Rappan Athuk set in Nirmathas, Golarion

Game Master baldwin the merciful


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Evil GM

I was hoping Des and Vatilda would have checked in by now.


Cleric: RD 9

The cleric continues with his spiritual weapon to attack Vatilda.

sickle spir. weapon: 1d20 + 10 ⇒ (20) + 10 = 30;dam: 1d8 + 2 ⇒ (8) + 2 = 10

He moves forward and his creeping aura of doom hits everyone, -1 att/dam/skills/saves

The cleric sends out a sickly glow of green light at surrounds Grung, as he mumble a foul spell.

RTA, hold person DC 16 Will Save.

confirm crit:

sickle spir. weapon: 1d20 + 10 ⇒ (4) + 10 = 14;dam: 1d8 + 2 ⇒ (3) + 2 = 5


HP 185(-)/185 ; F 15 R 10 W 13+2 vs spells, poison, SLA; CMD 31 AC 43(-)/22/41(-) DR (-)6, medium fortification; init +2 Second Wind 0/2 Warrior Spirit 1/3 Skills: Diplomacy+2 Perception +16 +2 Stonecunning Dungeoneering+7 Engineering+6 Survival +10

1d20 + 8 + 2 ⇒ (17) + 8 + 2 = 27

Grung grins as the spell washes over him


Evil GM

Grung I used your roll for your AOO that you have coming up. You still have your RD 9 action.

RD 9: update

RA Initiative: update

Desmond -
Orc cleric- failed spell at Grung, used spirtual weapon to hit Vatilda for 10 HP
Daarog -
Vatilda -
Grung - hits Daarog with an AOO.
Malcolm - hits the orc across from the barrier 11 HP
Kalim -
Archers -
Yellow Orcs - dead
Karnog -
Cleric's guards


RD 9: Daarog

The orc leader sprouts like a giant weed as he enlarges. His thick chord-like muscles begin to fill with angry rage as the barbarian loses control. He moves up to meet the invaders and is whacked by Grung. I used you roll for the AOO The furious orc barely notices the injury.

He jabs his short spear at Grung.

shortspear: 1d20 + 16 ⇒ (19) + 16 = 35;damage: 1d6 + 8 ⇒ (2) + 8 = 10

The spearhead pierces the enlarged dwarf as titan meets titan.

Daarog is enlarged and raging.

Update RD 9 Map


HP 185(-)/185 ; F 15 R 10 W 13+2 vs spells, poison, SLA; CMD 31 AC 43(-)/22/41(-) DR (-)6, medium fortification; init +2 Second Wind 0/2 Warrior Spirit 1/3 Skills: Diplomacy+2 Perception +16 +2 Stonecunning Dungeoneering+7 Engineering+6 Survival +10

Yikes AC is 29 for me if I attack, thankfull not all the damage goes through !!

me needs healing.


HP 185(-)/185 ; F 15 R 10 W 13+2 vs spells, poison, SLA; CMD 31 AC 43(-)/22/41(-) DR (-)6, medium fortification; init +2 Second Wind 0/2 Warrior Spirit 1/3 Skills: Diplomacy+2 Perception +16 +2 Stonecunning Dungeoneering+7 Engineering+6 Survival +10

seems like a bunh of vanishing players of late. Seems to go in waves


Treasure Spreadsheet Dwarf Cleric 16 Initiative +1, Darkvision 60', Perception +29 HP 141/141 |AC 26 / T 11/ FF 25 | Fort +17, Ref +10, Will +21|

Karnog leans over and heals Grugni.

3d8 + 6 ⇒ (8, 5, 5) + 6 = 24 CSW (dropping Dispel Magic - last 3rd lvl spell)


HP 185(-)/185 ; F 15 R 10 W 13+2 vs spells, poison, SLA; CMD 31 AC 43(-)/22/41(-) DR (-)6, medium fortification; init +2 Second Wind 0/2 Warrior Spirit 1/3 Skills: Diplomacy+2 Perception +16 +2 Stonecunning Dungeoneering+7 Engineering+6 Survival +10

Croaker: 1d20 + 12 - 2 + 1 + 2 ⇒ (18) + 12 - 2 + 1 + 2 = 31 for 2d8 + 7 + 6 ⇒ (4, 4) + 7 + 6 = 21 +1 vs Monstrous Humanoid of Magical Creatures
Croaker: 1d20 + 7 - 2 + 1 + 2 ⇒ (7) + 7 - 2 + 1 + 2 = 15 for 2d8 + 7 + 6 ⇒ (3, 4) + 7 + 6 = 20 +1 vs Monstrous Humanoid of Magical Creatures

Grung returns the favor

shame I wasted my crits


Evil GM

The vanishing has happened in several games I'm either in or playing.Vatilda is one of the original players so I'm giving plenty of opportunity to jump in before we decide if another player should be added. Desmond is finishing college exams.


Evil GM

DMPC: Des

The rogue catches a glimpse of the cleric approaching from the rear, and then glances a the congested area in front of him before he moves back near Kalim to guard the rear.

He fires the crossbow karnog had given him to use.

att: 1d20 + 9 ⇒ (9) + 9 = 18;damage: 1d8 ⇒ 8

The bolt hits.

RD 9: update

RA Initiative: update

Desmond - moved and hit clieric for 8 hp
Orc cleric- failed spell at Grung, used spirtual weapon to hit Vatilda for 10 HP
Daarog - hit Grung for 10 HP
Vatilda -
Grung - hits Daarog with an AOO.
Malcolm - hits the orc across from the barrier 11 HP
Kalim -
Archers -
Yellow Orcs - dead
Karnog - converted spell for healing for Grung 24 Hp
Cleric's guards


Evil GM

DMPC Vatilda

The oracle beings to speak in a strange language then releases an eldritch bolt at the cleric. She steps back 5 feet.

EB: 1d20 + 6 - 1 ⇒ (15) + 6 - 1 = 20;damage: 1d8 + 3 - 1 ⇒ (7) + 3 - 1 = 9

minus 1 for the clerics prayer effects, and her attack hit. I also adjusted De attack above and his 17 did not hit.


Evil GM

DMPC Kalim:

The spell caster is magic is spent. I believe he is either out of spell or close to, he can update when he checks in. He readies his cold iron spear.

RD 9 Update


RD 9:

The last archer is using his falchion which is uses to attack Malcolm.

att: 1d20 + 9 ⇒ (5) + 9 = 14;damage: 2d4 + 5 ⇒ (3, 4) + 5 = 12

Missing the warrior.

RD 9 Cleric guard

he rushes forward with the plank and places it across the trench.


Evil GM

Grung did hit with his last attack.

RD 10

RA Initiative: update

Desmond -
Orc cleric-
Daarog -
Vatilda -
Grung -
Malcolm -
Kalim -
Archers -
Yellow Orcs - dead
Karnog -
Cleric's guards

RD 10 Map


Male Human (Varisian) Paladin/9 Warrior of the Holy Light/HP: 90/93/AC: 21(22)/CMB: 15/CMD: 27/Init: 2/Perc: 7

Round 10

Baldwin: What is the action economy on using the Heal Thyself ability we were all given? If it is swift or free, I will use it this round.

Malcolm again swings at the orc across the barrier who attacked him.

BS Att 1: 1d20 + 12 ⇒ (12) + 12 = 24
BS Dam 1: 1d10 + 5 ⇒ (5) + 5 = 10

BS Att 2: 1d20 + 7 ⇒ (16) + 7 = 23
BS Dam 2: 1d10 + 5 ⇒ (6) + 5 = 11


Evil GM

The second wind is a standard action, but it does not provoke an AOO..

It's under the Crunch Spoiler


Evil GM

Malcolm's blows finally hit home and he disembowels the orc.


HP 185(-)/185 ; F 15 R 10 W 13+2 vs spells, poison, SLA; CMD 31 AC 43(-)/22/41(-) DR (-)6, medium fortification; init +2 Second Wind 0/2 Warrior Spirit 1/3 Skills: Diplomacy+2 Perception +16 +2 Stonecunning Dungeoneering+7 Engineering+6 Survival +10

Croaker: 1d20 + 12 + 2 + 1 - 2 ⇒ (14) + 12 + 2 + 1 - 2 = 27 for 2d8 + 7 + 6 ⇒ (8, 4) + 7 + 6 = 25 +1 vs Monstrous Humanoid of Magical Creatures
Croaker: 1d20 + 7 + 2 + 1 - 2 ⇒ (14) + 7 + 2 + 1 - 2 = 22 for 2d8 + 7 + 6 ⇒ (7, 5) + 7 + 6 = 25

Grung levels vicious cuts, trying to end the fight before he falls.

AC 29


Treasure Spreadsheet Dwarf Cleric 16 Initiative +1, Darkvision 60', Perception +29 HP 141/141 |AC 26 / T 11/ FF 25 | Fort +17, Ref +10, Will +21|

Karnog heals Grungsdi with a converted lesser restoration.

2d8 + 6 ⇒ (7, 2) + 6 = 15 CMW


AC 22(26)(30)/21(25)(29)/18(22)(26) Hp 15/105 F+8 R+8 W+13 Init +4 Perception +4 150 Stoneskin Human Sorcerer (Aberrent-Blooded) 16

RTA: 1d20 + 5 ⇒ (8) + 5 = 13acid damage: 1d6 + 2 ⇒ (5) + 2 = 7. Kalim let's an acid bolt shoot towards the blue orc.


Kalim's acid splashes over the cleric and he looks wobbly on his feet for a slit second, his brutish orcish blood keeps him standing.


RD 10: Cleric

The cleric continues with his spiritual weapon to attack Vatilda.

sickle spir. weapon: 1d20 + 10 ⇒ (8) + 10 = 18;damage: 1d1d8 + 2 ⇒ (8) + 2 = 10

He casts cure moderate wounds on himself,

2d8 + 8 ⇒ (1, 1) + 8 = 10


RD 10: Daarog

He continues to press his attack on Grung as he jabs his short spear at Grung.

shortspear: 1d20 + 16 ⇒ (2) + 16 = 18;damage: 1d6 + 8 ⇒ (4) + 8 = 12

He misses.


Evil GM

RD 10 update

RA Initiative: update

Desmond -
Orc cleric- heals self for 10 Hp
Daarog - attacks Grung misses
Vatilda -
Grung - hits and drops Daarog
Malcolm - slices the last archer
Kalim - hits the cleric for 7 HP
Archers - dead
Yellow Orcs - dead
Karnog - heals Grung for 15 HP
Cleric's guards - holds

the last cleric guard considers fleeing, but remains put. As he readies for an assualt.

Will save: 1d20 + 1 + 1 ⇒ (15) + 1 + 1 = 17


Evil GM

RD 10: Vatilda

The oracle lets another eldritch ray go against the cleric.

EB: 1d20 + 6 - 1 ⇒ (10) + 6 - 1 = 15;damage: 1d8 + 3 ⇒ (2) + 3 = 5

It hits the cleric, who orders the plank picked up so they can fall back.

The last guard does pick up the plank as his action.


Evil GM

RD 10: DMPC: Des

The rogue fires the crossbow at the cleric.

att: 1d20 + 9 - 1 ⇒ (17) + 9 - 1 = 25;damage: 1d8 - 1 ⇒ (8) - 1 = 7

The bolt his the cleric hard but he is still up.

I miss calculated the HP damage before when I though the orc ferocity kicked in.


Evil GM

RD 11 update

Desmond -
Orc cleric-
Daarog - down
Vatilda -
Grung -
Malcolm -
Kalim -
Archers - dead
Yellow Orcs - dead
Karnog -
Cleric's guards

RD 11 Map


Evil GM

RD 11 Des DMPC

Desmond fires the crossbow at the cleric. [b]"Die!"[/dice]

att: 1d20 + 9 - 1 ⇒ (8) + 9 - 1 = 16;damage: 1d8 - 1 ⇒ (2) - 1 = 1

But it misses


RD 11: Cleric

The cleric continues with his spiritual weapon to attack Vatilda.

sickle spir. weapon: 1d20 + 10 ⇒ (14) + 10 = 24;damage: 1d1d8 + 2 ⇒ (5) + 2 = 7

It slices the oracle. I need to look at all the damage she has taken, she may be down. I know the sickle has done 20 HP of damage so far.

Upon seeing Daarog fall, the cleric uses his standard action to move back to the trench to flee. He barks orders to his guard to retreat with the plank.


Evil GM

From my calculations, Vatilda is currently at 22 HP


HP 185(-)/185 ; F 15 R 10 W 13+2 vs spells, poison, SLA; CMD 31 AC 43(-)/22/41(-) DR (-)6, medium fortification; init +2 Second Wind 0/2 Warrior Spirit 1/3 Skills: Diplomacy+2 Perception +16 +2 Stonecunning Dungeoneering+7 Engineering+6 Survival +10

Grung smiles as he is healed and as he easily catches the spear on his shield

Croaker: 1d20 + 12 + 2 + 1 - 2 ⇒ (12) + 12 + 2 + 1 - 2 = 25 for 2d8 + 7 + 6 ⇒ (4, 4) + 7 + 6 = 21
Croaker: 1d20 + 7 + 2 + 1 - 2 ⇒ (15) + 7 + 2 + 1 - 2 = 23 for 2d8 + 7 + 6 ⇒ (5, 2) + 7 + 6 = 20

WELL DONE CROAKER!


Treasure Spreadsheet Dwarf Cleric 16 Initiative +1, Darkvision 60', Perception +29 HP 141/141 |AC 26 / T 11/ FF 25 | Fort +17, Ref +10, Will +21|

Grungsdi got both heals, right? 24 HP on RD 9 & 15 HP on RD 10, right?


HP 185(-)/185 ; F 15 R 10 W 13+2 vs spells, poison, SLA; CMD 31 AC 43(-)/22/41(-) DR (-)6, medium fortification; init +2 Second Wind 0/2 Warrior Spirit 1/3 Skills: Diplomacy+2 Perception +16 +2 Stonecunning Dungeoneering+7 Engineering+6 Survival +10

nope i missed one!!, the 24


Evil GM

Grung finishes off the leader Daarog with Croaker.

There is nobody alive in front of you at least from what you see.


Evil GM

RD 11 update

Desmond - fires crossbow and misses.
Orc cleric- sickle hits vatilda for 7 HP. He moves away
Daarog - dead
Vatilda -
Grung - finished Daarog.
Malcolm -
Kalim -
Archers - dead
Yellow Orcs - dead
Karnog -
Cleric's guards


Male Human (Varisian) Paladin/9 Warrior of the Holy Light/HP: 90/93/AC: 21(22)/CMB: 15/CMD: 27/Init: 2/Perc: 7

Round 11

Malcolm grabs a plank and drags it back.

Let's get to the others behind us!


AC 22(26)(30)/21(25)(29)/18(22)(26) Hp 15/105 F+8 R+8 W+13 Init +4 Perception +4 150 Stoneskin Human Sorcerer (Aberrent-Blooded) 16

RTA: 1d20 + 5 ⇒ (20) + 5 = 25acid damage: 1d6 + 2 ⇒ (5) + 2 = 7. Kalim fires again at the cleric
crit confirm: 1d20 + 5 ⇒ (12) + 5 = 17hopeful damage: 1d6 + 2 ⇒ (4) + 2 = 6 "Focus on the priest!


Evil GM

Kalim crit does confirm, and the cleric is scorched but he is still up.


HP 185(-)/185 ; F 15 R 10 W 13+2 vs spells, poison, SLA; CMD 31 AC 43(-)/22/41(-) DR (-)6, medium fortification; init +2 Second Wind 0/2 Warrior Spirit 1/3 Skills: Diplomacy+2 Perception +16 +2 Stonecunning Dungeoneering+7 Engineering+6 Survival +10

Grung moves 30 feet the other direction to set himself up to attack the two orcs next round


Evil GM

Updated RD 11 Map

I updated the map to show Malcolm picking up a plank and moving. he is holding the plank and has not put it down over the next trench (not enough actions to do that)

Grung stuck Daarog who was down and moved 20 feet.

Kalim moving - giving chase - and get the cleric in line of sight then hits him with a ray.


Evil GM

Karnog has an action remaining in RD 11.

The guard places the plank over the trench for crossing.


Evil GM

Karnog has his RD11 action remaining

RD 12

Desmond -
Orc cleric-
Daarog - dead
Vatilda -
Grung -
Malcolm -
Kalim -
Archers - dead
Yellow Orcs - dead
Karnog -
Cleric's guards

The map is posted above.


Evil GM

RD 12:

Desmond runs and leaps over the trench with the cross bow in hand.

acro: 1d20 + 19 ⇒ (17) + 19 = 36

He lands softly and comes up to fire the bow.

att: 1d20 + 9 - 1 ⇒ (5) + 9 - 1 = 13;damage: 1d8 - 1 ⇒ (7) - 1 = 6

he missed.

the negatives from the cleric's prayer are still in effect

Update RD 12 map


Evil GM

RD 12: Cleric

The cleric crosses the plank and double moves out of your line of vision.


HP 185(-)/185 ; F 15 R 10 W 13+2 vs spells, poison, SLA; CMD 31 AC 43(-)/22/41(-) DR (-)6, medium fortification; init +2 Second Wind 0/2 Warrior Spirit 1/3 Skills: Diplomacy+2 Perception +16 +2 Stonecunning Dungeoneering+7 Engineering+6 Survival +10

Grung moves up to I26/J27 and readies a swing w Croaker

Croaker: 1d20 + 12 + 2 + 1 - 2 ⇒ (1) + 12 + 2 + 1 - 2 = 14 for 2d8 + 7 + 6 ⇒ (8, 7) + 7 + 6 = 28


Treasure Spreadsheet Dwarf Cleric 16 Initiative +1, Darkvision 60', Perception +29 HP 141/141 |AC 26 / T 11/ FF 25 | Fort +17, Ref +10, Will +21|

Karnog moves across the plank behind him and channels to heal.

Everyone within 30' gets healed for 3d6 ⇒ (6, 5, 1) = 12 HP


Evil GM
Karnog Kegmeister wrote:

Karnog moves across the plank behind him and channels to heal.

Everyone within 30' gets healed for 3d6 HP

that is your RD 11 action, you still have your round 12 action.


Evil GM

RD 12

Desmond - leaped trench fired but missed
Orc cleric- double moved away
Daarog - dead
Vatilda - Guards the new rear as the party moved back.
Grung - moved up, nobody is in your reach.
Malcolm -
Kalim -
Archers - dead
Yellow Orcs - dead
Karnog -
Cleric's guards

Updated RD 12 Map


Male Human (Varisian) Paladin/9 Warrior of the Holy Light/HP: 90/93/AC: 21(22)/CMB: 15/CMD: 27/Init: 2/Perc: 7

Round 12

Malcolm sets the plank over the initial trench and passes over.

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