 2 ⇒ (17) + 7 + 1 + 2 - 1 - 2 = 24
Dice+base+PB+Goblin-Deadly-Rapid
Damage: 1d8 + 1 + 1 + 2 + 2 ⇒ (2) + 1 + 1 + 2 + 2 = 8
"Draal huukec tol, draal!"
| GM RelicBlackOUT |
@Dalron you went double this round. I will use your attacks from yesterday evening as your attacks on this next round. Just a heads up.
Scarlet sees an opening and darts into the room. Squeezing his way behind the statue, Scarlet finds himself behind enemy lines. With both Scarlet and Del around him, the southern Varag gives an angry growl as it drops its bow and pulls out a Scimitar.
The Varag to the north that Truffels looks as if he is in charge tumbles backwards away from Truffels and barks out commands.
The leader draws its bow and lands a devistating blow. The one in front of Scarlet acts as if whatever the leader said has pushed him and It lashes out with an attack at Scarlet as he passed through their defensive wall. Both attacks hit dealing a total of 18 damage.
The one that Dalron shot with an arrow steps in front of Truffels to prevent any way for it to follow their leader, and give itself a little cover from the arrows. It draws out its Scimitar and strikes down at Truffels and it takes 7 damage. Moments after its attack lands two arrows find their home in the Varag and it slumps lifeless on the ground. Even with the cover of the statue Dalron’s ability with the bow eliminated the threat.
@Scarlet took 18 DMG @Truffels took 7 @Varag 2 has fallen
Initiative
Varags
Dalron
Del
Bozvrig
Scarlet
Lanliss
Barnabus
M acrobatics: 1d20 + 14 ⇒ (13) + 14 = 27
V1 v Scarlet: 1d20 + 6 ⇒ (11) + 6 = 17
V1 DMG: 1d6 + 2 ⇒ (5) + 2 = 7
V2 v T: 1d20 + 6 ⇒ (16) + 6 = 22
V2 DMG: 1d6 + 2 ⇒ (5) + 2 = 7
M v Scarlet: 1d20 + 11 ⇒ (9) + 11 = 20
M DMG: 2d6 + 4 ⇒ (6, 1) + 4 = 11
| Barnabus Black |
Barnabus moves to get a bead on Varag #1 and casts a flaming sphere to engulf him
"Infernus Burnus!!!" he calls out as the area around the goblinoid bursts into flame.
flaming sphere: 3d6 + 1 ⇒ (4, 3, 3) + 1 = 11 (reflex DC16 for half)
| Lanliss Endarro |
Lanliss moves forward into the room, already hearing that the fighting has started. He draws an arrow as he moves forward, nocks it to his bow, and looses it at the first Varag he sees.
Attack on #3: 1d20 + 5 ⇒ (14) + 5 = 19
Damage: 1d8 + 1 ⇒ (6) + 1 = 7
| Scarlet Blood |
Scarlet wobbly from the double hit, lashes out with his rapier, hoping to down the enemy in front of him before he is hit again.
Silver Rapier vs #3: 1d20 + 5 ⇒ (7) + 5 = 12
Damage: 1d6 + 2 ⇒ (2) + 2 = 4
| Bozvrig Wur |
Bozvrig steps through the gap in the barricade and roars ferociously at the nearest varag. Truffels, seeing her target engulfed in flames, hangs back.
Intimidate: 1d20 + 9 ⇒ (5) + 9 = 14
| Del Boozer |
"Not Nice"!
1d20 + 7 ⇒ (18) + 7 = 25 Slash
1d10 + 3 ⇒ (3) + 3 = 6 Cut
Del takes another well aimed slice at the Varag, but his hands slip a bit on some of the blood on the handle, and the blow is not as severe as he'd like.
| GM RelicBlackOUT |
The combination of Lanliss’s arrow and Del’s attack causes the Varag that was in Scarlets face to fall. The leader of the group growls something that is familiar to a few.
The last Varag standing looks at Scarlet and lets an arrow fly. The arrow strikes Scarlet square in the chest, the force of it causes him to stumble back against the wall and fall.
With a laugh the leader leaves through the opening to the north.
Scarlet is on the ground bleeding out and there are two downed Varags, the third just left the room. What does the party do?
Scarlet takes 6 Damage
Reflex: 1d20 + 11 ⇒ (16) + 11 = 27
M v Scarlet: 1d20 + 11 ⇒ (12) + 11 = 23
M DMG: 1d6 + 4 ⇒ (2) + 4 = 6
1d20 ⇒ 17
1d20 ⇒ 5
1d20 ⇒ 8
| Lanliss Endarro |
Avoiding the hay, Lanliss runs over to Scarlet and starts to heal him with the wand of cure light wounds.
1d8 + 1 ⇒ (1) + 1 = 2
1d8 + 1 ⇒ (1) + 1 = 2
1d8 + 1 ⇒ (8) + 1 = 9
1d8 + 1 ⇒ (4) + 1 = 5
4 charges used
| GM RelicBlackOUT |
As Dalron makes his way across the current room, he sees that there is a collection of water along the west wall. You begin to realize a sound that was blocked out because of the rush of combat. It is the sound of crashing water. You all see water and mist coming into the room from the opening to the north (up and right according to the new map photo)
Dalron walks to the opening and sees that the air here is filled with mist and spray from a nearby waterfall. You see a slick staircase leading down to a slick ledge and walkway. A cavernous chamber opens to the east, its floor lost in darkness. It looks like someone has built a rope line into the stairs as a way to make the descent easier.
Quickly looking, Dalron does not see the leader Varag in this room.
There is an opening along the western edge of their room that goes into the waterfall that is acting like a curtain to the outside world. From where you are, it is hard to make out anything beyond the waterfall except that it is daylight out. You believe that if you wanted, you could jump through the opening, through the waterfall, and into the pool below outside. Getting back in would be impossible.
| Lanliss Endarro |
Avoiding the hay, Lanliss runs over to Scarlet and starts to heal him with the wand of cure light wounds.
1d8+1
1d8+1
1d8+1
1d8+14 charges used
Math is hard. Using another charge.
1d8 + 1 ⇒ (6) + 1 = 7
Dalron Northfield
|
Dalron take a knee at looks at the ground to see which way the varag went.
"You're going to pay for what you did to Scarlett" He mumbles to himself
Survival: 1d20 + 8 + 2 ⇒ (15) + 8 + 2 = 25
| Bozvrig Wur |
"Only one way ta go..."
Bozvrig peers through the veil of mist to see if the varag is lurking and waiting in ambush.
Perception: 1d20 + 8 ⇒ (6) + 8 = 14
| GM RelicBlackOUT |
Looking around at the crossing and seeing the water spray in from the waterfall you have no idea where the Varag could have went. But, you do know that there is nowhere in sight that it could have hid. Down the pit to the right, through the waterfall to the left, or continuing on along the path to the opening at the other end are the only three choices.
Lanliss goes and uses 5 charges of the Cure Light Wounds wand to heal him 25 hp, Scarlet is awake and at full hp.
| Scarlet Blood |
Scarlet opens his eyes to see Lanliss standing over him. "Ugh... thanks Lanliss. Sorry you had to save me again."
He gets up and looks around to see what is going on. Spotting two dead enemies and one missing, along with a few party members missing. He can guess what is going on.
"We should catch up with the others. Getting separated won't be good."
Scarlet starts to head to join those chasing down the last enemy.
| Del Boozer |
Del follows Dalron in pursuit of the remaining enemy. He sighs in frustration when he sees the situation.
"Water... why does it have to be more water... He rubs absentmindedly at the healed but itching scars of the leeches on his body.
Did Del or Bozvig take the restoration? If it only comes back one level per day I recommend Bozvig takes it. If it all recovers it really doesn't matter.
| GM RelicBlackOUT |
@Del It looks as if Lesser Restoration was only talked about in the discussion page. I did go back to where things were talked about in game but nothing was ever cast.
Currently everyone is still in the room that the battle with the Varags happened. Dalron, Bozvrig, Del, and Scarlet are standing at the entry into the next room. Once everyone is finished in the room with the battle with the Varags, please give me an Acrobatics or Dexterity check.
| Lanliss Endarro |
If Bozvrig agrees to it, Lanliss will cast lesser restoration on him. If he doesn't agree, Lanliss will cast it on Del.
Ability score points recovered: 1d4 ⇒ 1
| Scarlet Blood |
Before leaving the room, Scarlet does a quick search of the two downed enemies. Not wanting to leave anything valuable behind.
Perception (Body Searches): 1d20 + 7 ⇒ (1) + 7 = 8
After searching the bodies and pocketing any loot, Scarlet goes to move into the next room.
Acrobatics: 1d20 + 8 ⇒ (4) + 8 = 12